mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2026-08-28 01:06:49 +08:00
update: character
This commit is contained in:
@@ -47,7 +47,7 @@ export const useAllocator = () => {
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return { ...prev, [key]: final }
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})
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},
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[allocate, total],
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[allocate, total, setAlloc],
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)
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return [alloc, allocator] as const
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}
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@@ -71,7 +71,7 @@ export const usePointRandomizer = () => {
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}
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setAlloc(alloc)
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},
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[allocate, total],
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[allocate, total, setAlloc],
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)
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}
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@@ -0,0 +1,104 @@
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import { useCallback, useState } from 'react'
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import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
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import { useConfig, useProfile, useSetStep, useSetGameState, Step } from '.'
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import { uniqueGenerate, startUnique, startChara } from '@remake/core'
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import { pullChara, start, pick } from '@remake/core'
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import type { BaseChara, PullCharaTms } from '@remake/core'
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import type { Character } from '@remake/data'
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import type { RNG } from '@remake/vitex'
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export const uniqueAtom = atom<BaseChara | null>(null)
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export const timesAtom = atom<PullCharaTms | undefined>(undefined)
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export const useUnique = () => useAtomValue(uniqueAtom)
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export const useUniqueInject = () => {
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const setUnique = useSetAtom(uniqueAtom)
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return useCallback((unique: BaseChara) => setUnique(unique), [setUnique])
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}
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export const useUniqueGenerator = () => {
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const { config } = useConfig().unique
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const [unique, setUnique] = useAtom(uniqueAtom)
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const generator = useCallback(
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(rng?: RNG) => {
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if (unique) return unique
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const generated = uniqueGenerate(config, rng)
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setUnique(generated)
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return generated
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},
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[config, unique, setUnique],
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)
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return [unique, generator] as const
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}
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export interface PullCharaResult {
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characters: Character['id'][]
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unique: boolean
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}
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export const useCharaPuller = (rng?: RNG) => {
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const { unique: u, chara } = useConfig()
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const [unique] = useAtom(uniqueAtom)
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const [times, setTimes] = useAtom(timesAtom)
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const [pulled, setPulled] = useState<PullCharaResult>({
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characters: pullChara(chara, times, rng).characters,
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unique: !!unique,
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})
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const puller = useCallback(() => {
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const result = pullChara(chara, times, rng)
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setTimes(result.times)
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setPulled({
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characters: result.characters,
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unique: !!unique || result.times?.times >= u.limit * chara.count,
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})
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}, [u, chara, unique, times, setTimes, rng])
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return [pulled, puller] as const
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}
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export type PickUnique = { type: 'unique'; id?: never }
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export type PickCharacter = {
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type: 'character'
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id: Character['id']
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}
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export type CharaPick = PickUnique | PickCharacter
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export const useCharaPicker = () => {
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const [picked, setPicked] = useState<CharaPick | null>(null)
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const chara = useCallback(
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(id: Character['id']) => setPicked({ type: 'character', id }),
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[setPicked],
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)
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const uni = useCallback(() => setPicked({ type: 'unique' }), [setPicked])
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return [picked, { chara, unique: uni }] as const
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}
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export const useCharaStart = () => {
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const { spirit } = useConfig()
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const [profile] = useProfile()
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const unique = useAtomValue(uniqueAtom)
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const setStep = useSetStep()
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const setState = useSetGameState()
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return useCallback(
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(picked: CharaPick, rng?: RNG) => {
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let result
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if (picked.type === 'unique') {
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if (!unique)
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throw new Error('Unique character not generated yet')
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result = startUnique(unique, spirit)
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} else {
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result = startChara(picked.id, spirit)
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}
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const { talents, additionalPoints } = pick(result.talents, rng)
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// TODO: additionalPoints
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const { state, achievements } = start(
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profile,
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result.allocation,
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talents.talents,
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)
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setState(state)
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setStep(Step.Play)
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return achievements
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},
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[spirit, profile, unique, setStep, setState],
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)
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}
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export { charaPropToBaseAlloc as convertProps } from '@remake/core'
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@@ -1,6 +1,6 @@
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import { useCallback } from 'react'
