Files
lifeRestart/src/ui/themes/cyber/trajectory.js
Vick Scarlet 286828abe7 add game mode
2022-01-25 18:15:22 +08:00

168 lines
5.5 KiB
JavaScript

export default class CyberTrajectory extends ui.view.CyberTheme.CyberTrajectoryUI {
constructor() {
super();
let pos1 = [0, 0];
this.panelTrajectory.on(Laya.Event.MOUSE_DOWN, this, e => pos1 = [e.stageX, e.stageY]);
this.panelTrajectory.on(Laya.Event.MOUSE_UP, this, e => {
const distanceX = e.stageX - pos1[0];
const distanceY = e.stageY - pos1[1];
if(Math.sqrt(Math.abs(distanceX) + Math.abs(distanceY)) > 10) {
return;
}
this.onNext();
});
this.btnSummary.on(Laya.Event.CLICK, this, this.onSummary);
this.panelTrajectory.vScrollBar.elasticDistance = 150;
let interval = null;
let timeout = null;
const scroll = alter => {
let value = this.panelTrajectory.vScrollBar.value + alter;
if(value < 0) value = 0;
if(value > this.panelTrajectory.vScrollBar.max) value = this.panelTrajectory.vScrollBar.max;
this.panelTrajectory.scrollTo(0, value);
}
const on = (btn, alter) => {
btn.off(Laya.Event.CLICK, this, scroll);
btn.on(Laya.Event.CLICK, this, scroll, [100*alter]);
timeout = setTimeout(() => {
btn.off(Laya.Event.CLICK, this, scroll);
interval = setInterval(() => scroll(10*alter), 10);
}, 100);
}
const clear = () => {
if(interval) {
clearInterval(interval);
interval = null;
}
if(timeout) {
clearTimeout(timeout);
timeout = null;
}
};
this.btnUp.on(Laya.Event.MOUSE_DOWN, this, on, [this.btnUp, -1]);
this.btnDown.on(Laya.Event.MOUSE_DOWN, this, on, [this.btnDown, 1]);
this.btnUp.on(Laya.Event.MOUSE_UP, this, clear);
this.btnUp.on(Laya.Event.MOUSE_OUT, this, clear);
this.btnDown.on(Laya.Event.MOUSE_UP, this, clear);
this.btnDown.on(Laya.Event.MOUSE_OUT, this, clear);
this.scbSpeed.on(Laya.Event.CHANGE, this, () => this.speed = this.scbSpeed.value);
this.scbSpeed.on(Laya.Event.MOUSE_UP, this, () => this.onNext());
}
#speed;
#auto;
static #createComponent = Laya.plugin.extractComponents(CyberTrajectory.uiView, ['boxTrajectoryItem']);
#createTrajectoryItem() {
const item = CyberTrajectory.#createComponent('boxTrajectoryItem');
item.labContent = item.getChildByName('labContent');
item.labAge = item.getChildByName('hboxAge').getChildByName('labAge');
item.boxGrade = item.getChildByName('boxGrade');
return item;
}
#isEnd;
#trajectoryItems;
#talents;
init({propertyAllocate, talents}) {
this.boxParticle.visible = false;
this.boxSpeed.visible = true;
this.btnSummary.visible = false;
this.#trajectoryItems = [];
this.#isEnd = false;
this.#talents = talents;
core.start(propertyAllocate);
this.updateProperty();
this.onNext();
}
close() {
this.scbSpeed.value = 0;
this.speed = 0;
this.#trajectoryItems.forEach(item => {
item.removeSelf();
item.destroy();
});
this.#trajectoryItems = null;
}
updateProperty() {
const types = core.PropertyTypes;
const propertys = core.propertys;
this.labCharm.text = propertys[types.CHR];
this.labIntelligence.text = propertys[types.INT];
this.labStrength.text = propertys[types.STR];
this.labMoney.text = propertys[types.MNY];
this.labSpirit.text = propertys[types.SPR];
}
onNext() {
if(this.#isEnd) return;
const { age, content, isEnd } = core.next();
this.#isEnd = isEnd;
if(isEnd) {
this.boxSpeed.visible = false;
this.btnSummary.visible = true;
Laya.timer.frameOnce(1,this,()=>{
this.panelTrajectory.scrollTo(0, this.panelTrajectory.contentHeight);
});
}
this.panelTrajectory.scrollTo(0, this.panelTrajectory.contentHeight);
this.renderTrajectory(age, content);
if(age >= 100) {
this.boxParticle.visible = true;
}
this.updateProperty();
}
renderTrajectory(age, content) {
const item = this.#createTrajectoryItem();
item.labAge.text = ''+age;
item.labContent.text = content.map(
({type, description, grade, name, postEvent}) => {
switch(type) {
case 'TLT':
return `天赋【${name}】发动:${description}`;
case 'EVT':
return description + (postEvent?`\n${postEvent}`:'');
}
}
).join('\n');
$_.deepMapSet(
item.boxGrade,
$ui.common.gradeBlk[content[content.length - 1].grade || 0]
);
this.vboxTrajectory.addChild(item);
this.#trajectoryItems.push(item);
item.y = this.vboxTrajectory.height;
}
onSummary() {
const talents = this.#talents;
$ui.switchView(UI.pages.SUMMARY, {talents});
}
get speed() {
return this.#speed;
}
set speed(speed) {
this.#speed = speed;
this.prgSpeed.value = speed / this.scbSpeed.max;
clearInterval(this.#auto);
this.#auto = null;
if(!speed) return;
this.#auto = setInterval(
() => this.onNext(),
3000 * (1 - this.prgSpeed.value) + 300
);
}
}