update: character

This commit is contained in:
Vick Scarlet
2026-08-16 20:06:16 +08:00
committed by 神戸小鳥
parent ad4e83fc47
commit f4204601ee
22 changed files with 495 additions and 101 deletions
+20
View File
@@ -32,4 +32,24 @@
user-select: none;
}
}
> .controls {
display: flex;
flex-direction: row;
justify-content: center;
gap: 0.5rem;
width: 100%;
> button { flex: 1 0; }
}
}
.saving {
position: fixed;
bottom: 0;
left: 0;
opacity: 0;
user-select: none;
transition: opacity 0.3s;
&.active {
opacity: 1;
transition: opacity 0.1s;
}
}
+28 -31
View File
@@ -1,6 +1,6 @@
import { useEffect } from 'react'
import { useInit, useSaver } from '@/hooks/storage'
import { useStep } from '@remake/hooks'
import { useInit, useWatcher } from '@/hooks/storage'
import { useStep, Step } from '@remake/hooks'
import Home from '@/containers/Home'
import Mode from '@/containers/Mode'
import Chara from '@/containers/Chara'
@@ -8,37 +8,34 @@ import Pick from '@/containers/TalentPick'
import Alloc from '@/containers/Alloc'
import Play from '@/containers/Play'
import Summary from '@/containers/Summary'
import { Loading } from './containers/Loading'
import './Game.css'
export function Game() {
const [inited, init] = useInit()
const saver = useSaver()
const [step, Step] = useStep()
useEffect(() => {
if (!inited) init()
}, [inited])
useEffect(() => {
saver()
}, [saver])
if (!inited) return <Loading />
switch (step) {
case Step.Idle:
return <Home />
case Step.Mode:
return <Mode />
case Step.Chara:
return <Chara />
case Step.Pick:
return <Pick />
case Step.Alloc:
return <Alloc />
case Step.Play:
return <Play />
case Step.Summary:
return <Summary />
default:
return null
export function Container() {
/* prettier-ignore */
switch (useStep()) {
case Step.Idle: return <Home />
case Step.Mode: return <Mode />
case Step.Chara: return <Chara />
case Step.Pick: return <Pick />
case Step.Alloc: return <Alloc />
case Step.Play: return <Play />
case Step.Summary: return <Summary />
default: return null
}
}
/* prettier-ignore */
const Loading = () => <div className="screen loading"><h2>...</h2></div>
const Saving = ({ active }: { active: boolean }) => (
<div className={`saving ${active ? 'active' : ''}`}>...</div>
)
/* prettier-ignore */
export function Game() {
const [inited, init] = useInit()
const saving = useWatcher()
useEffect(() => { if (!inited) init() }, [inited, init])
if (!inited) return <Loading />
return <><Container /><Saving active={saving} /></>
}
export default Game
+1 -1
View File
@@ -3,7 +3,7 @@ import './Talent.css'
export interface TalentProps {
id: Talent['id']
selected: boolean
selected?: boolean
}
export function TalentComponent({ id, selected }: TalentProps) {
const talent = talents.get(id)
+22
View File
@@ -31,6 +31,8 @@ export const PullCount = dev.pull ?? 10
export const CharacterPullCount = dev.chara ?? 3
// 名人模式抽取权重切线
export const CharacterWeightKnife = dev.knife ?? 10
// 唯一角色生成抽卡次数限制
export const UniqueLimit = dev.unique ?? 10
// 天赋抽取基础概率
export const PullRateBase: Config['pull']['rate']['base'] = new Map([
@@ -103,6 +105,19 @@ export const PullRateAdditions: Config['pull']['rate']['additions'] = {
},
}
// 权重生成器
function wg(s: number, e: number) {
const length = e - s + 1
return Array.from(
{ length },
(_, i) => [s + i, Math.min(i + 1, length - i)] as const,
)
}
// 唯一角色属性分配权重
export const UniquePropWeight = wg(0, 10)
// 唯一角色天赋个数权重
export const UniqueTalentWeight = wg(1, 5)
export const config: Config = {
lock: LockLimit,
mode: ModeLimit,
@@ -122,6 +137,13 @@ export const config: Config = {
count: CharacterPullCount,
knife: CharacterWeightKnife,
},
unique: {
limit: UniqueLimit,
