54 Commits

Author SHA1 Message Date
Vick Scarlet
35c5fe36fb update: readme 2025-04-05 18:03:43 +08:00
Vick Scarlet
3f58e3deae fix: script 2025-04-05 17:58:08 +08:00
Vick Scarlet
788c864e71 change: vite build base 2025-04-05 17:47:35 +08:00
Vick Scarlet
680a4f8a5a remove: unuse 2025-04-05 17:43:21 +08:00
Vick Scarlet
8f46e286dd update: depence 2025-04-05 17:40:22 +08:00
Vick Scarlet
2eaf7a1ba2 update: toolchan 2025-04-05 17:27:00 +08:00
Vick Scarlet
6b58fa99cf change: ui 2025-04-05 12:35:59 +08:00
Vick Scarlet
5d1b623230 add: banner 2025-04-05 12:29:01 +08:00
Vick Scarlet
6e442c14c1 update: afd url 2024-09-17 18:31:30 +08:00
Vick Scarlet
2eadb6fb23 update event 2024-07-31 19:40:42 +08:00
Vick Scarlet
d19afd7b1a update special thanks 2024-02-02 16:33:05 +08:00
Vick Scarlet
98eda94f66 update: special thanks 2023-10-12 19:07:46 +08:00
Vick Scarlet
e0f5cb71c5 update specialthanks 2023-02-14 19:43:30 +08:00
Vick Scarlet
58140fd4d2 fix #379 2023-01-03 09:39:52 +08:00
Vick Scarlet
b44e0e65a5 update: specialthanks 2023-01-03 09:38:51 +08:00
Vick Scarlet
cc460d6108 update specialthanks 2022-11-15 22:02:46 +08:00
Vick Scarlet
1dd1927612 dev: update v-transform 2022-10-07 14:19:18 +08:00
Vick Scarlet
21d4c9d568 update specialthanks 2022-09-24 16:36:49 +08:00
Vick Scarlet
35eac7d19d update data 2022-09-12 14:05:09 +08:00
Vick Scarlet
c1ed14385a update special thanks 2022-09-01 23:19:47 +08:00
Vick Scarlet
50ad3d35e7 update: events 2022-08-29 15:35:11 +08:00
Vick Scarlet
4df53d9f58 update specialthanks 2022-08-18 15:10:38 +08:00
Vick Scarlet
8a6f50dda6 update specialthanks 2022-07-16 13:32:10 +08:00
Miller-du
49488505e2 Update webpack.config.cjs 2022-06-08 11:39:31 +08:00
Vick Scarlet
dd64e8f44e update specialthanks 2022-05-31 04:15:31 +08:00
Vick Scarlet
b39772fd94 update event 2022-05-17 22:17:08 +08:00
Vick Scarlet
fc1135a621 update new event 2022-04-28 01:21:05 +08:00
Vick Scarlet
d7ea91a1b8 update specialthanks 2022-04-27 16:39:16 +08:00
Vick Scarlet
53a8729968 fix test 2022-04-07 15:44:22 +08:00
Vick Scarlet
ad93703a45 update specialthanks 2022-04-07 15:21:56 +08:00
Vick Scarlet
329c2f09c4 update specialthanks 2022-03-30 15:20:38 +08:00
Vick Scarlet
1f7434a133 update specialthanks 2022-03-04 19:39:20 +08:00
Vick Scarlet
145211ba9a fix: #367 delete not exists branch 2022-02-21 10:13:31 +08:00
Vick Scarlet
1d58fd6bfd update achievement 2022-02-15 18:44:02 +08:00
Vick Scarlet
26d4e09bc8 update specialthanks 2022-02-14 22:52:08 +08:00
Vick Scarlet
49619fbaa2 Merge branch 'master' of https://github.com/VickScarlet/lifeRestart 2022-01-31 17:26:39 +08:00
Vick Scarlet
751a0dec0f hotfix 2022-01-31 17:24:29 +08:00
Vick Scarlet
bc560c393b hotfix event
Squashed commit of the following:

commit f8724b9ffd
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Jan 29 01:08:39 2022 +0800

    update event
2022-01-29 01:13:37 +08:00
Vick Scarlet
8eb0e44845 Squashed commit of the following:
commit 89e30db1fb
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Jan 28 13:49:32 2022 +0800

    update events

commit 870d711162
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:50:19 2022 +0800

    update event

commit b327eb1765
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:36:02 2022 +0800

    update event

commit 4e845bc2eb
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:56 2022 +0800

    fix ui feel

commit bd508913c5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:22 2022 +0800

    update special thanks

commit d097b3bc15
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:04:55 2022 +0800

    add unique character

commit 8d71b73e94
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 21:27:29 2022 +0800

    fix: bug
    save load

commit 286828abe7
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 18:15:22 2022 +0800

    add game mode

commit 0e3c885ad3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 6 20:09:20 2022 +0800

    update special thanks

commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc104
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b92134
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
2022-01-28 14:03:05 +08:00
Vick Scarlet
14f9340d0a Squashed commit of the following:
commit 870d711162
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:50:19 2022 +0800

    update event

commit b327eb1765
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:36:02 2022 +0800

    update event

commit 4e845bc2eb
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:56 2022 +0800

    fix ui feel

commit bd508913c5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:35:22 2022 +0800

    update special thanks

commit d097b3bc15
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 27 16:04:55 2022 +0800

    add unique character

commit 8d71b73e94
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 21:27:29 2022 +0800

    fix: bug
    save load

commit 286828abe7
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Jan 25 18:15:22 2022 +0800

    add game mode

commit 0e3c885ad3
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Jan 6 20:09:20 2022 +0800

    update special thanks

commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc104
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b92134
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
2022-01-28 00:39:35 +08:00
Vick Scarlet
150c991648 Squashed commit of the following:
commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc104
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b92134
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
2021-12-31 20:31:26 +08:00
Vick Scarlet
99640a5813 update specialthanks 2021-12-23 07:21:54 +08:00
Vick Scarlet
485c1bb48c Merge branch 'master' of https://github.com/VickScarlet/lifeRestart 2021-12-11 13:00:28 +08:00
Vick Scarlet
5799cf635b update specialthanks 2021-12-11 13:00:20 +08:00
Jiang
066f1fd060 support build docker images (#358)
* add docker build file

* add host to avoid host check error

* Revert "add host to avoid host check error"

This reverts commit a0b8507895.
2021-12-10 17:38:45 +08:00
Vick Scarlet
162eaffd1d update specialthanks 2021-12-04 19:55:48 +08:00
Vick Scarlet
b5a4db5224 new bundle 2021-11-24 11:24:01 +08:00
zhowiny
09b3aeb8c5 fix condition bug 2021-11-24 11:14:58 +08:00
Vick Scarlet
c83ceef3c4 update data 2021-11-24 11:13:05 +08:00
Vick Scarlet
221e5219f0 update specialthanks 2021-11-16 23:50:47 +08:00
Vick Scarlet
145dfe964d update specialthanks 2021-11-10 16:11:26 +08:00
Vick Scarlet
bf9702e3a1 update specialthanks 2021-11-05 02:04:48 +08:00
Vick Scarlet
b3f1e6c9c5 update specialthanks 2021-10-31 22:20:17 +08:00
Vick Scarlet
960f3137c6 add halloween theme 2021-10-31 02:09:55 +08:00
130 changed files with 6475 additions and 183626 deletions

2
.dockerignore Normal file
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@@ -0,0 +1,2 @@
node_modules
npm-debug.log

29
.github/workflows/deploy.yml vendored Normal file
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@@ -0,0 +1,29 @@
name: Build and Deploy
on:
push:
branches: [main]
permissions:
contents: write
jobs:
build-and-deploy:
concurrency: ci-${{ github.ref }} # Recommended if you intend to make multiple deployments in quick succession.
runs-on: ubuntu-latest
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- name: Install and Build 🔧 # This example project is built using npm and outputs the result to the 'build' folder. Replace with the commands required to build your project, or remove this step entirely if your site is pre-built.
run: |
pnpm install
pnpm xlsx2json
pnpm build
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
folder: template # The folder the action should deploy.

