111 Commits
Author SHA1 Message Date
Vick Scarlet 2c615523e3 feature: bili-toy cloud fallback local 2026-08-16 19:52:03 +08:00
Vick Scarlet da997b7a8e update: remove debug log 2026-08-16 18:33:39 +08:00
Vick Scarlet fca4b7b557 update: remove debugger 2026-08-16 18:29:41 +08:00
Vick Scarlet 6c803d4eef update: bili-toy 2026-08-16 18:26:59 +08:00
Vick Scarlet 30b4791813 update: toast achievement icon & style 2026-08-16 14:24:29 +08:00
Vick Scarlet 9017780898 add: toast achievement & message 2026-08-16 13:37:32 +08:00
Vick Scarlet aff50e2521 add: github button 2026-08-16 01:44:24 +08:00
Vick Scarlet 0e8bf1131a update: rename component 2026-08-16 00:54:40 +08:00
Vick Scarlet bc2d89fa52 update: style 2026-08-16 00:45:22 +08:00
Vick Scarlet 63cc529479 update: style 2026-08-16 00:39:41 +08:00
Vick Scarlet 847d72c384 update: thanks 2026-08-16 00:26:00 +08:00
Vick Scarlet ef55eb703a update: style 2026-08-15 22:38:31 +08:00
Vick Scarlet f2e8fac4de update: achievement 2026-08-15 22:11:37 +08:00
Vick Scarlet a2e40230c7 update: character allocation 2026-08-15 18:16:38 +08:00
Vick Scarlet 10debc6515 update: character 2026-08-14 21:00:59 +08:00
Vick Scarlet b8d250906a update: lint config 2026-08-14 16:42:14 +08:00
Vick Scarlet d0f7dbb464 add: character 2026-08-14 00:57:02 +08:00
Vick Scarlet 9c8478c102 add: mode & character page 2026-08-13 16:43:29 +08:00
Vick Scarlet 4be851a591 update: phone style 2026-08-13 16:31:16 +08:00
Vick Scarlet 71daeb3368 update: theme-toggle-btn position 2026-08-12 23:26:11 +08:00
Vick Scarlet 5031f540cb update: dev params 2026-08-12 22:47:41 +08:00
Vick Scarlet 2d35eda931 update: play property animation
update: event format field
fix: test
2026-08-12 21:57:49 +08:00
Vick Scarlet f439141ded feature: lock only one use radio mode 2026-08-12 17:41:51 +08:00
Vick Scarlet 5a4821433a feature: multiple lock, pick min max 2026-08-12 17:30:28 +08:00
Vick Scarlet cd339c2103 update: game core flow pages 2026-08-12 02:38:37 +08:00
Vick Scarlet 5d50a4ea37 feature: spirit allocation 2026-08-11 14:12:17 +08:00
Vick Scarlet 88536c7934 fix: talent 2026-08-11 14:10:52 +08:00
Vick Scarlet 5353edd6a1 update: hooks, web 2026-08-11 02:17:31 +08:00
Vick Scarlet 727fe5de77 update: core support rng 2026-08-03 22:36:02 +08:00
Vick Scarlet d30b93ebf2 update: dependencies 2026-08-03 11:52:55 +08:00
Vick Scarlet 487a728eeb fix: trigger return id error 2026-08-02 22:04:46 +08:00
Vick Scarlet 9df9e8776e add: achievement, game 2026-08-02 22:00:21 +08:00
Vick Scarlet b4177d7657 update: talent, state props 2026-08-02 17:36:04 +08:00
Vick Scarlet f60e279f62 update: state FlatState 2026-07-30 20:29:08 +08:00
Vick Scarlet 72bf21d592 update: state FlatMapper 2026-07-30 20:14:06 +08:00
Vick Scarlet 329a4e3a81 update: state, event, condition, data.event.types 2026-07-30 19:56:12 +08:00
Vick Scarlet 97988a95ba update: data transformers 2026-07-29 17:53:40 +08:00
Vick Scarlet 4043fa887a update: ts 2026-07-29 17:03:26 +08:00
Vick Scarlet 1540a5d142 fix: number check 2026-07-28 14:21:22 +08:00
Vick Scarlet 42d874556c change: document.body theme color 2026-07-27 23:57:22 +08:00
Vick Scarlet 43751ad2db update: 名人模式解锁条件 2026-07-27 22:03:31 +08:00
Vick Scarlet 6fdbcea925 add: bili-toy-sdk cloud save support 2026-07-27 14:32:13 +08:00
Vick Scarlet 50411b82a0 add: channel switch 2026-07-27 14:28:08 +08:00
Vick Scarlet 988fcacd2d update: event 2026-07-27 13:57:30 +08:00
Vick Scarlet 2b62a3a838 remove unused libs from public 2026-07-27 13:57:09 +08:00
Vick Scarlet a10861eed9 test 2026-07-08 20:28:49 +08:00
Vick Scarlet 3f60a7d052 Add codeql-config.yml 2026-07-08 20:11:51 +08:00
Vick Scarlet 3b6eeaeb3a update: dependencies 2026-07-08 20:05:03 +08:00
dependabot[bot] c4e1ea1f0d build(deps-dev): bump vitest from 4.1.9 to 4.1.10
Bumps [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest) from 4.1.9 to 4.1.10.
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Changelog](https://github.com/vitest-dev/vitest/blob/main/docs/releases.md)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.10/packages/vitest)

---
updated-dependencies:
- dependency-name: vitest
  dependency-version: 4.1.10
  dependency-type: direct:development
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-08 19:57:15 +08:00
dependabot[bot] e59ab00384 build(deps-dev): bump vite from 8.1.0 to 8.1.3
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 8.1.0 to 8.1.3.
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.1.3/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 8.1.3
  dependency-type: direct:development
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-08 19:54:51 +08:00
Vick Scarlet 943fa8da23 update: xlsx blockExoticSubdeps 2026-06-29 15:14:17 +08:00
Vick Scarlet 1eda000ecc update: dependabot.yml 2026-06-29 15:04:35 +08:00
Vick Scarlet 03bcb19942 update: vt 2026-06-29 14:59:00 +08:00
Vick Scarlet d52d2d5d79 update: dependencies 2026-06-29 14:43:49 +08:00
dependabot[bot] 17c4d90bac Bump vite in the npm_and_yarn group across 1 directory
Bumps the npm_and_yarn group with 1 update in the / directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).


Updates `vite` from 8.0.5 to 8.0.16
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.16/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 8.0.16
  dependency-type: direct:development
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-24 12:56:16 +08:00
dependabot[bot] 7963700a37 Bump vite in the npm_and_yarn group across 1 directory
Bumps the npm_and_yarn group with 1 update in the / directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).


Updates `vite` from 8.0.3 to 8.0.5
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.5/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 8.0.5
  dependency-type: direct:development
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-04-24 01:32:05 +08:00
Vick Scarlet f12a147093 fix: format param force to string 2026-03-30 17:49:37 +08:00
dependabot[bot] 59a10587a7 Bump @isaacs/brace-expansion
Bumps the npm_and_yarn group with 1 update in the / directory: @isaacs/brace-expansion.


Updates `@isaacs/brace-expansion` from 5.0.0 to 5.0.1

---
updated-dependencies:
- dependency-name: "@isaacs/brace-expansion"
  dependency-version: 5.0.1
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-07 21:48:26 +08:00
Vick Scarlet dd5a003801 update: dependencies 2026-01-26 18:21:44 +08:00
Vick Scarlet ddc87ebf40 update: dependencies 2026-01-26 17:50:24 +08:00
dependabot[bot] 23bcae0b74 Bump js-yaml in the npm_and_yarn group across 1 directory
Bumps the npm_and_yarn group with 1 update in the / directory: [js-yaml](https://github.com/nodeca/js-yaml).


Updates `js-yaml` from 4.1.0 to 4.1.1
- [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodeca/js-yaml/compare/4.1.0...4.1.1)

---
updated-dependencies:
- dependency-name: js-yaml
  dependency-version: 4.1.1
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-26 15:14:19 +08:00
dependabot[bot] e075dfc23d Bump vite in the npm_and_yarn group across 1 directory
Bumps the npm_and_yarn group with 1 update in the / directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).


Updates `vite` from 6.3.6 to 6.4.1
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/create-vite@6.4.1/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 6.4.1
  dependency-type: direct:development
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-26 15:09:16 +08:00
Vick Scarlet 9088ab0eb1 add: support template prop 2026-01-26 14:47:35 +08:00
dependabot[bot] 39388c6eaf Bump the npm_and_yarn group across 1 directory with 2 updates
Bumps the npm_and_yarn group with 2 updates in the / directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) and [brace-expansion](https://github.com/juliangruber/brace-expansion).


Updates `vite` from 6.2.5 to 6.3.6
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/v6.3.6/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v6.3.6/packages/vite)

Updates `brace-expansion` from 2.0.1 to 2.0.2
- [Release notes](https://github.com/juliangruber/brace-expansion/releases)
- [Commits](https://github.com/juliangruber/brace-expansion/compare/v2.0.1...v2.0.2)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 6.3.6
  dependency-type: direct:development
  dependency-group: npm_and_yarn
- dependency-name: brace-expansion
  dependency-version: 2.0.2
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-24 17:46:20 +08:00
神戸小鳥 0ce9b0ed02 Add Dependabot configuration for updates
Configured Dependabot for version updates with a weekly schedule.
2025-09-24 17:45:01 +08:00
Vick Scarlet aee4fcf164 fix: 修复冲突天赋漏填出错 2025-05-17 21:27:01 +08:00
Vick Scarlet 5c0fe56915 fix: 修复冲突天赋漏填出错 2025-05-17 21:17:21 +08:00
Vick Scarlet b82da6c9a7 delete: unuse 2025-04-06 20:38:54 +08:00
su226 b1ffae9eaf fix: wrong data 2025-04-06 19:39:05 +08:00
Vick Scarlet fee986432d update: use min lib 2025-04-05 18:37:04 +08:00
Vick Scarlet 25fc74398a update: readme 2025-04-05 18:26:55 +08:00
Vick Scarlet 35c5fe36fb update: readme 2025-04-05 18:03:43 +08:00
Vick Scarlet 3f58e3deae fix: script 2025-04-05 17:58:08 +08:00
Vick Scarlet 788c864e71 change: vite build base 2025-04-05 17:47:35 +08:00
Vick Scarlet 680a4f8a5a remove: unuse 2025-04-05 17:43:21 +08:00
Vick Scarlet 8f46e286dd update: depence 2025-04-05 17:40:22 +08:00
Vick Scarlet 2eaf7a1ba2 update: toolchan 2025-04-05 17:27:00 +08:00
Vick Scarlet 6b58fa99cf change: ui 2025-04-05 12:35:59 +08:00
Vick Scarlet 5d1b623230 add: banner 2025-04-05 12:29:01 +08:00
Vick Scarlet 6e442c14c1 update: afd url 2024-09-17 18:31:30 +08:00
Vick Scarlet 2eadb6fb23 update event 2024-07-31 19:40:42 +08:00
Vick Scarlet d19afd7b1a update special thanks 2024-02-02 16:33:05 +08:00
Vick Scarlet 98eda94f66 update: special thanks 2023-10-12 19:07:46 +08:00
Vick Scarlet e0f5cb71c5 update specialthanks 2023-02-14 19:43:30 +08:00
Vick Scarlet 58140fd4d2 fix #379 2023-01-03 09:39:52 +08:00
Vick Scarlet b44e0e65a5 update: specialthanks 2023-01-03 09:38:51 +08:00
Vick Scarlet cc460d6108 update specialthanks 2022-11-15 22:02:46 +08:00
Vick Scarlet 1dd1927612 dev: update v-transform 2022-10-07 14:19:18 +08:00
Vick Scarlet 21d4c9d568 update specialthanks 2022-09-24 16:36:49 +08:00
Vick Scarlet 35eac7d19d update data 2022-09-12 14:05:09 +08:00
Vick Scarlet c1ed14385a update special thanks 2022-09-01 23:19:47 +08:00
Vick Scarlet 50ad3d35e7 update: events 2022-08-29 15:35:11 +08:00
Vick Scarlet 4df53d9f58 update specialthanks 2022-08-18 15:10:38 +08:00
Vick Scarlet 8a6f50dda6 update specialthanks 2022-07-16 13:32:10 +08:00
Miller-du 49488505e2 Update webpack.config.cjs 2022-06-08 11:39:31 +08:00
Vick Scarlet dd64e8f44e update specialthanks 2022-05-31 04:15:31 +08:00
Vick Scarlet b39772fd94 update event 2022-05-17 22:17:08 +08:00
Vick Scarlet fc1135a621 update new event 2022-04-28 01:21:05 +08:00
Vick Scarlet d7ea91a1b8 update specialthanks 2022-04-27 16:39:16 +08:00
Vick Scarlet 53a8729968 fix test 2022-04-07 15:44:22 +08:00
Vick Scarlet ad93703a45 update specialthanks 2022-04-07 15:21:56 +08:00
Vick Scarlet 329c2f09c4 update specialthanks 2022-03-30 15:20:38 +08:00
Vick Scarlet 1f7434a133 update specialthanks 2022-03-04 19:39:20 +08:00
Vick Scarlet 145211ba9a fix: #367 delete not exists branch 2022-02-21 10:13:31 +08:00
Vick Scarlet 1d58fd6bfd update achievement 2022-02-15 18:44:02 +08:00
Vick Scarlet 26d4e09bc8 update specialthanks 2022-02-14 22:52:08 +08:00
Vick Scarlet 49619fbaa2 Merge branch 'master' of https://github.com/VickScarlet/lifeRestart 2022-01-31 17:26:39 +08:00
Vick Scarlet 751a0dec0f hotfix 2022-01-31 17:24:29 +08:00
Vick Scarlet bc560c393b hotfix event
Squashed commit of the following:

commit f8724b9ffd
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Jan 29 01:08:39 2022 +0800

    update event
2022-01-29 01:13:37 +08:00
Vick Scarlet 8eb0e44845 Squashed commit of the following:
commit 89e30db1fb
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Jan 28 13:49:32 2022 +0800

    update events

commit 870d711162ec9e86c67caba7b380ffe2e1f45970
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:50:19 2022 +0800

    update event

commit b327eb17653772c1c18be346295d55c1975e7bc9
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:36:02 2022 +0800

    update event

commit 4e845bc2eb6f5a50fd0e0bc65839e2f14219d9c3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:56 2022 +0800

    fix ui feel

commit bd508913c5214e4869b75256e4998c0971d06f06
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:22 2022 +0800

    update special thanks

commit d097b3bc15b35acbfe8c3756b8c7860351b6c95c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:04:55 2022 +0800

    add unique character

commit 8d71b73e94f10dc64f1661512c4dbfb750521032
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 21:27:29 2022 +0800

    fix: bug
    save load

commit 286828abe74307ecd5d4ef730068fb8d7b5a4cdd
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 18:15:22 2022 +0800

    add game mode

commit 0e3c885ad3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 6 20:09:20 2022 +0800

    update special thanks

commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8ff0d4b7712d0ba5aff2b59624ded8cf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d5bf057282c0289671506f52f789008
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc10433c1dfe444a2c07ad1eaccc71ef188
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf05adfef468d9b464252ad69a8ebc62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791b13325dd687969f7a04fade15a3bd1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b9213451f0f3c754ab068a62b367a7103250
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
2022-01-28 14:03:05 +08:00
Vick Scarlet 14f9340d0a Squashed commit of the following:
commit 870d711162ec9e86c67caba7b380ffe2e1f45970
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:50:19 2022 +0800

    update event

commit b327eb17653772c1c18be346295d55c1975e7bc9
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:36:02 2022 +0800

    update event

commit 4e845bc2eb6f5a50fd0e0bc65839e2f14219d9c3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:56 2022 +0800

    fix ui feel

commit bd508913c5214e4869b75256e4998c0971d06f06
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:22 2022 +0800

    update special thanks

commit d097b3bc15b35acbfe8c3756b8c7860351b6c95c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:04:55 2022 +0800

    add unique character

commit 8d71b73e94f10dc64f1661512c4dbfb750521032
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 21:27:29 2022 +0800

    fix: bug
    save load

commit 286828abe74307ecd5d4ef730068fb8d7b5a4cdd
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 18:15:22 2022 +0800

