mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2026-08-19 18:43:53 +08:00
update: character
This commit is contained in:
@@ -32,4 +32,24 @@
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user-select: none;
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}
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}
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> .controls {
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display: flex;
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flex-direction: row;
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justify-content: center;
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gap: 0.5rem;
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width: 100%;
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> button { flex: 1 0; }
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}
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}
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.saving {
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position: fixed;
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bottom: 0;
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left: 0;
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opacity: 0;
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user-select: none;
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transition: opacity 0.3s;
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&.active {
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opacity: 1;
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transition: opacity 0.1s;
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}
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}
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+28
-31
@@ -1,6 +1,6 @@
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import { useEffect } from 'react'
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import { useInit, useSaver } from '@/hooks/storage'
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import { useStep } from '@remake/hooks'
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import { useInit, useWatcher } from '@/hooks/storage'
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import { useStep, Step } from '@remake/hooks'
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import Home from '@/containers/Home'
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import Mode from '@/containers/Mode'
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import Chara from '@/containers/Chara'
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@@ -8,37 +8,34 @@ import Pick from '@/containers/TalentPick'
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import Alloc from '@/containers/Alloc'
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import Play from '@/containers/Play'
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import Summary from '@/containers/Summary'
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import { Loading } from './containers/Loading'
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import './Game.css'
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export function Game() {
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const [inited, init] = useInit()
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const saver = useSaver()
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const [step, Step] = useStep()
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useEffect(() => {
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if (!inited) init()
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}, [inited])
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useEffect(() => {
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saver()
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}, [saver])
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if (!inited) return <Loading />
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switch (step) {
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case Step.Idle:
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return <Home />
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case Step.Mode:
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return <Mode />
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case Step.Chara:
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return <Chara />
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case Step.Pick:
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return <Pick />
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case Step.Alloc:
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return <Alloc />
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case Step.Play:
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return <Play />
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case Step.Summary:
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return <Summary />
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default:
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return null
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export function Container() {
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/* prettier-ignore */
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switch (useStep()) {
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case Step.Idle: return <Home />
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case Step.Mode: return <Mode />
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case Step.Chara: return <Chara />
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case Step.Pick: return <Pick />
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case Step.Alloc: return <Alloc />
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case Step.Play: return <Play />
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case Step.Summary: return <Summary />
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default: return null
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}
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}
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/* prettier-ignore */
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const Loading = () => <div className="screen loading"><h2>载入中...</h2></div>
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const Saving = ({ active }: { active: boolean }) => (
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<div className={`saving ${active ? 'active' : ''}`}>保存中...</div>
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)
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/* prettier-ignore */
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export function Game() {
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const [inited, init] = useInit()
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const saving = useWatcher()
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useEffect(() => { if (!inited) init() }, [inited, init])
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if (!inited) return <Loading />
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return <><Container /><Saving active={saving} /></>
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}
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export default Game
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@@ -3,7 +3,7 @@ import './Talent.css'
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export interface TalentProps {
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id: Talent['id']
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selected: boolean
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selected?: boolean
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}
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export function TalentComponent({ id, selected }: TalentProps) {
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const talent = talents.get(id)
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@@ -31,6 +31,8 @@ export const PullCount = dev.pull ?? 10
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export const CharacterPullCount = dev.chara ?? 3
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// 名人模式抽取权重切线
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export const CharacterWeightKnife = dev.knife ?? 10
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// 唯一角色生成抽卡次数限制
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export const UniqueLimit = dev.unique ?? 10
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// 天赋抽取基础概率
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export const PullRateBase: Config['pull']['rate']['base'] = new Map([
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@@ -103,6 +105,19 @@ export const PullRateAdditions: Config['pull']['rate']['additions'] = {
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},
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}
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// 权重生成器
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function wg(s: number, e: number) {
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const length = e - s + 1
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return Array.from(
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{ length },
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(_, i) => [s + i, Math.min(i + 1, length - i)] as const,
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)
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}
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// 唯一角色属性分配权重
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export const UniquePropWeight = wg(0, 10)
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// 唯一角色天赋个数权重
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export const UniqueTalentWeight = wg(1, 5)
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export const config: Config = {
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lock: LockLimit,
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mode: ModeLimit,
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@@ -122,6 +137,13 @@ export const config: Config = {
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count: CharacterPullCount,
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knife: CharacterWeightKnife,
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},
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unique: {
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limit: UniqueLimit,
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config: {
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prop: UniquePropWeight,
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talent: UniqueTalentWeight,
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},
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},
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}
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export default config
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@@ -109,14 +109,6 @@
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}
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}
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}
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> div {
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display: flex;
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flex-direction: row;
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justify-content: center;
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width: 100%;
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gap: 0.5rem;
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button { flex: 1 0; }
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}
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> ul.talent-list {