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@@ -1,31 +0,0 @@
# This workflow will do a clean install of node dependencies, cache/restore them, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: Node.js CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [14.x, 16.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v2
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v2
with:
node-version: ${{ matrix.node-version }}
cache: 'npm'
- run: npm install
- run: npm run build --if-present
- run: npm test

5
.gitignore vendored
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@@ -107,4 +107,7 @@ utils/xlsxTransform-*
/.idea
__localStorage.json
__localStorage.json
template/public
public/data

29
.vscode/launch.json vendored
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@@ -4,40 +4,15 @@
// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch Chrome",
"request": "launch",
"type": "pwa-chrome",
"url": "http://127.0.0.1:8000/public/index.html",
"webRoot": "${workspaceFolder}"
},
{
"type": "node",
"request": "launch",
"name": "test",
"program": "${workspaceFolder}/test",
"skipFiles": [
"<node_internals>/**"
"<node_internals>/**",
"**/node_modumes/**"
]
},
{
"type": "node",
"request": "launch",
"name": "xlsx2json",
"program": "${workspaceFolder}/node_modules/v-transform/src/index.js",
"args": ["transform", "jobs/xlsx2json/config.json"],
"skipFiles": [
"<node_internals>/**"
]
},
{
"name": "Attach by Process ID",
"processId": "${command:PickProcess}",
"request": "attach",
"skipFiles": [
"<node_internals>/**"
],
"type": "node"
},
]
}

1
CNAME
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@@ -1 +0,0 @@
liferestart.syaro.io

15
Dockerfile Normal file
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@@ -0,0 +1,15 @@
FROM node:alpine
ENV NPM_CONFIG_LOGLEVEL info
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm install
COPY . .
EXPOSE 8080
CMD ["yarn", "dev"]

View File

@@ -24,7 +24,7 @@ cd my-project
2. 进入目录安装依赖。
```bash
yarn install
pnpm install
```
或者
@@ -36,7 +36,7 @@ npm install
3. 启动本地服务器。
```bash
yarn dev
pnpm dev
```
或者
@@ -45,7 +45,7 @@ yarn dev
npm run dev
```
4. 启动完成后会自动打开浏览器访问 [http://localhost:8081/view/index.html](http://localhost:8081/view/index.html)。
4. 启动完成后会自动打开浏览器访问 [http://localhost:5173](http://localhost:5173)。
</details>

View File

@@ -24,7 +24,7 @@ cd my-project
2. Installation dependence.
```bash
yarn install
pnpm install
```
Or
@@ -36,7 +36,7 @@ npm install
3. Start local server.
```bash
yarn dev
pnpm dev
```
Or
@@ -45,7 +45,7 @@ Or
npm run dev
```
4. After the startup is complete, will automatically open a browser and visit [http://localhost:8081/view/index.html](http://localhost:8081/view/index.html).
4. After the startup is complete, open a browser and visit [http://localhost:5173](http://localhost:5173).
</details>
<details>

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data/en-us/character.xlsx Normal file

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data/zh-cn/character.xlsx Normal file

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@@ -17,8 +17,6 @@
<meta http-equiv="Cache-Control" content="no-siteapp"/>
<font-face font-family="方正像素12" src="fonts/方正像素12.ttf"/>
<title>Life Restart</title>
</head>
<body style="background:black">
<!--以下引用了常用类库,如果不使用,可以删除-->
<!--核心包,封装了显示对象渲染,事件,时间管理,时间轴动画,缓动,消息交互,socket本地存储鼠标触摸声音加载颜色滤镜位图字体等-->
@@ -54,7 +52,7 @@
<!--包含更多webgl滤镜比如外发光阴影模糊以及更多-->
<script type="text/javascript" src="libs/laya/laya.filter.js"></script>
<!--封装了html动态排版功能-->
<!-- <script type="text/javascript" src="libs/laya/laya.html.js"></script> -->
<script type="text/javascript" src="libs/laya/laya.html.js"></script>
<!--粒子类库-->
<script type="text/javascript" src="libs/laya/laya.particle.js"></script>
<!--提供tileMap解析支持-->
@@ -67,8 +65,8 @@
<!-- 物理引擎matter.js -->
<!--自定义的js(src文件夹下)文件自动添加到下面jsfile模块标签里面里js的顺序可以手动修改修改后保留修改的顺序新增加的js会默认依次追加到标签里-->
<!--删除标签ide不会自动添加js文件请谨慎操作-->
<!--jsfile--startTag-->
<script type="module" src="../src/index.js"></script>
<!--jsfile--endTag-->
</body>
<script type="module" src="src/index.js"></script>
</head>
<body style="background:black"></body>
</html>

View File

@@ -1,19 +0,0 @@
{
"configurations": [
{
"source": [
"../../data/specialthanks-afd.xlsx",
"../../data/specialthanks-dun.xlsx"
],
"target": "../../public/data"
},
{
"source": "../../data/zh-cn",
"target": "../../public/data/zh-cn"
},
{
"source": "../../data/en-us",
"target": "../../public/data/en-us"
}
]
}

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"nodeParent":-1,
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@@ -18,14 +18,13 @@
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"label":"Image(imgBg)",
"isOpen":true,
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{
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@@ -582,7 +579,6 @@
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@@ -550,14 +550,13 @@
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@@ -569,7 +568,6 @@
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@@ -750,7 +748,6 @@
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@@ -836,7 +832,6 @@
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@@ -849,7 +844,6 @@
]
},
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@@ -862,7 +856,6 @@
]
},
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@@ -875,7 +868,6 @@
]
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@@ -934,13 +926,14 @@
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@@ -952,11 +945,25 @@
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"hasChild":true,
@@ -1000,8 +1007,9 @@
}]
},
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"props":{"wordWrap":true,"text":"你的父母开始辅导你数学和英语,智力+1","right":0,"name":"labContent","left":240,"leading":44,"fontSize":50,"font":"方正像素12","color":"#ffffff"},
"nodeParent":88,
"label":"Label(labContent)",
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@@ -1113,6 +1121,32 @@
}]
}]
}]
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View File

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View File

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View File

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273
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{
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{
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"child":[
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}]
}],
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{
"nodes":[
],
"name":"ani1",
"id":1,
"frameRate":24,
"action":0
}]
}

141
laya/pages/view/Themes.ui Normal file
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@@ -0,0 +1,141 @@
{
"x":0,
"type":"Dialog",
"selectedBox":1,
"selecteID":13,
"props":{"width":350,"sceneColor":"#000000","height":550},
"nodeParent":-1,
"label":"Dialog",
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{
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{
"x":30,
"type":"RadioGroup",
"props":{"var":"radioTheme","name":"radioTheme","height":380,"centerY":0,"centerX":0},
"nodeParent":6,
"label":"RadioGroup(radioTheme)",
"isOpen":true,
"isDirectory":true,
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"hasChild":true,
"compId":13,
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{
"x":45,
"type":"Radio",
"props":{"width":300,"top":0,"skin":"images/radio/radio_cyber.png","name":"item0","height":100},
"nodeParent":13,
"label":"Radio(item0)",
"isDirectory":false,
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"child":[
]
},
{
"x":45,
"type":"Radio",
"props":{"width":300,"skin":"images/radio/radio_dark.png","name":"item1","height":100,"centerY":0},
"nodeParent":13,
"label":"Radio(item1)",
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]
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{
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"props":{"width":300,"skin":"images/radio/radio_light.png","name":"item2","height":100,"bottom":0},
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}]
}]
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{
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}]
},
{
"x":15,
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"nodeParent":1,
"label":"Box(btnClose)",
"isOpen":true,
"isDirectory":true,
"isAniNode":true,
"hasChild":true,
"compId":14,
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{
"x":30,
"type":"Label",
"props":{"text":"×","name":"label","fontSize":50,"font":"SimHei","color":"#ffffff","centerY":0,"centerX":0,"bold":true,"anchorY":0.5,"anchorX":0.5},
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"label":"Label(label)",
"isDirectory":false,
"isAniNode":true,
"hasChild":false,
"compId":15,
"child":[
]
}]
}],
"animations":[
{
"nodes":[
],
"name":"ani1",
"id":1,
"frameRate":24,
"action":0
}]
}