    add game mode

commit 0e3c885ad3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 6 20:09:20 2022 +0800

    update special thanks

commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8ff0d4b7712d0ba5aff2b59624ded8cf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d5bf057282c0289671506f52f789008
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc10433c1dfe444a2c07ad1eaccc71ef188
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf05adfef468d9b464252ad69a8ebc62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791b13325dd687969f7a04fade15a3bd1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b9213451f0f3c754ab068a62b367a7103250
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
2022-01-28 00:39:35 +08:00
500 changed files with 12244 additions and 403818 deletions
-2
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@@ -1,2 +0,0 @@
node_modules
npm-debug.log
+3
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@@ -0,0 +1,3 @@
paths-ignore:
- 'public/libs/**'
- 'tests'
+11
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@@ -0,0 +1,11 @@
# To get started with Dependabot version updates, you'll need to specify which
# package ecosystems to update and where the package manifests are located.
# Please see the documentation for all configuration options:
# https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
version: 2
updates:
- package-ecosystem: "npm" # See documentation for possible values
directory: "/" # Location of package manifests
schedule:
interval: "weekly"
+37
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@@ -0,0 +1,37 @@
name: Build and Deploy
on:
push:
branches: [main]
permissions:
contents: write
jobs:
build-and-deploy:
concurrency: ci-${{ github.ref }}
runs-on: ubuntu-latest
steps:
- name: 🛎️ Checkout
uses: actions/checkout@v4
- name: 🛠️ Install Bun
uses: oven-sh/setup-bun@v2
with:
bun-version: latest
- name: 🛠️ Install pnpm
uses: pnpm/action-setup@v4
with:
version: latest
- name: 📦 Install Dependencies
run: pnpm install
- name: 🏗️ Build data
run: bun build:data
- name: 🏗️ Build web
run: bun build:web
- name: 🚀 Deploy
uses: JamesIves/github-pages-deploy-action@v4
with:
folder: apps/web/dist # The folder the action should deploy.
-31
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@@ -1,31 +0,0 @@
# This workflow will do a clean install of node dependencies, cache/restore them, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: Node.js CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [14.x, 16.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v2
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v2
with:
node-version: ${{ matrix.node-version }}
cache: 'npm'
- run: npm install
- run: npm run build --if-present
- run: npm test
+4 -1
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@@ -107,4 +107,7 @@ utils/xlsxTransform-*
/.idea
__localStorage.json
__localStorage.json
template/public
public/data
-3
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@@ -1,3 +0,0 @@
{
"esversion": 9
}
+5 -24
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@@ -5,11 +5,10 @@
"version": "0.2.0",
"configurations": [
{
"name": "Launch Chrome",
"name": "Launch Editor Browser",
"request": "launch",
"type": "pwa-chrome",
"url": "http://127.0.0.1:8000/public/index.html",
"webRoot": "${workspaceFolder}"
"type": "editor-browser",
"url": "http://localhost:5173",
},
{
"type": "node",
@@ -17,27 +16,9 @@
"name": "test",
"program": "${workspaceFolder}/test",
"skipFiles": [
"<node_internals>/**"
"<node_internals>/**",
"**/node_modumes/**"
]
},
{
"type": "node",
"request": "launch",
"name": "xlsx2json",
"program": "${workspaceFolder}/node_modules/v-transform/src/index.js",
"args": ["transform", "jobs/xlsx2json/config.json"],
"skipFiles": [
"<node_internals>/**"
]
},
{
"name": "Attach by Process ID",
"processId": "${command:PickProcess}",
"request": "attach",
"skipFiles": [
"<node_internals>/**"
],
"type": "node"
},
]
}
+3
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@@ -0,0 +1,3 @@
{
"js/ts.experimental.useTsgo": true
}
-1
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@@ -1 +0,0 @@
liferestart.syaro.io
-15
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@@ -1,15 +0,0 @@
FROM node:alpine
ENV NPM_CONFIG_LOGLEVEL info
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm install
COPY . .
EXPOSE 8080
CMD ["yarn", "dev"]
+1 -1
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@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2021 神戸小鳥
Copyright (c) 2021-2026 神戸小鳥 and 神户小德
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+8 -61
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@@ -1,72 +1,19 @@
# Life Restart
# 人生重开模拟器
<a href="https://discord.gg/U3qrf49NMQ"><img src="https://img.shields.io/discord/883382868427014255?color=%23FEE75C&label=Discord&logo=discord&logoColor=white&style=for-the-badge" /></a>
[English](./README.md) | 简体中文
## 简介
## 开发环境
- Game Life Restart
包管理: `pnpm`
运行时: `bun`
## 使用
<details>
<summary><strong>网页版</strong></summary>
<br />
1. 下载项目代码。
### 开发
```bash
git clone https://github.com/VickScarlet/lifeRestart.git my-project
cd my-project
```
2. 进入目录安装依赖。
```bash
yarn install
```
或者
```bash
npm install
```
3. 启动本地服务器。
```bash
yarn dev
```
或者
```bash
npm run dev
```
4. 启动完成后会自动打开浏览器访问 [http://localhost:8081/view/index.html](http://localhost:8081/view/index.html)。
</details>
<details>
<summary><strong>控制台版本</strong></summary>
<br />
```bash
node repl
```
</details>
## 其他版本
<details>
<summary><strong>版本列表</strong></summary>
<br />
- Cocos版:[gameall3d/LifeRestart_Cocos](https://github.com/gameall3d/LifeRestart_Cocos)
</details>
> 更多信息请参考 [官网文档](https://liferestart.syaro.io/)。
pnpm build:data
pnpm dev
```
+8 -60
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@@ -1,71 +1,19 @@
# Life Restart
# Remake
<a href="https://discord.gg/U3qrf49NMQ"><img src="https://img.shields.io/discord/883382868427014255?color=%23FEE75C&label=Discord&logo=discord&logoColor=white&style=for-the-badge" /></a>
English | [简体中文](./README-zh_CN.md)
## Introduction
## Environment
- Game Life Restart
Package Manager: `pnpm`
Runtime: `bun`
## Usage
<details>
<summary><strong>Web Version</strong></summary>
<br />
1. Clone project code.
### Dev
```bash
git clone git@github.com:VickScarlet/lifeRestart.git my-project
cd my-project
```
2. Installation dependence.
```bash
yarn install
```
Or
```bash
npm install
```
3. Start local server.
```bash
yarn dev
```
Or
```bash
npm run dev
```
4. After the startup is complete, will automatically open a browser and visit [http://localhost:8081/view/index.html](http://localhost:8081/view/index.html).
</details>
<details>
<summary><strong>Command Line Version</strong></summary>
<br />
```bash
node repl
```
</details>
## Other Version
<details>
<summary><strong>Versions</strong></summary>
<br />
- Cocos Ver: [gameall3d/LifeRestart_Cocos](https://github.com/gameall3d/LifeRestart_Cocos)
</details>
> More instructions at [documentation](https://liferestart.syaro.io/).
pnpm build:data
pnpm dev
```
-1
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@@ -1 +0,0 @@
theme: jekyll-theme-cayman
-43
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@@ -1,43 +0,0 @@
<!DOCTYPE html>
<html lang="{{ site.lang | default: "en-US" }}">
<head>
<meta charset="UTF-8">
<script data-ad-client="ca-pub-9857163863537600" async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
{% seo %}
<link rel="preconnect" href="https://fonts.gstatic.com">
<link rel="preload" href="https://fonts.googleapis.com/css?family=Open+Sans:400,700&display=swap" as="style" type="text/css" crossorigin>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#157878">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<link rel="stylesheet" href="{{ '/assets/css/style.css?v=' | append: site.github.build_revision | relative_url }}">
{% include head-custom.html %}
</head>
<body>
<a id="skip-to-content" href="#content">Skip to the content.</a>
<header class="page-header" role="banner">
<h1 class="project-name">{{ page.title | default: site.title | default: site.github.repository_name }}</h1>
<h2 class="project-tagline">{{ page.description | default: site.description | default: site.github.project_tagline }}</h2>
<a href="/view/" class="btn">RESTART</a>
<a href="/view/test.html" class="btn">Source Version</a>
{% if site.github.is_project_page %}
<a href="{{ site.github.repository_url }}" class="btn">View on GitHub</a>
{% endif %}
{% if site.show_downloads %}
<a href="{{ site.github.zip_url }}" class="btn">Download .zip</a>
<a href="{{ site.github.tar_url }}" class="btn">Download .tar.gz</a>
{% endif %}
</header>
<main id="content" class="main-content" role="main">
{{ content }}
<footer class="site-footer">
{% if site.github.is_project_page %}
<span class="site-footer-owner"><a href="{{ site.github.repository_url }}">{{ site.github.repository_name }}</a> is maintained by <a href="{{ site.github.owner_url }}">{{ site.github.owner_name }}</a>.</span>
{% endif %}
<span class="site-footer-credits">This page was generated by <a href="https://pages.github.com">GitHub Pages</a>.</span>
</footer>
</main>
</body>
</html>
+870
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@@ -0,0 +1,870 @@
import { fileURLToPath } from 'url'
import { dirname } from 'path'
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
import { readFile } from 'fs/promises'
import Life from '../srco/modules/life.js'
import $lang from '../srco/i18n/zh-cn.js'
globalThis.$lang = $lang
globalThis.json = async fileName =>
JSON.parse(await readFile(`${__dirname}/../public/data/${fileName}.json`))
globalThis.$$eventMap = new Map()
globalThis.$$event = (tag, data) => {
const listener = $$eventMap.get(tag)
if (listener) listener.forEach(fn => fn(data))
}
globalThis.$$on = (tag, fn) => {
let listener = $$eventMap.get(tag)
if (!listener) {
listener = new Set()
$$eventMap.set(tag, listener)
}
listener.add(fn)
}
globalThis.$$off = (tag, fn) => {
const listener = $$eventMap.get(tag)
if (listener) listener.delete(fn)
}
class App {
constructor() {
this.#life.config({
defaultPropertyPoints: 20, // default number of points for a property
talentSelectLimit: 3, // max number of talents that can be selected
propertyAllocateLimit: [0, 10], // scoop of properties that can be allocated,
defaultPropertys: { SPR: 5 }, // default properties
talentConfig: {
// config for talent
talentPullCount: 10, // number of talents to pull from the talent pool
talentRate: { 1: 100, 2: 10, 3: 1, total: 1000 }, // rate of talent pull
additions: {
TMS: [
[10, { 2: 1 }],
[30, { 2: 2 }],
[50, { 2: 3 }],
[70, { 2: 4 }],
[100, { 2: 5 }],
],
CACHV: [
[10, { 2: 1 }],
[30, { 2: 2 }],
[50, { 2: 3 }],
[70, { 2: 4 }],
[100, { 2: 5 }],
],
},
},
propertyConfig: {
// config for property
judge: {
// type: [min, grade, judge]
RTLT: [
[0, 0],
[0.3, 1],
[0.6, 2],
[0.9, 3],
],
REVT: [
[0, 0],
[0.2, 1],
[0.4, 2],
[0.6, 3],
],
TMS: [
[0, 0, 'UI_Remake_Times_Judge_Level_0'],
[10, 1, 'UI_Remake_Times_Judge_Level_1'],
[30, 1, 'UI_Remake_Times_Judge_Level_2'],
[50, 2, 'UI_Remake_Times_Judge_Level_3'],
[70, 2, 'UI_Remake_Times_Judge_Level_4'],
[100, 3, 'UI_Remake_Times_Judge_Level_5'],
],
CACHV: [
[0, 0, 'UI_Achievement_Count_Judge_Level_0'],
[10, 1, 'UI_Achievement_Count_Judge_Level_1'],
[30, 1, 'UI_Achievement_Count_Judge_Level_2'],
[50, 2, 'UI_Achievement_Count_Judge_Level_3'],
[70, 2, 'UI_Achievement_Count_Judge_Level_4'],
[100, 3, 'UI_Achievement_Count_Judge_Level_5'],
],
HCHR: [
[0, 0, 'UI_Judge_Level_0'],
[1, 0, 'UI_Judge_Level_1'],
[2, 0, 'UI_Judge_Level_2'],
[4, 0, 'UI_Judge_Level_3'],
[7, 1, 'UI_Judge_Level_4'],
[9, 2, 'UI_Judge_Level_5'],
[11, 3, 'UI_Judge_Level_6'],
],
HMNY: [
[0, 0, 'UI_Judge_Level_0'],
[1, 0, 'UI_Judge_Level_1'],
[2, 0, 'UI_Judge_Level_2'],
[4, 0, 'UI_Judge_Level_3'],
[7, 1, 'UI_Judge_Level_4'],
[9, 2, 'UI_Judge_Level_5'],
[11, 3, 'UI_Judge_Level_6'],
],
HSPR: [
[0, 0, 'UI_Spirit_Judge_Level_0'],
[1, 0, 'UI_Spirit_Judge_Level_1'],
[2, 0, 'UI_Spirit_Judge_Level_2'],
[4, 0, 'UI_Spirit_Judge_Level_3'],
[7, 1, 'UI_Spirit_Judge_Level_4'],
[9, 2, 'UI_Spirit_Judge_Level_5'],
[11, 3, 'UI_Spirit_Judge_Level_6'],
],
HINT: [
[0, 0, 'UI_Judge_Level_0'],
[1, 0, 'UI_Judge_Level_1'],
[2, 0, 'UI_Judge_Level_2'],
[4, 0, 'UI_Judge_Level_3'],
[7, 1, 'UI_Judge_Level_4'],
[9, 2, 'UI_Judge_Level_5'],
[11, 3, 'UI_Judge_Level_6'],
[21, 3, 'UI_Intelligence_Judge_Level_7'],
[131, 3, 'UI_Intelligence_Judge_Level_8'],
[501, 3, 'UI_Intelligence_Judge_Level_9'],
],
HSTR: [
[0, 0, 'UI_Judge_Level_0'],
[1, 0, 'UI_Judge_Level_1'],
[2, 0, 'UI_Judge_Level_2'],
[4, 0, 'UI_Judge_Level_3'],
[7, 1, 'UI_Judge_Level_4'],
[9, 2, 'UI_Judge_Level_5'],
[11, 3, 'UI_Judge_Level_6'],
[21, 3, 'UI_Strength_Judge_Level_7'],
[101, 3, 'UI_Strength_Judge_Level_8'],
[401, 3, 'UI_Strength_Judge_Level_9'],
[1001, 3, 'UI_Strength_Judge_Level_10'],
[2001, 3, 'UI_Strength_Judge_Level_11'],
],
HAGE: [
[0, 0, 'UI_AGE_Judge_Level_0'],
[1, 0, 'UI_AGE_Judge_Level_1'],
[10, 0, 'UI_AGE_Judge_Level_2'],
[18, 0, 'UI_AGE_Judge_Level_3'],
[40, 0, 'UI_AGE_Judge_Level_4'],
[60, 1, 'UI_AGE_Judge_Level_5'],
[70, 1, 'UI_AGE_Judge_Level_6'],
[80, 2, 'UI_AGE_Judge_Level_7'],
[90, 2, 'UI_AGE_Judge_Level_8'],
[95, 3, 'UI_AGE_Judge_Level_9'],
[100, 3, 'UI_AGE_Judge_Level_10'],
[500, 3, 'UI_AGE_Judge_Level_11'],
],
SUM: [
[0, 0, 'UI_Judge_Level_0'],
[41, 0, 'UI_Judge_Level_1'],
[50, 0, 'UI_Judge_Level_2'],
[60, 0, 'UI_Judge_Level_3'],
[80, 1, 'UI_Judge_Level_4'],
[100, 2, 'UI_Judge_Level_5'],
[110, 3, 'UI_Judge_Level_6'],
[120, 3, 'UI_Judge_Level_7'],
],
},
},
characterConfig: {
// config for character
characterPullCount: 3,
rateableKnife: 10,
propertyWeight: [
[0, 1],
[1, 2],
[2, 3],
[3, 4],
[4, 5],
[5, 6],
[6, 5],
[7, 4],
[8, 3],
[9, 2],
[10, 1],
],
talentWeight: [
[1, 1],
[2, 2],
[3, 3],
[4, 2],
[5, 1],
],
},
})
}
Steps = {
TALENT: 'talent',
PROPERTY: 'property',
TRAJECTORY: 'trajectory',
SUMMARY: 'summary',
}
#language = 'zh-cn'
#step = this.Steps.SUMMARY
#life = new Life()
#talentSelected = new Set()
#talentExtend = new Set()
#auto
#isEnd
#propertyAllocation
#output
#exit
#interval
#style = {
warn: ['\x1B[93m', '\x1B[39m'], // Bright Yellow
grade1: ['\x1B[94m', '\x1B[39m'], // Bright Blue
grade2: ['\x1B[95m', '\x1B[39m'], // Bright Magenta
grade3: ['\x1B[93m', '\x1B[39m'], // Bright Yellow
grade1b: ['\x1B[94m\x1B[7m', '\x1B[0m'], // Bright Blue BG
grade2b: ['\x1B[95m\x1B[7m', '\x1B[0m'], // Bright Magenta BG
grade3b: ['\x1B[93m\x1B[7m', '\x1B[0m'], // Bright Yellow BG
}
#randomTalents
style(type, str) {
const style = this.#style[type]
if (!style) return str
return `${style[0]}${str}${style[1]}`
}
async initial() {
