Files
lifeRestart/liferestartWX/utils/liferestart/talent.js
2021-09-08 16:04:03 +08:00

103 lines
3.0 KiB
JavaScript

import { clone } from './functions/util.js';
import { checkCondition, extractMaxTriggers } from './functions/condition.js';
class Talent {
constructor() {}
#talents;
// 初始化传参数去掉{}
initial(talents) {
this.#talents = talents;
for(const id in talents) {
const talent = talents[id];
talent.id= Number(id);
talent.grade = Number(talent.grade);
talent.max_triggers = extractMaxTriggers(talent.condition);
}
}
check(talentId, property) {
const { condition } = this.get(talentId);
return checkCondition(property, condition);
}
get(talentId) {
// console.log('talent.js get',talentId,this.#talents)
var talent
this.#talents.forEach(function(item){
if (item._id == talentId) {
talent = item
}
})
if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
return clone(talent);
}
information(talentId) {
const { grade, name, description } = this.get(talentId)
return { grade, name, description };
}
exclusive(talends, exclusiveId) {
const { exclusive } = this.get(exclusiveId);
if(!exclusive) return null;
for(const talent of talends) {
for(const e of exclusive) {
if(talent == e) return talent;
}
}
return null;
}
talentRandom(include) {
// 1000, 100, 10, 1
const talentList = {};
for(const talentId in this.#talents) {
const { id, grade, name, description } = this.#talents[talentId];
if(id == include) {
include = { grade, name, description, id };
continue;
}
if(!talentList[grade]) talentList[grade] = [{ grade, name, description, id }];
else talentList[grade].push({ grade, name, description, id });
}
return new Array(10)
.fill(1).map((v, i)=>{
if(!i && include) return include;
const gradeRandom = Math.random();
let grade;
if(gradeRandom>=0.111) grade = 0;
else if(gradeRandom>=0.011) grade = 1;
else if(gradeRandom>=0.001) grade = 2;
else grade = 3;
while(talentList[grade].length == 0) grade--;
const length = talentList[grade].length;
const random = Math.floor(Math.random()*length) % length;
return talentList[grade].splice(random,1)[0];
});
}
allocationAddition(talents) {
if(Array.isArray(talents)) {
let addition = 0;
for(const talent of talents)
addition += this.allocationAddition(talent);
return addition;
}
return Number(this.get(talents).status) || 0;
}
do(talentId, property) {
const { effect, condition, grade, name, description } = this.get(talentId);
if(condition && !checkCondition(property, condition))
return null;
return { effect, grade, name, description };
}
}
export default Talent;