View File

@@ -1,24 +1,19 @@
{
"name": "life_restart",
"type": "module",
"bin": "repl/index.js",
"version": "2.0.0",
"main": "repl/index.js",
"version": "2.1.0",
"author": "Vick Scarlet <vick@syaro.io>",
"scripts": {
"test": "node test",
"xlsxTransform": "vt transform data",
"xlsx2json": "vt transform jobs/xlsx2json/config.json",
"dev": "webpack serve --open /view/index.html",
"build": "webpack --mode production"
"xlsx2json": "vt transform -d public \"data/**/*.xlsx\"",
"dev": "vite",
"build": "vite build",
"start": "vite preview",
"test": "vitest"
},
"devDependencies": {
"@babel/core": "^7.15.4",
"@babel/preset-env": "^7.15.4",
"babel-loader": "^8.2.2",
"core-js": "^3.17.2",
"html-webpack-plugin": "^5.5.0",
"v-transform": "^1.0.1",
"webpack": "^5.64.4",
"webpack-cli": "^4.8.0",
"webpack-dev-server": "^4.1.0"
"v-transform": "^2.1.1",
"vite": "^6.2.5",
"vitest": "^3.1.1"
}
}

1059
pnpm-lock.yaml generated Normal file

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P AB934AEA icon_int@3x.png
P F1A0724B icon_mny@3x.png
P D5AADAC9 icon_rank@3x.png
P 0806E5F3 icon_save.png
P 2DB0325D icon_spr@3x.png
P 2EFA541B icon_str@3x.png
P 804842C9 icon_thanks@3x.png
P 96DD5D94 icon_themes.png
P 6ECB5FEC icon_up@3x.png
D images/progress
P E2BF0C93 progress_1@3x$bar.png
@@ -46,6 +48,10 @@ P E7F15BA7 progress_2$bar.png
P 641A22BF progress_2.png
P AF80A9AF progress_s$bar.png
P 41417E8D progress_s.png
D images/radio
P CCF63014 radio_cyber.png
P 040DE73C radio_dark.png
P BA975F5A radio_light.png
D images/resource
P F3659301 bottombreath.png
P 496D6FB9 circle.png
@@ -59,3 +65,5 @@ R 8B95E6D3 vslider_1@3x$bar.png
P 6581FBA8 vslider_1@3x$down.png
P 6581FBA8 vslider_1@3x$up.png
R C9587878 vslider_1@3x.png
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<!doctype html><html lang="en"><head><meta charset="UTF-8"><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no"><meta name="description" content="やり直すんだ。そして、次はうまくやる。"/><meta name="keywords" content="人生重开模拟器 liferestart life restart remake 人生重来"/><meta name="renderer" content="webkit"/><meta name="apple-mobile-web-app-capable" content="yes"/><meta name="full-screen" content="true"/><meta name="x5-fullscreen" content="true"/><meta name="360-fullscreen" content="true"/><meta name="theme-color" content="#157878"/><meta name="laya" screenorientation="landscape"/><meta http-equiv="expires" content="0"/><meta http-equiv="Cache-Control" content="no-siteapp"/><title>Life Restart</title><script src="libs/laya/min/laya.core.min.js"></script><script src="libs/laya/min/laya.webgl.min.js"></script><script src="libs/laya/min/laya.filter.min.js"></script><script src="libs/laya/min/laya.particle.min.js"></script><script src="libs/laya/min/laya.ui.min.js"></script><script defer="defer" src="chunk/main.883b9.js"></script></head><body style="background:black"></body></html>

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@@ -1,32 +1,44 @@
import App from './app.js';
import { readFile, writeFile } from 'fs/promises';
import { fileURLToPath } from 'url'
import { dirname } from 'path'
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
import App from './app.js'
import { readFile, writeFile } from 'fs/promises'
async function main() {
try {
globalThis.localStorage = JSON.parse(await readFile('__localStorage.json'));
globalThis.localStorage = JSON.parse(
await readFile(__dirname + '/__localStorage.json')
)
} catch (e) {
globalThis.localStorage = {};
globalThis.localStorage = {}
}
localStorage.getItem = key => localStorage[key]===void 0? null: localStorage[key];
localStorage.setItem = (key, value) => (localStorage[key] = value);
localStorage.getItem = key =>
localStorage[key] === void 0 ? null : localStorage[key]
localStorage.setItem = (key, value) => (localStorage[key] = value)
globalThis.dumpLocalStorage = async ()=>await writeFile('__localStorage.json', JSON.stringify( global.localStorage))
globalThis.dumpLocalStorage = async () =>
await writeFile(
__dirname + '/__localStorage.json',
JSON.stringify(global.localStorage)
)
const app = new App();
const app = new App()
app.io(
repl => process.stdin.on('data', data=>repl(data.toString().trim())),
(data, isRepl) => process.stdout.write(`${data}${isRepl?'\n>':''}`),
code=>process.exit(code)
repl => process.stdin.on('data', data => repl(data.toString().trim())),
(data, isRepl) => process.stdout.write(`${data}${isRepl ? '\n>' : ''}`),
code => process.exit(code)
)
await app.initial();
await app.initial()
}
main();
main()
// process.stdin.setRawMode(true);
// process.openStdin().on('keypress', function (chunk, key) {
// process.stdout.write('Get Chunk: ' + chunk + '\n');
// if (key && key.ctrl && key.name == 'c') process.exit();
// });
// });

View File

@@ -1,3 +1,4 @@
import './ui/laya.patch.js';
import './ui/runtime.js';
import './ui/pluginFunction.js'
import './ui/promisesLaya.js'
@@ -6,12 +7,31 @@ import UIManager from './ui/uiManager.js';
import * as utils from './functions/util.js';
globalThis.UIManager =
globalThis.UI =
UIManager;
globalThis.UI =
UIManager;
globalThis.$_ = utils;
class App{
constructor(){
globalThis.goto = async tag => {
let url;
switch (tag) {
case 'github': url = 'https://github.com/VickScarlet/lifeRestart'; break;
case 'discord': url = 'https://discord.gg/U3qrf49NMQ'; break;
case 'sponsor_afd': url = 'https://afdian.com/a/LifeRestart'; break;
case 'sponsor_ddf': url = 'https://dun.mianbaoduo.com/@vickscarlet'; break;
}
try {
if (Laya.Browser.onIOS) {
window.location.href = url;
} else {
window.open(url, '_blank');
}
} catch (error) {
console.error(error);
}
}
class App {
constructor() {
this.name = 'lifeRestart';
this.version = '2.0.0';
console.log(`${this.name} ${this.version}`);
@@ -30,10 +50,10 @@ class App{
//class laya.webgl.text.CharSegment
class CharSegment {
constructor() {
this._sourceStr=null;
this._sourceStr = null;
}
textToSpit(str) {
this._sourceStr=str;
this._sourceStr = str;
var texLen = str.length;
var idx = -1;
this._words = [];
@@ -47,18 +67,18 @@ class App{
}
}
}
getChar(i){
getChar(i) {
return this._words;
}
getCharCode(i){
getCharCode(i) {
return this._words[i].codePointAt(0);
}
length(){
length() {
return this._words.length;
}
}
Laya.class(CharSegment,'laya.webgl.text.CharSegment');
Laya.imps(CharSegment.prototype,{"laya.webgl.text.ICharSegment":true})
Laya.class(CharSegment, 'laya.webgl.text.CharSegment');
Laya.imps(CharSegment.prototype, { "laya.webgl.text.ICharSegment": true })
// Laya.init(1125, 2436, Laya.WebGL);
@@ -83,15 +103,15 @@ class App{
const screenWidth = window.innerWidth;
const screenHeight = window.innerHeight;
const screenRatio = screenWidth / screenHeight;
if(screenRatio > designRatio) {
if (screenRatio > designRatio) {
return [
Math.min(screenWidth*designHeight/screenHeight, maxWidth),
Math.min(screenWidth * designHeight / screenHeight, maxWidth),
designHeight
]
} else {
return [
designWidth,
Math.min(screenHeight*designWidth/screenWidth, maxHeight)
Math.min(screenHeight * designWidth / screenWidth, maxHeight)
]
}
}
@@ -101,7 +121,7 @@ class App{
}
async #setLanguage(language) {
switch(language) {
switch (language) {
case App.languages['en-us']:
case App.languages['zh-cn']:
this.#language = language;
@@ -111,13 +131,23 @@ class App{
break;
}
globalThis.$lang =
Laya.Text.langPacks =
Laya.Text.langPacks =
(await import(`./i18n/${this.#language}.js`)).default;
}
resigterEvent() {
$$on('achievement', achievement => {
$ui.popup(UI.popups.ACHIEVEMENT, {achievement});
$ui.popup(UI.popups.ACHIEVEMENT, { achievement });
})
$$on('message', ([message, ...args]) => {
if (Array.isArray(message)) {
message = message.map(([m, ...a]) => $_.format($lang[m], ...a)).join('\n');
} else {
message = $_.format(
$lang[message], ...args
);
}
$ui.popup(UI.popups.MESSAGE, { message });
})
}
@@ -128,15 +158,21 @@ class App{
this.resigterEvent();
this.#initLaya();
globalThis.$ui = UIManager.getInstance();
if (theme == 'default') {
theme = localStorage.getItem('theme') || 'default';
}
$ui.theme = theme;
await this.#setLanguage(language);
await $ui.setLoading(UI.pages.LOADING);
await $ui.switchView(UI.pages.LOADING);
await core.initial(
dataSet=>Laya.promises.loader.load(`data/${this.#language}/${dataSet}.json`, null, Laya.Loader.JSON),
dataSet=>Laya.promises.loader.load(`data/${dataSet}.json`, null, Laya.Loader.JSON),
dataSet => Laya.promises.loader.load(`data/${this.#language}/${dataSet}.json`, null, Laya.Loader.JSON),
dataSet => Laya.promises.loader.load(`data/${dataSet}.json`, null, Laya.Loader.JSON),
);
await $ui.switchView(UI.pages.MAIN);
}
}