this.output('Now Loading...')
this.#talentExtend = localStorage.talentExtend
await this.#life.initial(
dataSet => json(`${this.#language}/${dataSet}`),
json,
)
this.output(
`\rLoading Complete.
人生重开模拟器
这垃圾人生一秒也不想待了
键入 \x1B[4m/remake\x1B[24m 开始游戏
键入 \x1B[4m/help\x1B[24m 获取帮助`,
true,
)
$$on('achievement', ({ name }) =>
this.output(`
-------------------------
解锁成就【${name}
-------------------------
`),
)
}
io(input, output, exit) {
this.#output = output
this.#exit = exit
input(command => {
const ret = this.repl(command)
if (!ret) return
if (typeof ret == 'string') return this.output(ret, true)
if (Array.isArray(ret)) return this.output(...ret)
const { message, isRepl } = ret
return this.output(message, isRepl)
})
}
output(data, isRepl) {
if (!this.#output) return
this.#output(data, isRepl)
}
exit(code) {
if (this.#exit) this.#exit(code)
process.exit(code)
}
repl(command) {
command = command.split(/\s+/)
switch (command.shift()) {
case 'r':
case 'remake':
case '/remake':
return this.remake()
case 's':
case 'select':
case '/select':
return this.select(...command)
case 'u':
case 'unselect':
case '/unselect':
return this.unselect(...command)
case 'n':
case 'next':
case '/next':
case '':
return this.next(true)
case 'a':
case 'alloc':
case 'allocate':
case 'attrib':
case 'attribute':
case '/alloc':
case '/allocate':
case '/attrib':
case '/attribute':
return this.attrib(...command)
case 'rd':
case 'random':
case '/random':
return this.random()
case 'at':
case 'auto':
case '/auto':
return this.auto(...command)
case 'x':
case 'exit':
case '/exit':
return this.exit(0)
case '?':
case 'h':
case 'help':
case '/?':
case '/h':
case '/help':
default:
return this.help(...command)
}
}
help(key) {
switch (key) {
case 'x':
case 'exit':
case '/exit':
return `退出
x, exit, /exit 命令同等效果`
case 'r':
case 'remake':
case '/remake':
return `重开
r, remake, /remake 命令同等效果`
case 's':
case 'select':
case '/select':
return `选择
s, select, /select 命令同等效果
Example: /select 1 2 3 意味着选择 1 2 3 三个天赋
/select <id1> [id2] [id3]
参数解释 <id1> 通常来说要指定至少一个id
虽然不指定也可以
[id2]
[id3] 可以不指定`
case 'u':
case 'unselect':
case '/unselect':
return `取消选择
u, unselect,
/unselect 命令同等效果
Example: /unselect 1 2 3
意味着取消选择 1 2 3 三个天赋
参数解释 /unselect <id1> [id2] [id3]
<id1> 通常来说要指定至少一个id
虽然不指定也可以
[id2]
[id3] 可以不指定`
case 'a':
case 'alloc':
case 'allocate':
case 'attrib':
case 'attribute':
case '/alloc':
case '/allocate':
case '/attrib':
case '/attribute':
return `分配或查看属性点
a, alloc, allocate, attrib, attribute
/alloc, /allocate, /attrib, /attribute 命令同等效果
Example: /attribute
/allocate STR 1
/allocate INT -3
/allocate CHR +5
效果 在属性分配时分配属性点
在人生的过程中查看当前属性点
参数解释 /allocate <TAG> <[+/-]value>
<TAG> 表示要分配的属性标签
可选有
CHR, chr, c, C 表示颜值
INT, int, i, I 表示智力
STR, str, s, S 表示体质
MNY, mny, m, M 表示家境
必填
<[+/-]value>
表示属性的调整
其中
+ 表示在当前基础上增加
- 表示在当前基础上减少
无符号表示直接设置为此值
必填`
case 'n':
case 'next':
case '/next':
return `继续
n, next, /next 命令同等效果
效果 通常用于各步骤结束后
例如: 选择天赋后
分配属性后
每个年龄事件后
总评后
继承天赋后`
case 'at':
case 'auto':
case '/auto':
return `自动播放
at, auto, /auto 命令同等效果
效果 用于人生的过程中
每个年龄会自动下一年
播放速度 1 秒 1 年`
case '?':
case 'h':
case 'help':
case '/?':
case '/h':
case '/help':
return `显示帮助
, h, help
/?, /h, /help 命令同等效果
Example: /help
/help /select
参数解释 /help [command]
[command] 要详细显示帮助的命令
可以不填`
}
return `Help ---
命令 说明 示例
x
exit
/exit 退出 /exit
r
remake
/remake 重开 /remake
s
select
/select 选择天赋 /select <id1> [id2] [id3]
u
unselect
/unselect 取消选择 /unselect <id1> [id2] [id3]
a
alloc
allocate
attrib
attribute
/alloc
/allocate
/attrib
/attribute 分配或查看属性点 /allocate <TAG> <[+/-]value>
n
next
/next 继续 /next
at
auto
/auto 自动播放 /auto
?
h
help
/?
/h
/help 显示帮助 /help [command]`
}
auto(arg) {
this.#auto = arg != 'off'
return this.next(true)
}
remake() {
if (this.#talentExtend) {
this.#life.talentExtend(this.#talentExtend)
dumpLocalStorage()
this.#talentExtend = null
}
this.#isEnd = false
this.#talentSelected.clear()
this.#propertyAllocation = {
CHR: 0,
INT: 0,
STR: 0,
MNY: 0,
SPR: 5,
}
this.#step = this.Steps.TALENT
this.#randomTalents = this.#life.talentRandom()
return this.list()
}
select(...select) {
switch (this.#step) {
case this.Steps.TALENT:
return this.talentSelect(...select)
case this.Steps.SUMMARY:
return this.talentExtend(...select)
}
}
unselect(...select) {
switch (this.#step) {
case this.Steps.TALENT:
return this.talentUnSelect(...select)
case this.Steps.SUMMARY:
return this.talentExtendCancle(...select)
}
}
talentSelect(...select) {
const warn = str => `${this.list()}\n${this.style('warn', str)}`
for (const number of select) {
const s = this.#randomTalents[number]
if (!s) return warn(`${number} 为未知天赋`)
if (this.#talentSelected.has(s)) continue
if (this.#talentSelected.size == 3)
return warn(
'你只能选3个天赋。请使用 \x1B[4m/unselect\x1B[24m 取消选择你不想要的天赋',
)
const exclusive = this.#life.exclude(
Array.from(this.#talentSelected).map(({ id }) => id),
s.id,
)
if (exclusive != null)
for (const { name, id } of this.#talentSelected)
if (id == exclusive)
return warn(
`天赋【${s.name}】与已选择的天赋【${name}】冲突`,
)
this.#talentSelected.add(s)
}
return this.list()
}
talentUnSelect(...select) {
for (const number of select) {
const s = this.#randomTalents[number]
if (this.#talentSelected.has(s)) this.#talentSelected.delete(s)
}
return this.list()
}
talentExtend(select) {
const warn = str => `${this.list()}\n${this.style('warn', str)}`
const list = Array.from(this.#talentSelected)
const s = list[select]
if (!s) return warn(`${select} 为未知天赋`)
this.#talentExtend = s.id
return this.list()
}
talentExtendCancle() {
this.#talentExtend = null
return this.list()
}
list() {
let description, list, check
switch (this.#step) {
case this.Steps.TALENT:
description = '🎉 请选择(\x1B[4m/select\x1B[24m3 个天赋'
list = this.#randomTalents
check = talent => this.#talentSelected.has(talent)
break
case this.Steps.SUMMARY:
description =
'🎉 你可以选(\x1B[4m/select\x1B[24m)一个天赋继承'
list = Array.from(this.#talentSelected)
check = ({ id }) => this.#talentExtend == id
break
}
if (!list) return ''
return [
description,
list.map((talent, i) =>
this.style(
`grade${talent.grade}b`,
`${check(talent) ? '√' : ' '} ${i} ${talent.name}${
talent.description
}`,
),
),
]
.flat()
.join('\n')
}
next(enter) {
const warn = (a, b) =>
`${a}\n${this.style('warn', this.style('warn', b))}`
switch (this.#step) {
case this.Steps.TALENT:
if (this.#talentSelected.size != 3)
return warn(this.list(), `请选择 3 个天赋`)
this.#step = this.Steps.PROPERTY
this.#life.remake(
Array.from(this.#talentSelected).map(({ id }) => id),
)
this.#propertyAllocation.total = this.#life.getPropertyPoints()
return this.prop()
case this.Steps.PROPERTY:
const less = this.less()
if (less > 0)
return warn(this.prop(), `你还有 ${less} 属性点没有分配完`)
this.#step = this.Steps.TRAJECTORY
delete this.#propertyAllocation.total
this.#life.start(this.#propertyAllocation)
return this.trajectory(enter)
case this.Steps.TRAJECTORY:
if (!this.#isEnd) return this.trajectory(enter)
this.#step = this.Steps.SUMMARY
return `${this.summary()}\n\n${this.list()}`
case this.Steps.SUMMARY:
return this.remake()
}
}
trajectory(enter) {
if (enter) {
if (this.#interval) {
clearInterval(this.#interval)
this.#interval = null
this.#auto = false
} else if (this.#auto) {
this.#interval = setInterval(
() => {
const trajectory = this.next()
if (this.#isEnd && this.#interval) {
clearInterval(this.#interval)
this.#interval = null
}
if (!this.#isEnd) return this.output(`${trajectory}\n`)
return this.output(trajectory, true)
},
Number(this.#auto) || 1000,
)
return
}
}
const trajectory = this.#life.next()
const { age, content, isEnd } = trajectory
if (isEnd) this.#isEnd = true
return `${age}岁:\t${content
.map(({ type, description, grade, name, postEvent }) => {
switch (type) {
case 'TLT':
return `${name}${description}`
case 'EVT':
return (
description + (postEvent ? `\n\t${postEvent}` : '')
)
}
})
.join('\n\t')}`
}
prop() {
const { CHR, INT, STR, MNY } = this.#propertyAllocation
return `🎉 属性分配
请使用 \x1B[4m/alloc\x1B[24m <TAG> <value> 分配属性
剩余点数 ${this.less()}
属性(TAG) 当前值
颜值(CHR) ${CHR}
智力(INT) ${INT}
体质(STR) ${STR}
家境(MNY) ${MNY}
`
}
less() {
const { total, CHR, INT, STR, MNY } = this.#propertyAllocation
return total - CHR - INT - STR - MNY
}
attrib(tag, value) {
switch (this.#step) {
case this.Steps.PROPERTY:
return this.alloc(tag, value)
case this.Steps.TRAJECTORY:
return this.showProperty()
default:
return undefined
}
}
showProperty() {
let property = this.#life.getLastRecord()
return `当前属性
属性(TAG) 当前值
颜值(CHR) ${property.CHR}
智力(INT) ${property.INT}
体质(STR) ${property.STR}
家境(MNY) ${property.MNY}
快乐(SPR) ${property.SPR}`
}
alloc(tag, value) {
const warn = str => `${this.prop()}\n${this.style('warn', str)}`
if (!value) return warn('⚠ 分配的数值没有给定')
const isSet = !(value[0] == '-' || value[0] == '+')
value = Number(value)
if (isNaN(value)) return warn('⚠ 分配的数值不正确')
switch (tag) {
case 'c':
case 'chr':
case 'C':
tag = 'CHR'
break
case 'i':
case 'int':
case 'I':
tag = 'INT'
break
case 's':
case 'S':
case 'str':
tag = 'STR'
break
case 'm':
case 'M':
case 'mny':
tag = 'MNY'
break
}
switch (tag) {
case 'CHR':
case 'INT':
case 'STR':
case 'MNY':
break
default:
return warn('⚠ 未知的tag')
}
if (isSet) value = value - this.#propertyAllocation[tag]
const tempLess = this.less() - value
const tempSet = this.#propertyAllocation[tag] + value
if (tempLess < 0) return warn('⚠ 你没有更多的点数可以分配了')
if (tempLess > this.#propertyAllocation.total || tempSet < 0)
return warn('⚠ 不能分配负数属性')
if (tempSet > 10) return warn('⚠ 单项属性最高分配10点')
this.#propertyAllocation[tag] += value
return this.prop()
}
random() {
switch (this.#step) {
case this.Steps.TALENT:
this.#talentSelected.clear()
Array.from(this.#randomTalents)
.sort(() => Math.random() - 0.5)
.slice(0, 3)
.forEach(talent => {
this.#talentSelected.add(talent)
})
return this.list()
case this.Steps.PROPERTY:
let t = this.#propertyAllocation.total
const arr = [10, 10, 10, 10]
while (t > 0) {
const sub =
Math.round(Math.random() * (Math.min(t, 10) - 1)) + 1
while (true) {
const select = Math.floor(Math.random() * 4) % 4
if (arr[select] - sub < 0) continue
arr[select] -= sub
t -= sub
break
}
}
this.#propertyAllocation.CHR = 10 - arr[0]
this.#propertyAllocation.INT = 10 - arr[1]
this.#propertyAllocation.STR = 10 - arr[2]
this.#propertyAllocation.MNY = 10 - arr[3]
return this.prop()
case this.Steps.SUMMARY:
this.#talentExtend = Array.from(this.#talentSelected).sort(
() => Math.random() - 0.5,
)[0].id
return this.list()
}
}
summary() {
const summaryData = this.#life.summary
const format = (name, type) => {
const { judge, grade, value } = summaryData[type]
return this.style(
`grade${grade}b`,
`${name}${value} ${$lang[judge]}`,
)
}
return [
'🎉 总评',
format('颜值', this.#life.PropertyTypes.HCHR),
format('智力', this.#life.PropertyTypes.HINT),
format('体质', this.#life.PropertyTypes.HSTR),
format('家境', this.#life.PropertyTypes.HMNY),
format('快乐', this.#life.PropertyTypes.HSPR),
format('享年', this.#life.PropertyTypes.HAGE),
format('总评', this.#life.PropertyTypes.SUM),
].join('\n')
}
}
export default App
+44
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import { fileURLToPath } from 'url'
import { dirname } from 'path'
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
import App from './app.js'
import { readFile, writeFile } from 'fs/promises'
async function main() {
try {
globalThis.localStorage = JSON.parse(
await readFile(__dirname + '/__localStorage.json')
)
} catch (e) {
globalThis.localStorage = {}
}
localStorage.getItem = key =>
localStorage[key] === void 0 ? null : localStorage[key]
localStorage.setItem = (key, value) => (localStorage[key] = value)
globalThis.dumpLocalStorage = async () =>
await writeFile(
__dirname + '/__localStorage.json',
JSON.stringify(global.localStorage)
)
const app = new App()
app.io(
repl => process.stdin.on('data', data => repl(data.toString().trim())),
(data, isRepl) => process.stdout.write(`${data}${isRepl ? '\n>' : ''}`),
code => process.exit(code)
)
await app.initial()
}
main()
// process.stdin.setRawMode(true);
// process.openStdin().on('keypress', function (chunk, key) {
// process.stdout.write('Get Chunk: ' + chunk + '\n');
// if (key && key.ctrl && key.name == 'c') process.exit();
// });
+15
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{
"name": "@remake/console",
"type": "module",
"version": "3.0.0",
"author": "Vick Scarlet <vick@syaro.io>",
"scripts": {
"start": "bun run src/index.ts",
"lint": "bunx --bun eslint .",
"test": "bun test"
},
"dependencies": {
"@remake/core": "workspace:*",
"@remake/data": "workspace:*"
}
}
+4
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{
"extends": "../../tsconfig.json",
"include": ["**/*"]
}
+15
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import { defineConfig } from 'eslint/config'
import react from 'eslint-plugin-react'
import reactHooks from 'eslint-plugin-react-hooks'
import defaultConfig from '../../eslint.config.ts'
export default defineConfig([
defaultConfig,
{ ignores: ['dist/**', 'node_modules/**'] },
{
...react.configs.flat.recommended!,
settings: { react: { version: '19' } },
},
react.configs.flat['jsx-runtime']!,
reactHooks.configs.flat.recommended,
])
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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="description" content="人生重开模拟器 - 这垃圾人生一秒也不想待了"/>
<meta name="keywords" content="人生重开模拟器 liferestart life restart remake 人生重来"/>
<meta name="color-scheme" content="light dark" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="theme-color" content="#000000" media="(prefers-color-scheme: light)" />
<meta name="theme-color" content="#000000" media="(prefers-color-scheme: dark)" />
<title>人生重开模拟器</title>
</head>
<body>
<div id="remake"></div>
<script type="module" src="src/index.tsx"></script>
</body>
</html>
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{
"name": "@remake/web",
"type": "module",
"version": "3.0.0",
"author": "Vick Scarlet <vick@syaro.io>",
"scripts": {
"dev": "bunx --bun vite",
"dev:prod": "bunx --bun vite --mode production",
"build": "bunx --bun vite build",
"build:bili": "bunx --bun vite build --config vite.config.bili.ts",
"preview": "bunx --bun vite preview",
"lint": "bunx --bun eslint",
"test": "bunx --bun vitest"
},
"dependencies": {
"@remake/data": "workspace:*",
"@remake/hooks": "workspace:*",
"@remake/vitex": "workspace:*",
"@remake/thirdparty-bili-toy": "workspace:*",
"jotai": "^2.20.2",
"react": "^19.2.8",
"react-dom": "^19.2.8",
"react-hot-toast": "^2.6.0"
},
"devDependencies": {
"@types/react": "^19.2.18",
"@types/react-dom": "^19.2.4",
"@vitejs/plugin-react": "^6.0.5",
"eslint-plugin-react": "^7.37.5",
"eslint-plugin-react-hooks": "^7.1.1",
"vite": "^8.1.3",
"vitest": "^4.1.10"
}
}
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.screen {
