Files
lifeRestart/src/modules/life.js
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commit 870d711162
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Date:   Thu Jan 27 16:50:19 2022 +0800

    update event

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    update event

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    fix ui feel

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    change talent replace before property allocate

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    add event grade

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    add achievement popup
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    add laya
2022-01-28 00:39:35 +08:00

310 lines
9.4 KiB
JavaScript

import * as util from '../functions/util.js';
import * as fCondition from '../functions/condition.js';
import Property from './property.js';
import Event from './event.js';
import Talent from './talent.js';
import Achievement from './achievement.js';
import Character from './character.js';
class Life {
constructor() {
this.#property = new Property(this);
this.#event = new Event(this);
this.#talent = new Talent(this);
this.#achievement = new Achievement(this);
this.#character = new Character(this);
}
Module = {
PROPERTY: 'PROPERTY',
TALENT: 'TALENT',
EVENT: 'EVENT',
ACHIEVEMENT: 'ACHIEVEMENT',
CHARACTER: 'CHARACTER',
}
Function = {
CONDITION: 'CONDITION',
UTIL: 'UTIL',
}
#property;
#event;
#talent;
#achievement;
#character;
#triggerTalents;
#defaultPropertyPoints;
#talentSelectLimit;
#propertyAllocateLimit;
#defaultPropertys;
#specialThanks;
#initialData;
async initial(i18nLoad, commonLoad) {
const [age, talents, events, achievements, characters, specialThanks] = await Promise.all([
i18nLoad('age'),
i18nLoad('talents'),
i18nLoad('events'),
i18nLoad('achievement'),
i18nLoad('character'),
commonLoad('specialthanks'),
]);
this.#specialThanks = specialThanks;
const total = {
[this.PropertyTypes.TACEV]: this.#achievement.initial({achievements}),
[this.PropertyTypes.TEVT]: this.#event.initial({events}),
[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
};
this.#property.initial({age, total});
this.#character.initial({characters});
}
config({
defaultPropertyPoints = 20, // default number of points for a property
talentSelectLimit = 3, // max number of talents that can be selected
propertyAllocateLimit = [0, 10], // scoop of properties that can be allocated
defaultPropertys = {}, // default propertys
talentConfig, // config for talent
propertyConfig, // config for property
characterConfig, // config for character
} = {}) {
this.#defaultPropertyPoints = defaultPropertyPoints;
this.#talentSelectLimit = talentSelectLimit;
this.#propertyAllocateLimit = propertyAllocateLimit;
this.#defaultPropertys = defaultPropertys;
this.#talent.config(talentConfig);
this.#property.config(propertyConfig);
this.#character.config(characterConfig);
}
request(module) {
switch (module) {
case this.Module.ACHIEVEMENT: return this.#achievement;
case this.Module.CHARACTER: return this.#character;
case this.Module.EVENT: return this.#event;
case this.Module.PROPERTY: return this.#property;
case this.Module.TALENT: return this.#talent;
default: return null;
}
}
function(type) {
switch (type) {
case this.Function.CONDITION: return fCondition;
case this.Function.UTIL: return util;
}
}
check(condition) {
return fCondition.checkCondition(this.#property,condition);
}
clone(...args) {
return util.clone(...args);
}
remake(talents) {
this.#initialData = util.clone(this.#defaultPropertys);
this.#initialData.TLT = util.clone(talents);
this.#triggerTalents = {};
return this.talentReplace(this.#initialData.TLT);
}
start(allocation) {
for(const key in allocation) {
this.#initialData[key] = util.clone(allocation[key]);
}
this.#property.restart(this.#initialData);
this.doTalent()
this.#property.restartLastStep();
this.#achievement.achieve(this.AchievementOpportunity.START);
}
getPropertyPoints() {
return this.#defaultPropertyPoints + this.#talent.allocationAddition(this.#initialData.TLT);
}
getTalentCurrentTriggerCount(talentId) {