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display: flex;
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flex-direction: column;
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@@ -103,7 +103,7 @@ export function Alloc() {
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</li>
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))}
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</ul>
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<div>
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<div className="controls">
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<button className="info" onClick={() => random()}>
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随机分配
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</button>
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@@ -1 +1,90 @@
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.screen.chara {}
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.screen.chara {
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gap: 1rem;
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> .chara-list {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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> .character {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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border: 0.0625rem solid var(--base-text-color);
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box-sizing: border-box;
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cursor: pointer;
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> .generator > ul > li { text-align: center; }
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> .name {
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width: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 2rem;
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}
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&.selected {
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border: 0.0625rem solid var(--color-primary);
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> .name {
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background-color: var(--color-primary);
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color: var(--base-background-color);
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}
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> .chara-details {
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height: auto;
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padding: 0.5rem;
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}
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}
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}
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}
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.chara-details {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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width: 100%;
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border-top: 0.0625rem solid var(--base-text-color);
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box-sizing: border-box;
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height: 0;
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padding: 0 0.5rem;
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overflow-y: hidden;
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transition: all 0.3s ease-in-out;
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interpolate-size: allow-keywords;
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> ul.talent-list {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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> ul.properties {
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display: flex;
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flex-direction: row;
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gap: 0.5rem;
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width: 100%;
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font-weight: bold;
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> li {
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display: flex;
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flex-direction: column;
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flex: 1 0;
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justify-content: space-between;
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text-align: center;
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min-width: 6rem;
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user-select: none;
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color: var(--grade-color);
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span {
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display: flex;
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justify-content: center;
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align-items: center;
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border: 0.0625rem solid var(--grade-color);
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box-sizing: border-box;
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height: 2rem;
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&:first-child {
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border-bottom: none;
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}
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}
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.name {
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color: var(--base-background-color);
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background-color: var(--grade-color);
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}
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&.charm { order: 1 }
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&.intelligence { order: 2 }
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&.strength { order: 3 }
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&.money { order: 4 }
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}
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}
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}
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}
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@@ -1,7 +1,126 @@
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import { useCharaPuller, useCharaPicker, convertProps } from '@remake/hooks'
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import { useUnique, useUniqueGenerator, useCharaStart } from '@remake/hooks'
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import type { BaseChara } from '@remake/hooks'
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import { TalentComponent } from '@/components/Talent'
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import { judgeGradeByValue } from '@/config'
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import { characters } from '@remake/data'
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import { properties } from '@/display'
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import { keys } from '@remake/vitex'
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import './Chara.css'
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function Details({ detail }: { detail: BaseChara }) {
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const props = convertProps(detail.property)
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return (
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<div className="chara-details">
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<ul className="properties">
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{keys(props).map(key => (
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<li
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key={key}
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className={`property ${key} grade-${judgeGradeByValue(key, props[key])}`}
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>
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<span>{properties[key]}</span>
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<span className="font-mono">{props[key]}</span>
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</li>
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))}
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</ul>
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<ul className="talent-list">
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{detail.talent.map(id => (
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<li key={id}>
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<TalentComponent id={id} />
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</li>
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))}
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</ul>
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</div>
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)
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}
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interface UniqueProps {
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selected?: boolean
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picker?: () => void
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}
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function Unique({ selected, picker }: UniqueProps) {
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const [unique, generator] = useUniqueGenerator()
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return (
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<li
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className={`character ${selected ? 'selected' : ''}`}
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onClick={picker}
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>
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<span className="name">独一无二的我</span>
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{unique && <Details detail={unique} />}
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{!unique && (
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<div className="chara-details generator">
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<ul>
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<li>6000万玩家中独一无二的角色卡</li>
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<li>所有属性 所有天赋 随机生成</li>
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<li>每人只能生成一次</li>
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</ul>
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<button
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className="primary focus"
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onClick={() => generator()}
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>
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生成唯一角色
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</button>
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</div>
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)}
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</li>
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)
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}
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interface CharacterProps {
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id: number
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selected?: boolean
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picker?: (id: number) => void
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}
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function Character({ id, selected, picker }: CharacterProps) {
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const character = characters.get(id)!