min-width: 32rem;
max-width: min(calc(100dvw - 2rem), 48rem);
position: relative;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
> * { width: 100%; }
> .section {
display: flex;
flex-direction: column;
gap: calc(0.5rem * var(--ratio));
width: 100%;
padding: 0;
box-sizing: border-box;
> .title {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-weight: bold;
width: 100%;
height: calc(2rem * var(--ratio));
color: var(--base-text-color);
border: 0.0625rem solid var(--base-text-color);
border-bottom: 0.1875rem solid var(--color-primary);
box-sizing: border-box;
user-select: none;
}
}
> .controls {
display: flex;
flex-direction: row;
justify-content: center;
gap: 0.5rem;
width: 100%;
> button { flex: 1 0; }
}
&.loading {
display: flex;
justify-content: center;
align-items: center;
> * { width: auto; }
animation: pulse 1.8s ease-in-out infinite;
}
}
.saving {
position: fixed;
bottom: 0;
left: 0;
opacity: 0;
user-select: none;
&.active {
animation: pulse 1.8s ease-in-out infinite;
}
}
@keyframes pulse {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
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import { useEffect } from 'react'
import { useInit, useWatcher } from '@/hooks/storage'
import { useStep, Step } from '@remake/hooks'
import ToastContainer from '@/toast'
import Home from '@/containers/Home'
import Mode from '@/containers/Mode'
import Chara from '@/containers/Chara'
import Pick from '@/containers/Pick'
import Alloc from '@/containers/Alloc'
import Play from '@/containers/Play'
import Summary from '@/containers/Summary'
import Achv from '@/containers/Achv'
import Thanks from '@/containers/Thanks'
import './Game.css'
export function Container() {
/* prettier-ignore */
switch (useStep()) {
case Step.Idle: return <Home />
case Step.Mode: return <Mode />
case Step.Chara: return <Chara />
case Step.Pick: return <Pick />
case Step.Alloc: return <Alloc />
case Step.Play: return <Play />
case Step.Summary: return <Summary />
case Step.Achv: return <Achv />
case Step.Thanks: return <Thanks />
default: return null
}
}
/* prettier-ignore */
const Loading = () => <div className="screen loading"><h2>...</h2></div>
const Saving = ({ active }: { active: boolean }) => (
<div className={`saving ${active ? 'active' : ''}`}>...</div>
)
/* prettier-ignore */
export function Game() {
const [inited, init] = useInit()
const saving = useWatcher()
useEffect(() => { if (!inited) init() }, [inited, init])
if (!inited) return <Loading />
return <><Container /><ToastContainer /><Saving active={saving} /></>
}
export default Game
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.achievement-item {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0 calc(0.5rem * var(--ratio-font));
height: calc(2rem * var(--ratio));
gap: calc(1rem * var(--ratio-font));
font-size: calc(1rem * var(--ratio-font));
color: var(--grade-color);
background: var(--background, var(--base-background-color));
cursor: pointer;
user-select: none;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
transition: all 0.2s ease-in-out;
svg {
fill: var(--grade-color);
transition: fill 0.2s ease-in-out;
stroke: none;
width: calc(1.2rem * var(--ratio-font));
height: calc(1.2rem * var(--ratio-font));
}
.name { font-weight: bold; }
.description {
font-size: calc(0.85rem * var(--ratio-font));
user-select: none;
&::before { content: '['; margin-right: 0.125rem; }
&::after { content: ']'; margin-left: 0.125rem; }
&::before, &::after { color: var(--grade-color); }
}
}
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import { type Achievement as A, achievement } from '@remake/data'
import './Achievement.css'
const Icon = () => (
<svg
width="800px"
height="800px"
viewBox="0 0 6.3500002 6.3500002"
fill="currentColor"
>
<g>
<path d="m 2.5032059,-0.0095735 c -0.043217,-6.35e-4 -0.0909,0.00531 -0.1493441,0.024289 C 2.2369795,0.0525379 2.1848433,0.1094109 2.1259683,0.1650936 2.0670958,0.2207129 2.0130256,0.2808305 1.9606037,0.3407933 1.8557572,0.4607694 1.7291409,0.5919178 1.7440793,0.5810887 1.7590282,0.5703466 1.5965582,0.6493864 1.4500399,0.7118302 1.3767847,0.7430018 1.3005529,0.7771219 1.2293826,0.8156998 1.1582044,0.8544035 1.0898255,0.885282 1.0175096,0.9846817 0.9451937,1.0840436 0.9358089,1.159797 0.9208732,1.2394466 0.9059507,1.319096 0.8985953,1.400403 0.8914171,1.479742 0.8770502,1.6384195 0.8500416,1.8161314 0.8557619,1.7985856 c 0.00572,-0.017558 -0.07988,0.1429176 -0.1617478,0.2795696 -0.040934,0.068351 -0.082447,0.141311 -0.1173056,0.214457 -0.034859,0.073146 -0.069638,0.1380463 -0.069763,0.2609662 -1.217e-4,0.1229198 0.03557,0.1882605 0.070279,0.2614827 0.034711,0.073247 0.07651,0.1434605 0.1173057,0.2118733 0.081592,0.1368131 0.1663991,0.2976496 0.1607158,0.2800863 -0.00569,-0.017526 0.019526,0.1632389 0.033589,0.3219442 0.00704,0.079296 0.014684,0.1606161 0.029456,0.2402954 0.014764,0.079742 0.022966,0.1557634 0.095083,0.2552817 0.072115,0.099531 0.1412954,0.130652 0.2123916,0.1694987 0.071099,0.038784 0.1469443,0.071021 0.2201413,0.1023191 0.1463886,0.062722 0.3099884,0.1442029 0.2950712,0.1333254 -0.014922,-0.010713 0.109855,0.1175901 0.2144581,0.2377115 0.0523,0.060092 0.1060847,0.1214847 0.1648486,0.1772502 0.058759,0.055816 0.1110827,0.1117997 0.2278909,0.1498616 0.1168056,0.03815 0.190463,0.023744 0.2707852,0.013435 0.080328,-0.010432 0.1605915,-0.026186 0.2382282,-0.043925 0.1552734,-0.035351 0.3341952,-0.068207 0.3157432,-0.068213 -0.018441,-1.85e-5 0.1595093,0.03148 0.3147086,0.06718 0.077602,0.017849 0.1568874,0.035993 0.2371963,0.046509 0.08029,0.010893 0.1544188,0.024387 0.2713012,-0.013436 C 4.1130209,5.0582357 4.1651597,5.0033666 4.2240321,4.9477472 4.2829046,4.8921276 4.3395598,4.8298801 4.3919791,4.7699803 4.4968281,4.6500042 4.6208595,4.521427 4.6059211,4.5322686 4.5909722,4.543008 4.7555086,4.4639712 4.9020269,4.4015274 4.9752821,4.3703558 5.0494475,4.3357186 5.1206178,4.2971408 5.1917933,4.258437 5.2601749,4.2280628 5.3324908,4.1286758 5.4048041,4.0293137 5.4141915,3.9535603 5.4291272,3.8739109 5.4440497,3.7942615 5.4514051,3.7129545 5.4585806,3.6336155 5.4729475,3.4749377 5.4999562,3.2946422 5.4942385,3.312188 5.4885235,3.3297458 5.5741162,3.1692831 5.6559863,3.0326187 5.69692,2.9642673 5.7384331,2.8938913 5.7732919,2.8207451 5.8081508,2.7475992 5.8429303,2.6827115 5.8430546,2.5597792 5.8431763,2.4368593 5.807484,2.3715183 5.7727734,2.2982965 5.7380653,2.2250492 5.6967824,2.152252 5.6559863,2.0838392 5.5743941,1.9470137 5.4890712,1.7882568 5.4947545,1.8058201 5.500443,1.8233461 5.4752282,1.6425809 5.4611656,1.4838759 5.4541542,1.404454 5.4464812,1.3232598 5.4317096,1.2435805 5.4169458,1.163838 5.4087437,1.0878171 5.3366262,0.9882988 5.2645114,0.8887679 5.1953308,0.8581762 5.1242346,0.8193169 5.0531358,0.7805332 4.977285,0.7458378 4.9040933,0.7144138 4.7577047,0.6516914 4.5941022,0.5728705 4.6090221,0.5836723 4.6239446,0.5943853 4.499683,0.4630319 4.39508,0.3428602 4.3427798,0.282768 4.2884767,0.2219049 4.2297154,0.1661267 4.1709567,0.1103108 4.1186327,0.0543271 4.0018218,0.0162652 3.8850188,-0.0218851 3.8113668,-0.0055365 3.7310393,0.004896 3.6507118,0.0153285 3.5704478,0.0315991 3.4928111,0.0493378 3.3375377,0.0846891 3.1586212,0.1174185 3.1770679,0.1175506 3.1955094,0.1175694 3.0175559,0.0834873 2.8623566,0.0477876 2.784757,0.0299388 2.7054693,0.0138614 2.6251629,0.0033458 2.5850177,-0.002102 2.5464229,-0.0089361 2.5032059,-0.0095735 Z m 0.6810957,1.3916462 a 0.26407552,0.26514563 1.664302 0 1 0.2098067,0.1069702 l 0.3064404,0.4149617 0.5167657,0.1953371 a 0.26407552,0.26514563 1.664302 0 1 0.1209225,0.403076 L 4.0395461,2.9240974 4.0142255,3.4780688 A 0.26407552,0.26514563 1.664302 0 1 3.6721272,3.7188812 L 3.1791343,3.563335 2.6468667,3.7090625 A 0.26407552,0.26514563 1.664302 0 1 2.3109702,3.4548146 L 2.3068427,2.9364998 2.0050537,2.4734789 A 0.26407552,0.26514563 1.664302 0 1 2.1404463,2.0760872 L 2.6324046,1.9133065 2.9781198,1.4807747 a 0.26407552,0.26514563 1.664302 0 1 0.1865524,-0.098185 0.26407552,0.26514563 1.664302 0 1 0.019632,-5.292e-4 z" />
<path d="m 1.32395,4.6940153 v 0.8454266 c 0,0.22689 0.085796,0.4353634 0.2320264,0.5999633 0.073102,0.0823 0.1640284,0.155757 0.2831888,0.1953369 0.1191578,0.0396 0.2710842,0.033444 0.396875,-0.029456 L 3.1755175,5.8365814 4.1149947,6.3052865 a 0.26460996,0.26460996 0 0 0 0.1188561,0.027389 c 0.4351602,0 0.7932315,-0.3580833 0.7932315,-0.7932332 V 4.6976326 c -0.1063255,0.047962 -0.2399666,0.1090639 -0.2284096,0.1007693 0.01696,-0.0123 -0.1239096,0.1336209 -0.2428795,0.2697509 -0.059468,0.06796 -0.1238859,0.1384379 -0.1906852,0.2015381 -0.066799,0.0631 -0.1257724,0.1255652 -0.2583815,0.168465 -0.1326198,0.0429 -0.2168922,0.027386 -0.3079909,0.014986 -0.09112,-0.011999 -0.1806178,-0.03241 -0.2687188,-0.05271 -0.1760908,-0.0405 -0.3779838,-0.075984 -0.3570843,-0.075964 0.020929,0 -0.1824646,0.036898 -0.3586348,0.076998 -0.08809,0.0201 -0.1791679,0.038326 -0.2702666,0.050126 -0.09113,0.0117 -0.1744398,0.027797 -0.306959,-0.015502 C 2.1045317,5.3929098 2.0448735,5.3293743 1.9781747,5.2660743 1.9114944,5.2028043 1.8504047,5.133253 1.7911063,5.0650529 1.6724248,4.9287629 1.5313251,4.7831021 1.5482267,4.795302 1.5595777,4.803572 1.4276667,4.741909 1.32395,4.6940153 Z" />
</g>
</svg>
)
export interface AchievementProps {
id: A['id']
}
export function Achievement({ id }: AchievementProps) {
const ach = achievement.get(id)
if (!ach) return null
const grade = ach?.grade ?? 0
return (
<div className={`achievement-item grade-${grade}`}>
<Icon />
<span className="name">{ach.name}</span>
<span className="description">{ach.description}</span>
</div>
)
}
export default Achievement
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button.github-btn {
svg {
width: 100%;
height: 100%;
fill: var(--style-color);
transition: fill 0.2s ease-in-out;
}
@media (hover: hover) {
&:hover svg { fill: var(--style-background); }
}
&:active svg{ fill: var(--style-background); }
}
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import { toastMsg } from '@/toast'
import './Github.css'
const repo = 'https://github.com/VickScarlet/remake'
export function Github() {
const handleClick = () => {
if (import.meta.env.VITE_CHANNEL === 'bili') toastMsg(repo, 'github')
else window.open(repo)
}
return (
<button className="github-btn" onClick={handleClick}>
<svg
fill="currentColor"
width="800px"
height="800px"
viewBox="0 0 1024 1024"
xmlns="http://www.w3.org/2000/svg"
>
<path d="M511.6 76.3C264.3 76.2 64 276.4 64 523.5 64 718.9 189.3 885 363.8 946c23.5 5.9 19.9-10.8 19.9-22.2v-77.5c-135.7 15.9-141.2-73.9-150.3-88.9C215 726 171.5 718 184.5 703c30.9-15.9 62.4 4 98.9 57.9 26.4 39.1 77.9 32.5 104 26 5.7-23.5 17.9-44.5 34.7-60.8-140.6-25.2-199.2-111-199.2-213 0-49.5 16.3-95 48.3-131.7-20.4-60.5 1.9-112.3 4.9-120 58.1-5.2 118.5 41.6 123.2 45.3 33-8.9 70.7-13.6 112.9-13.6 42.4 0 80.2 4.9 113.5 13.9 11.3-8.6 67.3-48.8 121.3-43.9 2.9 7.7 24.7 58.3 5.5 118 32.4 36.8 48.9 82.7 48.9 132.3 0 102.2-59 188.1-200 212.9a127.5 127.5 0 0 1 38.1 91v112.5c.8 9 0 17.9 15 17.9 177.1-59.7 304.6-227 304.6-424.1 0-247.2-200.4-447.3-447.5-447.3z" />
</svg>
</button>
)
}
export default Github
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.message-item {
display: flex;
justify-content: center;
align-items: center;
height: 2rem;
border: 0.0625rem solid var(--base-text-color);
color: var(--base-text-color);
background: var(--base-background-color);
padding: 0 1rem;
}
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import './Message.css'
export interface MsgToastProps {
message: React.ReactNode
}
export function MsgToast({ message }: MsgToastProps) {
return <div className="message-item">{message}</div>
}
export default MsgToast
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ul.replaced {
display: flex;
flex-direction: column;
gap: 0.5rem;
li {
width: 100%;
display: flex;
align-items: center;
justify-content: center;
gap: 1rem;
padding: 0;
.talent {
width: 100%;
}
}
li:not(:first-child) {
position: relative;
&::before {
content: '';
position: absolute;
display: block;
box-sizing: border-box;
border: 0.0625rem solid var(--base-text-color);
border-left: none;
right: 0;
top: -1rem;
margin-right: -1rem;
width: 0.625rem;
height: 1.5rem;
}
&::after {
content: '';
position: absolute;
display: block;
box-sizing: border-box;
border: 0.0625rem solid var(--base-text-color);
border-right: none;
border-bottom: none;
right: 0;
top: 0.5rem;
margin-right: -0.6875rem;
margin-top: -0.03125rem;
width: 0.375rem;
height: 0.375rem;
transform: rotate(-45deg);
transform-origin: 0 0;
}
}
}
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import { type Talent as T, talents } from '@remake/data'
import Talent from './Talent'
import './Replaced.css'
export interface TalentProps {
id: T['id']
chains?: T['id'][]
}
export function Replaced({ id, chains }: TalentProps) {
return (
<ul className="replaced">
<li>
<Talent id={id} selected={true} />
</li>
{chains?.map(id => {
const talent = talents.get(id)
if (!talent) return null
return (
<li key={id}>
<Talent id={id} selected={false} />
</li>
)
})}
</ul>
)
}
export default Replaced
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.talent {
--color: var(--grade-color);
display: flex;
justify-content: space-between;
align-items: center;
padding: 0 1rem;
height: calc(2rem * var(--ratio));
font-size: calc(1rem * var(--ratio-font));
gap: 1rem;
color: var(--color);
background: var(--background, var(--base-background-color));
cursor: pointer;
user-select: none;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
transition: all 0.2s ease-in-out;
&.selected {
--color: var(--base-background-color);
--background: var(--grade-color);
@media (hover: hover) {
&:hover { background: oklch(from var(--grade-color) calc(l + 0.1) c h); }
}
&:active {
background: oklch(from var(--grade-color) calc(l + 0.1) c h);
transition: none;
}
}
@media (hover: hover) {
&:hover { background: oklch(from var(--grade-color) calc(l + 0.5) c h); }
}
&:active {
background: oklch(from var(--grade-color) calc(l + 0.5) c h);
transition: none;
}
.talent-name { font-weight: bold; }
.talent-description {
color: oklch(from var(--color) calc(l + 0.1) c h);
font-size: calc(0.85rem * var(--ratio-font));
user-select: none;
&::before { content: '['; margin-right: 0.125rem; }
&::after { content: ']'; margin-left: 0.125rem; }
&::before, &::after { color: var(--color); }
}
}
html[data-theme='dark'] {
.talent{
@media (hover: hover) {
&:hover { background: oklch(from var(--grade-color) calc(l - 0.5) c h); }
&.selected:hover { background: oklch(from var(--grade-color) calc(l - 0.1) c h); }
}
&:active {
background: oklch(from var(--grade-color) calc(l - 0.5) c h);