return this.#triggerTalents[talentId] || 0;
}
next() {
const {age, event, talent} = this.#property.ageNext();
const talentContent = this.doTalent(talent);
const eventContent = this.doEvent(this.random(event));
const isEnd = this.#property.isEnd();
const content = [talentContent, eventContent].flat();
this.#achievement.achieve(this.AchievementOpportunity.TRAJECTORY);
return { age, content, isEnd };
}
talentReplace(talents) {
const result = this.#talent.replace(talents);
const contents = [];
for(const id in result) {
talents.push(result[id]);
const source = this.#talent.get(id);
const target = this.#talent.get(result[id]);
contents.push({
type: 'talentReplace',
source, target
});
}
return contents;
}
doTalent(talents) {
if(talents) this.#property.change(this.PropertyTypes.TLT, talents);
talents = this.#property.get(this.PropertyTypes.TLT)
.filter(talentId => this.getTalentCurrentTriggerCount(talentId) < this.#talent.get(talentId).max_triggers);
const contents = [];
for(const talentId of talents) {
const result = this.#talent.do(talentId);
if(!result) continue;
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
const { effect, name, description, grade } = result;
contents.push({
type: this.PropertyTypes.TLT,
name,
grade,
description,
})
if(!effect) continue;
this.#property.effect(effect);
}
return contents;
}
doEvent(eventId) {
const { effect, next, description, postEvent, grade } = this.#event.do(eventId);
this.#property.change(this.PropertyTypes.EVT, eventId);
this.#property.effect(effect);
const content = {
type: this.PropertyTypes.EVT,
description,
postEvent,
grade,
}
if(next) return [content, this.doEvent(next)].flat();
return [content];
}
random(events) {
return util.weightRandom(
events.filter(
([eventId])=>this.#event.check(eventId, this.#property)
)
);
}
talentRandom() {
return this.#talent.talentRandom(
this.lastExtendTalent,
this.#getPropertys(
this.PropertyTypes.TMS,
this.PropertyTypes.CACHV,
)
);
}
characterRandom() {
const characters = this.#character.random();
const replaceTalent = v=>v.talent=v.talent.map(
id=>this.#talent.get(id)
);
characters.normal.forEach(replaceTalent);
if(characters.unique && characters.unique.talent)
replaceTalent(characters.unique);
return characters;
}
talentExtend(talentId) {
this.#property.set(this.PropertyTypes.EXT, talentId);
}
exclude(talents, exclusive) {
return this.#talent.exclude(talents, exclusive);
}
generateUnique() {
this.#character.generateUnique();
}
#getJudges(...types) {
return util.getListValuesMap(types.flat(), key => this.#property.judge(key));
}
#getPropertys(...types) {
return util.getListValuesMap(types.flat(), key => this.#property.get(key));
}
get lastExtendTalent() {
return this.#property.get(this.PropertyTypes.EXT);
}
get summary() {
this.#achievement.achieve(this.AchievementOpportunity.SUMMARY);
const pt = this.PropertyTypes;
return this.#getJudges(pt.SUM,
pt.HAGE, pt.HCHR, pt.HINT,
pt.HSTR, pt.HMNY, pt.HSPR,
);
}
get statistics() {
const pt = this.PropertyTypes;
return this.#getJudges( pt.TMS,
pt.CACHV, pt.RTLT, pt.REVT,
);
}
get achievements() {
const ticks = {};
this.#property
.get(this.PropertyTypes.ACHV)
.forEach(([id, tick]) => ticks[id] = tick);
return this
.#achievement
.list(this.#property)
.sort((
{id: a, grade: ag, hide: ah},
{id: b, grade: bg, hide: bh}
)=>{
a = ticks[a];
b = ticks[b];
if(a&&b) return b - a;
if(!a&&!b) {
if(ah&&bh) return bg - ag;
if(ah) return 1;
if(bh) return -1;
return bg - ag;
}
if(!a) return 1;
if(!b) return -1;
});
}
get PropertyTypes() { return this.#property.TYPES; }
get AchievementOpportunity() { return this.#achievement.Opportunity; }
get talentSelectLimit() { return this.#talentSelectLimit; }
get propertyAllocateLimit() { return util.clone(this.#propertyAllocateLimit); }
get propertys() { return this.#property.getPropertys(); }
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
set times(v) {
this.#property.set(this.PropertyTypes.TMS, v);
this.#achievement.achieve(this.AchievementOpportunity.END);
}
get specialThanks() { return this.#specialThanks; }
}
export default Life;