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return (
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<li
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className={`character ${selected ? 'selected' : ''}`}
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onClick={() => picker?.(id)}
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>
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<span className="name">{character.name}</span>
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<Details detail={character} />
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</li>
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)
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}
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export function Chara() {
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return <div className="screen chara"></div>
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const u = useUnique()
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const [{ unique, characters }, puller] = useCharaPuller()
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const [picked, picker] = useCharaPicker()
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const start = useCharaStart()
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const ready = picked && (picked.type === 'unique' ? !!u : true)
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return (
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<div className="screen chara">
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<ul className="chara-list">
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{unique && (
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<Unique
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selected={picked?.type === 'unique'}
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picker={() => picker.unique()}
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/>
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)}
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{characters.map(id => (
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<Character
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key={id}
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id={id}
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selected={picked?.id === id}
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picker={id => picker.chara(id)}
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/>
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||||
))}
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</ul>
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<div className="controls">
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<button className="info" onClick={puller}>
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都不是
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</button>
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<button
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||||
className={ready ? 'primary' : 'error'}
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onClick={ready ? () => start(picked!) : undefined}
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||||
>
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开始新人生
|
||||
</button>
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||||
</div>
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</div>
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)
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}
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export default Chara
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||||
@@ -1,9 +0,0 @@
|
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export function Loading() {
|
||||
return (
|
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<div className="screen loading">
|
||||
<h2>载入中...</h2>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Loading
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useState, useRef } from 'react'
