mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2026-08-28 01:06:49 +08:00
add: bili-toy-sdk cloud save support
This commit is contained in:
@@ -0,0 +1,50 @@
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async function loadSDK(sdk) {
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const script = document.createElement('script')
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script.src = sdk
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script.async = true
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document.body.appendChild(script)
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return new Promise((resolve, reject) => {
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script.onload = () => {
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resolve()
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}
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script.onerror = () => {
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reject(new Error('Failed to load SDK'))
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}
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})
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}
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export default async function init(options) {
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try {
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await loadSDK(options.sdk)
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} catch (error) {
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console.error('Failed to load Bili Toy SDK:', error)
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return
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}
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if (!(await toy.isSupport('getCloudStorage'))) return
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if (!(await toy.isSupport('setCloudStorage'))) return
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if (!(await toy.isSupport('removeCloudStorage'))) return
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syncUnique()
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syncProps()
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}
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async function syncUnique() {
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if (core.sync('unique')) return
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const data = await toy.getCloudStorage(['unique'])
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if (data?.unique) {
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core.sync('unique', data?.unique)
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} else {
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$$on('syncUnique', unique => toy.setCloudStorage({ unique }))
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}
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}
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async function syncProps() {
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const sync = async () => {
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const changed = core.sync('props')
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if (!changed) return
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const cloudData = await toy.getCloudStorage(['props'])
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const props = core.sync('props', cloudData?.props ?? '{}')
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await toy.setCloudStorage({ props })
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}
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await sync()
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setInterval(sync, 10000)
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}
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+70
-69
@@ -1,28 +1,28 @@
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class Character {
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constructor(system) {
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this.#system = system;
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this.#system = system
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}
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#system;
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#characters;
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#characterPullCount;
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#rateableKnife;
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#rate;
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#pipe = [];
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#uniqueWaTaShi;
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#propertyWeight;
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#system
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#characters
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#characterPullCount
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#rateableKnife
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#rate
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#pipe = []
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#uniqueWaTaShi
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#propertyWeight
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#talentWeight
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initial({characters}) {
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this.#characters = characters;
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const uniqueWaTaShi = localStorage.getItem('uniqueWaTaShi');
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if(uniqueWaTaShi != null || uniqueWaTaShi != 'undefined')
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this.#uniqueWaTaShi = JSON.parse(uniqueWaTaShi);
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return this.count;
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initial({ characters }) {
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this.#characters = characters
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const uniqueWaTaShi = localStorage.getItem('uniqueWaTaShi')
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if (uniqueWaTaShi != null || uniqueWaTaShi != 'undefined')
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this.#uniqueWaTaShi = JSON.parse(uniqueWaTaShi)
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return this.count
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}
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get count() {
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return Object.keys(this.#characters).length;
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return Object.keys(this.#characters).length
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}
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config({
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@@ -31,43 +31,47 @@ class Character {
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propertyWeight,
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talentWeight,
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} = {}) {
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this.#characterPullCount = characterPullCount;
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this.#rateableKnife = rateableKnife;
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this.#propertyWeight = propertyWeight;
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this.#talentWeight = talentWeight;
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this.#characterPullCount = characterPullCount
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this.#rateableKnife = rateableKnife
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this.#propertyWeight = propertyWeight
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this.#talentWeight = talentWeight
