mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2026-08-28 09:16:47 +08:00
158 lines
5.4 KiB
TypeScript
158 lines
5.4 KiB
TypeScript
import { useCallback, useRef, useState } from 'react'
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import { atom, useSetAtom, useAtomValue, useAtom } from 'jotai'
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import { useConfig } from './config'
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import { useProfile } from './profile'
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import { useReplaced, useTalentReset } from './talent'
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import { useAlloc, useAllocReset } from './alloc'
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import { start, next, summary, end } from '@remake/core'
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import type { GameState, Properties, NextResult } from '@remake/core'
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import type { Talent } from '@remake/data/talent'
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export enum Step {
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Idle = 'idle',
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Mode = 'mode',
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Pick = 'pick',
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Alloc = 'alloc',
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Play = 'play',
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Summary = 'summary',
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}
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export type Log = Omit<NextResult, 'state'> & {
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props: Omit<Properties, 'age'>
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}
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export const stepAtom = atom<Step>(Step.Idle)
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export const gameStateAtom = atom<GameState | null>(null)
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export const logsAtom = atom<Log[]>([])
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export const summaryAtom = atom(0)
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export const useStateReset = () => {
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const setGameState = useSetAtom(gameStateAtom)
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return useCallback(() => setGameState(null), [setGameState])
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}
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export const useLogsReset = () => {
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const setLogs = useSetAtom(logsAtom)
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return useCallback(() => setLogs([]), [setLogs])
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}
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export const useGameReset = () => {
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const resetTalent = useTalentReset()
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const resetAlloc = useAllocReset()
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const resetState = useStateReset()
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const resetLogs = useLogsReset()
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return useCallback(() => {
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resetTalent()
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resetAlloc()
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resetState()
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resetLogs()
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}, [resetTalent, resetAlloc, resetState, resetLogs])
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}
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export const useStep = () => useAtomValue(stepAtom)
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export const useSetStep = () => useSetAtom(stepAtom)
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export const useGameState = () => useAtomValue(gameStateAtom)
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export const useSummary = () => useAtomValue(summaryAtom)
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export const useLogs = () => useAtomValue(logsAtom)
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export const useRemake = () => {
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const { mode } = useConfig()
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const [{ times }] = useProfile()
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const setStep = useSetAtom(stepAtom)
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const reset = useGameReset()
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return useCallback(() => {
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reset()
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setStep(times < mode ? Step.Pick : Step.Mode)
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}, [mode, times, setStep, reset])
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}
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export const useStart = () => {
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const { spirit } = useConfig()
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const [profile] = useProfile()
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const setStep = useSetAtom(stepAtom)
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const setState = useSetAtom(gameStateAtom)
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const allocate = useAlloc()
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const { talents: tr } = useReplaced()
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return useCallback(() => {
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const alloc = { ...allocate, spirit }
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const result = start(profile, alloc, tr.talents)
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setState(result.state)
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setStep(Step.Play)
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return result.achievements
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}, [profile, allocate, spirit, tr, setStep, setState])
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}
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export const useNext = () => {
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const [profile] = useProfile()
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const [state, setState] = useAtom(gameStateAtom)
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const [logs, setLogs] = useAtom(logsAtom)
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const endRef = useRef(false)
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const [ended, setEnded] = useState(false)
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if (!state) throw new Error('Game state is not available.')
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const nexter = useCallback(() => {
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if (!state) throw new Error('Game state is not available.')
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if (endRef.current) throw new Error('Game state is already ended.')
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const { state: s, ...result } = next(state, profile)
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setState(s)
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const { age, ...props } = s.props.current
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const log = { ...result, props }
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setLogs(prev => [...prev, log])
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if (s.life <= 0) {
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endRef.current = true
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setEnded(true)
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}
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return result.achievements
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}, [state, profile, setState])
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return [{ logs, ended }, nexter] as const
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}
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export const useGotoSummary = () => {
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const [profile] = useProfile()
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const [state, setState] = useAtom(gameStateAtom)
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const setStep = useSetAtom(stepAtom)
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const setSummary = useSetAtom(summaryAtom)
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return useCallback(() => {
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if (!state) throw new Error('Game state is not available.')
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const result = summary(state, profile)
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setSummary(result.summary)
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setState(result.state)
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setStep(Step.Summary)
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return result.achievements
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}, [state, profile, setStep, setState, setSummary])
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}
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export const useEnd = () => {
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const { lock } = useConfig()
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const [profile, setProfile] = useProfile()
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const [step, setStep] = useAtom(stepAtom)
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const state = useAtomValue(gameStateAtom)
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const reset = useGameReset()
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const [locked, setLocked] = useState<Set<Talent['id']>>(new Set())
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const picker = useCallback(
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(talent: Talent['id']) => {
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setLocked(prev => {
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if (prev.has(talent)) {
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const next = new Set(prev)
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next.delete(talent)
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return next
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}
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if (lock == 1) return new Set([talent])
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const next = new Set(prev)
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if (next.size >= lock) return prev
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next.add(talent)
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return next
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})
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},
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[setLocked],
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)
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const ender = useCallback(() => {
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if (!state)
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throw new Error('Game state is not available or already ended.')
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const l = locked.size > 0 ? Array.from(locked) : undefined
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const result = end(state, profile, l)
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setStep(Step.Idle)
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setProfile(result.profile)
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reset()
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return result.achievements
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}, [state, step, profile, locked, setStep, setProfile, reset])
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return [locked, picker, ender] as const
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}
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