|
||||
import { useState, useRef, useCallback } from 'react'
|
||||
import { useLayoutEffect, useEffect } from 'react'
|
||||
import { useNext, useGotoSummary, type Log } from '@remake/hooks'
|
||||
import { useJudge } from '@/hooks/judge'
|
||||
@@ -100,12 +100,12 @@ function Prop({ prop, value, grade }: PropProps) {
|
||||
useEffect(() => {
|
||||
const prev = prevRef.current
|
||||
if (value === prev) return
|
||||
const startValue = prevRef.current
|
||||
prevRef.current = value
|
||||
setTrend(value > prev ? 'up' : 'down')
|
||||
setFlip(f => (f + 1) % 2)
|
||||
let startTimestamp: number | null = null
|
||||
const duration = 400
|
||||
const startValue = displayValue
|
||||
let end = false
|
||||
const step = (timestamp: number) => {
|
||||
if (!startTimestamp) startTimestamp = timestamp
|
||||
@@ -150,18 +150,18 @@ export function Play() {
|
||||
const logRef = useRef<HTMLUListElement>(null)
|
||||
const autoRef = useRef(0)
|
||||
const gotoSummary = useGotoSummary()
|
||||
const handleNext = () => {
|
||||
const handleNext = useCallback(() => {
|
||||
if (ended) return
|
||||
const achievements = next()
|
||||
// TODO: Show achievements
|
||||
console.debug('Achievements:', achievements)
|
||||
}
|
||||
const handleGotoSummary = () => {
|
||||
}, [ended, next])
|
||||
const handleGotoSummary = useCallback(() => {
|
||||
if (!ended) return
|
||||
const achievements = gotoSummary()
|
||||
// TODO: Show achievements
|
||||
console.debug('Achievements:', achievements)
|
||||
}
|
||||
}, [ended, gotoSummary])
|
||||
useLayoutEffect(() => {
|
||||
requestAnimationFrame(() => {
|
||||
if (!logRef.current) return
|
||||
|
||||
@@ -38,7 +38,7 @@ function TalentList({ picked, picker }: TalentListProps) {
|
||||
}
|
||||
hasInitialized.current = true
|
||||
}
|
||||
}, [picked, picker])
|
||||
}, [profile.locked, talents, picked, picker])
|
||||
|
||||
return (
|
||||
<ul className="talent-list">
|
||||
|
||||
@@ -26,19 +26,21 @@ function judges<T extends Judges, K extends keyof Record<T, number> = never>(
|
||||
export const useJudge = () => {
|
||||
const state = useGameState()
|
||||
if (!state) throw new Error('Game state is not set')
|
||||
const current = state.props.current
|
||||
return useMemo(() => {
|
||||
const result = judges(state.props.current, ['age'])
|
||||
const result = judges(current, ['age'])
|
||||
return result
|
||||
}, [state.props.current])
|
||||
}, [current])
|
||||
}
|
||||
|
||||
export const useEndJudge = () => {
|
||||
const summary = useSummary()
|
||||
const state = useGameState()
|
||||
if (!state) throw new Error('Game state is not set')
|
||||
const highest = state.props.highest
|
||||
return useMemo(() => {
|
||||
const props = { ...state.props.highest, summary }
|
||||
const props = { ...highest, summary }
|
||||
const result = judges(props)
|
||||
return result
|
||||
}, [state.props.highest, summary])
|
||||
}, [highest, summary])
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { useCallback } from 'react'
|
||||
import { useEffect, useCallback, useTransition } from 'react'
|
||||
import { atom, useAtom } from 'jotai'
|
||||
import { useConfigInject, useRawProfile, useProfileInject } from '@remake/hooks'
|
||||
import { useConfigInject, useProfileInject, useRawProfile } from '@remake/hooks'
|
||||
import { useUniqueInject, useUnique } from '@remake/hooks'
|
||||
import { get, set } from '@/storage'
|
||||
import { config } from '@/config'
|
||||
|
||||
@@ -9,11 +10,12 @@ const initedAtom = atom(false)
|
||||
export const useInit = () => {
|
||||
const configInject = useConfigInject()
|
||||
const profileInject = useProfileInject()
|
||||
const uniqueInject = useUniqueInject()
|
||||
const [inited, setInited] = useAtom(initedAtom)
|
||||
const loader = useCallback(async () => {
|
||||
if (inited) return
|
||||
configInject(config)
|
||||
const { profile } = await get(['profile'])
|
||||
const { profile, unique } = await get(['profile', 'unique'])
|
||||