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}
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sync(data) {
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if (!data) return JSON.stringify(this.#uniqueWaTaShi)
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localStorage.setItem('uniqueWaTaShi', data)
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this.#uniqueWaTaShi = JSON.parse(data)
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}
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get #unique() {
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if(this.#uniqueWaTaShi) {
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return this.#system.clone(this.#uniqueWaTaShi);
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if (this.#uniqueWaTaShi) {
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return this.#system.clone(this.#uniqueWaTaShi)
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}
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const now = Date.now();
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this.#pipe.push(now);
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if(this.#pipe.length < 10) return null;
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const time = this.#pipe.shift();
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if(now - time > 10000) return null;
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return {unique: true, generate: false};
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const now = Date.now()
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this.#pipe.push(now)
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if (this.#pipe.length < 10) return null
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const time = this.#pipe.shift()
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if (now - time > 10000) return null
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return { unique: true, generate: false }
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}
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set #unique(data) {
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this.#uniqueWaTaShi = this.#system.clone(data);
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this.#uniqueWaTaShi.unique = true;
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this.#uniqueWaTaShi.generate = true;
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localStorage.setItem(
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'uniqueWaTaShi',
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JSON.stringify(this.#uniqueWaTaShi)
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);
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this.#uniqueWaTaShi = this.#system.clone(data)
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this.#uniqueWaTaShi.unique = true
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this.#uniqueWaTaShi.generate = true
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const json = JSON.stringify(this.#uniqueWaTaShi)
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localStorage.setItem('uniqueWaTaShi', json)
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}
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get #weightRandom() {
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return this.#system.function(this.#system.Function.UTIL).weightRandom;
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return this.#system.function(this.#system.Function.UTIL).weightRandom
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}
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generateUnique() {
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if(this.#uniqueWaTaShi) return this.#unique;
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const weightRandom = this.#weightRandom;
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const {CHR, INT, STR, MNY} = this.#system.PropertyTypes;
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if (this.#uniqueWaTaShi) return this.#unique
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const weightRandom = this.#weightRandom
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const { CHR, INT, STR, MNY } = this.#system.PropertyTypes
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this.#unique = {
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property: {
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@@ -81,7 +85,7 @@ class Character {
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.random(weightRandom(this.#talentWeight)),
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}
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return this.#unique;
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return this.#unique
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}
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random() {
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@@ -92,43 +96,40 @@ class Character {
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}
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#rateable() {
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if(!this.#rate) {
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this.#rate = {};
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for(const id in this.#characters) {
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this.#rate[id] = 1;
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if (!this.#rate) {
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this.#rate = {}
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for (const id in this.#characters) {
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this.#rate[id] = 1
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}
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}
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const r = [];
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const weightRandom = this.#weightRandom;
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new Array(this.#characterPullCount)
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.fill(0)
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.forEach(()=>{
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r.push(
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weightRandom(Object
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.keys(this.#rate)
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.filter(id=>!r.includes(id))
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.map(id=>([id,this.#rate[id]]))
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)
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)
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});
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const r = []
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const weightRandom = this.#weightRandom
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new Array(this.#characterPullCount).fill(0).forEach(() => {
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r.push(
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weightRandom(
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Object.keys(this.#rate)
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.filter(id => !r.includes(id))
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.map(id => [id, this.#rate[id]]),
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),
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)
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})
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let min = Infinity;
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for(const id in this.#rate) {
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if(r.includes(id)) {
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min = Math.min(min, this.#rate[id]);