View File

@@ -43,7 +43,7 @@ function parseCondition(condition) {
return conditions;
}
function checkCondition(property, condition) {
export function checkCondition(property, condition) {
const conditions = parseCondition(condition);
return checkParsedConditions(property, conditions);
}
@@ -113,7 +113,7 @@ function checkProp(property, condition) {
}
}
function extractMaxTriggers(condition) {
export function extractMaxTriggers(condition) {
// Assuming only age related talents can be triggered multiple times.
const RE_AGE_CONDITION = /AGE\?\[([0-9\,]+)\]/;
const match_object = RE_AGE_CONDITION.exec(condition);
@@ -124,6 +124,4 @@ function extractMaxTriggers(condition) {
const age_list = match_object[1].split(",");
return age_list.length;
}
export { checkCondition, extractMaxTriggers };
}

View File

@@ -0,0 +1,103 @@
import { expect, test, describe } from 'vitest'
import { checkCondition } from './condition'
function withProp(prop) {
const p = {
get(key) {
return prop[key]
},
}
return condition => checkCondition(p, condition)
}
describe('condition', () => {
const check = withProp({
n1: 0,
n2: -10,
n3: 10,
nl1: [1, 2, 3],
nl2: [0],
nl3: [],
})
test('gt(>)', () => {
expect(check('n3>11')).toBe(false)
expect(check('n3>10')).toBe(false)
expect(check('n3>9')).toBe(true)
})
test('gte(>=)', () => {
expect(check('n3>=11')).toBe(false)
expect(check('n3>=10')).toBe(true)
expect(check('n3>=9')).toBe(true)
})
test('lt(<)', () => {
expect(check('n3<9')).toBe(false)
expect(check('n3<10')).toBe(false)
expect(check('n3<11')).toBe(true)
})
test('lte(<=)', () => {
expect(check('n3<=9')).toBe(false)
expect(check('n3<=10')).toBe(true)
expect(check('n3<=11')).toBe(true)
})
test('eq(=)', () => {
expect(check('n3=9')).toBe(false)
expect(check('n3=10')).toBe(true)
expect(check('n3=11')).toBe(false)
expect(check('nl1=0')).toBe(false)
expect(check('nl1=1')).toBe(true)
expect(check('nl1=2')).toBe(true)
expect(check('nl1=3')).toBe(true)
})
test('ne(!=)', () => {
expect(check('n3!=9')).toBe(true)
expect(check('n3!=10')).toBe(false)
expect(check('n3!=11')).toBe(true)
expect(check('nl1!=0')).toBe(true)
expect(check('nl1!=1')).toBe(false)
expect(check('nl1!=2')).toBe(false)
expect(check('nl1!=3')).toBe(false)
})
test('in(?)', () => {
expect(check('n3?[1,2,3]')).toBe(false)
expect(check('n3?[10,11,12]')).toBe(true)
expect(check('nl1?[0,1]')).toBe(true)
expect(check('nl2?[1,2,3]')).toBe(false)
expect(check('nl3?[1,2,3]')).toBe(false)
expect(check('nl2?[]')).toBe(false)
expect(check('nl3?[]')).toBe(false)
})
test('notin(!)', () => {
expect(check('n3![1,2,3]')).toBe(true)
expect(check('n3![10,11,12]')).toBe(false)
expect(check('nl1![0,1]')).toBe(false)
expect(check('nl2![1,2,3]')).toBe(true)
expect(check('nl3![1,2,3]')).toBe(true)
expect(check('nl2![]')).toBe(true)
expect(check('nl3![]')).toBe(true)
})
test('and(&)', () => {
expect(check('n1>=0&n2<0')).toBe(true)
expect(check('n2>0&n3>0')).toBe(false)
expect(check('n2<0&n3<0')).toBe(false)
expect(check('n2<0&n3>0')).toBe(true)
expect(check('n1=0&n2<0&n3>0')).toBe(true)
expect(check('n1=0&n2>0&n3>0')).toBe(false)
})
test('or(|)', () => {
expect(check('n1>=0|n2<0')).toBe(true)
expect(check('n2>0|n3>0')).toBe(true)
expect(check('n2<0|n3<0')).toBe(true)
expect(check('n2<0|n3>0')).toBe(true)
expect(check('n2>0|n3<0')).toBe(false)
expect(check('n1=0|n2<0|n3>0')).toBe(true)
expect(check('n1=0|n2>0|n3>0')).toBe(true)
expect(check('n1!=0|n2>0|n3<0')).toBe(false)
})
test('mix', () => {
expect(check('(n1=0|n2<0|n3>0)&(n1=0|n2>0|n3>0)')).toBe(true)
expect(check('(n1=0|n2<0|n3>0)&(n1!=0|n2>0|n3<0)')).toBe(false)
expect(check('n1=0|n2<0|n3>0&n1!=0|n2>0|n3<0')).toBe(true)
expect(check('(n1>0|n1?[-10,0])&(n2>0|n3![0,1])')).toBe(true)
expect(check('(n1>0&n1?[-10,0])|(n2<0&n3![0,1])')).toBe(true)
})
})

View File

@@ -1,6 +1,7 @@
function clone(value) {
switch(typeof value) {
case 'object':
if(value === null) return null;
if(Array.isArray(value)) return value.map(v=>clone(v));
const newObj = {};
for(const key in value) newObj[key] = clone(value[key]);
@@ -83,10 +84,17 @@ function deepMapSet(target, source) {
return target;
}
function deepGet(obj, path) {
for(const key of path.split('.')) {
if(!(key in obj)) return undefined;
obj = obj[key];
}
return obj;
}
function format(str, ...args) {
const replace = set => (match, key) => {
const value = set[key];
const value = deepGet(set, key);
switch(typeof value) {
case 'object': return JSON.stringify(value);
case 'boolean':