const parsed = profile ? JSON.parse(profile) || {} : {}
|
||||
profileInject({
|
||||
...parsed,
|
||||
@@ -22,15 +24,19 @@ export const useInit = () => {
|
||||
events: new Set(parsed.events || []),
|
||||
talents: new Set(parsed.talents || []),
|
||||
})
|
||||
if (unique) uniqueInject(JSON.parse(unique))
|
||||
setInited(true)
|
||||
}, [inited, configInject, profileInject, setInited])
|
||||
}, [inited, configInject, profileInject, uniqueInject, setInited])
|
||||
return [inited, loader] as const
|
||||
}
|
||||
|
||||
export const useSaver = () => {
|
||||
export const useWatcher = () => {
|
||||
const [profile] = useRawProfile()
|
||||
const unique = useUnique()
|
||||
const [inited] = useAtom(initedAtom)
|
||||
return useCallback(async () => {
|
||||
const [p, saveProfile] = useTransition()
|
||||
const [u, saveUnique] = useTransition()
|
||||
useEffect(() => {
|
||||
if (!inited || !profile) return
|
||||
const str = JSON.stringify({
|
||||
...profile,
|
||||
@@ -39,6 +45,17 @@ export const useSaver = () => {
|
||||
events: Array.from(profile.events),
|
||||
talents: Array.from(profile.talents),
|
||||
})
|
||||
return await set({ profile: str })
|
||||
}, [inited, profile])
|
||||
saveProfile(async () => {
|
||||
await set({ profile: str })
|
||||
})
|
||||
}, [inited, profile, saveProfile])
|
||||
useEffect(() => {
|
||||
if (!inited || !unique) return
|
||||
const str = JSON.stringify(unique)
|
||||
saveUnique(async () => {
|
||||
await set({ unique: str })
|
||||
})
|
||||
}, [inited, unique, saveUnique])
|
||||
|
||||
return p || u
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { expect, test, describe } from 'bun:test'
|
||||
import { pullCharacter, uniqueGenerate } from './character'
|
||||
import { pullChara, uniqueGenerate } from './character'
|
||||
import { enableMapSet } from 'immer'
|
||||
enableMapSet()
|
||||
|
||||
@@ -7,7 +7,7 @@ describe('Character', () => {
|
||||
const sum = (map: Map<any, number>) =>
|
||||
Array.from(map.values()).reduce((acc, val) => acc + val, 0)
|
||||
test('pull', () => {
|
||||
let result = pullCharacter(
|
||||
let result = pullChara(
|
||||
{ count: 10, knife: 10 },
|
||||
{ times: 0, drawns: new Map() },
|
||||
)
|
||||
@@ -15,17 +15,17 @@ describe('Character', () => {
|
||||
expect(result.characters.length).toBe(10)
|
||||
expect(result.times.times).toBe(10)
|
||||
expect(result.times.drawns.size).toBe(10)
|
||||
result = pullCharacter({ count: 3, knife: 10 }, result.times)
|
||||
result = pullChara({ count: 3, knife: 10 }, result.times)
|
||||
expect(result.characters).not.toContainValue(null)
|
||||
expect(result.characters.length).toBe(3)
|
||||
expect(result.times.times).toBe(13)
|
||||
expect(sum(result.times.drawns)).toBe(13)
|
||||
result = pullCharacter({ count: 3, knife: 10 }, result.times)
|
||||
result = pullChara({ count: 3, knife: 10 }, result.times)
|
||||
expect(result.characters).not.toContainValue(null)
|
||||
expect(result.characters.length).toBe(3)
|
||||
expect(result.times.times).toBe(16)
|
||||
expect(sum(result.times.drawns)).toBe(16)
|
||||
result = pullCharacter({ count: 20, knife: 1 }, result.times)
|
||||
result = pullChara({ count: 20, knife: 1 }, result.times)
|
||||
expect(result.characters).not.toContainValue(null)
|
||||
expect(result.characters.length).toBe(20)
|
||||
expect(result.times.times).toBe(36)
|
||||
@@ -56,6 +56,5 @@ describe('Character', () => {
|
||||
expect(unique.property.STR).toBeLessThanOrEqual(10)
|
||||
expect(unique.property.MNY).toBeLessThanOrEqual(10)
|
||||
expect(unique.talent.length).toBeLessThanOrEqual(5)
|
||||
console.debug(unique)
|
||||
})
|
||||
})
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
import { type Character, type Talent, characters, talents } from '@remake/data'
|
||||
import type { Character, CharacterProperty, Talent } from '@remake/data'
|
||||
import { characters, talents } from '@remake/data'
|
||||
import { type RNG, type WeightItem, pick, pickWeight } from '@remake/vitex'
|
||||