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continue;
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let min = Infinity
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for (const id in this.#rate) {
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if (r.includes(id)) {
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min = Math.min(min, this.#rate[id])
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continue
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}
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min = Math.min(min, ++ this.#rate[id]);
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min = Math.min(min, ++this.#rate[id])
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}
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if(min > this.#rateableKnife) {
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for(const id in this.#rate) {
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this.#rate[id] -= this.#rateableKnife;
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if (min > this.#rateableKnife) {
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for (const id in this.#rate) {
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this.#rate[id] -= this.#rateableKnife
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}
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}
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return r.map(id=>this.#system.clone(this.#characters[id]));
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return r.map(id => this.#system.clone(this.#characters[id]))
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}
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}
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export default Character;
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export default Character
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+199
-162
@@ -1,19 +1,19 @@
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import * as util from '../functions/util.js';
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import * as fCondition from '../functions/condition.js';
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import * as util from '../functions/util.js'
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import * as fCondition from '../functions/condition.js'
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import Property from './property.js';
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import Event from './event.js';
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import Talent from './talent.js';
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import Achievement from './achievement.js';
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import Character from './character.js';
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import Property from './property.js'
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import Event from './event.js'
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import Talent from './talent.js'
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import Achievement from './achievement.js'
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import Character from './character.js'
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class Life {
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constructor() {
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this.#property = new Property(this);
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this.#event = new Event(this);
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this.#talent = new Talent(this);
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this.#achievement = new Achievement(this);
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this.#character = new Character(this);
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this.#property = new Property(this)
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this.#event = new Event(this)
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this.#talent = new Talent(this)
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this.#achievement = new Achievement(this)
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this.#character = new Character(this)
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}
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Module = {
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@@ -29,18 +29,18 @@ class Life {
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UTIL: 'UTIL',
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}
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#property;
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#event;
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#talent;
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#achievement;
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#character;
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#triggerTalents;
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#defaultPropertyPoints;
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#talentSelectLimit;
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#propertyAllocateLimit;
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#defaultPropertys;
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#specialThanks;
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#initialData;
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#property
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#event
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#talent
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#achievement
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#character
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#triggerTalents
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#defaultPropertyPoints
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#talentSelectLimit
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#propertyAllocateLimit
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#defaultPropertys
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#specialThanks
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#initialData
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async initial(i18nLoad, commonLoad) {
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const [age, talents, events, achievements, characters, specialThanks] = await Promise.all([
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@@ -50,16 +50,16 @@ class Life {
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i18nLoad('achievement'),
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i18nLoad('character'),
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commonLoad('specialthanks'),
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]);
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this.#specialThanks = specialThanks;
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])
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this.#specialThanks = specialThanks
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const total = {
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[this.PropertyTypes.TACHV]: this.#achievement.initial({achievements}),
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[this.PropertyTypes.TEVT]: this.#event.initial({events}),
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[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
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};
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this.#property.initial({age, total});
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this.#character.initial({characters});
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[this.PropertyTypes.TACHV]: this.#achievement.initial({ achievements }),
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[this.PropertyTypes.TEVT]: this.#event.initial({ events }),