transition: none;
}
&.selected:active {
background: oklch(from var(--grade-color) calc(l - 0.1) c h);
transition: none;
}
.talent-description { color: oklch(from var(--color) calc(l - 0.2) c h); }
}
}
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import { type Talent as T, talents } from '@remake/data'
import './Talent.css'
export interface TalentProps {
id: T['id']
selected?: boolean
}
export function Talent({ id, selected }: TalentProps) {
const talent = talents.get(id)
if (!talent) return null
const grade = talent?.grade ?? 0
return (
<div className={`talent grade-${grade} ${selected ? 'selected' : ''}`}>
<span className="talent-name">{talent.name}</span>
<span className="talent-description">{talent.description}</span>
</div>
)
}
export default Talent
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import { useState, useEffect, useRef } from 'react'
export interface Props {
text: string
className: string
}
export function TextSvg({ text, className }: Readonly<Props>) {
const [height, setHeight] = useState(0)
const [width, setWidth] = useState(0)
const textRef = useRef<SVGTextElement>(null)
useEffect(() => {
if (!textRef.current) return
const { width, height } = textRef.current.getBBox()
setWidth(width)
setHeight(height)
}, [text, className, textRef])
return (
<svg
className={className}
fill="currentColor"
viewBox={`0 0 ${width} ${height}`}
>
<text
ref={textRef}
fontSize={10}
style={{
transform: 'translate(50%,50%)',
textAnchor: 'middle',
dominantBaseline: 'central',
}}
>
{text}
</text>
</svg>
)
}
export default TextSvg
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.theme-svg {
transition: transform 0.5s cubic-bezier(0.4, 0, 0.2, 1);
transform-origin: center;
.sun-center, .sun-beams, .mask-cutter-group {
transition: transform 0.5s cubic-bezier(0.4, 0, 0.2, 1), opacity 0.5s cubic-bezier(0.4, 0, 0.2, 1);
transform-origin: center;
}
.mask-cutter-group { transform: translate(0.75rem, -0.75rem); }
.sun-center {
transition: fill 0.2s ease-in-out;
fill: var(--style-color);
}
.sun-beams {
transition: stroke 0.2s ease-in-out;
stroke: var(--style-color);
}
}
button.theme-toggle-btn {
@media (hover: hover) {
&:hover .theme-svg{
.sun-center { fill: var(--style-background); }
.sun-beams { stroke: var(--style-background); }
}
}
&:active .theme-svg{
.sun-center { fill: var(--style-background); }
.sun-beams { stroke: var(--style-background); }
}
}
html[data-theme='dark'] {
.mask-cutter-group { transform: translate(0, 0); }
.theme-svg { transform: rotate(375deg); }
.sun-center { transform: scale(1.5); }
.sun-beams { opacity: 0; transform: scale(0.6); }
}
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import { useState, useEffect } from 'react'
import './ThemeToggle.css'
export const updateThemeColor = () => {
let metas = document.querySelectorAll('meta[name="theme-color"]')
if (!metas.length) return
const element = document.body
const end = Date.now() + 300
const update = () => {
const { backgroundColor } = getComputedStyle(element)
metas.forEach(meta => meta.setAttribute('content', backgroundColor))
if (Date.now() < end) requestAnimationFrame(update)
}
requestAnimationFrame(update)
}
export function ThemeToggle() {
const [isDark, setIsDark] = useState(() => {
const storedTheme = localStorage.getItem('theme')
if (storedTheme === 'dark') return true
if (storedTheme === 'light') return false
return matchMedia('(prefers-color-scheme: dark)').matches
})
useEffect(() => {
document.documentElement.dataset.theme = isDark ? 'dark' : 'light'
updateThemeColor()
localStorage.setItem('theme', isDark ? 'dark' : 'light')
}, [isDark])
return (
<button
className="theme-toggle-btn"
onClick={() => setIsDark(!isDark)}
aria-label="Toggle theme"
>
<svg
className="theme-svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<defs>
<mask id="ios-fail-proof-mask">
<rect
x="0"
y="0"
width="24"
height="24"
fill="#ffffff"
/>
<g className="mask-cutter-group">
<circle cx="18" cy="5" r="7" fill="#000000" />
</g>
</mask>
</defs>
<circle
className="sun-center"
cx="12"
cy="12"
r="5"
mask="url(#ios-fail-proof-mask)"
fill="currentColor"
/>
<g className="sun-beams" stroke="currentColor">
<line x1="12" y1="1" x2="12" y2="3" />
<line x1="12" y1="21" x2="12" y2="23" />
<line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
<line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
<line x1="1" y1="12" x2="3" y2="12" />
<line x1="21" y1="12" x2="23" y2="12" />
<line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
<line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
</g>
</svg>
</button>
)
}
export default ThemeToggle
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import type { Config } from '@remake/hooks'
export const dev = {} as Record<string, any>
if (import.meta.env.MODE === 'development') {
new URLSearchParams(window.location.search)
.entries()
.forEach(([key, value]) => {
if (key !== 'locked') return (dev[key] = Number(value))
dev[key] = value.split(',').map(v => Number(v))
})
}
//
export const Features = dev.features ?? 1
// 自动模式自动点击间隔
export const AutoInterval = dev.interval ?? 500
// 可锁定的天赋数量
export const LockLimit = dev.lock ?? 1
// 名人模式重开次数限制
export const ModeLimit = dev.mode ?? 10
// 天赋选择数量限制
export const PickMax = dev.max ?? 3
// 天赋选择最少数量限制
export const PickMin = dev.min ?? 3
// 基础属性点
export const BasePoints = dev.points ?? 20
// 单项属性点最大限制
export const AllocLimit = dev.allocate ?? 10
// 默认初始快乐
export const DefaultSpirit = dev.spirit ?? 5
// 天赋抽取个数
export const PullCount = dev.pull ?? 10
// 名人模式抽取个数
export const CharacterPullCount = dev.chara ?? 3
// 名人模式抽取权重切线
export const CharacterWeightKnife = dev.knife ?? 10
// 唯一角色生成抽卡次数限制
export const UniqueLimit = dev.unique ?? 10
// 天赋抽取基础概率
export const PullRateBase: Config['pull']['rate']['base'] = new Map([
[0, 889],
[1, 100],
[2, 10],
[3, 1],
])
// 属性评级线
export const JudgeLineMap = {
age: [0, 1, 10, 18, 40, 60, 70, 80, 90, 95, 100, 500],
summary: [0, 41, 50, 60, 80, 100, 110, 120],
times: [0, 10, 30, 50, 70, 100],
achievements: [0, 10, 30, 50, 70, 100],
charm: [0, 1, 2, 4, 7, 9, 11],
money: [0, 1, 2, 4, 7, 9, 11],
spirit: [0, 1, 2, 4, 7, 9, 11],
intelligence: [0, 1, 2, 4, 7, 9, 11, 21, 131, 501],
strength: [0, 1, 2, 4, 7, 9, 11, 21, 101, 401, 1001, 2001],
talent: [0, 30, 60, 90],
event: [0, 20, 40, 60],
}
// 可评级属性
export type Judges = keyof typeof JudgeLineMap
// 获取属性评级
export function judge(key: Judges, value: number) {
const arr = JudgeLineMap[key]
for (let i = arr.length - 1; i >= 0; i--) {
if (value >= arr[i]!) return i
}
return 0
}
// 属性稀有度等级线
export const JudgeGradeMap = {
age: [0, 5, 7, 9],
summary: [0, 4, 5, 6],
times: [0, 1, 3, 5],
achievements: [0, 1, 3, 5],
charm: [0, 4, 5, 6],
money: [0, 4, 5, 6],
spirit: [0, 4, 5, 6],
intelligence: [0, 4, 5, 6],
strength: [0, 4, 5, 6],
talent: [0, 1, 2, 3],
event: [0, 1, 2, 3],
}
// 获取属性稀有度
export function judgeGrade(key: Judges, level: number) {
const arr = JudgeGradeMap[key]
for (let i = arr.length - 1; i >= 0; i--) {
if (level >= arr[i]!) return i
}
return 0
}
// 根据属性值获取属性稀有度
export function judgeGradeByValue(key: Judges, value: number) {
const level = judge(key, value)
return judgeGrade(key, level)
}
// 天赋抽取概率加成
export const PullRateAdditions: Config['pull']['rate']['additions'] = {
times: value => {
const level = judge('times', value)
return new Map([[2, { mode: 'multiply', value: level + 1 } as const]])
},
achievements: value => {
const level = judge('achievements', value.size)
return new Map([[3, { mode: 'multiply', value: level + 1 } as const]])
},
}
// 权重生成器
function wg(s: number, e: number) {
const length = e - s + 1
return Array.from(
{ length },
(_, i) => [s + i, Math.min(i + 1, length - i)] as const,
)
}
// 唯一角色属性分配权重
export const UniquePropWeight = wg(0, 10)
// 唯一角色天赋个数权重
export const UniqueTalentWeight = wg(1, 5)
export const config: Config = {
features: Features,
lock: LockLimit,
mode: ModeLimit,
max: PickMax,
min: PickMin,
points: BasePoints,
allocate: AllocLimit,
spirit: DefaultSpirit,
pull: {
count: PullCount,
rate: {
base: PullRateBase,
additions: PullRateAdditions,
},
},
chara: {
count: CharacterPullCount,
knife: CharacterWeightKnife,
},
unique: {
limit: UniqueLimit,
config: {
prop: UniquePropWeight,
talent: UniqueTalentWeight,
},
},
}
export default config
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.screen.achv {
height: calc(100dvh - 2rem);
width: min(calc(100dvw - 2rem), 48rem);
gap: 1rem;
> .stats {
> .details {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.5rem;
> div {
display: flex;
flex-direction: column;
align-items: center;
border: 0.0625rem solid var(--grade-color);
color: var(--grade-color);
box-sizing: border-box;
position: relative;
transform-style: preserve-3d;
user-select: none;
> span {
display: flex;
align-items: center;
justify-content: center;
}
> .title {
font-weight: bold;
font-size: 1.5rem;
height: 2.5rem;
}
> .value {
height: 2rem;
}
}
> .prg {
padding-bottom: 0.1875rem;
&::before,
&::after {
content: '';
display: block;
position: absolute;
height: 0.1875rem;
left: 0;
bottom: 0;
transform: translateZ(-1px);
}
&::after {
width: var(--progress, 0%);
background: var(--grade-color);
transition: width 0.2s ease-in-out;
}
&::before {
width: 100%;
border-top: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
}
}
}
}
> .achievement-list {
flex: 1 0;
width: 100%;
> ul {
flex: 1 0;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(11rem, 1fr));
gap: 0.5rem;
box-sizing: border-box;
> li.achievement {
margin-right: 0.0625rem;
display: flex;
flex-direction: column;
align-items: center;
color: var(--grade-color);
border: 0.0625rem solid var(--grade-color);
padding: 0 0.0625rem;
box-sizing: border-box;
transform-style: preserve-3d;
position: relative;
user-select: none;
>.name {
font-weight: bold;
font-size: 1.2rem;
height: 2rem;
display: flex;
align-items: center;
justify-content: center;
}
>.description {
height: 1.5rem;
display: flex;
align-items: center;
justify-content: center;
}
&::before{
content: '';
display: block;
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
padding: 0.0625rem;
margin: -0.0625rem;
transform: translateZ(1px);
background: var(--base-background-color);
opacity: 0.5;
}
&.colled {
&::before{
transform: translateZ(-1px);
background: var(--grade-color);
opacity: 0.15;
}
}
}
}
}
}
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import { useAchv, useGoHome } from '@remake/hooks'
import { judge, judgeGrade, judgeGradeByValue } from '@/config'
import { rates } from '@/display'
import { achievements, type Achievement } from '@remake/data'
import { toastMsg } from '@/toast'
import './Achv.css'
interface AchievementProps {
id: Achievement['id']
colled: boolean
}
export function AchievementItem({ id, colled }: AchievementProps) {
const { name, grade, description, hide } = achievements.get(id)!
return (
<li className={`achievement grade-${grade} ${colled ? 'colled' : ''}`}>
<span className="name">{hide && !colled ? '???' : name}</span>
<span className="description">
{hide && !colled ? '???' : description}
</span>
</li>
)
}
export function Achv() {
const goHome = useGoHome()
const showRank = () => toastMsg('别卷了,没有排行榜', 'achv-rank')
const [stats, sorted] = useAchv()
const jtimes = judge('times', stats.times)
const gtimes = judgeGrade('times', jtimes)
const jachv = judge('achievements', stats.achv)
const gachv = judgeGrade('achievements', jachv)
const gevent = judgeGradeByValue('event', stats.event)
const revent = stats.event.toFixed(2) + '%'
const gtalent = judgeGradeByValue('talent', stats.talent)
const rtalent = stats.talent.toFixed(2) + '%'
return (
<div className="screen achv">
<div className="controls">
<button className="secondary" onClick={showRank}>
</button>
<button className="primary" onClick={goHome}>
</button>
</div>
<div className="section stats">
<div className="title"></div>
<div className="details">
<div className={`grade-${gtimes}`}>
<span className="title">{stats.times}</span>
<span className="value">{rates.times[jtimes]}</span>
</div>
<div className={`grade-${gachv}`}>
<span className="title">{stats.achv}</span>
<span className="value">
{rates.achievement[jachv]}
</span>
</div>
<div
className={`prg grade-${gevent}`}
style={{ '--progress': revent } as React.CSSProperties}
>
<span className="title"></span>
<span className="value">{revent}</span>
</div>
<div
className={`prg grade-${gtalent}`}
style={{ '--progress': rtalent } as React.CSSProperties}
>
<span className="title"></span>
<span className="value">{rtalent}</span>
</div>
</div>
</div>
<div className="section achievement-list hide-scrollbar">
<div className="title"></div>
<ul className="details hide-scrollbar">
{sorted.map(({ id, colled }) => (
<AchievementItem key={id} id={id} colled={colled} />
))}
</ul>
</div>
</div>
)
}
export default Achv
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.screen.point-allocation {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
width: 100%;
.allocation-input {
display: flex;
gap: 0;
height: calc(2rem * var(--ratio));
border: 0.0625rem solid var(--grade-color);
color: var(--grade-color);
box-sizing: border-box;
width: 100%;
transition: all 0.2s ease-in-out;
button {
--style-color: var(--grade-color);
flex: 1 0;
padding: 0;
margin: 0;
height: 100%;
border: none;
text-align: center;
}
input {
flex: 1 0;
height: 100%;
width: 2rem;
font-weight: bold;
color: var(--grade-color);
transition: all 0.2s ease-in-out;
}
}
.points-detail {
min-width: 100%;
color: var(--color-primary);
display: flex;
position: absolute;
flex-direction: column;
white-space: nowrap;
background: var(--base-background-color);
border: 0.0625rem solid var(--color-primary);
box-sizing: border-box;
top: 0;
left: 0;
transform: translateY(-100%);
margin: 0;
font-size: calc(1rem * var(--ratio-font));
li {
display: flex;
justify-content: space-between;
align-items: center;
height: calc(2rem * var(--ratio));
padding: 0 0.5rem;
gap: 0.5rem;
}
li:not(:first-child) {
border-top: 0.0625rem solid var(--color-primary);
}
}
> ul.alloc {
display: flex;
flex-direction: row;
justify-content: center;
gap: 0.5rem;
padding: 0;
margin: 0;
list-style: none;
width: 100%;
font-size: calc(1rem * var(--ratio-font));
> li {
flex: 1 0;
display: flex;
position: relative;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0;
> span {
width: 100%;
height: calc(2rem * var(--ratio));
color: var(--grade-color);
background: var(--base-background-color);
border: 0.0625rem solid var(--grade-color);
border-bottom: none;
display: flex;
justify-content: center;
align-items: center;
box-sizing: border-box;
font-weight: bold;
transition: all 0.2s ease-in-out;
}
> span.name {
color: var(--base-background-color);