import type { Allocation } from './state'
|
||||
|
||||
export type UniqueChara = Omit<Character, 'id' | 'name'>
|
||||
export type BaseChara = Omit<Character, 'id' | 'name'>
|
||||
export type BaseAlloc = Omit<Allocation, 'spirit'>
|
||||
export interface UniqueGenCfg {
|
||||
prop: WeightItem<number>[]
|
||||
talent: WeightItem<number>[]
|
||||
@@ -22,7 +25,7 @@ export function uniqueGenerate(config: UniqueGenCfg, rng?: RNG) {
|
||||
picked.add(t)
|
||||
count--
|
||||
}
|
||||
return { property, talent: Array.from(picked) } satisfies UniqueChara
|
||||
return { property, talent: Array.from(picked) } satisfies BaseChara
|
||||
}
|
||||
|
||||
export interface PullCharaOpt {
|
||||
@@ -37,9 +40,9 @@ export interface PullCharaRet {
|
||||
characters: Character['id'][]
|
||||
times: PullCharaTms
|
||||
}
|
||||
export function pullCharacter(
|
||||
export function pullChara(
|
||||
opt: PullCharaOpt,
|
||||
tms: PullCharaTms,
|
||||
tms: PullCharaTms = { times: 0, drawns: new Map() },
|
||||
rng?: RNG,
|
||||
): PullCharaRet {
|
||||
const { count, knife } = opt
|
||||
@@ -69,3 +72,34 @@ function deriveWeightMap(
|
||||
Array.from(characters.keys(), id => [id, base - (drawns.get(id) ?? 0)]),
|
||||
)
|
||||
}
|
||||
|
||||
export function charaPropToBaseAlloc(props: CharacterProperty): BaseAlloc {
|
||||
return {
|
||||
charm: props.CHR,
|
||||
intelligence: props.INT,
|
||||
strength: props.STR,
|
||||
money: props.MNY,
|
||||
}
|
||||
}
|
||||
|
||||
function charaPropToAlloc(
|
||||
props: CharacterProperty,
|
||||
spirit: number,
|
||||
): Allocation {
|
||||
return { ...charaPropToBaseAlloc(props), spirit }
|
||||
}
|
||||
|
||||
function convert(chara: BaseChara, spirit: number) {
|
||||
return {
|
||||
allocation: charaPropToAlloc(chara.property, spirit),
|
||||
talents: chara.talent,
|
||||
}
|
||||
}
|
||||
|
||||
export function startChara(id: Character['id'], spirit: number) {
|
||||
return convert(characters.get(id)!, spirit)
|
||||
}
|
||||
|
||||
export function startUnique(chara: BaseChara, spirit: number) {
|
||||
return convert(chara, spirit)
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
export type { RNG } from '@remake/vitex'
|
||||
export type { GameState, ProfileState, Properties, Allocation } from './state'
|
||||
export type { PullOptions, ReplacementResult } from './talent'
|
||||
export type { AdditionalPoint, AdditionalPoints } from './talent'
|
||||
export type { PullCharaOpt, PullCharaTms, PullCharaRet } from './character'
|
||||
export type { UniqueChara, UniqueGenCfg } from './character'
|
||||
export type { BaseChara, UniqueGenCfg } from './character'
|
||||
export type { PickResult, StartResult } from './game'
|
||||
export type { NextResult, SummaryResult, EndResult } from './game'
|
||||
export { pull, exclude } from './talent'
|
||||
export { uniqueGenerate, pullChara, charaPropToBaseAlloc } from './character'
|
||||
export { startUnique, startChara } from './character'
|
||||
export { pick, start, next, summary, end } from './game'
|
||||
|
||||
@@ -47,7 +47,7 @@ export const useAllocator = () => {
|
||||
return { ...prev, [key]: final }
|
||||
})
|
||||
},
|
||||
[allocate, total],
|
||||
[allocate, total, setAlloc],
|
||||
)
|
||||
return [alloc, allocator] as const
|
||||
}
|
||||
@@ -71,7 +71,7 @@ export const usePointRandomizer = () => {
|
||||
}
|
||||
setAlloc(alloc)
|
||||
},
|
||||
[allocate, total],
|
||||
[allocate, total, setAlloc],
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
import { useCallback, useState } from 'react'
|
||||
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
|
||||
import { useConfig, useProfile, useSetStep, useSetGameState, Step } from '.'
|
||||
import { uniqueGenerate, startUnique, startChara } from '@remake/core'
|
||||
import { pullChara, start, pick } from '@remake/core'
|
||||
import type { BaseChara, PullCharaTms } from '@remake/core'
|
||||
import type { Character } from '@remake/data'
|
||||
import type { RNG } from '@remake/vitex'
|
||||
|
||||