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[this.PropertyTypes.TTLT]: this.#talent.initial({ talents }),
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}
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this.#property.initial({ age, total })
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this.#character.initial({ characters })
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}
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config({
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@@ -71,137 +71,146 @@ class Life {
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propertyConfig, // config for property
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characterConfig, // config for character
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} = {}) {
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this.#defaultPropertyPoints = defaultPropertyPoints;
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this.#talentSelectLimit = talentSelectLimit;
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this.#propertyAllocateLimit = propertyAllocateLimit;
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this.#defaultPropertys = defaultPropertys;
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this.#talent.config(talentConfig);
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this.#property.config(propertyConfig);
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this.#character.config(characterConfig);
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this.#defaultPropertyPoints = defaultPropertyPoints
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this.#talentSelectLimit = talentSelectLimit
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this.#propertyAllocateLimit = propertyAllocateLimit
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this.#defaultPropertys = defaultPropertys
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this.#talent.config(talentConfig)
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this.#property.config(propertyConfig)
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this.#character.config(characterConfig)
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}
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request(module) {
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switch (module) {
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case this.Module.ACHIEVEMENT: return this.#achievement;
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case this.Module.CHARACTER: return this.#character;
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case this.Module.EVENT: return this.#event;
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case this.Module.PROPERTY: return this.#property;
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case this.Module.TALENT: return this.#talent;
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default: return null;
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case this.Module.ACHIEVEMENT: return this.#achievement
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case this.Module.CHARACTER: return this.#character
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case this.Module.EVENT: return this.#event
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case this.Module.PROPERTY: return this.#property
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case this.Module.TALENT: return this.#talent
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default: return null
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}
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}
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function(type) {
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switch (type) {
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case this.Function.CONDITION: return fCondition;
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case this.Function.UTIL: return util;
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case this.Function.CONDITION: return fCondition
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case this.Function.UTIL: return util
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}
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}
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check(condition) {
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return fCondition.checkCondition(this.#property,condition);
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return fCondition.checkCondition(this.#property, condition)
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}
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clone(...args) {
|
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return util.clone(...args);
|
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return util.clone(...args)
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}
|
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|
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remake(talents) {
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this.#initialData = util.clone(this.#defaultPropertys);
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this.#initialData.TLT = util.clone(talents);
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this.#triggerTalents = {};
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return this.talentReplace(this.#initialData.TLT);
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this.#initialData = util.clone(this.#defaultPropertys)
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this.#initialData.TLT = util.clone(talents)
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this.#triggerTalents = {}
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return this.talentReplace(this.#initialData.TLT)
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}
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start(allocation) {
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for(const key in allocation) {
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this.#initialData[key] = util.clone(allocation[key]);
|
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for (const key in allocation) {
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this.#initialData[key] = util.clone(allocation[key])
|
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}
|
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this.#property.restart(this.#initialData);
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this.#property.restart(this.#initialData)
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this.doTalent()
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this.#property.restartLastStep();
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this.#achievement.achieve(this.AchievementOpportunity.START);
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this.#property.restartLastStep()
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this.#achievement.achieve(this.AchievementOpportunity.START)
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}
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getPropertyPoints() {
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return this.#defaultPropertyPoints + this.#talent.allocationAddition(this.#initialData.TLT);
|
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return (
|
||||
this.#defaultPropertyPoints +
|
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this.#talent.allocationAddition(this.#initialData.TLT)
|
||||
)
|
||||
}
|
||||
|
||||
getTalentCurrentTriggerCount(talentId) {
|
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return this.#triggerTalents[talentId] || 0;
|
||||
return this.#triggerTalents[talentId] || 0
|
||||
}
|
||||
|
||||
next() {
|
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const {age, event, talent} = this.#property.ageNext();
|
||||
const { age, event, talent } = this.#property.ageNext()