View File

@@ -27,10 +27,11 @@ export default ({
UI_Title_Remake: 'Remake Simulate',
UI_Title_Subsequent: 'The rubbish life doesn\'t want to stay for a second',
UI_Remake: 'Remake Now',
UI_Remake: 'Remake Now',
UI_Thanks: 'Thx',
UI_Achievement: 'Achv',
UI_Cyber_Theme_Art_Design: 'UI Design by 晰晰',
UI_Banner: '作者的新作《纸上谈亲》已上线小程序\n微信/抖音搜索“纸上谈亲”即可游玩~',
UI_Title_Talent: 'Talent Draw',
UI_Talent_Draw: '!10 Pulls!',
@@ -119,7 +120,45 @@ export default ({
UI_Support_Programmer: 'Programmer',
UI_Support_Designer: 'Designer',
UI_Save: 'Save',
UI_Load: 'Load',
UI_Read: 'Copy',
UI_Write: 'Paste',
UI_CopySuccess: 'Copy to clipboard success',
UI_CopyFailed: 'Copy to clipboard Failed',
UI_PasteSuccessDecodeSuccess: 'Load Success!',
UI_PasteSuccessDecodeFailed: 'Paste success, but load Failed!',
UI_PasteFailedDecodeSuccess: 'Paste Failed, use input load success!',
UI_PasteFailedDecodeFailed: 'Paste Failed, use input load Failed!',
UI_LoadSuccess: 'Load Success!',
UI_LoadFailed: 'Load Failed!',
UI_Title_Celebrity: 'Past life was...',
UI_CustomMode: 'Custom',
UI_CustomModeDescription: '10 Talent\nCustom property',
UI_CelebrityMode: 'Celebrity',
UI_CelebrityModeDescription: 'Past life is celebrity\nRebirth to modern',
UI_AllNot: '↻All Not',
UI_UniqueWaTaShi: 'Unique of mine',
UI_UniqueWaTaShiContent: '\nUnique character card different from other 60 million player\nAll property, All talent, All random\nAll has only one chance',
UI_GenerateNow: 'Generate Now',
M_NoRank: 'There is no rank',
M_PleaseSelectOne: 'Please Select One',
M_UnGenerate: 'Unique Character no generate',
M_DisableExtendTalent: 'Celebrity mode can\'t extends talent',
F_RemakeTimes: 'Remake {0} Times',
F_AchievementCount: 'Achievement {0}',
F_TalentSelection: '{name} ({description})',
F_TalentConflict: 'Conflict with talent ({0})',
F_TalentSelectLimit: 'Talent select limit {0}',
F_TalentSelectNotComplect: 'Please select {0} talent',
F_PropertyPointLeft: 'You have left {0} property point',
F_TalentReplace: 'Talent replace [{source.name}] -> [{target.name}]',
F_PropertyStr: 'CHR{CHR} INT{INT} STR{STR} MNY{MNY}'
});

View File

@@ -15,6 +15,8 @@ export default ({
UI_Loading: '加载中...',
UI_Error: '错误',
UI_BackupBtn: '上面没有效果就试试这个吧',
UI_Colon: '',
UI_Times: '次',
UI_Count: '个',
@@ -27,10 +29,11 @@ export default ({
UI_Title_Remake: '人生重开模拟器',
UI_Title_Subsequent: '这垃圾人生一秒也不想待了',
UI_Remake: '立即重开',
UI_Remake: '立即重开',
UI_Thanks: '感谢',
UI_Achievement: '成就',
UI_Cyber_Theme_Art_Design: 'UI 设计 by 晰晰',
UI_Banner: '作者的新作《纸上谈亲》已上线小程序\n微信/抖音搜索“纸上谈亲”即可游玩~',
UI_Title_Talent: '天赋抽卡',
UI_Talent_Draw: '10连抽',
@@ -119,7 +122,44 @@ export default ({
UI_Support_Programmer: '打赏程序(顿顿饭)',
UI_Support_Designer: '打赏策划(爱发电)',
UI_Save: '存档',
UI_Load: '读档',
UI_Read: '复制',
UI_Write: '粘贴',
UI_LoadSuccess: '读档成功!',
UI_LoadFailed: '读档失败!',
UI_CopySuccess: '成功复制存档到剪贴板',
UI_CopyFailed: '复制存档到剪贴板失败,请手动复制存档内容',
UI_PasteSuccessDecodeSuccess: '读档成功!',
UI_PasteSuccessDecodeFailed: '粘贴剪贴板存档内容成功,但剪贴板内容读档失败',
UI_PasteFailedDecodeSuccess: '粘贴剪贴板存档内容失败,使用输入的内容读档成功',
UI_PasteFailedDecodeFailed: '粘贴剪贴板存档内容失败,使用输入的内容读档失败',
UI_Title_Celebrity: '你的前世是...',
UI_CustomMode: '经典模式',
UI_CustomModeDescription: '10连抽天赋\n自由分配属性',
UI_CelebrityMode: '名人模式',
UI_CelebrityModeDescription: '前世是古代名人\n重开到了现代',
UI_AllNot: '↻都不是',
UI_UniqueWaTaShi: '独一无二的我',
UI_UniqueWaTaShiContent: '\n6000万玩家中独一无二的角色卡\n所有属性 所有天赋 随机生成\n 每人只能生成一次',
UI_GenerateNow: '立即生成',
M_NoRank: '别卷了,没有排行榜',
M_PleaseSelectOne: '请选择一个名人',
M_UnGenerate: '独一无二的我还没有生成',
M_DisableExtendTalent: '名人模式不能继承天赋',
F_RemakeTimes: '已重开{0}次',
F_AchievementCount: '成就达成{0}个',
F_TalentSelection: '{name}{description}',
F_TalentConflict: '与已选的「{0}」天赋冲突',
F_TalentSelectLimit: '只能选 {0} 个天赋',
F_TalentSelectNotComplect: '要选满{0}个天赋',
F_PropertyPointLeft: '你还有 {0} 属性点没有分配完',
F_TalentReplace: '天赋替换【{source.name}】->【{target.name}】',
F_PropertyStr: '颜值{CHR} 智力{INT} 体质{STR} 家境{MNY}'
});

View File

@@ -1,21 +1,6 @@
import App from './app.js';
import Life from './modules/life.js';
globalThis.goto = async tag => {
let url;
switch(tag) {
case 'github': url = 'https://github.com/VickScarlet/lifeRestart'; break;
case 'discord': url = 'https://discord.gg/U3qrf49NMQ'; break;
case 'sponsor_afd': url = 'https://afdian.net/@LifeRestart'; break;
case 'sponsor_ddf': url = 'https://dun.mianbaoduo.com/@vickscarlet'; break;
}
try {
window.open(url, '_blank');
} catch (error) {
console.error(error);
}
}
globalThis.$$eventMap = new Map();
globalThis.$$event = (tag, data) => {
const listener = $$eventMap.get(tag);
@@ -34,6 +19,37 @@ globalThis.$$off = (tag, fn) => {
if(listener) listener.delete(fn);
}
globalThis.$$copy = async text => {
const result = await navigator.permissions.query({ name: "clipboard-write" })
if (result.state == "granted" || result.state == "prompt") {
navigator.clipboard.writeText(text)
return true;
}
const input = document.createElement('input');
input.setAttribute('style', 'opacity: 0;');
document.body.appendChild(input);
input.value = text;
input.select();
const r = document.execCommand("copy");
document.body.removeChild(input);
return r;
}
globalThis.$$read = async ()=>{
const result = await navigator.permissions.query({ name: "clipboard-read" })
if (result.state == "granted" || result.state == "prompt") {
return await navigator.clipboard.readText();
}
const input = document.createElement('input');
input.setAttribute('style', 'opacity: 0;');
document.body.appendChild(input);
input.focus();
const r = document.execCommand("paste");
const text = input.value;
document.body.removeChild(input);
return r?text:r;
};
const core = new Life();
const game = new App();
globalThis.core = core;
@@ -180,5 +196,29 @@ core.config({
],
},
},
characterConfig: { // config for character
characterPullCount: 3,
rateableKnife: 10,
propertyWeight: [
[ 0, 1],
[ 1, 2],
[ 2, 3],
[ 3, 4],
[ 4, 5],
[ 5, 6],
[ 6, 5],
[ 7, 4],
[ 8, 3],
[ 9, 2],
[10, 1],
],
talentWeight: [
[ 1, 1],
[ 2, 2],
[ 3, 3],
[ 4, 2],
[ 5, 1],
],
},
});
game.start(query);

View File

@@ -1,8 +1,7 @@
import { clone } from '../functions/util.js';
import { checkCondition } from '../functions/condition.js';
class Achievement {
constructor() {}
constructor(system) {
this.#system = system;
}
// 时机
Opportunity = {
@@ -12,6 +11,7 @@ class Achievement {
END: "END", // 游戏完成,点击重开 重开次数在这之后才会+1
};
#system;
#achievements;
initial({achievements}) {
@@ -23,7 +23,11 @@ class Achievement {
return Object.keys(this.#achievements).length;
}
list(property) {
get #prop() {
return this.#system.request(this.#system.Module.PROPERTY);
}
list() {
return Object
.values(this.#achievements)
.map(({
@@ -32,34 +36,34 @@ class Achievement {
})=>({
id, name, opportunity,
description, hide, grade,
isAchieved: this.isAchieved(id, property),
isAchieved: this.isAchieved(id, this.#prop),
}));
}
get(achievementId) {
const achievement = this.#achievements[achievementId];
if(!achievement) throw new Error(`[ERROR] No Achievement[${achievementId}]`);
return clone(achievement);
return this.#system.clone(achievement);
}
check(achievementId, property) {
check(achievementId) {
const { condition } = this.get(achievementId);
return checkCondition(property, condition);
return this.#system.check(condition);
}
isAchieved(achievementId, property) {
for(const [achieved] of (property.get(property.TYPES.ACHV)||[]))
isAchieved(achievementId) {
for(const [achieved] of (this.#prop.get(this.#prop.TYPES.ACHV)||[]))
if(achieved == achievementId) return true;
return false;
}
achieve(opportunity, property) {
this.list(property)
achieve(opportunity) {
this.list()
.filter(({isAchieved})=>!isAchieved)
.filter(({opportunity: o})=>o==opportunity)
.filter(({id})=>this.check(id, property))
.filter(({id})=>this.check(id, this.#prop))
.forEach(({id})=>{
property.achieve(property.TYPES.ACHV, id)
this.#prop.achieve(this.#prop.TYPES.ACHV, id)
$$event('achievement', this.get(id))
});
}

