mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2025-07-14 08:12:43 +08:00
229 lines
7.2 KiB
JavaScript
229 lines
7.2 KiB
JavaScript
class Talent {
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constructor(system) {
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this.#system = system;
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}
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#system;
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#talents;
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#talentPullCount;
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#talentRate;
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#additions;
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initial({talents}) {
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this.#talents = talents;
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const emt = this.#system.function(this.#system.Function.CONDITION).extractMaxTriggers;
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for(const id in talents) {
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const talent = talents[id];
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talent.id= Number(id);
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talent.grade = Number(talent.grade);
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talent.max_triggers = emt(talent.condition);
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if(talent.replacement) {
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for(let key in talent.replacement) {
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const obj = {};
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for(let value of talent.replacement[key]) {
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value = `${value}`.split('*');
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obj[value[0]||0] = Number(value[1]) || 1;
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}
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talent.replacement[key] = obj;
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}
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}
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}
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return this.count;
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}
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get count() {
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return Object.keys(this.#talents).length;
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}
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get #prop() {
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return this.#system.request(this.#system.Module.PROPERTY);
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}
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config({
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talentPullCount = 10, // number of talents to pull from the talent pool
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talentRate = { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
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additions = {}, // additional additions
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} = {}) {
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this.#talentPullCount = talentPullCount;
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this.#talentRate = talentRate;
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this.#additions = additions;
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}
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check(talentId) {
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const { condition } = this.get(talentId);
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return this.#system.check(this.#prop, condition);
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}
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get(talentId) {
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const talent = this.#talents[talentId];
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if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
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return this.#system.clone(talent);
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}
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information(talentId) {
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const { grade, name, description } = this.get(talentId)
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return { grade, name, description };
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}
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exclude(talents, excludeId) {
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const { exclude } = this.get(excludeId);
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for(const talent of talents) {
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if(exclude) {
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for(const e of exclude) {
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if(talent == e) return talent;
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}
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}
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const excludeReverse = this.get(talent).exclude;
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if(excludeReverse) {
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for (const e of excludeReverse) {
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if (excludeId == e) return talent
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}
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}
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}
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return null;
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}
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getAddition(type, value) {
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if(!this.#additions[type]) return {};
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for(const [min, addition] of this.#additions[type]) {
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if(value >= min) return addition;
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}
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return {};
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}
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getRate(additionValues = {}) {
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const rate = this.#system.clone(this.#talentRate);
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const addition = { 1:1, 2:1, 3:1, };
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Object.keys(additionValues).forEach(key => {
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const addi = this.getAddition(key, additionValues[key])
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for(const grade in addi)
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addition[grade] += addi[grade];
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});
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for(const grade in addition)
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rate[grade] *= addition[grade];
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return rate;
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}
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talentRandom(include, additionValues) {
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const rate = this.getRate(additionValues);
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const randomGrade = () => {
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let randomNumber = Math.floor(Math.random() * rate.total);
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if((randomNumber -= rate[3]) < 0) return 3;
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if((randomNumber -= rate[2]) < 0) return 2;
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if((randomNumber - rate[1]) < 0) return 1;
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return 0;
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}
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const talentList = {};
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for(const talentId in this.#talents) {
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const { id, grade, name, description, exclusive } = this.#talents[talentId];
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if(!!exclusive) continue;
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if(id == include) {
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include = { grade, name, description, id };
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continue;
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}
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if(!talentList[grade]) talentList[grade] = [{ grade, name, description, id }];
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else talentList[grade].push({ grade, name, description, id });
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}
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return new Array(this.#talentPullCount)
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.fill(1).map((v, i)=>{
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if(!i && include) return include;
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let grade = randomGrade();
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while(talentList[grade].length == 0) grade--;
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const length = talentList[grade].length;
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const random = Math.floor(Math.random()*length) % length;
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return talentList[grade].splice(random,1)[0];
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});
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}
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random(count) {
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const talents = Object
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.keys(this.#talents)
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.filter(id=>!this.#talents[id].exclusive);
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return new Array(count)
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.fill(1)
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.map(()=>talents.splice(
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Math.floor(Math.random()*talents.length)%talents.length,
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1
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)[0]
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);
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}
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allocationAddition(talents) {
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if(Array.isArray(talents)) {
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let addition = 0;
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for(const talent of talents)
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addition += this.allocationAddition(talent);
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return addition;
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}
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return Number(this.get(talents).status) || 0;
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}
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do(talentId) {
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const { effect, condition, grade, name, description } = this.get(talentId);
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if(condition && !this.#system.check(condition))
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return null;
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return { effect, grade, name, description };
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}
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replace(talents) {
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const getReplaceList = (talent, talents) => {
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const { replacement } = this.get(talent);
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if(!replacement) return null;
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const list = [];
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if(replacement.grade) {
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this.forEach(({id, grade, exclusive})=>{
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if(exclusive) return;
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if(!replacement.grade[grade]) return;
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if(this.exclude(talents, id)) return;
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list.push([id, replacement.grade[grade]]);
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})
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}
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if(replacement.talent) {
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for(let id in replacement.talent) {
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id = Number(id);
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if(this.exclude(talents, id)) continue;
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list.push([id, replacement.talent[id]]);
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}
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}
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return list;
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}
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const wr = this.#system.function(this.#system.Function.UTIL).weightRandom;
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const replace = (talent, talents) => {
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const replaceList = getReplaceList(talent, talents);
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if(!replaceList) return talent;
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const rand = wr(replaceList);
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return replace(
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rand, talents.concat(rand)
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);
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}
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const newTalents = this.#system.clone(talents);
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const result = {};
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for(const talent of talents) {
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const replaceId = replace(talent, newTalents);
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if(replaceId != talent) {
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result[talent] = replaceId;
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newTalents.push(replaceId);
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}
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}
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return result;
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}
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forEach(callback) {
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if(typeof callback != 'function') return;
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for(const id in this.#talents)
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callback(this.#system.clone(this.#talents[id]), id);
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}
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}
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export default Talent; |