|
||||
|
||||
const talentContent = this.doTalent(talent);
|
||||
const eventContent = this.doEvent(this.random(event));
|
||||
const talentContent = this.doTalent(talent)
|
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const eventContent = this.doEvent(this.random(event))
|
||||
|
||||
const isEnd = this.#property.isEnd();
|
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const isEnd = this.#property.isEnd()
|
||||
|
||||
const content = [talentContent, eventContent].flat();
|
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this.#achievement.achieve(this.AchievementOpportunity.TRAJECTORY);
|
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return { age, content, isEnd };
|
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const content = [talentContent, eventContent].flat()
|
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this.#achievement.achieve(this.AchievementOpportunity.TRAJECTORY)
|
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return { age, content, isEnd }
|
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}
|
||||
|
||||
talentReplace(talents) {
|
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const result = this.#talent.replace(talents);
|
||||
const contents = [];
|
||||
for(const id in result) {
|
||||
talents.push(result[id]);
|
||||
const source = this.#talent.get(id);
|
||||
const target = this.#talent.get(result[id]);
|
||||
const result = this.#talent.replace(talents)
|
||||
const contents = []
|
||||
for (const id in result) {
|
||||
talents.push(result[id])
|
||||
const source = this.#talent.get(id)
|
||||
const target = this.#talent.get(result[id])
|
||||
contents.push({
|
||||
type: 'talentReplace',
|
||||
source, target
|
||||
});
|
||||
source,
|
||||
target,
|
||||
})
|
||||
}
|
||||
return contents;
|
||||
return contents
|
||||
}
|
||||
|
||||
doTalent(talents) {
|
||||
if(talents) this.#property.change(this.PropertyTypes.TLT, talents);
|
||||
talents = this.#property.get(this.PropertyTypes.TLT)
|
||||
.filter(talentId => this.getTalentCurrentTriggerCount(talentId) < this.#talent.get(talentId).max_triggers);
|
||||
if (talents) this.#property.change(this.PropertyTypes.TLT, talents)
|
||||
talents = this.#property
|
||||
.get(this.PropertyTypes.TLT)
|
||||
.filter(
|
||||
talentId =>
|
||||
this.getTalentCurrentTriggerCount(talentId) <
|
||||
this.#talent.get(talentId).max_triggers,
|
||||
)
|
||||
|
||||
const contents = [];
|
||||
for(const talentId of talents) {
|
||||
const result = this.#talent.do(talentId);
|
||||
if(!result) continue;
|
||||
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
|
||||
const { effect, name, description, grade } = result;
|
||||
const contents = []
|
||||
for (const talentId of talents) {
|
||||
const result = this.#talent.do(talentId)
|
||||
if (!result) continue
|
||||
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1
|
||||
const { effect, name, description, grade } = result
|
||||
contents.push({
|
||||
type: this.PropertyTypes.TLT,
|
||||
name,
|
||||
grade,
|
||||
description: this.format(description),
|
||||
})
|
||||
if(!effect) continue;
|
||||
this.#property.effect(effect);
|
||||
if (!effect) continue
|
||||
this.#property.effect(effect)
|
||||
}
|
||||
return contents;
|
||||
return contents
|
||||
}
|
||||
|
||||
doEvent(eventId) {
|
||||
const { effect, next, description, postEvent, grade } = this.#event.do(eventId);
|
||||
this.#property.change(this.PropertyTypes.EVT, eventId);
|
||||
this.#property.effect(effect);
|
||||
const { effect, next, description, postEvent, grade } = this.#event.do(eventId)
|
||||
this.#property.change(this.PropertyTypes.EVT, eventId)
|
||||
this.#property.effect(effect)
|
||||
const content = {
|
||||
type: this.PropertyTypes.EVT,
|
||||
description: this.format(description),
|
||||
postEvent: postEvent && this.format(postEvent),
|
||||
grade,
|
||||
}
|
||||
if(next) return [content, this.doEvent(next)].flat();
|
||||
return [content];
|
||||
if (next) return [content, this.doEvent(next)].flat()
|
||||
return [content]
|
||||
}
|
||||
|
||||
random(events) {
|
||||
return util.weightRandom(
|
||||
events.filter(
|
||||
([eventId])=>this.#event.check(eventId, this.#property)
|
||||
)
|
||||
);
|
||||
events.filter(([eventId]) =>
|
||||
this.#event.check(eventId, this.#property),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
talentRandom() {
|
||||
@@ -210,118 +219,146 @@ class Life {
|
||||
this.#getPropertys(
|
||||
this.PropertyTypes.TMS,
|
||||
this.PropertyTypes.CACHV,
|
||||
)
|
||||
);
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
characterRandom() {
|
||||
const characters = this.#character.random();
|
||||
const replaceTalent = v=>v.talent=v.talent.map(
|
||||
id=>this.#talent.get(id)
|
||||
);
|
||||
characters.normal.forEach(replaceTalent);
|
||||
if(characters.unique && characters.unique.talent)
|
||||
replaceTalent(characters.unique);
|
||||
return characters;
|
||||
const characters = this.#character.random()
|
||||
const replaceTalent = v =>
|
||||
(v.talent = v.talent.map(id => this.#talent.get(id)))
|
||||
characters.normal.forEach(replaceTalent)
|
||||
if (characters.unique && characters.unique.talent)
|
||||
replaceTalent(characters.unique)
|
||||
return characters
|
||||
}
|
||||
|
||||
talentExtend(talentId) {
|
||||
this.#property.set(this.PropertyTypes.EXT, talentId);
|
||||
this.#property.set(this.PropertyTypes.EXT, talentId)
|
||||
}
|
||||
|
||||
exclude(talents, exclusive) {
|
||||
return this.#talent.exclude(talents, exclusive);
|
||||
return this.#talent.exclude(talents, exclusive)
|
||||
}
|
||||
|
||||
generateUnique() {
|
||||
this.#character.generateUnique();
|
||||
const unique = this.#character.generateUnique()
|
||||
$$event('syncUnique', unique)
|
||||
}
|
||||
|
||||
#getJudges(...types) {
|
||||
return util.getListValuesMap(types.flat(), key => this.#property.judge(key));
|
||||
return util.getListValuesMap(types.flat(), key =>
|
||||
this.#property.judge(key),
|
||||
)
|
||||
}
|
||||
|
||||
#getPropertys(...types) {
|
||||
return util.getListValuesMap(types.flat(), key => this.#property.get(key));
|
||||
return util.getListValuesMap(types.flat(), key =>
|
||||
this.#property.get(key),
|
||||
)
|
||||
}
|
||||
|
||||
format(discription) {
|
||||
return `${discription}`.replaceAll(/\{\s*[0-9a-zA-Z_-]+\s*?\}/g, (match) => this.#format(match));
|
||||
return `${discription}`.replaceAll(
|
||||
/\{\s*[0-9a-zA-Z_-]+\s*?\}/g,
|
||||
match => this.#format(match),
|
||||
)
|
||||
}
|
||||
|
||||
#format(key) {
|
||||
switch (key.slice(1, -1).trim().toLowerCase()) {
|
||||
case 'currentyear': return new Date().getFullYear()
|
||||
case 'age': return this.#property.get(this.PropertyTypes.AGE)
|
||||
case 'charm': return this.#property.get(this.PropertyTypes.CHR)
|
||||
case 'intelligence': return this.#property.get(this.PropertyTypes.INT)
|
||||
case 'strength': return this.#property.get(this.PropertyTypes.STR)
|
||||
case 'money': return this.#property.get(this.PropertyTypes.MNY)
|
||||
case 'spirit': return this.#property.get(this.PropertyTypes.SPR)
|
||||
default: return key
|
||||
case 'currentyear':
|
||||
return new Date().getFullYear()
|
||||
case 'age':
|
||||
return this.#property.get(this.PropertyTypes.AGE)
|
||||
case 'charm':
|
||||
return this.#property.get(this.PropertyTypes.CHR)
|
||||
case 'intelligence':
|
||||
return this.#property.get(this.PropertyTypes.INT)
|
||||
case 'strength':
|
||||
return this.#property.get(this.PropertyTypes.STR)
|
||||
case 'money':
|
||||
return this.#property.get(this.PropertyTypes.MNY)
|
||||
case 'spirit':
|
||||
return this.#property.get(this.PropertyTypes.SPR)
|
||||
default:
|
||||
return key
|
||||
}
|
||||
}
|
||||
|
||||
sync(tag, data) {
|
||||
switch (tag) {
|
||||
case 'unique':
|
||||
return this.#character.sync(data)
|
||||
case 'props':
|
||||
return this.#property.sync(data)
|
||||
}
|
||||
}
|
||||
|
||||