export const uniqueAtom = atom<BaseChara | null>(null)
|
||||
export const timesAtom = atom<PullCharaTms | undefined>(undefined)
|
||||
|
||||
export const useUnique = () => useAtomValue(uniqueAtom)
|
||||
export const useUniqueInject = () => {
|
||||
const setUnique = useSetAtom(uniqueAtom)
|
||||
return useCallback((unique: BaseChara) => setUnique(unique), [setUnique])
|
||||
}
|
||||
|
||||
export const useUniqueGenerator = () => {
|
||||
const { config } = useConfig().unique
|
||||
const [unique, setUnique] = useAtom(uniqueAtom)
|
||||
const generator = useCallback(
|
||||
(rng?: RNG) => {
|
||||
if (unique) return unique
|
||||
const generated = uniqueGenerate(config, rng)
|
||||
setUnique(generated)
|
||||
return generated
|
||||
},
|
||||
[config, unique, setUnique],
|
||||
)
|
||||
return [unique, generator] as const
|
||||
}
|
||||
|
||||
export interface PullCharaResult {
|
||||
characters: Character['id'][]
|
||||
unique: boolean
|
||||
}
|
||||
export const useCharaPuller = (rng?: RNG) => {
|
||||
const { unique: u, chara } = useConfig()
|
||||
const [unique] = useAtom(uniqueAtom)
|
||||
const [times, setTimes] = useAtom(timesAtom)
|
||||
const [pulled, setPulled] = useState<PullCharaResult>({
|
||||
characters: pullChara(chara, times, rng).characters,
|
||||
unique: !!unique,
|
||||
})
|
||||
const puller = useCallback(() => {
|
||||
const result = pullChara(chara, times, rng)
|
||||
setTimes(result.times)
|
||||
setPulled({
|
||||
characters: result.characters,
|
||||
unique: !!unique || result.times?.times >= u.limit * chara.count,
|
||||
})
|
||||
}, [u, chara, unique, times, setTimes, rng])
|
||||
return [pulled, puller] as const
|
||||
}
|
||||
|
||||
export type PickUnique = { type: 'unique'; id?: never }
|
||||
export type PickCharacter = {
|
||||
type: 'character'
|
||||
id: Character['id']
|
||||
}
|
||||
export type CharaPick = PickUnique | PickCharacter
|
||||
export const useCharaPicker = () => {
|
||||
const [picked, setPicked] = useState<CharaPick | null>(null)
|
||||
const chara = useCallback(
|
||||
(id: Character['id']) => setPicked({ type: 'character', id }),
|
||||
[setPicked],
|
||||
)
|
||||
const uni = useCallback(() => setPicked({ type: 'unique' }), [setPicked])
|
||||
return [picked, { chara, unique: uni }] as const
|
||||
}
|
||||
|
||||
export const useCharaStart = () => {
|
||||
const { spirit } = useConfig()
|
||||
const [profile] = useProfile()
|
||||
const unique = useAtomValue(uniqueAtom)
|
||||
const setStep = useSetStep()
|
||||
const setState = useSetGameState()
|
||||
return useCallback(
|
||||
(picked: CharaPick, rng?: RNG) => {
|
||||
let result
|
||||
if (picked.type === 'unique') {
|
||||
if (!unique)
|
||||
throw new Error('Unique character not generated yet')
|
||||
result = startUnique(unique, spirit)
|
||||
} else {
|
||||
result = startChara(picked.id, spirit)
|
||||
}
|
||||
const { talents, additionalPoints } = pick(result.talents, rng)
|
||||
// TODO: additionalPoints
|
||||
const { state, achievements } = start(
|
||||
profile,
|
||||
result.allocation,
|
||||
talents.talents,
|
||||
)
|
||||
setState(state)
|
||||
setStep(Step.Play)
|
||||
return achievements
|
||||
},
|
||||
[spirit, profile, unique, setStep, setState],
|
||||
)
|
||||
}
|
||||
|
||||
export { charaPropToBaseAlloc as convertProps } from '@remake/core'
|
||||
@@ -1,6 +1,6 @@
|
||||
import { useCallback } from 'react'
|
||||
import { atom, useSetAtom, useAtomValue } from 'jotai'
|
||||
import type { PullOptions, PullCharaOpt } from '@remake/core'
|
||||
import type { PullOptions, PullCharaOpt, UniqueGenCfg } from '@remake/core'
|
||||
export interface Config {
|
||||
/** 游戏锁定天赋数量 */
|
||||
lock: number
|
||||
@@ -20,6 +20,11 @@ export interface Config {
|
||||
pull: PullOptions
|
||||
/** 名人模式配置 */
|
||||
chara: PullCharaOpt
|
||||
/** 唯一角色限制 */
|
||||
unique: {
|
||||
limit: number
|
||||
config: UniqueGenCfg
|
||||
}
|
||||
}
|
||||
|
||||
export const configAtom = atom<Config | null>(null)
|
||||
|
||||