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import { atom, useSetAtom, useAtomValue } from 'jotai'
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import type { PullOptions, PullCharaOpt } from '@remake/core'
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import type { PullOptions, PullCharaOpt, UniqueGenCfg } from '@remake/core'
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export interface Config {
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/** 游戏锁定天赋数量 */
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lock: number
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@@ -20,6 +20,11 @@ export interface Config {
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pull: PullOptions
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/** 名人模式配置 */
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chara: PullCharaOpt
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/** 唯一角色限制 */
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unique: {
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limit: number
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config: UniqueGenCfg
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}
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}
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export const configAtom = atom<Config | null>(null)
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@@ -3,4 +3,5 @@ export * from './profile'
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export * from './talent'
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export * from './play'
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export * from './alloc'
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export * from './character'
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export type * from '@remake/core'
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+13
-12
@@ -25,6 +25,7 @@ export type Log = Omit<NextResult, 'state'> & {
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props: Omit<Properties, 'age'>
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}
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export const modeAtom = atom<Mode>(Mode.Classic)
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export const stepAtom = atom<Step>(Step.Idle)
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export const gameStateAtom = atom<GameState | null>(null)
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export const logsAtom = atom<Log[]>([])
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@@ -51,9 +52,10 @@ export const useGameReset = () => {
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}, [resetTalent, resetAlloc, resetState, resetLogs])
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}
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export const useStep = () => [useAtomValue(stepAtom), Step] as const
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export const useSetStep = () => [useSetAtom(stepAtom), Step] as const
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export const useStep = () => useAtomValue(stepAtom)
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export const useSetStep = () => useSetAtom(stepAtom)
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export const useGameState = () => useAtomValue(gameStateAtom)
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export const useSetGameState = () => useSetAtom(gameStateAtom)
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export const useSummary = () => useAtomValue(summaryAtom)
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export const useLogs = () => useAtomValue(logsAtom)
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@@ -69,16 +71,15 @@ export const useRemake = () => {
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}
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export const useModeChoose = () => {
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const setMode = useSetAtom(modeAtom)
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const setStep = useSetAtom(stepAtom)
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const choose = useCallback(
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(mode: Mode) => {
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setMode(mode)
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/* prettier-ignore */
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switch (mode) {
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case Mode.Classic:
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setStep(Step.Pick)
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break
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case Mode.Celebrity:
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setStep(Step.Chara)
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break
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case Mode.Classic: return setStep(Step.Pick)
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case Mode.Celebrity: return setStep(Step.Chara)
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}
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},
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[setStep],
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@@ -122,7 +123,7 @@ export const useNext = () => {
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setEnded(true)
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}
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return result.achievements
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}, [state, profile, setState])
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}, [state, profile, setState, setLogs])
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return [{ logs, ended }, nexter] as const
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}
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@@ -144,7 +145,7 @@ export const useGotoSummary = () => {
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export const useEnd = () => {
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const { lock } = useConfig()
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const [profile, setProfile] = useProfile()
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const [step, setStep] = useAtom(stepAtom)
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const setStep = useSetAtom(stepAtom)
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const state = useAtomValue(gameStateAtom)
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const reset = useGameReset()
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const [locked, setLocked] = useState<Set<Talent['id']>>(new Set())
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@@ -163,7 +164,7 @@ export const useEnd = () => {
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return next
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})
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},
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[setLocked],
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[lock, setLocked],
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)
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const ender = useCallback(() => {
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if (!state)
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@@ -174,6 +175,6 @@ export const useEnd = () => {
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setProfile(result.profile)
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reset()
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return result.achievements
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}, [state, step, profile, locked, setStep, setProfile, reset])
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}, [state, profile, locked, setStep, setProfile, reset])
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return [locked, picker, ender] as const
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}
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@@ -1,6 +1,6 @@
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import { useState, useCallback } from 'react'
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import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
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import { useConfig, useProfile, useSetStep } from '.'
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import { useConfig, useProfile, useSetStep, Step } from '.'
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import { pull, exclude, pick, type PickResult } from '@remake/core'
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import type { Talent } from '@remake/data'
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import type { RNG } from '@remake/vitex'
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@@ -82,7 +82,7 @@ export const useTalentSubmit = () => {
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const picked = useAtomValue(pickedAtom)
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const setReplaced = useSetAtom(replacedAtom)
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const { enabled } = useSubmitIsEnable()
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const [setStep, Step] = useSetStep()
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const setStep = useSetStep()
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return useCallback(
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(rng?: RNG) => {
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if (!enabled) throw new Error('Not enough talents picked')
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