get lastExtendTalent() {
|
||||
return this.#property.get(this.PropertyTypes.EXT);
|
||||
return this.#property.get(this.PropertyTypes.EXT)
|
||||
}
|
||||
|
||||
get summary() {
|
||||
this.#achievement.achieve(this.AchievementOpportunity.SUMMARY);
|
||||
this.#achievement.achieve(this.AchievementOpportunity.SUMMARY)
|
||||
|
||||
const pt = this.PropertyTypes;
|
||||
const pt = this.PropertyTypes
|
||||
|
||||
return this.#getJudges(pt.SUM,
|
||||
pt.HAGE, pt.HCHR, pt.HINT,
|
||||
pt.HSTR, pt.HMNY, pt.HSPR,
|
||||
);
|
||||
return this.#getJudges(
|
||||
pt.SUM,
|
||||
pt.HAGE,
|
||||
pt.HCHR,
|
||||
pt.HINT,
|
||||
pt.HSTR,
|
||||
pt.HMNY,
|
||||
pt.HSPR,
|
||||
)
|
||||
}
|
||||
|
||||
get statistics() {
|
||||
const pt = this.PropertyTypes;
|
||||
const pt = this.PropertyTypes
|
||||
|
||||
return this.#getJudges( pt.TMS,
|
||||
pt.CACHV, pt.RTLT, pt.REVT,
|
||||
);
|
||||
return this.#getJudges(pt.TMS, pt.CACHV, pt.RTLT, pt.REVT)
|
||||
}
|
||||
get achievements() {
|
||||
const ticks = {};
|
||||
const ticks = {}
|
||||
this.#property
|
||||
.get(this.PropertyTypes.ACHV)
|
||||
.forEach(([id, tick]) => ticks[id] = tick);
|
||||
return this
|
||||
.#achievement
|
||||
.forEach(([id, tick]) => (ticks[id] = tick))
|
||||
return this.#achievement
|
||||
.list(this.#property)
|
||||
.sort((
|
||||
{id: a, grade: ag, hide: ah},
|
||||
{id: b, grade: bg, hide: bh}
|
||||
)=>{
|
||||
a = ticks[a];
|
||||
b = ticks[b];
|
||||
if(a&&b) return b - a;
|
||||
if(!a&&!b) {
|
||||
if(ah&&bh) return bg - ag;
|
||||
if(ah) return 1;
|
||||
if(bh) return -1;
|
||||
return bg - ag;
|
||||
}
|
||||
if(!a) return 1;
|
||||
if(!b) return -1;
|
||||
});
|
||||
.sort(
|
||||
(
|
||||
{ id: a, grade: ag, hide: ah },
|
||||
{ id: b, grade: bg, hide: bh },
|
||||
) => {
|
||||
a = ticks[a]
|
||||
b = ticks[b]
|
||||
if (a && b) return b - a
|
||||
if (!a && !b) {
|
||||
if (ah && bh) return bg - ag
|
||||
if (ah) return 1
|
||||
if (bh) return -1
|
||||
return bg - ag
|
||||
}
|
||||
if (!a) return 1
|
||||
if (!b) return -1
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
get PropertyTypes() { return this.#property.TYPES; }
|
||||
get AchievementOpportunity() { return this.#achievement.Opportunity; }
|
||||
get talentSelectLimit() { return this.#talentSelectLimit; }
|
||||
get propertyAllocateLimit() { return util.clone(this.#propertyAllocateLimit); }
|
||||
get PropertyTypes() { return this.#property.TYPES }
|
||||
get AchievementOpportunity() { return this.#achievement.Opportunity }
|
||||
get talentSelectLimit() { return this.#talentSelectLimit }
|
||||
get propertyAllocateLimit() { return util.clone(this.#propertyAllocateLimit) }
|
||||
|
||||
get propertys() { return this.#property.getPropertys(); }
|
||||
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
|
||||
get propertys() { return this.#property.getPropertys() }
|
||||
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0}
|
||||
set times(v) {
|
||||
this.#property.set(this.PropertyTypes.TMS, v);
|
||||
this.#achievement.achieve(this.AchievementOpportunity.END);
|
||||
this.#property.set(this.PropertyTypes.TMS, v)
|
||||
this.#achievement.achieve(this.AchievementOpportunity.END)
|
||||
}
|
||||
get specialThanks() { return this.#specialThanks; }
|
||||
get specialThanks() { return this.#specialThanks }
|
||||
}
|
||||
|
||||
export default Life;
|
||||
export default Life
|
||||
|
||||
+230
-222
@@ -1,110 +1,107 @@
|
||||
class Property {
|
||||
constructor(system) {
|
||||
this.#system = system;
|
||||
this.#system = system
|
||||
}
|
||||
|
||||
TYPES = {
|
||||
// 本局
|
||||
AGE: "AGE", // 年龄 age AGE
|
||||
CHR: "CHR", // 颜值 charm CHR
|
||||
INT: "INT", // 智力 intelligence INT
|
||||
STR: "STR", // 体质 strength STR
|
||||
MNY: "MNY", // 家境 money MNY
|
||||
SPR: "SPR", // 快乐 spirit SPR
|
||||
LIF: "LIF", // 生命 life LIFE
|
||||
TLT: "TLT", // 天赋 talent TLT
|
||||
EVT: "EVT", // 事件 event EVT
|
||||
TMS: "TMS", // 次数 times TMS
|
||||
AGE: 'AGE', // 年龄 age AGE
|
||||
CHR: 'CHR', // 颜值 charm CHR
|
||||
INT: 'INT', // 智力 intelligence INT
|
||||
STR: 'STR', // 体质 strength STR
|
||||
MNY: 'MNY', // 家境 money MNY
|
||||
SPR: 'SPR', // 快乐 spirit SPR
|
||||
LIF: 'LIF', // 生命 life LIFE
|
||||
TLT: 'TLT', // 天赋 talent TLT
|
||||
EVT: 'EVT', // 事件 event EVT
|
||||
TMS: 'TMS', // 次数 times TMS
|
||||
|
||||
// Auto calc
|
||||
LAGE: "LAGE", // 最低年龄 Low Age
|
||||
HAGE: "HAGE", // 最高年龄 High Age
|
||||
LCHR: "LCHR", // 最低颜值 Low Charm
|
||||
HCHR: "HCHR", // 最高颜值 High Charm
|
||||
LINT: "LINT", // 最低智力 Low Intelligence
|
||||
HINT: "HINT", // 最高智力 High Intelligence
|
||||
LSTR: "LSTR", // 最低体质 Low Strength
|
||||
HSTR: "HSTR", // 最高体质 High Strength
|
||||
LMNY: "LMNY", // 最低家境 Low Money
|
||||
HMNY: "HMNY", // 最高家境 High Money
|
||||
LSPR: "LSPR", // 最低快乐 Low Spirit
|
||||
HSPR: "HSPR", // 最高快乐 High Spirit
|
||||
LAGE: 'LAGE', // 最低年龄 Low Age
|
||||
HAGE: 'HAGE', // 最高年龄 High Age
|
||||
LCHR: 'LCHR', // 最低颜值 Low Charm
|
||||
HCHR: 'HCHR', // 最高颜值 High Charm
|
||||
LINT: 'LINT', // 最低智力 Low Intelligence
|
||||
HINT: 'HINT', // 最高智力 High Intelligence
|
||||
LSTR: 'LSTR', // 最低体质 Low Strength
|
||||
HSTR: 'HSTR', // 最高体质 High Strength
|
||||
LMNY: 'LMNY', // 最低家境 Low Money
|
||||
HMNY: 'HMNY', // 最高家境 High Money
|
||||
LSPR: 'LSPR', // 最低快乐 Low Spirit
|
||||
HSPR: 'HSPR', // 最高快乐 High Spirit
|
||||
|
||||
SUM: "SUM", // 总评 summary SUM
|
||||
SUM: 'SUM', // 总评 summary SUM
|
||||
|
||||
EXT: "EXT", // 继承天赋
|
||||
EXT: 'EXT', // 继承天赋
|
||||
|
||||
// 总计
|
||||
// Achievement Total
|
||||
ATLT: "ATLT", // 拥有过的天赋 Achieve Talent
|
||||
AEVT: "AEVT", // 触发过的事件 Achieve Event
|
||||
ACHV: "ACHV", // 达成的成就 Achievement
|
||||
ATLT: 'ATLT', // 拥有过的天赋 Achieve Talent
|
||||
AEVT: 'AEVT', // 触发过的事件 Achieve Event
|
||||
ACHV: 'ACHV', // 达成的成就 Achievement
|
||||
|
||||
CTLT: "CTLT", // 天赋选择数 Count Talent
|
||||
CEVT: "CEVT", // 事件收集数 Count Event
|
||||
CACHV: "CACHV", // 成就达成数 Count Achievement
|
||||
CTLT: 'CTLT', // 天赋选择数 Count Talent
|
||||
CEVT: 'CEVT', // 事件收集数 Count Event
|
||||
CACHV: 'CACHV', // 成就达成数 Count Achievement
|
||||
|
||||
// 总数
|
||||
TTLT: "TTLT", // 总天赋数 Total Talent
|
||||
TEVT: "TEVT", // 总事件数 Total Event
|
||||
TACHV: "TACHV", // 总成就数 Total Achievement
|
||||
TTLT: 'TTLT', // 总天赋数 Total Talent
|
||||
TEVT: 'TEVT', // 总事件数 Total Event
|
||||
TACHV: 'TACHV', // 总成就数 Total Achievement
|
||||
|
||||
// 比率
|
||||
REVT: "REVT", // 事件收集率 Rate Event
|
||||
RTLT: "RTLT", // 天赋选择率 Rate Talent
|
||||
RACHV: "RACHV", // 成就达成率 Rate Achievement
|
||||
REVT: 'REVT', // 事件收集率 Rate Event
|
||||
RTLT: 'RTLT', // 天赋选择率 Rate Talent
|
||||
RACHV: 'RACHV', // 成就达成率 Rate Achievement
|
||||
|
||||
// SPECIAL
|
||||
RDM: 'RDM', // 随机属性 random RDM
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
// 特殊类型
|
||||
SPECIAL = {
|
||||
RDM: [ // 随机属性 random RDM
|
||||
RDM: [
|
||||
// 随机属性 random RDM
|
||||
this.TYPES.CHR,
|
||||
this.TYPES.INT,
|
||||
this.TYPES.STR,
|
||||
this.TYPES.MNY,
|
||||
this.TYPES.SPR,
|
||||
]
|
||||
],
|
||||
}
|
||||
|
||||
#system;
|
||||
#ageData;
|
||||
#data = {};
|
||||
#total;
|
||||
#judge;
|
||||
#system
|
||||
#ageData
|
||||
#data = {}
|
||||
#total
|
||||
#judge
|
||||
#sync = new Set()
|
||||
|
||||
get #util() {
|
||||
return this.#system.function(this.#system.Function.UTIL);
|
||||
return this.#system.function(this.#system.Function.UTIL)
|
||||
}
|
||||
|
||||
initial({age, total}) {
|
||||
this.#ageData = age;
|
||||
for(const a in age) {
|
||||
let { event, talent } = age[a];
|
||||
if(!Array.isArray(event))
|
||||
event = event?.split(',') || [];
|
||||
initial({ age, total }) {
|
||||
this.#ageData = age
|
||||
for (const a in age) {
|
||||
let { event, talent } = age[a]
|
||||
if (!Array.isArray(event)) event = event?.split(',') || []
|
||||
|
||||
event = event.map(v=>{
|
||||
const value = `${v}`.split('*').map(n=>Number(n));
|
||||
if(value.length==1) value.push(1);
|
||||
return value;
|
||||
});
|
||||
event = event.map(v => {
|
||||
