import { useCharaPuller, useCharaPicker, useCharaSubmit } from '@remake/hooks'
import { useUnique, useUniqueGenerator, convertProps } from '@remake/hooks'
import type { BaseChara } from '@remake/hooks'
import { judgeGradeByValue } from '@/config'
import { characters } from '@remake/data'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { toastMsg } from '@/toast'
import Talent from '@/components/Talent'
import './Chara.css'
function Details({ detail }: { detail: BaseChara }) {
const props = convertProps(detail.property)
return (
{keys(props).map(key => (
-
{properties[key]}
{props[key]}
))}
{detail.talent.map(id => (
-
))}
)
}
interface UniqueProps {
selected?: boolean
picker?: () => void
}
function Unique({ selected, picker }: UniqueProps) {
const [unique, generator] = useUniqueGenerator()
return (
独一无二的我
{unique && }
{!unique && (
- 6000万玩家中独一无二的角色卡
- 所有属性 所有天赋 随机生成
- 每人只能生成一次
)}
)
}
interface CharacterProps {
id: number
selected?: boolean
picker?: (id: number) => void
}
function Character({ id, selected, picker }: CharacterProps) {
const character = characters.get(id)!
return (
picker?.(id)}
>
{character.name}
)
}
export function Chara() {
const u = useUnique()
const [{ unique, characters }, puller] = useCharaPuller()
const [picked, picker] = useCharaPicker()
const submit = useCharaSubmit()
const handleSubmit = () => {
if (ready) return submit(picked)
if (!picked) toastMsg('请先选择角色', 'chara-toast-pick')
else toastMsg('请先生成唯一角色', 'chara-toast-unique')
}
const ready = picked && (picked.type === 'unique' ? !!u : true)
return (
{unique && (
picker.unique()}
/>
)}
{characters.map(id => (
picker.chara(id)}
/>
))}
)
}
export default Chara