Files
lifeRestart/src/modules/talent.js
Vick Scarlet 286828abe7 add game mode
2022-01-25 18:15:22 +08:00

202 lines
6.3 KiB
JavaScript

import { clone, weightRandom } from '../functions/util.js';
import { checkCondition, extractMaxTriggers } from '../functions/condition.js';
class Talent {
constructor() {}
#talents;
#talentPullCount;
#talentRate;
#additions;
initial({talents}) {
this.#talents = talents;
for(const id in talents) {
const talent = talents[id];
talent.id= Number(id);
talent.grade = Number(talent.grade);
talent.max_triggers = extractMaxTriggers(talent.condition);
if(talent.replacement) {
for(let key in talent.replacement) {
const obj = {};
for(let value of talent.replacement[key]) {
value = `${value}`.split('*');
obj[value[0]||0] = Number(value[1]) || 1;
}
talent.replacement[key] = obj;
}
}
}
return this.count;
}
get count() {
return Object.keys(this.#talents).length;
}
config({
talentPullCount = 10, // number of talents to pull from the talent pool
talentRate = { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
additions = {}, // additional additions
} = {}) {
this.#talentPullCount = talentPullCount;
this.#talentRate = talentRate;
this.#additions = additions;
}
check(talentId, property) {
const { condition } = this.get(talentId);
return checkCondition(property, condition);
}
get(talentId) {
const talent = this.#talents[talentId];
if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
return clone(talent);
}
information(talentId) {
const { grade, name, description } = this.get(talentId)
return { grade, name, description };
}
exclude(talents, excludeId) {
const { exclude } = this.get(excludeId);
if(!exclude) return null;
for(const talent of talents) {
for(const e of exclude) {
if(talent == e) return talent;
}
}
return null;
}
getAddition(type, value) {
if(!this.#additions[type]) return {};
for(const [min, addition] of this.#additions[type]) {
if(value >= min) return addition;
}
return {};
}
getRate(additionValues = {}) {
const rate = clone(this.#talentRate);
const addition = { 1:1, 2:1, 3:1, };
Object.keys(additionValues).forEach(key => {
const addi = this.getAddition(key, additionValues[key])
for(const grade in addi)
addition[grade] += addi[grade];
});
for(const grade in addition)
rate[grade] *= addition[grade];
return rate;
}
talentRandom(include, additionValues) {
const rate = this.getRate(additionValues);
const randomGrade = () => {
let randomNumber = Math.floor(Math.random() * rate.total);
if((randomNumber -= rate[3]) < 0) return 3;
if((randomNumber -= rate[2]) < 0) return 2;
if((randomNumber - rate[1]) < 0) return 1;
return 0;
}
const talentList = {};
for(const talentId in this.#talents) {
const { id, grade, name, description, exclusive } = this.#talents[talentId];
if(!!exclusive) continue;
if(id == include) {
include = { grade, name, description, id };
continue;
}
if(!talentList[grade]) talentList[grade] = [{ grade, name, description, id }];
else talentList[grade].push({ grade, name, description, id });
}
return new Array(this.#talentPullCount)
.fill(1).map((v, i)=>{
if(!i && include) return include;
let grade = randomGrade();
while(talentList[grade].length == 0) grade--;
const length = talentList[grade].length;
const random = Math.floor(Math.random()*length) % length;
return talentList[grade].splice(random,1)[0];
});
}
allocationAddition(talents) {
if(Array.isArray(talents)) {
let addition = 0;
for(const talent of talents)
addition += this.allocationAddition(talent);
return addition;
}
return Number(this.get(talents).status) || 0;
}
do(talentId, property) {
const { effect, condition, grade, name, description } = this.get(talentId);
if(condition && !checkCondition(property, condition))
return null;
return { effect, grade, name, description };
}
replace(talents) {
const getReplaceList = (talent, talents) => {
const { replacement } = this.get(talent);
if(!replacement) return null;
const list = [];
if(replacement.grade) {
this.forEach(({id, grade})=>{
if(!replacement.grade[grade]) return;
if(this.exclude(talents, id)) return;
list.push([id, replacement.grade[grade]]);
})
}
if(replacement.talent) {
for(let id in replacement.talent) {
id = Number(id);
if(this.exclude(talents, id)) continue;
list.push([id, replacement.talent[id]]);
}
}
return list;
}
const replace = (talent, talents) => {
const replaceList = getReplaceList(talent, talents);
if(!replaceList) return talent;
const rand = weightRandom(replaceList);
return replace(
rand, talents.concat(rand)
);
}
const newTalents = clone(talents);
const result = {};
for(const talent of talents) {
const replaceId = replace(talent, newTalents);
if(replaceId != talent) {
result[talent] = replaceId;
newTalents.push(replaceId);
}
}
return result;
}
forEach(callback) {
if(typeof callback != 'function') return;
for(const id in this.#talents)
callback(clone(this.#talents[id]), id);
}
}
export default Talent;