const value = `${v}`.split('*').map(Number)
|
||||
if (value.length == 1) value.push(1)
|
||||
return value
|
||||
})
|
||||
|
||||
if(!Array.isArray(talent))
|
||||
talent = talent?.split(',') || [];
|
||||
|
||||
talent = talent.map(v=>Number(v));
|
||||
|
||||
age[a] = { event, talent };
|
||||
if (!Array.isArray(talent)) talent = talent?.split(',') || []
|
||||
talent = talent.map(Number)
|
||||
age[a] = { event, talent }
|
||||
}
|
||||
this.#total = total;
|
||||
this.#total = total
|
||||
}
|
||||
|
||||
config({judge = {}}) {
|
||||
this.#judge = judge;
|
||||
config({ judge = {} }) {
|
||||
this.#judge = judge
|
||||
}
|
||||
|
||||
restart(data) {
|
||||
@@ -135,29 +132,28 @@ class Property {
|
||||
[this.TYPES.HSTR]: -Infinity,
|
||||
[this.TYPES.HMNY]: -Infinity,
|
||||
[this.TYPES.HSPR]: -Infinity,
|
||||
};
|
||||
for(const key in data)
|
||||
this.change(key, data[key]);
|
||||
}
|
||||
for (const key in data) this.change(key, data[key])
|
||||
}
|
||||
|
||||
restartLastStep() {
|
||||
this.#data[this.TYPES.LAGE] = this.get(this.TYPES.AGE);
|
||||
this.#data[this.TYPES.LCHR] = this.get(this.TYPES.CHR);
|
||||
this.#data[this.TYPES.LINT] = this.get(this.TYPES.INT);
|
||||
this.#data[this.TYPES.LSTR] = this.get(this.TYPES.STR);
|
||||
this.#data[this.TYPES.LSPR] = this.get(this.TYPES.SPR);
|
||||
this.#data[this.TYPES.LMNY] = this.get(this.TYPES.MNY);
|
||||
this.#data[this.TYPES.HAGE] = this.get(this.TYPES.AGE);
|
||||
this.#data[this.TYPES.HCHR] = this.get(this.TYPES.CHR);
|
||||
this.#data[this.TYPES.HINT] = this.get(this.TYPES.INT);
|
||||
this.#data[this.TYPES.HSTR] = this.get(this.TYPES.STR);
|
||||
this.#data[this.TYPES.HMNY] = this.get(this.TYPES.MNY);
|
||||
this.#data[this.TYPES.HSPR] = this.get(this.TYPES.SPR);
|
||||
this.#data[this.TYPES.LAGE] = this.get(this.TYPES.AGE)
|
||||
this.#data[this.TYPES.LCHR] = this.get(this.TYPES.CHR)
|
||||
this.#data[this.TYPES.LINT] = this.get(this.TYPES.INT)
|
||||
this.#data[this.TYPES.LSTR] = this.get(this.TYPES.STR)
|
||||
this.#data[this.TYPES.LSPR] = this.get(this.TYPES.SPR)
|
||||
this.#data[this.TYPES.LMNY] = this.get(this.TYPES.MNY)
|
||||
this.#data[this.TYPES.HAGE] = this.get(this.TYPES.AGE)
|
||||
this.#data[this.TYPES.HCHR] = this.get(this.TYPES.CHR)
|
||||
this.#data[this.TYPES.HINT] = this.get(this.TYPES.INT)
|
||||
this.#data[this.TYPES.HSTR] = this.get(this.TYPES.STR)
|
||||
this.#data[this.TYPES.HMNY] = this.get(this.TYPES.MNY)
|
||||
this.#data[this.TYPES.HSPR] = this.get(this.TYPES.SPR)
|
||||
}
|
||||
|
||||
get(prop) {
|
||||
const util = this.#util;
|
||||
switch(prop) {
|
||||
const util = this.#util
|
||||
switch (prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
@@ -167,89 +163,83 @@ class Property {
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
return util.clone(this.#data[prop]);
|
||||
return util.clone(this.#data[prop])
|
||||
case this.TYPES.LAGE:
|
||||
case this.TYPES.LCHR:
|
||||
case this.TYPES.LINT:
|
||||
case this.TYPES.LSTR:
|
||||
case this.TYPES.LMNY:
|
||||
case this.TYPES.LSPR:
|
||||
return util.min(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
return util.min(this.#data[prop], this.get(this.fallback(prop)))
|
||||
case this.TYPES.HAGE:
|
||||
case this.TYPES.HCHR:
|
||||
case this.TYPES.HINT:
|
||||
case this.TYPES.HSTR:
|
||||
case this.TYPES.HMNY:
|
||||
case this.TYPES.HSPR:
|
||||
return util.max(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
case this.TYPES.SUM:
|
||||
const HAGE = this.get(this.TYPES.HAGE);
|
||||
const HCHR = this.get(this.TYPES.HCHR);
|
||||
const HINT = this.get(this.TYPES.HINT);
|
||||
const HSTR = this.get(this.TYPES.HSTR);
|
||||
const HMNY = this.get(this.TYPES.HMNY);
|
||||
const HSPR = this.get(this.TYPES.HSPR);
|
||||
return Math.floor(util.sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
|
||||
return util.max(this.#data[prop], this.get(this.fallback(prop)))
|
||||
case this.TYPES.SUM: {
|
||||
const HAGE = this.get(this.TYPES.HAGE)
|
||||
const HCHR = this.get(this.TYPES.HCHR)
|
||||
const HINT = this.get(this.TYPES.HINT)
|
||||
const HSTR = this.get(this.TYPES.HSTR)
|
||||
const HMNY = this.get(this.TYPES.HMNY)
|
||||
const HSPR = this.get(this.TYPES.HSPR)
|
||||
return Math.floor(util.sum(HCHR, HINT, HSTR, HMNY, HSPR) * 2 + HAGE / 2)
|
||||
}
|
||||
case this.TYPES.TMS:
|
||||
return this.lsget('times') || 0;
|
||||
return this.lsget('times') || 0
|
||||
case this.TYPES.EXT:
|
||||
return this.lsget('extendTalent') || null;
|
||||
return this.lsget('extendTalent') || null
|
||||
case this.TYPES.ATLT:
|
||||
case this.TYPES.AEVT:
|
||||
case this.TYPES.ACHV:
|
||||
return this.lsget(prop) || [];
|
||||
return this.lsget(prop) || []
|
||||
case this.TYPES.CTLT:
|
||||
case this.TYPES.CEVT:
|
||||
case this.TYPES.CACHV:
|
||||
return this.get(
|
||||
this.fallback(prop)
|
||||
).length;
|
||||
return this.get(this.fallback(prop)).length
|
||||
case this.TYPES.TTLT:
|
||||
case this.TYPES.TEVT:
|
||||
case this.TYPES.TACHV:
|
||||
return this.#total[prop];
|
||||
return this.#total[prop]
|
||||
case this.TYPES.RTLT:
|
||||
case this.TYPES.REVT:
|
||||
case this.TYPES.RACHV:
|
||||
const fb = this.fallback(prop);
|
||||
return this.get(fb[0]) / this.get(fb[1]);
|
||||
default: return 0;
|
||||
case this.TYPES.RACHV: {
|
||||
const fb = this.fallback(prop)
|
||||
return this.get(fb[0]) / this.get(fb[1])
|
||||
}
|
||||
default: return 0
|
||||
}
|
||||
}
|
||||
|
||||
fallback(prop) {
|
||||
switch(prop) {
|
||||
switch (prop) {
|
||||
case this.TYPES.LAGE:
|
||||
case this.TYPES.HAGE: return this.TYPES.AGE;
|
||||
case this.TYPES.HAGE: return this.TYPES.AGE
|
||||
case this.TYPES.LCHR:
|
||||
case this.TYPES.HCHR: return this.TYPES.CHR;
|
||||
case this.TYPES.HCHR: return this.TYPES.CHR
|
||||
case this.TYPES.LINT:
|
||||
case this.TYPES.HINT: return this.TYPES.INT;
|
||||
case this.TYPES.HINT: return this.TYPES.INT
|
||||
case this.TYPES.LSTR:
|
||||
case this.TYPES.HSTR: return this.TYPES.STR;
|
||||
case this.TYPES.HSTR: return this.TYPES.STR
|
||||
case this.TYPES.LMNY:
|
||||
case this.TYPES.HMNY: return this.TYPES.MNY;
|
||||
case this.TYPES.HMNY: return this.TYPES.MNY
|
||||
case this.TYPES.LSPR:
|
||||
case this.TYPES.HSPR: return this.TYPES.SPR;
|
||||
case this.TYPES.CTLT: return this.TYPES.ATLT;
|
||||
case this.TYPES.CEVT: return this.TYPES.AEVT;
|
||||
case this.TYPES.CACHV: return this.TYPES.ACHV;
|
||||
case this.TYPES.LIF: return this.TYPES.LIF;
|
||||
case this.TYPES.RTLT: return [this.TYPES.CTLT, this.TYPES.TTLT];
|
||||
case this.TYPES.REVT: return [this.TYPES.CEVT, this.TYPES.TEVT];
|
||||
case this.TYPES.RACHV: return [this.TYPES.CACHV, this.TYPES.TACHV];
|
||||
default: return;
|
||||
case this.TYPES.HSPR: return this.TYPES.SPR
|
||||
case this.TYPES.CTLT: return this.TYPES.ATLT
|
||||
case this.TYPES.CEVT: return this.TYPES.AEVT
|
||||
case this.TYPES.CACHV: return this.TYPES.ACHV
|
||||
case this.TYPES.LIF: return this.TYPES.LIF
|
||||
case this.TYPES.RTLT: return [this.TYPES.CTLT, this.TYPES.TTLT]
|
||||
case this.TYPES.REVT: return [this.TYPES.CEVT, this.TYPES.TEVT]
|
||||
case this.TYPES.RACHV: return [this.TYPES.CACHV, this.TYPES.TACHV]
|
||||
default: return
|
||||
}
|
||||
}
|
||||
|
||||
set(prop, value) {
|
||||
switch(prop) {
|
||||
switch (prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
@@ -259,16 +249,17 @@ class Property {
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
this.hl(prop, this.#data[prop] = this.#system.clone(value));
|
||||
this.achieve(prop, value);
|
||||
return;
|
||||
case this.TYPES.TMS:
|
||||
this.lsset('times', parseInt(value) || 0);
|
||||
return;
|
||||
case this.TYPES.EXT:
|
||||
this.lsset('extendTalent', value);
|
||||
this.#data[prop] = this.#system.clone(value)
|
||||
this.hl(prop, this.#data[prop])
|
||||
this.achieve(prop, value)
|
||||
return
|
||||
default: return;
|
||||
case this.TYPES.TMS:
|
||||
this.lsset('times', Number.parseInt(value) || 0)
|
||||
return
|