background: var(--grade-color);
}
}
> li.left {
--left-color: var(--color-error);
&.left-0 { --left-color: var(--color-primary); }
> span {
background: var(--left-color);
border: 0.0625rem solid var(--left-color);
}
> button {
--style-color: var(--left-color);
flex: 1;
font-size: calc(1rem * var(--ratio-font));
height: calc(2rem * var(--ratio));
width: 6rem;
padding: 0;
}
}
}
> ul.talent-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
width: 100%;
li { width: 100%; }
}
}
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import { useState } from 'react'
import { useAllocator, usePointRandomizer, useLeftPoints } from '@remake/hooks'
import { usePicked, useReplaced, useStart, useIsClassic } from '@remake/hooks'
import type { AdditionalPoint } from '@remake/hooks'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { judgeGradeByValue } from '@/config'
import { talents } from '@remake/data'
import { toastAchvs, toastMsg } from '@/toast'
import Replaced from '@/components/Replaced'
import './Alloc.css'
interface AllocInputProps {
point: number
onChange: (point: number) => void
}
function AllocInput(props: AllocInputProps) {
return (
<div className="allocation-input">
<button onClick={() => props.onChange(props.point - 1)}></button>
<input
className="font-mono"
type="number"
value={props.point}
onChange={e => props.onChange(Number(e.target.value))}
/>
<button onClick={() => props.onChange(props.point + 1)}>+</button>
</div>
)
}
interface PointsDetailProps {
base: number
source: AdditionalPoint[]
fixed?: boolean
}
function PointsDetail({ base, source, fixed }: PointsDetailProps) {
return (
<ul className="points-detail">
<li>
<span>{fixed ? '固定' : '基础'}</span>
<span className="font-mono">{base}</span>
</li>
{source.map(({ talent, points }) => (
<li key={talent}>
<span>{talents.get(talent)?.name ?? talent}</span>
<span className="font-mono">{points}</span>
</li>
))}
</ul>
)
}
export function Alloc() {
const isClassic = useIsClassic()
const picked = usePicked()
const {
talents: { chains },
additionalPoints: { source },
} = useReplaced()
const { base, left } = useLeftPoints()
const [{ alloc, final, base: ba }, allocator] = useAllocator()
const random = usePointRandomizer()
const start = useStart()
const [showDetail, setShowDetail] = useState(false)
const handleNext = () => {
if (left != 0) return toastMsg('还有剩余点数未分配', 'alloc-toast')
const achievements = start()
toastAchvs(achievements)
}
return (
<div className="screen point-allocation">
<ul className="talent-list">
{Array.from(picked, id => (
<li key={id}>
<Replaced id={id} chains={chains.get(id)} />
</li>
))}
</ul>
<ul className={`alloc ${isClassic ? 'classic' : 'modify'}`}>
<li className={`left left-${left}`}>
<span className="name"></span>
<button
className="font-mono"
onClick={() => setShowDetail(!showDetail)}
>
{left}
</button>
{showDetail && (
<PointsDetail
base={base}
source={source}
fixed={!isClassic}
/>
)}
</li>
{keys(alloc).map(key => (
<li
key={key}
className={`property grade-${judgeGradeByValue(key, final[key])}`}
>
<span className="name">
{properties[key]}
{!isClassic && (
<span className="font-mono">[{ba[key]}]</span>
)}
</span>
{!isClassic && (
<span className="font-mono">{final[key]}</span>
)}
<AllocInput
point={alloc[key]}
onChange={value => allocator(key, value)}
/>
</li>
))}
</ul>
<div className="controls">
<button className="secondary" onClick={() => random()}>
</button>
<button
className={left ? 'error' : 'primary'}
onClick={handleNext}
>
</button>
</div>
</div>
)
}
export default Alloc
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.screen.chara {
gap: 1rem;
> .chara-list {
display: flex;
flex-direction: column;
gap: calc(0.5rem * var(--ratio));
> .character {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
cursor: pointer;
> .generator > ul > li { text-align: center; }
> .name {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
font-size: calc(1rem * var(--ratio-font));
height: calc(2rem * var(--ratio));
}
&.selected {
border: 0.0625rem solid var(--color-primary);
> .name {
background-color: var(--color-primary);
color: var(--base-background-color);
}
> .chara-details {
height: auto;
padding: 0.5rem;
}
}
}
}
.chara-details {
display: flex;
flex-direction: column;
gap: 0.5rem;
width: 100%;
border-top: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
height: 0;
padding: 0 0.5rem;
overflow-y: hidden;
transition: all 0.3s ease-in-out;
interpolate-size: allow-keywords;
> ul.talent-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
> ul.properties {
display: flex;
flex-direction: row;
gap: 0.5rem;
width: 100%;
font-weight: bold;
> li {
display: flex;
flex-direction: column;
flex: 1 0;
justify-content: space-between;
text-align: center;
min-width: 6rem;
user-select: none;
color: var(--grade-color);
span {
display: flex;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
height: 2rem;
&:first-child {
border-bottom: none;
}
}
.name {
color: var(--base-background-color);
background-color: var(--grade-color);
}
&.charm { order: 1 }
&.intelligence { order: 2 }
&.strength { order: 3 }
&.money { order: 4 }
}
}
}
}
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import { useCharaPuller, useCharaPicker, useCharaSubmit } from '@remake/hooks'
import { useUnique, useUniqueGenerator, convertProps } from '@remake/hooks'
import type { BaseChara } from '@remake/hooks'
import { judgeGradeByValue } from '@/config'
import { characters } from '@remake/data'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { toastMsg } from '@/toast'
import Talent from '@/components/Talent'
import './Chara.css'
function Details({ detail }: { detail: BaseChara }) {
const props = convertProps(detail.property)
return (
<div className="chara-details">
<ul className="properties">
{keys(props).map(key => (
<li
key={key}
className={`property ${key} grade-${judgeGradeByValue(key, props[key])}`}
>
<span>{properties[key]}</span>
<span className="font-mono">{props[key]}</span>
</li>
))}
</ul>
<ul className="talent-list">
{detail.talent.map(id => (
<li key={id}>
<Talent id={id} />
</li>
))}
</ul>
</div>
)
}
interface UniqueProps {
selected?: boolean
picker?: () => void
}
function Unique({ selected, picker }: UniqueProps) {
const [unique, generator] = useUniqueGenerator()
return (
<li
className={`character ${selected ? 'selected' : ''}`}
onClick={picker}
>
<span className="name"></span>
{unique && <Details detail={unique} />}
{!unique && (
<div className="chara-details generator">
<ul>
<li>6000</li>
<li> </li>
<li></li>
</ul>
<button
className="primary focus"
onClick={() => generator()}
>
</button>
</div>
)}
</li>
)
}
interface CharacterProps {
id: number
selected?: boolean
picker?: (id: number) => void
}
function Character({ id, selected, picker }: CharacterProps) {
const character = characters.get(id)!
return (
<li
className={`character ${selected ? 'selected' : ''}`}
onClick={() => picker?.(id)}
>
<span className="name">{character.name}</span>
<Details detail={character} />
</li>
)
}
export function Chara() {
const u = useUnique()
const [{ unique, characters }, puller] = useCharaPuller()
const [picked, picker] = useCharaPicker()
const submit = useCharaSubmit()
const handleSubmit = () => {
if (ready) return submit(picked)
if (!picked) toastMsg('请先选择角色', 'chara-toast-pick')
else toastMsg('请先生成唯一角色', 'chara-toast-unique')
}
const ready = picked && (picked.type === 'unique' ? !!u : true)
return (
<div className="screen chara">
<ul className="chara-list">
{unique && (
<Unique
selected={picked?.type === 'unique'}
picker={() => picker.unique()}
/>
)}
{characters.map(id => (
<Character
key={id}
id={id}
selected={picked?.id === id}
picker={id => picker.chara(id)}
/>
))}
</ul>
<div className="controls">
<button className="secondary" onClick={puller}>
</button>
<button
className={ready ? 'primary' : 'error'}
onClick={handleSubmit}
>
</button>
</div>
</div>
)
}
export default Chara
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.screen.home {
gap: 5rem;
.title {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
.main { font-weight: bold; }
}
> .actions {
position: fixed;
bottom: 1rem;
right: 1rem;
width: auto;
display: flex;
gap: 1rem;
>button {
width: 2.5rem;
height: 2.5rem;
padding: 0.25rem;
}
}
>.controls {
flex-direction: column;
> div {
flex: 1 0;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
> button { flex: 1 0; }
}
}
}
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import { useRemake, useFeatures, useGoAchv, useGoThanks } from '@remake/hooks'
import { TextSvg } from '@/components/TextSvg'
import ThemeToggle from '@/components/ThemeToggle'
import Github from '@/components/Github'
import './Home.css'
export default function Home() {
const remake = useRemake()
const features = useFeatures()
const goAchv = useGoAchv()
const goThanks = useGoThanks()
return (
<div className="screen home">
<div className="title">
<TextSvg text="人生重开模拟器" className="main" />
<TextSvg text="这垃圾人生一秒也不想待了" className="sub" />
</div>
<div className="controls">
<div>
<button className="primary focus" onClick={remake}>
</button>
</div>
{features && (
<div>
<button className="secondary" onClick={goAchv}>
</button>
<button className="secondary" onClick={goThanks}>
</button>
</div>
)}
</div>
<div className="actions">
{features && <Github />}
<ThemeToggle />
</div>
</div>
)
}
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.screen.mode {
gap: 1rem;
button {
display: flex;
flex-direction: column;
height: 10rem;
gap: 0.5rem;
.name {
font-size: 3.5rem;
font-weight: bold;
}
.description {
display: flex;
flex-direction: row;
gap: 1rem;
span {
font-size: 1rem;
&::before { content: '['; }
&::after { content: ']'; }
}
}
}
}
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import { PullCount } from '@/config'
import { useModeChoose } from '@remake/hooks'
import './Mode.css'
export function Mode() {
const [Mode, choose] = useModeChoose()
return (
<div className="screen mode">
<button onClick={() => choose(Mode.Classic)}>
<div className="name"></div>
<div className="description">
<span>{PullCount} </span>
<span></span>
</div>
</button>
<button onClick={() => choose(Mode.Celebrity)}>
<div className="name"></div>
<div className="description">
<span></span>
</div>
</button>
</div>
)
}
export default Mode
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.screen.talent-pick {
display: flex;
flex-direction: column;
justify-content: center;
gap: 1rem;
width: 100%;
ul.talent-list {
display: flex;
flex-direction: column;
gap: calc(0.5rem * var(--ratio));
li {
display: flex;
align-items: center;
justify-content: center;
gap: 1rem;
padding: 0;
.talent {
width: 100%;
}
}
}
}
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import { useTalentPuller, useTalentPicker } from '@remake/hooks'
import { useTalentSubmit, useSubmitIsEnable } from '@remake/hooks'
import { PullCount, dev } from '@/config'
import { toastMsg } from '@/toast'
import Talent from '@/components/Talent'
import './Pick.css'
export function Pick() {
const [pulled, puller] = useTalentPuller()
const [talents, picker] = useTalentPicker()
const { enabled, min, max } = useSubmitIsEnable()
const submit = useTalentSubmit()
const msg = enabled
? '下一步'
: `请选取 ${min == max ? min : `${min}~${max}`} 个天赋`
const handleSubmit = () => {
if (enabled) return submit()
toastMsg(msg, 'pick-toast')
}
if (!pulled)
return (
<div className="screen talent-pick">
<button
className="primary font-mono focus"
onClick={() => puller()}
>
{PullCount} !
</button>
</div>
)
const ps = dev.locked
? Array.from(new Set([...dev.locked, ...pulled]))
: pulled
return (
<div className="screen talent-pick">
<ul className="talent-list">
{ps.map(id => (
<li key={id} onClick={() => picker(id)}>
<Talent id={id} selected={talents.has(id)} />
</li>
))}
</ul>
<button
className={enabled ? 'primary' : 'error'}
onClick={handleSubmit}
>
{msg}
</button>
</div>
)
}
export default Pick
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.screen.play {
height: calc(100dvh - 2rem);
gap: 1rem;
> ul.properties {
display: flex;
flex-direction: row;
gap: 0.5rem;
width: 100%;
font-weight: bold;
> li {
display: flex;
flex-direction: column;
flex: 1 0;
justify-content: space-between;
text-align: center;
min-width: 6rem;
user-select: none;
color: var(--grade-color);
span {
display: flex;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
height: 2rem;
&:first-child {
border-bottom: none;
}
}
.name {
color: var(--base-background-color);
background-color: var(--grade-color);
}
&.charm { order: 1 }
&.intelligence { order: 2 }
&.strength { order: 3 }
&.money { order: 4 }
&.spirit { order: 5 }
}
}
> ul.logs {
display: flex;
flex-direction: column;
flex: 1 0;
gap: 0.5rem;
padding: 0 0.5rem;
min-width: 32rem;
max-width: 100%;
height: 100%;
border: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
> li.log {
display: flex;
flex-direction: row;
line-height: 2rem;
gap: 0.5rem;
width: 100%;
user-select: none;
cursor: pointer;
> .age {
flex-shrink: 0;
width: 3rem;
height: 2rem;
text-align: right;
color: var(--color-primary);
font-weight: bold;
/* border-bottom: 0.0625rem solid var(--base-text-color); */
box-sizing: border-box;
}
> .content {
position: relative;
&::before {
content: '';
position: absolute;
left: -0.5rem;
bottom: 0;
height: calc(100% - 2rem);
width: calc(100% + 0.5rem);
border: 0.0625rem solid var(--base-text-color);
border-top: none;
border-right: none;
box-sizing: border-box;
pointer-events: none;
}
.tag, .name {
font-weight: bold;
}
}
}
>li:last-child {
margin-bottom: 2rem;
}
}
ul.log-inner {
> li {
color: var(--grade-color);
display: flex;
flex-direction: row;
gap: 0.5rem;
}
}
.controls {
display: flex;
flex-direction: row;
gap: 0.5rem;
width: 100%;
> button {
flex: 1 0;
min-width: 6rem;
font-size: calc(1.25rem * var(--ratio-font));
height: calc(2.5rem * var(--ratio));
}
}
}
.screen.play > ul.properties > li {
.value {
position: relative;
background-color: var(--base-background-color);
transition: background-color 0.5s ease;
}
&[class*="trend-up"] .value::after,
&[class*="trend-down"] .value::after {
content: '';
position: absolute;
right: 0.5rem;
top: 50%;
transform: translateY(-50%);
border-style: solid;
animation: triangle-pop 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
}
&[class*="trend-up"] .value::after {
border-width: 0 0.3125rem 0.375rem 0.3125rem;
border-color: transparent transparent var(--color-success) transparent;
}
&[class*="trend-down"] .value::after {
border-width: 0.375rem 0.3125rem 0 0.3125rem;
border-color: var(--color-error) transparent transparent transparent;
}
&[class*="trend-up-1"] .value { animation: flash-success-odd 0.5s ease-out forwards; }