config: {
prop: UniquePropWeight,
talent: UniqueTalentWeight,
},
},
}
export default config
-8
View File
@@ -109,14 +109,6 @@
}
}
}
> div {
display: flex;
flex-direction: row;
justify-content: center;
width: 100%;
gap: 0.5rem;
button { flex: 1 0; }
}
> ul.talent-list {
display: flex;
flex-direction: column;
+1 -1
View File
@@ -103,7 +103,7 @@ export function Alloc() {
</li>
))}
</ul>
<div>
<div className="controls">
<button className="info" onClick={() => random()}>
</button>
+90 -1
View File
@@ -1 +1,90 @@
.screen.chara {}
.screen.chara {
gap: 1rem;
> .chara-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
> .character {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
cursor: pointer;
> .generator > ul > li { text-align: center; }
> .name {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
height: 2rem;
}
&.selected {
border: 0.0625rem solid var(--color-primary);
> .name {
background-color: var(--color-primary);
color: var(--base-background-color);
}
> .chara-details {
height: auto;
padding: 0.5rem;
}
}
}
}
.chara-details {
display: flex;
flex-direction: column;
gap: 0.5rem;
width: 100%;
border-top: 0.0625rem solid var(--base-text-color);
box-sizing: border-box;
height: 0;
padding: 0 0.5rem;
overflow-y: hidden;
transition: all 0.3s ease-in-out;
interpolate-size: allow-keywords;
> ul.talent-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
> ul.properties {
display: flex;
flex-direction: row;
gap: 0.5rem;
width: 100%;
font-weight: bold;
> li {
display: flex;
flex-direction: column;
flex: 1 0;
justify-content: space-between;
text-align: center;
min-width: 6rem;
user-select: none;
color: var(--grade-color);
span {
display: flex;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
height: 2rem;
&:first-child {
border-bottom: none;
}
}
.name {
color: var(--base-background-color);
background-color: var(--grade-color);
}
&.charm { order: 1 }
&.intelligence { order: 2 }
&.strength { order: 3 }
&.money { order: 4 }
}
}
}
}
+120 -1
View File
@@ -1,7 +1,126 @@
import { useCharaPuller, useCharaPicker, convertProps } from '@remake/hooks'
import { useUnique, useUniqueGenerator, useCharaStart } from '@remake/hooks'
import type { BaseChara } from '@remake/hooks'
import { TalentComponent } from '@/components/Talent'
import { judgeGradeByValue } from '@/config'
import { characters } from '@remake/data'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import './Chara.css'
function Details({ detail }: { detail: BaseChara }) {
const props = convertProps(detail.property)
return (
<div className="chara-details">
<ul className="properties">
{keys(props).map(key => (
<li
key={key}
className={`property ${key} grade-${judgeGradeByValue(key, props[key])}`}
>
<span>{properties[key]}</span>
<span className="font-mono">{props[key]}</span>
</li>
))}
</ul>
<ul className="talent-list">
{detail.talent.map(id => (
<li key={id}>
<TalentComponent id={id} />
</li>
))}
</ul>
</div>
)
}
interface UniqueProps {
selected?: boolean
picker?: () => void
}
function Unique({ selected, picker }: UniqueProps) {
const [unique, generator] = useUniqueGenerator()
return (
<li
className={`character ${selected ? 'selected' : ''}`}
onClick={picker}
>
<span className="name"></span>
{unique && <Details detail={unique} />}
{!unique && (
<div className="chara-details generator">
<ul>
<li>6000</li>
<li> </li>
<li></li>
</ul>
<button
className="primary focus"
onClick={() => generator()}
>
</button>
</div>
)}
</li>
)
}
interface CharacterProps {
id: number
selected?: boolean
picker?: (id: number) => void
}
function Character({ id, selected, picker }: CharacterProps) {
const character = characters.get(id)!