134
src/modules/character.js Normal file
View File

@@ -0,0 +1,134 @@
class Character {
constructor(system) {
this.#system = system;
}
#system;
#characters;
#characterPullCount;
#rateableKnife;
#rate;
#pipe = [];
#uniqueWaTaShi;
#propertyWeight;
#talentWeight
initial({characters}) {
this.#characters = characters;
const uniqueWaTaShi = localStorage.getItem('uniqueWaTaShi');
if(uniqueWaTaShi != null || uniqueWaTaShi != 'undefined')
this.#uniqueWaTaShi = JSON.parse(uniqueWaTaShi);
return this.count;
}
get count() {
return Object.keys(this.#characters).length;
}
config({
characterPullCount = 3,
rateableKnife = 10,
propertyWeight,
talentWeight,
} = {}) {
this.#characterPullCount = characterPullCount;
this.#rateableKnife = rateableKnife;
this.#propertyWeight = propertyWeight;
this.#talentWeight = talentWeight;
}
get #unique() {
if(this.#uniqueWaTaShi) {
return this.#system.clone(this.#uniqueWaTaShi);
}
const now = Date.now();
this.#pipe.push(now);
if(this.#pipe.length < 10) return null;
const time = this.#pipe.shift();
if(now - time > 10000) return null;
return {unique: true, generate: false};
}
set #unique(data) {
this.#uniqueWaTaShi = this.#system.clone(data);
this.#uniqueWaTaShi.unique = true;
this.#uniqueWaTaShi.generate = true;
localStorage.setItem(
'uniqueWaTaShi',
JSON.stringify(this.#uniqueWaTaShi)
);
}
get #weightRandom() {
return this.#system.function(this.#system.Function.UTIL).weightRandom;
}
generateUnique() {
if(this.#uniqueWaTaShi) return this.#unique;
const weightRandom = this.#weightRandom;
const {CHR, INT, STR, MNY} = this.#system.PropertyTypes;
this.#unique = {
property: {
[CHR]: weightRandom(this.#propertyWeight),
[INT]: weightRandom(this.#propertyWeight),
[STR]: weightRandom(this.#propertyWeight),
[MNY]: weightRandom(this.#propertyWeight),
},
talent: this.#system
.request(this.#system.Module.TALENT)
.random(weightRandom(this.#talentWeight)),
}
return this.#unique;
}
random() {
return {
unique: this.#unique,
normal: this.#rateable(),
}
}
#rateable() {
if(!this.#rate) {
this.#rate = {};
for(const id in this.#characters) {
this.#rate[id] = 1;
}
}
const r = [];
const weightRandom = this.#weightRandom;
new Array(this.#characterPullCount)
.fill(0)
.forEach(()=>{
r.push(
weightRandom(Object
.keys(this.#rate)
.filter(id=>!r.includes(id))
.map(id=>([id,this.#rate[id]]))
)
)
});
let min = Infinity;
for(const id in this.#rate) {
if(r.includes(id)) {
min = Math.min(min, this.#rate[id]);
continue;
}
min = Math.min(min, ++ this.#rate[id]);
}
if(min > this.#rateableKnife) {
for(const id in this.#rate) {
this.#rate[id] -= this.#rateableKnife;
}
}
return r.map(id=>this.#system.clone(this.#characters[id]));
}
}
export default Character;

View File

@@ -1,9 +1,9 @@
import { clone } from '../functions/util.js';
import { checkCondition } from '../functions/condition.js';
class Event {
constructor() {}
constructor(system) {
this.#system = system;
}
#system;
#events;
initial({events}) {
@@ -24,18 +24,18 @@ class Event {
return Object.keys(this.#events).length;
}
check(eventId, property) {
check(eventId) {
const { include, exclude, NoRandom } = this.get(eventId);
if(NoRandom) return false;
if(exclude && checkCondition(property, exclude)) return false;
if(include) return checkCondition(property, include);
if(exclude && this.#system.check(exclude)) return false;
if(include) return this.#system.check(include);
return true;
}
get(eventId) {
const event = this.#events[eventId];
if(!event) throw new Error(`[ERROR] No Event[${eventId}]`);
return clone(event);
return this.#system.clone(event);
}
information(eventId) {
@@ -43,13 +43,13 @@ class Event {
return { description };
}
do(eventId, property) {
const { effect, branch, event: description, postEvent } = this.get(eventId);
do(eventId) {
const { effect, branch, event: description, postEvent, grade } = this.get(eventId);
if(branch)
for(const [cond, next] of branch)
if(checkCondition(property, cond))
return { effect, next, description };
return { effect, postEvent, description };
if(this.#system.check(cond))
return { effect, next, description, grade };
return { effect, postEvent, description, grade };
}
}