||||
case this.TYPES.EXT:
|
||||
this.lsset('extendTalent', value)
|
||||
return
|
||||
default: return
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,16 +271,15 @@ class Property {
|
||||
[this.TYPES.STR]: this.get(this.TYPES.STR),
|
||||
[this.TYPES.MNY]: this.get(this.TYPES.MNY),
|
||||
[this.TYPES.SPR]: this.get(this.TYPES.SPR),
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
change(prop, value) {
|
||||
if(Array.isArray(value)) {
|
||||
for(const v of value)
|
||||
this.change(prop, Number(v));
|
||||
return;
|
||||
if (Array.isArray(value)) {
|
||||
for (const v of value) this.change(prop, Number(v))
|
||||
return
|
||||
}
|
||||
switch(prop) {
|
||||
switch (prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
@@ -297,128 +287,146 @@ class Property {
|
||||
case this.TYPES.MNY:
|
||||
case this.TYPES.SPR:
|
||||
case this.TYPES.LIF:
|
||||
this.hl(prop, this.#data[prop] += Number(value));
|
||||
return;
|
||||
this.#data[prop] += Number(value)
|
||||
this.hl(prop, this.#data[prop])
|
||||
return
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
const v = this.#data[prop];
|
||||
if(value<0) {
|
||||
const index = v.indexOf(value);
|
||||
if(index!=-1) v.splice(index,1);
|
||||
case this.TYPES.EVT: {
|
||||
const v = this.#data[prop]
|
||||
if (value < 0) {
|
||||
const index = v.indexOf(value)
|
||||
if (index != -1) v.splice(index, 1)
|
||||
}
|
||||
if(!v.includes(value)) v.push(value);
|
||||
this.achieve(prop, value);
|
||||
return;
|
||||
if (!v.includes(value)) v.push(value)
|
||||
this.achieve(prop, value)
|
||||
return
|
||||
}
|
||||
case this.TYPES.TMS:
|
||||
this.set(
|
||||
prop,
|
||||
this.get(prop) + parseInt(value)
|
||||
);
|
||||
return;
|
||||
default: return;
|
||||
this.set(prop, this.get(prop) + Number.parseInt(value))
|
||||
return
|
||||
default: return
|
||||
}
|
||||
}
|
||||
|
||||
hookSpecial(prop) {
|
||||
switch(prop) {
|
||||
case this.TYPES.RDM:
|
||||
return this.#util.listRandom(this.SPECIAL.RDM);
|
||||
default: return prop;
|
||||
}
|
||||
if (prop === this.TYPES.RDM)
|
||||
return this.#util.listRandom(this.SPECIAL.RDM)
|
||||
return prop
|
||||
}
|
||||
|
||||
effect(effects) {
|
||||
for(let prop in effects)
|
||||
this.change(
|
||||
this.hookSpecial(prop),
|
||||
Number(effects[prop])
|
||||
);
|
||||
for (let prop in effects)
|
||||
this.change(this.hookSpecial(prop), Number(effects[prop]))
|
||||
}
|
||||
|
||||
judge(prop) {
|
||||
const value = this.get(prop);
|
||||
const value = this.get(prop)
|
||||
|
||||
const d = this.#judge[prop];
|
||||
let length = d.length;
|
||||
const d = this.#judge[prop]
|
||||
let length = d.length
|
||||
|
||||
const progress = () => Math.max(Math.min(value, 10), 0) / 10;
|
||||
const progress = () => Math.max(Math.min(value, 10), 0) / 10
|
||||
|
||||
while(length--) {
|
||||
const [min, grade, judge] = d[length];
|
||||
if(!length || min==void 0 || value >= min) return {prop, value, judge, grade, progress: progress()};
|
||||
while (length--) {
|
||||
const [min, grade, judge] = d[length]
|
||||
if (!length || min == void 0 || value >= min)
|
||||
return { prop, value, judge, grade, progress: progress() }
|
||||
}
|
||||
}
|
||||
|
||||
isEnd() {
|
||||
return this.get(this.TYPES.LIF) < 1;
|
||||
return this.get(this.TYPES.LIF) < 1
|
||||
}
|
||||
|
||||
ageNext() {
|
||||
this.change(this.TYPES.AGE, 1);
|
||||
const age = this.get(this.TYPES.AGE);
|
||||
const {event, talent} = this.getAgeData(age);
|
||||
return {age, event, talent};
|
||||
this.change(this.TYPES.AGE, 1)
|
||||
const age = this.get(this.TYPES.AGE)
|
||||
const { event, talent } = this.getAgeData(age)
|
||||
return { age, event, talent }
|
||||
}
|
||||
|
||||
getAgeData(age) {
|
||||
return this.#system.clone(this.#ageData[age]);
|
||||
return this.#system.clone(this.#ageData[age])
|
||||
}
|
||||
|
||||
hl(prop, value) {
|
||||
let keys;
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE: keys = [this.TYPES.LAGE, this.TYPES.HAGE]; break;
|
||||
case this.TYPES.CHR: keys = [this.TYPES.LCHR, this.TYPES.HCHR]; break;
|
||||
case this.TYPES.INT: keys = [this.TYPES.LINT, this.TYPES.HINT]; break;
|
||||
case this.TYPES.STR: keys = [this.TYPES.LSTR, this.TYPES.HSTR]; break;
|
||||
case this.TYPES.MNY: keys = [this.TYPES.LMNY, this.TYPES.HMNY]; break;
|
||||
case this.TYPES.SPR: keys = [this.TYPES.LSPR, this.TYPES.HSPR]; break;
|
||||
default: return;
|
||||
let keys
|
||||
switch (prop) {
|
||||
case this.TYPES.AGE: keys = [this.TYPES.LAGE, this.TYPES.HAGE]; break
|
||||
case this.TYPES.CHR: keys = [this.TYPES.LCHR, this.TYPES.HCHR]; break
|
||||
case this.TYPES.INT: keys = [this.TYPES.LINT, this.TYPES.HINT]; break
|
||||
case this.TYPES.STR: keys = [this.TYPES.LSTR, this.TYPES.HSTR]; break
|
||||
case this.TYPES.MNY: keys = [this.TYPES.LMNY, this.TYPES.HMNY]; break
|
||||
case this.TYPES.SPR: keys = [this.TYPES.LSPR, this.TYPES.HSPR]; break
|
||||
default: return
|
||||
}
|
||||
const [l, h] = keys;
|
||||
this.#data[l] = this.#util.min(this.#data[l], value);
|
||||
this.#data[h] = this.#util.max(this.#data[h], value);
|
||||
const [l, h] = keys
|
||||
this.#data[l] = this.#util.min(this.#data[l], value)
|
||||
this.#data[h] = this.#util.max(this.#data[h], value)
|
||||
}
|
||||
|
||||
achieve(prop, newData) {
|
||||
let key;
|
||||
switch(prop) {
|
||||
case this.TYPES.ACHV:
|
||||
const lastData = this.lsget(prop);
|
||||
let key
|
||||
switch (prop) {
|
||||
case this.TYPES.ACHV: {
|
||||
const lastData = this.lsget(prop)
|
||||
this.lsset(
|
||||
prop,
|
||||
(lastData || []).concat([[newData, Date.now()]])
|
||||
);
|
||||
return;
|
||||
case this.TYPES.TLT: key = this.TYPES.ATLT; break;
|
||||
case this.TYPES.EVT: key = this.TYPES.AEVT; break;
|
||||
default: return;
|
||||
}
|
||||
const lastData = this.lsget(key) || [];
|
||||
this.lsset(
|
||||
key,
|
||||
Array.from(
|
||||
new Set(
|
||||
lastData
|
||||
.concat(newData||[])
|
||||
.flat()
|
||||
(lastData || []).concat([[newData, Date.now()]]),
|
||||
)
|
||||
)
|
||||
return
|
||||
}
|
||||
case this.TYPES.TLT: key = this.TYPES.ATLT; break
|
||||
case this.TYPES.EVT: key = this.TYPES.AEVT; break
|
||||
default: return
|
||||
}
|
||||
const lastData = this.lsget(key) || []
|
||||
this.lsset(key, Array.from(new Set(lastData.concat(newData || []).flat())))
|
||||
}
|
||||
|
||||
#syncMerge(key, cloud) {
|
||||
const local = this.lsget(key)
|
||||
if (!cloud) return local
|
||||
if (!local) {
|
||||
localStorage.setItem(key, JSON.stringify(cloud))
|
||||
return cloud
|
||||
}
|
||||
if (Array.isArray(cloud)) {
|
||||
const merged = Array.from(new Set(cloud.concat(local)))
|
||||
localStorage.setItem(key, JSON.stringify(merged))
|
||||
return merged
|
||||
}
|
||||
if (Number.isNumber(cloud)) {
|
||||
const merged = Math.max(cloud, local)
|
||||
localStorage.setItem(key, JSON.stringify(merged))
|
||||
return merged
|
||||
}
|
||||
return local
|
||||
}
|
||||
|
||||
sync(cloudData) {
|
||||
if (!cloudData) return this.#sync.size > 0
|
||||
cloudData = JSON.parse(cloudData)
|
||||
const syncData = Object.fromEntries(
|
||||
Array.from(
|
||||
this.#sync.union(new Set(Object.keys(cloudData))),
|
||||
key => [key, this.#syncMerge(key, cloudData[key])],
|
||||
),
|
||||
)
|
||||
this.#sync.clear()
|
||||
return JSON.stringify(syncData)
|
||||
}
|
||||
|
||||
lsget(key) {
|
||||
const data = localStorage.getItem(key);
|
||||
if(data === null || data === 'undefined') return;
|
||||
return JSON.parse(data);
|
||||
const data = localStorage.getItem(key)
|
||||
if (data === null || data === 'undefined') return
|
||||
return JSON.parse(data)
|
||||
}
|
||||
|
||||
lsset(key, value) {
|
||||
localStorage.setItem(
|
||||
key,
|
||||
JSON.stringify(value)
|
||||
);
|
||||
localStorage.setItem(key, JSON.stringify(value))
|
||||
this.#sync.add(key)
|
||||
}
|
||||
}
|
||||
|
||||
export default Property;
|
||||
export default Property
|
||||
|
||||
Reference in New Issue
Block a user