This commit is contained in:
Vick Scarlet
2021-08-17 17:07:14 +08:00
parent 776bc33de1
commit dd194c899a
20 changed files with 2660 additions and 573 deletions

362
src/app.js Normal file
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@@ -0,0 +1,362 @@
import Life from './life.js'
class App{
constructor(){
this.#life = new Life();
}
#life;
#pages;
#talentSelected = new Set();
#totalMax=20;
#isEnd = false;
async initial() {
this.initPages();
this.switch('loading');
await this.#life.initial();
this.switch('index');
}
initPages() {
// Loading
const loadingPage = $(`
<div id="main">
<div id="title">
人生重开模拟器<br>
<div style="font-size:1.5rem; font-weight:normal;">加载中...</div>
</div>
</div>
`);
// Index
const indexPage = $(`
<div id="main">
<div id="cnt" class="head">已重开1次</div>
<button id="rank">排行榜</button>
<div id="title">
人生重开模拟器<br>
<div style="font-size:1.5rem; font-weight:normal;">这垃圾人生一秒也不想呆了</div>
</div>
<button id="restart" class="mainbtn"><span class="iconfont">&#xe6a7;</span>立即重开</button>
<div class="hint">别卷了!没有排行榜</div>
</div>
`);
indexPage
.find('#restart')
.click(()=>this.switch('talent'));
const talentPage = $(`
<div id="main">
<div class="head" style="font-size: 1.6rem">天赋抽卡</div>
<button id="random" class="mainbtn" style="top: 50%;">10连抽</button>
<ul id="talents" class="selectlist"></ul>
<button id="next" class="mainbtn" style="top:auto; bottom:0.1em">请选择3个</button>
</div>
`);
// Talent
const createTalent = ({ grade, name, description }) => {
const element = $(`<li>${name}${description}</li>`)
switch(grade) {
case 1:
element.addClass('sprcial_blue');
break;
case 2:
element.addClass('sprcial_purple');
break;
case 3:
element.addClass('sprcial_orange');
break;
default: break;
}
return element;
};
talentPage
.find('#random')
.click(()=>{
talentPage.find('#random').hide();
const ul = talentPage.find('#talents');
this.#life.talentRandom()
.forEach(talent=>{
const li = createTalent(talent);
ul.append(li);
li.click(()=>{
if(li.hasClass('selected')) {
li.removeClass('selected')
this.#talentSelected.delete(talent.id);
} else {
if(this.#talentSelected.size==3) {
this.hint('只能选3个天赋');
return;
}
li.addClass('selected');
this.#talentSelected.add(talent.id);
}
});
});
});
talentPage
.find('#next')
.click(()=>{
if(this.#talentSelected.size!=3) {
this.hint('请选择3个天赋');
return;
}
this.#totalMax = 20 + this.#life.getTalentAllocationAddition(Array.from(this.#talentSelected));
this.switch('property');
})
// Property
const propertyPage = $(`
<div id="main">
<div class="head" style="font-size: 1.6rem">
调整初始属性<br>
<div id="total" style="font-size:1rem; font-weight:normal;">可用属性点0</div>
</div>
<ul id="propertyAllocation" class="propinitial"></ul>
<button id="random" class="mainbtn" style="top:auto; bottom:7rem">随机分配</button>
<button id="start" class="mainbtn" style="top:auto; bottom:0.1rem">开始新人生</button>
</div>
`);
const groups = {};
const total = ()=>{
let t = 0;
for(const type in groups)
t += groups[type].get();
return t;
}
const freshTotal = ()=>{
propertyPage.find('#total').text(`可用属性点:${this.#totalMax - total()}`);
}
const getBtnGroups = (name, min, max)=>{
const group = $(`<li>${name}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</li>`);
const btnSub = $(`<span class="iconfont propbtn">&#xe6a5;</span>`);
const inputBox = $(`<input value="0">`);
const btnAdd = $(`<span class="iconfont propbtn">&#xe6a6;</span>`);
group.append(btnSub);
group.append(inputBox);
group.append(btnAdd);
const limit = v=>{
v = Number(v)||0;
v = Math.round(v);
return v < min ? min : (
v > max ? max : v
)
}
const get = ()=>Number(inputBox.val());
const set = v=>{
inputBox.val(limit(v));
freshTotal();
}
btnAdd.click(()=>{
if(total() == this.#totalMax) {
this.hint('没用可分配的点数了');
return;
}
set(get()+1);
});
btnSub.click(()=>set(get()-1));
return {group, get, set};
}
groups.CHR = getBtnGroups("颜值", 0, 10); // 颜值 charm CHR
groups.INT = getBtnGroups("智力", 0, 10); // 智力 intelligence INT
groups.STR = getBtnGroups("体质", 0, 10); // 体质 strength STR
groups.MNY = getBtnGroups("家境", 0, 10); // 家境 money MNY
const ul = propertyPage.find('#propertyAllocation');
for(const type in groups) {
ul.append(groups[type].group);
}
propertyPage.find('#random')
.click(()=>{
let t = this.#totalMax;
const arr = [10, 10, 10, 10];
while(t>0) {
const sub = Math.round(Math.random() * (Math.min(t, 10) - 1)) + 1;