&[class*="trend-up-0"] .value { animation: flash-success-even 0.5s ease-out forwards; }
&[class*="trend-down-1"] .value { animation: flash-error-odd 0.5s ease-out forwards; }
&[class*="trend-down-0"] .value { animation: flash-error-even 0.5s ease-out forwards; }
}
@keyframes flash-success-odd {
0% { background-color: color-mix(in srgb, var(--color-success) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-success-even {
0% { background-color: color-mix(in srgb, var(--color-success) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-error-odd {
0% { background-color: color-mix(in srgb, var(--color-error) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-error-even {
0% { background-color: color-mix(in srgb, var(--color-error) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes triangle-pop {
0% { opacity: 0; transform: translateY(-50%) scale(0.5); }
100% { opacity: 1; transform: translateY(-50%) scale(1); }
}
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import { useState, useRef, useCallback } from 'react'
import { useLayoutEffect, useEffect } from 'react'
import { useNext, useGotoSummary, type Log } from '@remake/hooks'
import { useJudge } from '@/hooks/judge'
import { achievements, events, talents } from '@remake/data'
import { properties } from '@/display'
import { AutoInterval } from '@/config'
import { format } from '@remake/vitex'
import { toastAchvs } from '@/toast/Achv'
import './Play.css'
function LogTalent({ id }: { id: number }) {
const { name, description, grade } = talents.get(id)!
return (
<li className={`grade-${grade}`}>
<span className="tag font-mono">[]</span>
<span className="name">{name}</span>
<span className="description">{description}</span>
</li>
)
}
function LogTalents({ items }: { items: number[] }) {
if (items.length === 0) return null
const els = items.map(id => <LogTalent key={id} id={id} />)
return <ul className="log-inner log-talents">{els}</ul>
}
const year = new Date().getFullYear()
interface LogEventProps {
id: number
post: boolean
index: number
}
function LogEvent({ id, post, index }: LogEventProps) {
let { event, postEvent, grade, format: f } = events.get(id)!
if (f) {
const g = (key: string) => ({ CurrentYear: year + index })[key]
event = format(event, g)
if (post && postEvent) postEvent = format(postEvent, g)
}
return (
<>
<li className={`grade-${grade}`}>{event}</li>
{post && postEvent && (
<li className={`grade-${grade}`}>{postEvent}</li>
)}
</>
)
}
function LogEvents({ items, index }: { items: number[]; index: number }) {
const last = items.length - 1
const els = items.map((id, i) => (
<LogEvent key={id} id={id} post={i == last} index={index} />
))
return <ul className="log-inner log-events">{els}</ul>
}
function LogAchievement({ id }: { id: number }) {
const { name, description, grade } = achievements.get(id)!
return (
<li className={`grade-${grade}`}>
<span className="tag font-mono">[]</span>
<span className="name">{name}</span>
<span className="description">{description}</span>
</li>
)
}
function LogAchievements({ items }: { items: number[] }) {
if (items.length === 0) return null
const els = items.map(id => <LogAchievement key={id} id={id} />)
return <ul className="log-inner log-achievements">{els}</ul>
}
function Log({ log, index }: { log: Log; index: number }) {
return (
<li className="log">
<span className="age font-mono">{log.age}</span>
<div className="content">
<LogTalents items={log.talents} />
<LogEvents items={log.events} index={index} />
<LogAchievements items={log.achievements} />
</div>
</li>
)
}
interface PropProps {
prop: keyof typeof properties
value: number
grade: number
}
function Prop({ prop, value, grade }: PropProps) {
const prevRef = useRef<number>(value)
const [trend, setTrend] = useState<'up' | 'down' | 'normal'>('normal')
const [flip, setFlip] = useState(0)
const [displayValue, setDisplayValue] = useState<number>(value)
useEffect(() => {
const prev = prevRef.current
if (value === prev) return
const startValue = prevRef.current
prevRef.current = value
setTrend(value > prev ? 'up' : 'down')
setFlip(f => (f + 1) % 2)
let startTimestamp: number | null = null
const duration = 400
let end = false
const step = (timestamp: number) => {
if (!startTimestamp) startTimestamp = timestamp
const progress = timestamp - startTimestamp
const progressRatio = Math.min(progress / duration, 1)
const easeOutQuad = progressRatio * (2 - progressRatio)
const currentDec = startValue + (value - startValue) * easeOutQuad
setDisplayValue(Math.round(currentDec))
if (!end && progress < duration) requestAnimationFrame(step)
}
requestAnimationFrame(step)
const timer = setTimeout(() => setTrend('normal'), 2000)
return () => {
clearTimeout(timer)
setDisplayValue(value)
end = true
}
}, [value])
return (
<li className={`${prop} grade-${grade} trend-${trend}-${flip}`}>
<span className="name">{properties[prop]}</span>
<span className="value font-mono">{displayValue}</span>
</li>
)
}
function Properties() {
const judges = useJudge()
return (
<ul className="properties">
{judges.map(([key, { value, grade }]) => (
<Prop key={key} prop={key} value={value} grade={grade} />
))}
</ul>
)
}
export function Play() {
const [{ logs, ended }, next] = useNext()
const [auto, setAuto] = useState(false)
const logRef = useRef<HTMLUListElement>(null)
const autoRef = useRef(0)
const gotoSummary = useGotoSummary()
const handleNext = useCallback(() => {
if (ended) return
const achievements = next()
toastAchvs(achievements)
}, [ended, next])
const handleGotoSummary = useCallback(() => {
if (!ended) return
const achievements = gotoSummary()
toastAchvs(achievements)
}, [ended, gotoSummary])
useLayoutEffect(() => {
requestAnimationFrame(() => {
if (!logRef.current) return
logRef.current.scrollTop = logRef.current.scrollHeight
})
}, [logs])
useEffect(() => {
if (!auto) window.clearInterval(autoRef.current)
else autoRef.current = window.setInterval(handleNext, AutoInterval)
return () => window.clearInterval(autoRef.current)
}, [auto, handleNext])
return (
<div className="screen play">
<Properties />
<ul
className="logs hide-scrollbar"
onClick={handleNext}
ref={logRef}
>
{logs.map((log, index) => (
<Log key={index} log={log} index={index} />
))}
</ul>
<div className="controls">
{!ended && (
<button className="primary" onClick={() => setAuto(!auto)}>
{auto ? '关闭自动' : '开启自动'}
</button>
)}
{ended && (
<button className="primary" onClick={handleGotoSummary}>
</button>
)}
</div>
</div>
)
}
export default Play
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.screen.summary {
gap: 1rem;
ul.judge-list {
display: flex;
flex-direction: row;
gap: 0.125rem;
width: 100%;
> li {
display: flex;
flex-direction: column;
flex: 1 0;
justify-content: space-between;
text-align: center;
min-width: 4rem;
user-select: none;
span {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-weight: bold;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
height: 2rem;
color: var(--grade-color);
&:not(:first-child) {
border-top: none;
}
}
.level {
font-size: 0.95rem;
background-color: var(--grade-color);
color: var(--base-background-color);
}
}
}
ul.talent-list {
display: flex;
flex-direction: column;
gap: calc(0.5rem * var(--ratio));
width: 100%;
}
}
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import { useEffect, useRef } from 'react'
import { usePicked, useEnd, useProfile, useIsClassic } from '@remake/hooks'
import { useEndJudge } from '@/hooks/judge'
import { properties, judgeDisplay } from '@/display'
import { toastAchvs, toastMsg } from '@/toast'
import Talent from '@/components/Talent'
import './Summary.css'
function Judges() {
const judges = useEndJudge()
return (
<ul className="judge-list">
{judges.map(([key, { value, grade, level }]) => (
<li className={`${key} grade-${grade}`} key={key}>
<span className="property">{properties[key]}</span>
<span className="value font-mono">{value}</span>
<span className="level">{judgeDisplay(key, level)}</span>
</li>
))}
</ul>
)
}
interface TalentListProps {
picked: Set<number>
picker: (id: number) => void
}
function TalentList({ picked, picker }: TalentListProps) {
const [profile] = useProfile()
const talents = usePicked()
const hasInitialized = useRef(false)
useEffect(() => {
if (!profile.locked) return
if (!hasInitialized.current) {
for (const id of profile.locked) {
if (talents.has(id) && !picked.has(id)) {
picker(id)
}
}
hasInitialized.current = true
}
}, [profile.locked, talents, picked, picker])
return (
<ul className="talent-list">
{Array.from(talents, id => (
<li key={id} onClick={() => picker(id)}>
<Talent id={id} selected={picked.has(id)} />
</li>
))}
</ul>
)
}
export default function Summary() {
const isClassic = useIsClassic()
const [locked, picker, end] = useEnd()
const handlePicker = (id: number) => {
if (isClassic) picker(id)
else toastMsg('名人天赋不可锁定', 'summary-toast')
}
const handleEnd = () => {
const achievements = end()
toastAchvs(achievements)
}
return (
<div className="screen summary">
<Judges />
<div className="section">
<div className="title">
{isClassic
? '你可以锁定一个天赋,下辈子还能抽到'
: '名人天赋不可锁定'}
</div>
<TalentList picked={locked} picker={handlePicker} />
</div>
<button className="primary" onClick={handleEnd}>
</button>
</div>
)
}
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.screen.thanks {
height: calc(100dvh - 2rem);
gap: 1rem;
.person {
--style-color: var(--custom-color, var(--base-text-color));
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 0.5rem;
color: var(--style-color);
background: var(--base-background-color);
transition: background 0.2s ease-in-out, color 0.2s ease-in-out;
> .name {
display: flex;
text-wrap: wrap;
word-break: break-all;
min-height: 2.5rem;
width: 12rem;
font-weight: bold;
font-size: 1.2rem;
align-items: center;
text-shadow:
-0.0625rem -0.0625rem 0.0625rem var(--base-shadow),
0.0625rem -0.0625rem 0.0625rem var(--base-shadow),
-0.0625rem 0.0625rem 0.0625rem var(--base-shadow),
0.0625rem 0.0625rem 0.0625rem var(--base-shadow),
0 -0.0625rem 0.0625rem var(--base-shadow),
0 0.0625rem 0.0625rem var(--base-shadow),
-0.0625rem 0 0.0625rem var(--base-shadow),
0.0625rem 0 0.0625rem var(--base-shadow);
}
> .comment {
word-break: break-all;
white-space: pre-wrap;
min-height: 2.5rem;
flex: 1 0;
display: flex;
align-items: center;
text-shadow:
-0.0625rem -0.0625rem 0.0625rem var(--base-shadow),
0.0625rem -0.0625rem 0.0625rem var(--base-shadow),
-0.0625rem 0.0625rem 0.0625rem var(--base-shadow),
0.0625rem 0.0625rem 0.0625rem var(--base-shadow),
0 -0.0625rem 0.0625rem var(--base-shadow),
0 0.0625rem 0.0625rem var(--base-shadow),
-0.0625rem 0 0.0625rem var(--base-shadow),
0.0625rem 0 0.0625rem var(--base-shadow);
}
}
> .group-1 {
flex: 1 1;
display: flex;
flex-direction: column;
gap: 0.5rem;
border: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
padding: 0.5rem 0;
> .person {
margin: 0 0.5rem;
padding: 0 0.5rem;
display: flex;
border: 0.0625rem solid var(--style-color);
box-sizing: border-box;
> .comment {
word-break: break-all;
white-space: pre-wrap;
min-height: 2.5rem;
flex: 1 0;
padding: 0 0.5rem;
display: flex;
align-items: center;
}
}
}
> .group-2 {
flex: 3 1;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(11rem, 1fr));
gap: 0.5rem;
border: 0.0625rem solid var(--base-text-color);
> .person {
display: flex;
justify-content: center;
align-items: center;
text-wrap: wrap;
word-break: break-all;
text-align: center;
margin-right: 0.0625rem;
> .name { justify-content: center; }
> .comment {display: none;}
}
}
}
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import { useGoHome } from '@remake/hooks'
import { specialThanks, SpecialThanksGroup as Group } from '@remake/data'
import type { SpecialThanks } from '@remake/data'
import { shuffle } from '@remake/vitex'
import './Thanks.css'
const groups = Map.groupBy(specialThanks, item => item.group)
export function Person({ item }: { item: SpecialThanks }) {
return (
<li
className="person"
style={
{
'--custom-color': item.color,
} as React.CSSProperties
}
>
<span className="name">{item.name}</span>
{item.comment && <span className="comment">{item.comment}</span>}
</li>
)
}
export function Thanks() {
const goHome = useGoHome()
const group1 = shuffle(groups.get(Group.G1) ?? [])
const group2 = shuffle(groups.get(Group.G2) ?? [])
return (
<div className="screen thanks">
<button className="primary" onClick={goHome}>
</button>
<ul className="group group-1 hide-scrollbar">
{group1.map((item, index) => (
<Person key={index} item={item} />
))}
</ul>
<ul className="group group-2 hide-scrollbar">
{group2.map((item, index) => (
<Person key={index} item={item} />
))}
</ul>
</div>
)
}
export default Thanks
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export const properties = {
charm: '颜值',
intelligence: '智力',
strength: '体质',
money: '家境',
spirit: '快乐',
age: '享年',
summary: '总评',
}
const s = (str: string) => str.split('|')
const p = (prefix: string, arr: string[]) => arr.map(v => prefix + v)
const jbase = '地狱|折磨|不佳|普通|优秀|罕见|逆天|传说'
export const judges = {
summary: s(jbase),
charm: s(jbase),
money: s(jbase),
spirit: s('地狱|折磨|不幸|普通|幸福|极乐|天命'),
intelligence: s(jbase + '|识海|元神|仙魂'),
strength: s(jbase + '|凝气|筑基|金丹|元婴|仙体'),
age: s('胎死腹中|早夭|少年|盛年|中年|花甲|古稀|杖朝|南山|不老|修仙|仙寿'),
}
export const rates = {
times: p('抽到紫色概率', s('不变|翻倍|三倍|四倍|五倍|六倍')),
achievement: p('抽到橙色概率', s('不变|翻倍|三倍|四倍|五倍|六倍')),
}
export function judgeDisplay(key: keyof typeof judges, level: number) {
return judges[key][level]
}
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import { useMemo } from 'react'
import { useSummary, useGameState } from '@remake/hooks'
import { judge, judgeGrade } from '@/config'
import type { Judges } from '@/config'
import { keys } from '@remake/vitex'
export interface Judge {
value: number
level: number
grade: number
}
function judges<T extends Judges, K extends keyof Record<T, number> = never>(
props: Record<T, number>,
filter?: K[],
) {
const judges: [Exclude<T, K>, Judge][] = []
for (const key of keys(props, filter)) {
const value = props[key]
const level = judge(key, value)
const grade = judgeGrade(key, level)
judges.push([key, { value, level, grade }])
}
return judges
}
export const useJudge = () => {
const state = useGameState()
if (!state) throw new Error('Game state is not set')
const current = state.props.current
return useMemo(() => {
const result = judges(current, ['age'])
return result
}, [current])
}
export const useEndJudge = () => {
const summary = useSummary()
const state = useGameState()
if (!state) throw new Error('Game state is not set')
const highest = state.props.highest
return useMemo(() => {
const props = { ...highest, summary }
const result = judges(props)
return result
}, [highest, summary])
}