@@ -3,4 +3,5 @@ export * from './profile'
|
||||
export * from './talent'
|
||||
export * from './play'
|
||||
export * from './alloc'
|
||||
export * from './character'
|
||||
export type * from '@remake/core'
|
||||
|
||||
+13
-12
@@ -25,6 +25,7 @@ export type Log = Omit<NextResult, 'state'> & {
|
||||
props: Omit<Properties, 'age'>
|
||||
}
|
||||
|
||||
export const modeAtom = atom<Mode>(Mode.Classic)
|
||||
export const stepAtom = atom<Step>(Step.Idle)
|
||||
export const gameStateAtom = atom<GameState | null>(null)
|
||||
export const logsAtom = atom<Log[]>([])
|
||||
@@ -51,9 +52,10 @@ export const useGameReset = () => {
|
||||
}, [resetTalent, resetAlloc, resetState, resetLogs])
|
||||
}
|
||||
|
||||
export const useStep = () => [useAtomValue(stepAtom), Step] as const
|
||||
export const useSetStep = () => [useSetAtom(stepAtom), Step] as const
|
||||
export const useStep = () => useAtomValue(stepAtom)
|
||||
export const useSetStep = () => useSetAtom(stepAtom)
|
||||
export const useGameState = () => useAtomValue(gameStateAtom)
|
||||
export const useSetGameState = () => useSetAtom(gameStateAtom)
|
||||
export const useSummary = () => useAtomValue(summaryAtom)
|
||||
export const useLogs = () => useAtomValue(logsAtom)
|
||||
|
||||
@@ -69,16 +71,15 @@ export const useRemake = () => {
|
||||
}
|
||||
|
||||
export const useModeChoose = () => {
|
||||
const setMode = useSetAtom(modeAtom)
|
||||
const setStep = useSetAtom(stepAtom)
|
||||
const choose = useCallback(
|
||||
(mode: Mode) => {
|
||||
setMode(mode)
|
||||
/* prettier-ignore */
|
||||
switch (mode) {
|
||||
case Mode.Classic:
|
||||
setStep(Step.Pick)
|
||||
break
|
||||
case Mode.Celebrity:
|
||||
setStep(Step.Chara)
|
||||
break
|
||||
case Mode.Classic: return setStep(Step.Pick)
|
||||
case Mode.Celebrity: return setStep(Step.Chara)
|
||||
}
|
||||
},
|
||||
[setStep],
|
||||
@@ -122,7 +123,7 @@ export const useNext = () => {
|
||||
setEnded(true)
|
||||
}
|
||||
return result.achievements
|
||||
}, [state, profile, setState])
|
||||
}, [state, profile, setState, setLogs])
|
||||
return [{ logs, ended }, nexter] as const
|
||||
}
|
||||
|
||||
@@ -144,7 +145,7 @@ export const useGotoSummary = () => {
|
||||
export const useEnd = () => {
|
||||
const { lock } = useConfig()
|
||||
const [profile, setProfile] = useProfile()
|
||||
const [step, setStep] = useAtom(stepAtom)
|
||||
const setStep = useSetAtom(stepAtom)
|
||||
const state = useAtomValue(gameStateAtom)
|
||||
const reset = useGameReset()
|
||||
const [locked, setLocked] = useState<Set<Talent['id']>>(new Set())
|
||||
@@ -163,7 +164,7 @@ export const useEnd = () => {
|
||||
return next
|
||||
})
|
||||
},
|
||||
[setLocked],
|
||||
[lock, setLocked],
|
||||
)
|
||||
const ender = useCallback(() => {
|
||||
if (!state)
|
||||
@@ -174,6 +175,6 @@ export const useEnd = () => {
|
||||
setProfile(result.profile)
|
||||
reset()
|
||||
return result.achievements
|
||||
}, [state, step, profile, locked, setStep, setProfile, reset])
|
||||
}, [state, profile, locked, setStep, setProfile, reset])
|
||||
return [locked, picker, ender] as const
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { useState, useCallback } from 'react'
|
||||
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
|
||||
import { useConfig, useProfile, useSetStep } from '.'
|
||||
import { useConfig, useProfile, useSetStep, Step } from '.'
|
||||
import { pull, exclude, pick, type PickResult } from '@remake/core'
|
||||
import type { Talent } from '@remake/data'
|
||||
import type { RNG } from '@remake/vitex'
|
||||
@@ -82,7 +82,7 @@ export const useTalentSubmit = () => {
|
||||
const picked = useAtomValue(pickedAtom)
|
||||
const setReplaced = useSetAtom(replacedAtom)
|
||||
const { enabled } = useSubmitIsEnable()
|
||||
const [setStep, Step] = useSetStep()
|
||||
const setStep = useSetStep()
|
||||
return useCallback(
|
||||
(rng?: RNG) => {
|
||||
if (!enabled) throw new Error('Not enough talents picked')
|
||||
|
||||
Reference in New Issue
Block a user