Files
lifeRestart/apps/web/src/containers/Alloc.tsx
T

138 lines
4.6 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { useState } from 'react'
import { useAllocator, usePointRandomizer, useLeftPoints } from '@remake/hooks'
import { usePicked, useReplaced, useStart, useIsClassic } from '@remake/hooks'
import type { AdditionalPoint } from '@remake/hooks'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { judgeGradeByValue } from '@/config'
import { talents } from '@remake/data'
import Replaced from '@/components/Replaced'
import './Alloc.css'
interface AllocInputProps {
point: number
onChange: (point: number) => void
}
function AllocInput(props: AllocInputProps) {
return (
<div className="allocation-input">
<button onClick={() => props.onChange(props.point - 1)}></button>
<input
className="font-mono"
type="number"
value={props.point}
onChange={e => props.onChange(Number(e.target.value))}
/>
<button onClick={() => props.onChange(props.point + 1)}>+</button>
</div>
)
}
interface PointsDetailProps {
base: number
source: AdditionalPoint[]
fixed?: boolean
}
function PointsDetail({ base, source, fixed }: PointsDetailProps) {
return (
<ul className="points-detail">
<li>
<span>{fixed ? '固定' : '基础'}</span>
<span className="font-mono">{base}</span>
</li>
{source.map(({ talent, points }) => (
<li key={talent}>
<span>{talents.get(talent)?.name ?? talent}</span>
<span className="font-mono">{points}</span>
</li>
))}
</ul>
)
}
export function Alloc() {
const isClassic = useIsClassic()
const picked = usePicked()
const {
talents: { chains },
additionalPoints: { source },
} = useReplaced()
const { base, left } = useLeftPoints()
const [{ alloc, final, base: ba }, allocator] = useAllocator()
const random = usePointRandomizer()
const start = useStart()
const [showDetail, setShowDetail] = useState(false)
const handleNext = () => {
if (left != 0) {
// TODO: Show a warning that there are still points left
return
}
const achievements = start()
// TODO: Show achievements
console.log('Achievements', achievements)
}
return (
<div className="screen point-allocation">
<ul className="talent-list">
{Array.from(picked, id => (
<li key={id}>
<Replaced id={id} chains={chains.get(id)} />
</li>
))}
</ul>
<ul className={`alloc ${isClassic ? 'classic' : 'modify'}`}>
<li className={`left left-${left}`}>
<span className="name">剩余点数</span>
<button
className="font-mono"
onClick={() => setShowDetail(!showDetail)}
>
{left}
</button>
{showDetail && (
<PointsDetail
base={base}
source={source}
fixed={!isClassic}
/>
)}
</li>
{keys(alloc).map(key => (
<li
key={key}
className={`property grade-${judgeGradeByValue(key, final[key])}`}
>
<span className="name">
{properties[key]}
{!isClassic && (
<span className="font-mono">[{ba[key]}]</span>
)}
</span>
{!isClassic && (
<span className="font-mono">{final[key]}</span>
)}
<AllocInput
point={alloc[key]}
onChange={value => allocator(key, value)}
/>
</li>
))}
</ul>
<div className="controls">
<button className="info" onClick={() => random()}>
随机分配
</button>
<button
className={left ? 'error' : 'primary'}
onClick={handleNext}
>
开始新人生
</button>
</div>
</div>
)
}
export default Alloc