return (
<li
className={`character ${selected ? 'selected' : ''}`}
onClick={() => picker?.(id)}
>
<span className="name">{character.name}</span>
<Details detail={character} />
</li>
)
}
export function Chara() {
return <div className="screen chara"></div>
const u = useUnique()
const [{ unique, characters }, puller] = useCharaPuller()
const [picked, picker] = useCharaPicker()
const start = useCharaStart()
const ready = picked && (picked.type === 'unique' ? !!u : true)
return (
<div className="screen chara">
<ul className="chara-list">
{unique && (
<Unique
selected={picked?.type === 'unique'}
picker={() => picker.unique()}
/>
)}
{characters.map(id => (
<Character
key={id}
id={id}
selected={picked?.id === id}
picker={id => picker.chara(id)}
/>
))}
</ul>
<div className="controls">
<button className="info" onClick={puller}>
</button>
<button
className={ready ? 'primary' : 'error'}
onClick={ready ? () => start(picked!) : undefined}
>
</button>
</div>
</div>
)
}
export default Chara
-9
View File
@@ -1,9 +0,0 @@
export function Loading() {
return (
<div className="screen loading">
<h2>...</h2>
</div>
)
}
export default Loading
+6 -6
View File
@@ -1,4 +1,4 @@
import { useState, useRef } from 'react'
import { useState, useRef, useCallback } from 'react'
import { useLayoutEffect, useEffect } from 'react'
import { useNext, useGotoSummary, type Log } from '@remake/hooks'
import { useJudge } from '@/hooks/judge'
@@ -100,12 +100,12 @@ function Prop({ prop, value, grade }: PropProps) {
useEffect(() => {
const prev = prevRef.current
if (value === prev) return
const startValue = prevRef.current
prevRef.current = value
setTrend(value > prev ? 'up' : 'down')
setFlip(f => (f + 1) % 2)
let startTimestamp: number | null = null
const duration = 400
const startValue = displayValue
let end = false
const step = (timestamp: number) => {
if (!startTimestamp) startTimestamp = timestamp
@@ -150,18 +150,18 @@ export function Play() {
const logRef = useRef<HTMLUListElement>(null)
const autoRef = useRef(0)
const gotoSummary = useGotoSummary()
const handleNext = () => {
const handleNext = useCallback(() => {
if (ended) return
const achievements = next()
// TODO: Show achievements
console.debug('Achievements:', achievements)
}
const handleGotoSummary = () => {
}, [ended, next])
const handleGotoSummary = useCallback(() => {
if (!ended) return
const achievements = gotoSummary()
// TODO: Show achievements
console.debug('Achievements:', achievements)
}
}, [ended, gotoSummary])
useLayoutEffect(() => {
requestAnimationFrame(() => {
if (!logRef.current) return
+1 -1
View File
@@ -38,7 +38,7 @@ function TalentList({ picked, picker }: TalentListProps) {
}
hasInitialized.current = true
}
}, [picked, picker])
}, [profile.locked, talents, picked, picker])
return (
<ul className="talent-list">
+6 -4
View File
@@ -26,19 +26,21 @@ function judges<T extends Judges, K extends keyof Record<T, number> = never>(
export const useJudge = () => {
const state = useGameState()
if (!state) throw new Error('Game state is not set')
const current = state.props.current
return useMemo(() => {
const result = judges(state.props.current, ['age'])
const result = judges(current, ['age'])
return result
}, [state.props.current])
}, [current])
}
export const useEndJudge = () => {
const summary = useSummary()
const state = useGameState()
if (!state) throw new Error('Game state is not set')
const highest = state.props.highest
return useMemo(() => {
const props = { ...state.props.highest, summary }
const props = { ...highest, summary }
const result = judges(props)
return result
}, [state.props.highest, summary])
}, [highest, summary])
}
+25 -8
View File
@@ -1,6 +1,7 @@
import { useCallback } from 'react'
import { useEffect, useCallback, useTransition } from 'react'
import { atom, useAtom } from 'jotai'
import { useConfigInject, useRawProfile, useProfileInject } from '@remake/hooks'
import { useConfigInject, useProfileInject, useRawProfile } from '@remake/hooks'
import { useUniqueInject, useUnique } from '@remake/hooks'
import { get, set } from '@/storage'
import { config } from '@/config'
@@ -9,11 +10,12 @@ const initedAtom = atom(false)
export const useInit = () => {
const configInject = useConfigInject()
const profileInject = useProfileInject()
const uniqueInject = useUniqueInject()
const [inited, setInited] = useAtom(initedAtom)
const loader = useCallback(async () => {
if (inited) return
configInject(config)
const { profile } = await get(['profile'])
const { profile, unique } = await get(['profile', 'unique'])
const parsed = profile ? JSON.parse(profile) || {} : {}
profileInject({
...parsed,
@@ -22,15 +24,19 @@ export const useInit = () => {
events: new Set(parsed.events || []),
talents: new Set(parsed.talents || []),
})
if (unique) uniqueInject(JSON.parse(unique))
setInited(true)
}, [inited, configInject, profileInject, setInited])
}, [inited, configInject, profileInject, uniqueInject, setInited])
return [inited, loader] as const
}
export const useSaver = () => {
export const useWatcher = () => {
const [profile] = useRawProfile()
const unique = useUnique()
const [inited] = useAtom(initedAtom)
return useCallback(async () => {
const [p, saveProfile] = useTransition()
const [u, saveUnique] = useTransition()
useEffect(() => {
if (!inited || !profile) return
const str = JSON.stringify({
...profile,
@@ -39,6 +45,17 @@ export const useSaver = () => {
events: Array.from(profile.events),
talents: Array.from(profile.talents),
})
return await set({ profile: str })
}, [inited, profile])
saveProfile(async () => {
await set({ profile: str })
})
}, [inited, profile, saveProfile])
useEffect(() => {
if (!inited || !unique) return
const str = JSON.stringify(unique)
saveUnique(async () => {
await set({ unique: str })
})
}, [inited, unique, saveUnique])
return p || u
}