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import { useEffect, useCallback, useTransition } from 'react'
import { atom, useAtom } from 'jotai'
import { useConfigInject, useProfileInject, useRawProfile } from '@remake/hooks'
import { useUniqueInject, useUnique } from '@remake/hooks'
import { init, get, set } from '@/storage'
import { config } from '@/config'
const initedAtom = atom(false)
export const useInit = () => {
const configInject = useConfigInject()
const profileInject = useProfileInject()
const uniqueInject = useUniqueInject()
const [inited, setInited] = useAtom(initedAtom)
const loader = useCallback(async () => {
if (inited) return
configInject(config)
await init()
const profile = await get('profile')
const parsed = profile ? JSON.parse(profile) || {} : {}
profileInject({
...parsed,
times: parsed.times || 0,
achievements: new Set(parsed.achievements || []),
events: new Set(parsed.events || []),
talents: new Set(parsed.talents || []),
})
const unique = await get('unique')
if (unique) uniqueInject(JSON.parse(unique))
setInited(true)
}, [inited, configInject, profileInject, uniqueInject, setInited])
return [inited, loader] as const
}
export const useWatcher = () => {
const [profile] = useRawProfile()
const unique = useUnique()
const [inited] = useAtom(initedAtom)
const [p, saveProfile] = useTransition()
const [u, saveUnique] = useTransition()
useEffect(() => {
if (!inited || !profile) return
const str = JSON.stringify({
...profile,
times: profile.times,
achievements: Array.from(profile.achievements),
events: Array.from(profile.events),
talents: Array.from(profile.talents),
})
saveProfile(async () => {
await set('profile', str)
})
}, [inited, profile, saveProfile])
useEffect(() => {
if (!inited || !unique) return
const str = JSON.stringify(unique)
saveUnique(async () => {
await set('unique', str)
})
}, [inited, unique, saveUnique])
return p || u
}
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import { createRoot } from 'react-dom/client'
import { StrictMode } from 'react'
import { Game } from './Game'
import './styles/colors.css'
import './styles/common.css'
const container = document.getElementById('remake')!
const root = createRoot(container)
root.render(
<StrictMode>
<Game />
</StrictMode>,
)
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import { test, expect, describe } from 'vitest'
import { talents, achievements, events } from '@remake/data'
describe('Bili Toy Cloud Save Core', () => {
test('maxSizeProfile should pass ToyCloudSaveCore constraints', () => {
const json = JSON.stringify({
times: 999999,
locked: Array.from(talents.keys()),
talents: Array.from(talents.keys()),
achievements: Array.from(achievements.keys()),
events: Array.from(events.keys()),
})
expect(json.length).toBeLessThan((48 * 960 * 3) / 4)
})
})
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import * as biliToy from '@remake/thirdparty-bili-toy'
import * as local from './local'
interface Storage {
init(): Promise<void>
get(key: string): Promise<string | null>
set(key: string, value: string): Promise<boolean>
}
const storage = {} as Storage
if (import.meta.env.VITE_CHANNEL === 'bili') {
storage.init = biliToy.init
storage.get = biliToy.get
storage.set = biliToy.set
} else {
storage.init = async () => {}
storage.get = local.get
storage.set = local.set
}
export const init = storage.init
export const get = storage.get
export const set = storage.set
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if (localStorage.getItem('version') !== '3.0.0') {
const times = parseInt(localStorage.getItem('times') || '0')
if (times) {
const achievements = (
JSON.parse(localStorage.getItem('ACHV') || '[]') as [
number,
number,
][]
)
.sort((a, b) => a[1] - b[1])
.map(([id]) => id)
const events = JSON.parse(localStorage.getItem('AEVT') || '[]')
const talents = JSON.parse(localStorage.getItem('ATLT') || '[]')
const profile = { times, achievements, events, talents } as any
const lockedTalents = JSON.parse(
localStorage.getItem('extendTalent') || 'null',
)
if (lockedTalents) profile.locked = [lockedTalents]
localStorage.setItem('profile', JSON.stringify(profile))
localStorage.removeItem('times')
localStorage.removeItem('ACHV')
localStorage.removeItem('AEVT')
localStorage.removeItem('ATLT')
localStorage.removeItem('extendTalent')
const unique = localStorage.getItem('uniqueWaTaShi')
if (unique) localStorage.setItem('unique', unique)
localStorage.removeItem('uniqueWaTaShi')
}
localStorage.setItem('version', '3.0.0')
}
export async function get(key: string) {
return localStorage.getItem(key)
}
export async function set(key: string, value: string) {
localStorage.setItem(key, value)
return true
}
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:root {
color-scheme: light dark;
--base-text-color: light-dark(#121314, #f9fafb);
--base-background-color: light-dark(#f7f7f7, #121314);
--base-shadow: light-dark(#00000010, #23456710);
--color-grade-0: light-dark(#4e5052, #f9fafb);
--color-grade-1: light-dark(#4aa8da, #afe3ff);
--color-grade-2: light-dark(#b03fe4, #e09eff);
--color-grade-3: light-dark(#ffaf2d, #ffe48d);
--color-success: light-dark(#61b700, #b9ff69);
--color-info: light-dark(#454ad3, #b5b7ff);
--color-error: light-dark(#e42b2b, #ff6969);
--color-primary: var(--color-success);
--color-secondary: var(--color-info);
}
.grade-0 { --grade-color: var(--color-grade-0); }
.grade-1 { --grade-color: var(--color-grade-1); }
.grade-2 { --grade-color: var(--color-grade-2); }
.grade-3 { --grade-color: var(--color-grade-3); }
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:root {
--ratio: 1;
--ratio-font: 1;
color: var(--base-text-color);
}
html { transition: all 0.2s ease-in-out; }
html[data-theme='light'] { color-scheme: light; }
html[data-theme='dark'] { color-scheme: dark; }
.hide-scrollbar,
html {
overflow-y: auto;
overflow-x: auto;
scrollbar-width: none;
-ms-overflow-style: none;
-webkit-overflow-scrolling: touch;
&::-webkit-scrollbar { display: none; }
}
body {
min-height: calc(100dvh - 2rem);
width: calc(100dvw - 2rem);
display: grid;
place-items: center;
margin: 1rem;
padding: 0;
background: var(--base-background-color);
transition: all 0.2s ease-in-out;
}
html, body, button, input, select, textarea {
font-family:
-apple-system, BlinkMacSystemFont, "SF Pro Text", "SF Pro Display", "PingFang SC",
"Noto Sans SC", "Noto Sans CJK SC", "Noto Sans",
"Microsoft YaHei", "Helvetica Neue", Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
.font-mono {
font-family:
"SF Mono", SFMono-Regular, Menlo, Monaco, Consolas,
"Noto Sans Mono CJK SC", "Noto Sans Mono", "Noto Code",
ui-monospace, monospace;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
button {
--style-color: var(--base-text-color);
--style-background: var(--base-background-color);
--border-color: var(--style-color);
--background-color: var(--style-background);
--text-color: var(--style-color);
color: var(--text-color);
cursor: pointer;
box-sizing: border-box;
border: var(--border-color) 0.0625rem solid;
background: var(--background-color);
font-size: calc(1.2rem * var(--ratio-font));
font-weight: bold;
padding: 0 1rem;
height: calc(2.5rem * var(--ratio));
display: inline-flex;
align-items: center;
justify-content: center;
user-select: none;
transition: all 0.2s ease-in-out;
outline: none;
-webkit-tap-highlight-color: transparent;
@media (hover: hover) {
&:hover {
background: var(--style-color);
color: var(--style-background);
}
}
&:active {
background: var(--style-color);
color: var(--style-background);
transition: none;
}
&.primary { --style-color: var(--color-primary); }
&.secondary { --style-color: var(--color-secondary); }
&.info { --style-color: var(--color-info); }
&.error { --style-color: var(--color-error); }
&.focus {
display: flex;
align-items: center;
justify-content: center;
height: calc(3.5rem * var(--ratio));
font-size: calc(1.6rem * var(--ratio-font));
font-weight: bold;
}
}
ul {
list-style: none;
padding: 0;
margin: 0;
}
input {
font-size: calc(1rem * var(--ratio-font));
padding: 0;
margin: 0;
border: none;
background: var(--base-background-color);
text-align: center;
-moz-appearance: textfield;
appearance: none;
color: var(--base-text-color);
transition: all 0.2s ease-in-out;
&:focus { outline: none; }
&::-webkit-outer-spin-button,
&::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; }
}
input[type="number"] {
-moz-appearance: textfield;
appearance: textfield;
&::-webkit-outer-spin-button,
&::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0; /* 移除某些浏览器下的默认留白 */
}
}
@media (max-width: 32rem) { :root { font-size: 2.88vw; } }
@media screen and (orientation: portrait) and (pointer: coarse) {
:root {
--ratio: 1.5;
--ratio-font: 1.2;
}
}
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.achv-toast-container {
position: fixed;
width: min(calc(100dvw - 2rem), 48rem);
top: 6rem;
left: 1rem;
pointer-events: none;
user-select: none;
.toast-item {
display: flex;
position: absolute;
opacity: 1;
transition: all 0.2s ease-in-out;
&.visible {
animation: achv-slide-in 0.2s ease-out forwards;
}
&.hidden {
animation: achv-fade-out 0.2s ease-out forwards;
}
}
}
@keyframes achv-slide-in {
0% { opacity: 0; transform: translateX(-100%); }
100% { opacity: 1; transform: translateX(0); }
}
@keyframes achv-slide-out {
0% { opacity: 1; transform: translateX(0); }
100% { opacity: 0; transform: translateX(-100%); }
}
@keyframes achv-fade-in {
0% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes achv-fade-out {
0% { opacity: 1; }
100% { opacity: 0; }
}
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import { useToaster, toast } from 'react-hot-toast/headless'
import Achievement from '@/components/Achievement'
import './Achv.css'
export function ToastAchvContainer() {
const { toasts, handlers } = useToaster({ duration: 4000 }, 'achv-toast')
const { startPause, endPause, calculateOffset, updateHeight } = handlers
return (
<div
className="achv-toast-container"
onMouseEnter={startPause}
onMouseLeave={endPause}
>
{toasts.map(toast => {
const offset = calculateOffset(toast, {
reverseOrder: true,
gutter: 8,
})
return (
<div
className={`toast-item ${toast.visible ? 'visible' : 'hidden'}`}
key={toast.id}
ref={el => {
if (el && typeof toast.height !== 'number') {
const height = el.getBoundingClientRect().height
updateHeight(toast.id, height)
}
}}
style={{
top: `${offset}px`,
}}
>
{typeof toast.message == 'function'
? toast.message(toast)
: toast.message}
</div>
)
})}
</div>
)
}
export default ToastAchvContainer
export function toastAchvs(achievements: number[]) {
if (achievements.length === 0) return
for (const id of achievements) {
toast(<Achievement id={id} />, { id: '' + id, toasterId: 'achv-toast' })
}
}
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.msg-toast-container {
position: fixed;
width: min(calc(100dvw - 2rem), 48rem);
top: 6rem;
left: 50%;
transform: translateX(-50%);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
pointer-events: none;
user-select: none;
.toast-item {
display: flex;
position: absolute;
opacity: 1;
transition: all 0.2s ease-in-out;
&.visible {
animation: msg-slide-in 0.2s ease-out forwards;
}
&.hidden {
animation: msg-fade-out 0.2s ease-out forwards;
}
}
}
@keyframes msg-slide-in {
0% { opacity: 0; transform: translateY(-100%); }
100% { opacity: 1; transform: translateY(0); }
}
@keyframes msg-slide-out {
0% { opacity: 1; transform: translateY(0); }
100% { opacity: 0; transform: translateY(-100%); }
}
@keyframes msg-fade-in {
0% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes msg-fade-out {
0% { opacity: 1; }
100% { opacity: 0; }
}
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import { useToaster, toast } from 'react-hot-toast/headless'
import Message from '@/components/Message'
import './Msg.css'
export function ToastMsgContainer() {
const { toasts, handlers } = useToaster({ duration: 1500 }, 'msg-toast')
const { startPause, endPause, calculateOffset, updateHeight } = handlers
return (
<div
className="msg-toast-container"
onMouseEnter={startPause}
onMouseLeave={endPause}
>
{toasts.map(toast => {
const offset = calculateOffset(toast, {
reverseOrder: true,
gutter: 8,
})
return (
<div
className={`toast-item ${toast.visible ? 'visible' : 'hidden'}`}
key={toast.id}
ref={el => {
if (el && typeof toast.height !== 'number') {
const height = el.getBoundingClientRect().height
updateHeight(toast.id, height)
}
}}
style={{
top: `${offset}px`,
}}
>
{typeof toast.message == 'function'
? toast.message(toast)
: toast.message}
</div>
)
})}
</div>
)
}
export default ToastMsgContainer
export function toastMsg(message: string, key: string) {
toast(<Message message={message} />, { id: key, toasterId: 'msg-toast' })
}
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export * from './Msg'
export * from './Achv'
import ToastAchvContainer from './Achv'
import ToastMsgContainer from './Msg'
export const ToastContainer = () => (
<>
<ToastAchvContainer />
<ToastMsgContainer />
</>
)
export default ToastContainer
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{
"extends": "../../tsconfig.json",
"compilerOptions": {
"lib": ["ESNext", "DOM"],
"jsx": "react-jsx",
"types": ["react", "vite/client"],
"jsxImportSource": "react",
"paths": {
"@/*": ["./src/*"],
},
},
"include": ["**/*"]
}
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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
const dataSplitRule = {
test: /[\\/]packages[\\/]data[\\/]|@remake\/data/,
priority: 40,
name(id: string) {
const name = id.split(/[\/\\]/).pop()!
const baseName = name.substring(0, name.lastIndexOf('.'))
if (baseName && baseName !== 'index') return `data-${baseName}`
return null
},
}
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
resolve: { tsconfigPaths: true },
define: { 'import.meta.env.VITE_CHANNEL': '"bili"' },
base: './',
build: {
outDir: 'dist/bili/remake',
chunkSizeWarningLimit: 1500,
rolldownOptions: {
output: {
codeSplitting: {
minSize: 1024,
groups: [dataSplitRule],
},
},
},
},
})
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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
const dataSplitRule = {
test: /[\\/]packages[\\/]data[\\/]|@remake\/data/,
priority: 40,
name(id: string) {
const name = id.split(/[\/\\]/).pop()!
const baseName = name.substring(0, name.lastIndexOf('.'))
if (baseName && baseName !== 'index') return `data-${baseName}`
return null
},
}
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
resolve: { tsconfigPaths: true },
base: './',
build: {
chunkSizeWarningLimit: 1500,
rolldownOptions: {
output: {
codeSplitting: {
minSize: 1024,
groups: [dataSplitRule],
},
},
},
},
})
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