View File

@@ -1,45 +1,65 @@
import { clone, weightRandom, getListValuesMap, getConvertedMap } from '../functions/util.js'
import * as util from '../functions/util.js';
import * as fCondition from '../functions/condition.js';
import Property from './property.js';
import Event from './event.js';
import Talent from './talent.js';
import Achievement from './achievement.js';
import Character from './character.js';
class Life {
constructor() {
this.#property = new Property();
this.#event = new Event();
this.#talent = new Talent();
this.#achievement = new Achievement();
this.#property = new Property(this);
this.#event = new Event(this);
this.#talent = new Talent(this);
this.#achievement = new Achievement(this);
this.#character = new Character(this);
}
Module = {
PROPERTY: 'PROPERTY',
TALENT: 'TALENT',
EVENT: 'EVENT',
ACHIEVEMENT: 'ACHIEVEMENT',
CHARACTER: 'CHARACTER',
}
Function = {
CONDITION: 'CONDITION',
UTIL: 'UTIL',
}
#property;
#event;
#talent;
#achievement;
#character;
#triggerTalents;
#defaultPropertyPoints;
#talentSelectLimit;
#propertyAllocateLimit;
#defaultPropertys;
#specialThanks;
#initialData;
async initial(i18nLoad, commonLoad) {
const [age, talents, events, achievements, specialThanks] = await Promise.all([
const [age, talents, events, achievements, characters, specialThanks] = await Promise.all([
i18nLoad('age'),
i18nLoad('talents'),
i18nLoad('events'),
i18nLoad('achievement'),
i18nLoad('character'),
commonLoad('specialthanks'),
]);
this.#specialThanks = specialThanks;
const total = {
[this.PropertyTypes.TACEV]: this.#achievement.initial({achievements}),
[this.PropertyTypes.TACHV]: this.#achievement.initial({achievements}),
[this.PropertyTypes.TEVT]: this.#event.initial({events}),
[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
};
this.#property.initial({age, total});
this.#character.initial({characters});
}
config({
@@ -49,6 +69,7 @@ class Life {
defaultPropertys = {}, // default propertys
talentConfig, // config for talent
propertyConfig, // config for property
characterConfig, // config for character
} = {}) {
this.#defaultPropertyPoints = defaultPropertyPoints;
this.#talentSelectLimit = talentSelectLimit;
@@ -56,27 +77,54 @@ class Life {
this.#defaultPropertys = defaultPropertys;
this.#talent.config(talentConfig);
this.#property.config(propertyConfig);
this.#character.config(characterConfig);
}
restart(allocation) {
const propertys = clone(this.#defaultPropertys);
for(const key in allocation) {
propertys[key] = clone(allocation[key]);
request(module) {
switch (module) {
case this.Module.ACHIEVEMENT: return this.#achievement;
case this.Module.CHARACTER: return this.#character;
case this.Module.EVENT: return this.#event;
case this.Module.PROPERTY: return this.#property;
case this.Module.TALENT: return this.#talent;
default: return null;
}
}
function(type) {
switch (type) {
case this.Function.CONDITION: return fCondition;
case this.Function.UTIL: return util;
}
}
check(condition) {
return fCondition.checkCondition(this.#property,condition);
}
clone(...args) {
return util.clone(...args);
}
remake(talents) {
this.#initialData = util.clone(this.#defaultPropertys);
this.#initialData.TLT = util.clone(talents);
this.#triggerTalents = {};
const contents = this.talentReplace(propertys.TLT);
this.#property.restart(propertys);
return this.talentReplace(this.#initialData.TLT);
}
start(allocation) {
for(const key in allocation) {
this.#initialData[key] = util.clone(allocation[key]);
}
this.#property.restart(this.#initialData);
this.doTalent()
this.#property.restartLastStep();
this.#achievement.achieve(
this.AchievementOpportunity.START,
this.#property
)
return contents;
this.#achievement.achieve(this.AchievementOpportunity.START);
}
getPropertyPoints(selectedTalentIds) {
return this.#defaultPropertyPoints + this.#talent.allocationAddition(selectedTalentIds);
getPropertyPoints() {
return this.#defaultPropertyPoints + this.#talent.allocationAddition(this.#initialData.TLT);
}
getTalentCurrentTriggerCount(talentId) {
@@ -92,10 +140,7 @@ class Life {
const isEnd = this.#property.isEnd();
const content = [talentContent, eventContent].flat();
this.#achievement.achieve(
this.AchievementOpportunity.TRAJECTORY,
this.#property
)
this.#achievement.achieve(this.AchievementOpportunity.TRAJECTORY);
return { age, content, isEnd };
}
@@ -121,7 +166,7 @@ class Life {
const contents = [];
for(const talentId of talents) {
const result = this.#talent.do(talentId, this.#property);
const result = this.#talent.do(talentId);
if(!result) continue;
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
const { effect, name, description, grade } = result;
@@ -138,20 +183,21 @@ class Life {
}
doEvent(eventId) {
const { effect, next, description, postEvent } = this.#event.do(eventId, this.#property);
const { effect, next, description, postEvent, grade } = this.#event.do(eventId);
this.#property.change(this.PropertyTypes.EVT, eventId);
this.#property.effect(effect);
const content = {
type: this.PropertyTypes.EVT,
description,
postEvent,
grade,
}
if(next) return [content, this.doEvent(next)].flat();
return [content];
}
random(events) {
return weightRandom(
return util.weightRandom(
events.filter(
([eventId])=>this.#event.check(eventId, this.#property)
)
@@ -168,20 +214,35 @@ class Life {
);
}
characterRandom() {
const characters = this.#character.random();
const replaceTalent = v=>v.talent=v.talent.map(
id=>this.#talent.get(id)
);
characters.normal.forEach(replaceTalent);
if(characters.unique && characters.unique.talent)
replaceTalent(characters.unique);
return characters;
}
talentExtend(talentId) {
this.#property.set(this.PropertyTypes.EXT, talentId);
}
exclusive(talents, exclusive) {
return this.#talent.exclusive(talents, exclusive);
exclude(talents, exclusive) {
return this.#talent.exclude(talents, exclusive);
}
generateUnique() {
this.#character.generateUnique();
}
#getJudges(...types) {
return getListValuesMap(types.flat(), key => this.#property.judge(key));
return util.getListValuesMap(types.flat(), key => this.#property.judge(key));
}
#getPropertys(...types) {
return getListValuesMap(types.flat(), key => this.#property.get(key));
return util.getListValuesMap(types.flat(), key => this.#property.get(key));
}
get lastExtendTalent() {
@@ -189,10 +250,7 @@ class Life {
}
get summary() {
this.#achievement.achieve(
this.AchievementOpportunity.SUMMARY,
this.#property
)
this.#achievement.achieve(this.AchievementOpportunity.SUMMARY);
const pt = this.PropertyTypes;
@@ -238,16 +296,13 @@ class Life {
get PropertyTypes() { return this.#property.TYPES; }
get AchievementOpportunity() { return this.#achievement.Opportunity; }
get talentSelectLimit() { return this.#talentSelectLimit; }
get propertyAllocateLimit() { return clone(this.#propertyAllocateLimit); }
get propertyAllocateLimit() { return util.clone(this.#propertyAllocateLimit); }
get propertys() { return this.#property.getPropertys(); }
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
set times(v) {
this.#property.set(this.PropertyTypes.TMS, v);
this.#achievement.achieve(
this.AchievementOpportunity.END,
this.#property
)
this.#achievement.achieve(this.AchievementOpportunity.END);
}
get specialThanks() { return this.#specialThanks; }
}

View File

@@ -1,7 +1,7 @@
import { max, min, sum, clone, listRandom } from '../functions/util.js';
class Property {
constructor() {}
constructor(system) {
this.#system = system;
}
TYPES = {
// 本局
@@ -70,11 +70,16 @@ class Property {
]
}
#system;
#ageData;
#data = {};
#total;
#judge;
get #util() {
return this.#system.function(this.#system.Function.UTIL);
}
initial({age, total}) {
this.#ageData = age;
for(const a in age) {
@@ -151,6 +156,7 @@ class Property {
}
get(prop) {
const util = this.#util;
switch(prop) {
case this.TYPES.AGE:
case this.TYPES.CHR:
@@ -161,14 +167,14 @@ class Property {
case this.TYPES.LIF:
case this.TYPES.TLT:
case this.TYPES.EVT:
return clone(this.#data[prop]);
return util.clone(this.#data[prop]);
case this.TYPES.LAGE:
case this.TYPES.LCHR:
case this.TYPES.LINT:
case this.TYPES.LSTR:
case this.TYPES.LMNY:
case this.TYPES.LSPR:
return min(
return util.min(
this.#data[prop],
this.get(this.fallback(prop))
);
@@ -178,7 +184,7 @@ class Property {
case this.TYPES.HSTR:
case this.TYPES.HMNY:
case this.TYPES.HSPR:
return max(
return util.max(
this.#data[prop],
this.get(this.fallback(prop))
);
@@ -189,7 +195,7 @@ class Property {
const HSTR = this.get(this.TYPES.HSTR);
const HMNY = this.get(this.TYPES.HMNY);
const HSPR = this.get(this.TYPES.HSPR);
return Math.floor(sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
return Math.floor(util.sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
case this.TYPES.TMS:
return this.lsget('times') || 0;
case this.TYPES.EXT:
@@ -253,7 +259,7 @@ class Property {
case this.TYPES.LIF:
case this.TYPES.TLT:
case this.TYPES.EVT:
this.hl(prop, this.#data[prop] = clone(value));
this.hl(prop, this.#data[prop] = this.#system.clone(value));
this.achieve(prop, value);
return;
case this.TYPES.TMS:
@@ -267,7 +273,7 @@ class Property {
}
getPropertys() {
return clone({
return this.#system.clone({
[this.TYPES.AGE]: this.get(this.TYPES.AGE),
[this.TYPES.CHR]: this.get(this.TYPES.CHR),
[this.TYPES.INT]: this.get(this.TYPES.INT),
@@ -315,7 +321,8 @@ class Property {
hookSpecial(prop) {
switch(prop) {
case this.TYPES.RDM: return listRandom(this.SPECIAL.RDM);
case this.TYPES.RDM:
return this.#util.listRandom(this.SPECIAL.RDM);
default: return prop;
}
}
@@ -334,15 +341,6 @@ class Property {
const d = this.#judge[prop];
let length = d.length;
// progress judge
// const p = 1/length;
// const progress = () => {
// const min = d[length][0] || 0;
// const max = d[length+1]?.[0] || value;
// if(max == min) return 1;
// return p * (length + (value - min) / (max - min));
// }
const progress = () => Math.max(Math.min(value, 10), 0) / 10;
while(length--) {
@@ -363,7 +361,7 @@ class Property {
}
getAgeData(age) {
return clone(this.#ageData[age]);
return this.#system.clone(this.#ageData[age]);
}
hl(prop, value) {
@@ -378,8 +376,8 @@ class Property {
default: return;
}
const [l, h] = keys;
this.#data[l] = min(this.#data[l], value);
this.#data[h] = max(this.#data[h], value);
this.#data[l] = this.#util.min(this.#data[l], value);
this.#data[h] = this.#util.max(this.#data[h], value);
}
achieve(prop, newData) {
@@ -411,7 +409,7 @@ class Property {
lsget(key) {
const data = localStorage.getItem(key);
if(data === null) return;
if(data === null || data === 'undefined') return;
return JSON.parse(data);
}

View File

@@ -1,9 +1,9 @@
import { clone, weightRandom } from '../functions/util.js';
import { checkCondition, extractMaxTriggers } from '../functions/condition.js';
class Talent {
constructor() {}
constructor(system) {
this.#system = system;
}
#system;
#talents;
#talentPullCount;
#talentRate;
@@ -11,11 +11,12 @@ class Talent {
initial({talents}) {
this.#talents = talents;
const emt = this.#system.function(this.#system.Function.CONDITION).extractMaxTriggers;
for(const id in talents) {
const talent = talents[id];
talent.id= Number(id);
talent.grade = Number(talent.grade);
talent.max_triggers = extractMaxTriggers(talent.condition);
talent.max_triggers = emt(talent.condition);
if(talent.replacement) {
for(let key in talent.replacement) {
const obj = {};
@@ -34,6 +35,10 @@ class Talent {
return Object.keys(this.#talents).length;
}
get #prop() {
return this.#system.request(this.#system.Module.PROPERTY);
}
config({
talentPullCount = 10, // number of talents to pull from the talent pool
talentRate = { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
@@ -45,15 +50,15 @@ class Talent {
}
check(talentId, property) {
check(talentId) {
const { condition } = this.get(talentId);
return checkCondition(property, condition);
return this.#system.check(this.#prop, condition);
}
get(talentId) {
const talent = this.#talents[talentId];
if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
return clone(talent);
return this.#system.clone(talent);
}
information(talentId) {
@@ -61,11 +66,11 @@ class Talent {
return { grade, name, description };
}
exclusive(talends, exclusiveId) {
const { exclusive } = this.get(exclusiveId);
if(!exclusive) return null;
for(const talent of talends) {
for(const e of exclusive) {
exclude(talents, excludeId) {
const { exclude } = this.get(excludeId);
if(!exclude) return null;
for(const talent of talents) {
for(const e of exclude) {
if(talent == e) return talent;
}
}
@@ -81,7 +86,7 @@ class Talent {
}
getRate(additionValues = {}) {
const rate = clone(this.#talentRate);
const rate = this.#system.clone(this.#talentRate);
const addition = { 1:1, 2:1, 3:1, };
Object.keys(additionValues).forEach(key => {
@@ -103,13 +108,14 @@ class Talent {
let randomNumber = Math.floor(Math.random() * rate.total);
if((randomNumber -= rate[3]) < 0) return 3;
if((randomNumber -= rate[2]) < 0) return 2;
if((randomNumber -= rate[1]) < 0) return 1;
if((randomNumber - rate[1]) < 0) return 1;
return 0;
}
const talentList = {};
for(const talentId in this.#talents) {
const { id, grade, name, description } = this.#talents[talentId];
const { id, grade, name, description, exclusive } = this.#talents[talentId];
if(!!exclusive) continue;
if(id == include) {
include = { grade, name, description, id };
continue;
@@ -130,6 +136,19 @@ class Talent {
});
}
random(count) {
const talents = Object
.keys(this.#talents)
.filter(id=>!this.#talents[id].exclusive);
return new Array(count)
.fill(1)
.map(()=>talents.splice(
Math.floor(Math.random()*talents.length)%talents.length,
1
)[0]
);
}
allocationAddition(talents) {
if(Array.isArray(talents)) {
let addition = 0;
@@ -140,9 +159,9 @@ class Talent {
return Number(this.get(talents).status) || 0;
}
do(talentId, property) {
do(talentId) {
const { effect, condition, grade, name, description } = this.get(talentId);
if(condition && !checkCondition(property, condition))
if(condition && !this.#system.check(condition))
return null;
return { effect, grade, name, description };
}
@@ -153,32 +172,34 @@ class Talent {
if(!replacement) return null;
const list = [];
if(replacement.grade) {
this.forEach(({id, grade})=>{
this.forEach(({id, grade, exclusive})=>{
if(exclusive) return;
if(!replacement.grade[grade]) return;
if(this.exclusive(talents, id)) return;
if(this.exclude(talents, id)) return;
list.push([id, replacement.grade[grade]]);
})
}
if(replacement.talent) {
for(let id in replacement.talent) {
id = Number(id);
if(this.exclusive(talents, id)) continue;
if(this.exclude(talents, id)) continue;
list.push([id, replacement.talent[id]]);
}
}
return list;
}
const wr = this.#system.function(this.#system.Function.UTIL).weightRandom;
const replace = (talent, talents) => {
const replaceList = getReplaceList(talent, talents);
if(!replaceList) return talent;
const rand = weightRandom(replaceList);
const rand = wr(replaceList);
return replace(
rand, talents.concat(rand)
);
}
const newTalents = clone(talents);
const newTalents = this.#system.clone(talents);
const result = {};
for(const talent of talents) {
const replaceId = replace(talent, newTalents);
@@ -193,7 +214,7 @@ class Talent {
forEach(callback) {
if(typeof callback != 'function') return;
for(const id in this.#talents)
callback(clone(this.#talents[id]), id);
callback(this.#system.clone(this.#talents[id]), id);
}
}

47
src/ui/laya.patch.js Normal file
View File

@@ -0,0 +1,47 @@
// 滚动条太灵敏
const SCROLL_START_DISTANCE = 30;
Laya.ScrollBar.prototype.loop=function(){
var mouseY=Laya.stage.mouseY;
var mouseX=Laya.stage.mouseX;
this._lastOffset=this.isVertical ? (mouseY-this._lastPoint.y):(mouseX-this._lastPoint.x);
if (this._clickOnly){
if (Math.abs(this._lastOffset *(this.isVertical ? Laya.stage._canvasTransform.getScaleY():Laya.stage._canvasTransform.getScaleX()))> SCROLL_START_DISTANCE){
this._clickOnly=false;
this._offsets || (this._offsets=[]);
this._offsets.length=0;
this._target.mouseEnabled=false;
if (!this.hide && this.autoHide){
this.alpha=1;
this.visible=true;
}
this.event(/*laya.events.Event.START*/"start");
}else return;
}
this._offsets.push(this._lastOffset);
this._lastPoint.x=mouseX;
this._lastPoint.y=mouseY;
if (this._lastOffset===0)return;
if (!this._checkElastic){
if (this.elasticDistance > 0){
if (!this._checkElastic && this._lastOffset !=0){
if ((this._lastOffset > 0 && this._value <=this.min)|| (this._lastOffset < 0 && this._value >=this.max)){
this._isElastic=true;
this._checkElastic=true;
}else {
this._isElastic=false;
}
}
}else {
this._checkElastic=true;
}
}
if (this._isElastic){
if (this._value <=this.min){
this.value-=this._lastOffset *Math.max(0,(1-((this.min-this._value)/ this.elasticDistance)));
}else if (this._value >=this.max){
this.value-=this._lastOffset *Math.max(0,(1-((this._value-this.max)/ this.elasticDistance)));
}
}else {
this.value-=this._lastOffset;
}
}

File diff suppressed because one or more lines are too long

View File

@@ -475,6 +475,12 @@ class ColorfulBox extends Laya.Box {
label.text = value;
}
get cacheAs() {return super.cacheAs;}
set cacheAs(value) {
if(value=='bitmap') debugger;
super.cacheAs = value;
}
}
runtime.BlankBox =
@@ -534,4 +540,32 @@ class BlankBox extends Laya.Box {
super.height = value;
this.#draw();
}
}
runtime.ColorAgentLabel =
class ColorAgentLabel extends Laya.Label {
constructor(...args) {
super(...args);
}
get #brothers() {
const brothers = [];
if(!this.parent) return brothers;
const deepFind = p => {
if(!p._childs) return;
for(const c of p._childs) {
if(c == this) continue;
if(c instanceof Laya.Label) brothers.push(c);
deepFind(c);
}
}
deepFind(this.parent);
return brothers;
}
get color() {return this.super.color;}
set color(c) {
super.color = c;
this.#brothers.forEach(b=>b.color=c);
}
}

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