while(true) {
const select = Math.floor(Math.random() * 4) % 4;
if(arr[select] - sub <0) continue;
arr[select] -= sub;
break;
}
t -= sub;
}
groups.CHR.set(arr[0]);
groups.INT.set(arr[1]);
groups.STR.set(arr[2]);
groups.MNY.set(arr[3]);
});
propertyPage.find('#start')
.click(()=>{
this.#life.restart({
CHR: groups.CHR.get(),
INT: groups.INT.get(),
STR: groups.STR.get(),
MNY: groups.MNY.get(),
TLT: Array.from(this.#talentSelected),
});
this.switch('trajectory');
this.#pages.trajectory.born();
});
// Trajectory
const trajectoryPage = $(`
<div id="main">
<ul id="lifeTrajectory" class="lifeTrajectory"></ul>
<button id="summary" class="mainbtn" style="top:auto; bottom:0.1rem">人生总结</button>
</div>
`);
trajectoryPage.find('#lifeTrajectory')
.click(()=>{
if(this.#isEnd) return;
const trajectory = this.#life.next();
const { age, content, isEnd } = trajectory;
const li = $(`<li><span>${age}岁:</span>${
content.map(
({type, description, grade, name, postEvent}) => {
switch(type) {
case 'TLT':
return `天赋${name}发动${description}`;
case 'EVT':
return description + (postEvent?`<br>${postEvent}`:'');
}
}
).join('<br>')
}</li>`);
li.appendTo('#lifeTrajectory');
if(isEnd) {
this.#isEnd = true;
trajectoryPage.find('#summary').show();
}
});
this.#pages = {
loading: {
page: loadingPage,
clear: ()=>{},
},
index: {
page: indexPage,
btnRank: indexPage.find('#rank'),
btnRestart: indexPage.find('#restart'),
hint: indexPage.find('.hint'),
cnt: indexPage.find('.cnt'),
clear: ()=>{
indexPage.find('.hint').hide();
const times = this.times;
const btnRank = indexPage.find('#rank');
const cnt = indexPage.find('.cnt');
if(times < 0) {
btnRank.hide();
cnt.hide();
return;
}
btnRank.show();
cnt.show();
cnt.text(`已重开${times}`);
},
},
talent: {
page: talentPage,
clear: ()=>{
talentPage.find('ul.selectlist').children().remove();
talentPage.find('#random').show();
this.#totalMax = 20;
},
},
property: {
page: propertyPage,
clear: ()=>{
freshTotal();
},
},
trajectory: {
page: trajectoryPage,
clear: ()=>{
trajectoryPage.find('#lifeTrajectory').children().remove();
trajectoryPage.find('#summary').hide();
this.#isEnd = false;
},
born: ()=>{
trajectoryPage.find('#lifeTrajectory').trigger("click");
}
},
}
}
switch(page) {
const p = this.#pages[page];
if(!p) return;
$('#main').remove();
p.clear();
p.page.appendTo('body');
}
hint(str) {
alert(str);
}
test() {
this.#life.restart({
CHR: 5, // 颜值 charm CHR
INT: 5, // 智力 intelligence INT
STR: 5, // 体质 strength STR
MNY: 5, // 家境 money MNY
SPR: 5, // 快乐 spirit SPR
TLT: [1004, 1005, 1009], // 天赋 talent TLT
});
const lifeTrajectory = [];
let trajectory;
do{
try{
trajectory = this.#life.next();
} catch(e) {
console.error(e);
// debugger
throw e;
}
lifeTrajectory.push(lifeTrajectory);
const { age, content } = trajectory;
console.debug(
`---------------------------------`,
`\n-- ${age}\n `,
content.map(
({type, description, grade, name, postEvent}) => {
switch(type) {
case 'TLT':
return `天赋【${name}】发动:${description}`;
case 'EVT':
return description + (postEvent?`\n ${postEvent}`:'');
}
}
).join('\n ')
);
} while(!trajectory.isEnd)
return lifeTrajectory;
}
main() {
}
get times() {return localStorage.times || 0;}
set times(v) {localStorage.times = parseInt(v) || 0};
}
export default App;

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@@ -15,9 +15,9 @@ class Life {
#triggerTalents;
async initial() {
const age = JSON.parse(await json('data/age.json'));
const talents = JSON.parse(await json('data/talents.json'));
const events = JSON.parse(await json('data/events.json'));
const age = await json('age');
const talents = await json('talents');
const events = await json('events');
this.#property.initial({age});
this.#talent.initial({talents});
@@ -30,6 +30,10 @@ class Life {
this.doTalent();
}
getTalentAllocationAddition(talents) {
return this.#talent.allocationAddition(talents);
}
next() {
const {age, event, talent} = this.#property.ageNext();
@@ -56,7 +60,7 @@ class Life {
contents.push({
type: this.#property.TYPES.TLT,
name,
rate,
grade,
desctiption,
})
if(!result.effect) continue;
@@ -91,6 +95,12 @@ class Life {
return eventId;
return events[events.length-1];
}
talentRandom() {
return this.#talent.talentRandom();
}
}
export default Life;
export default Life;

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@@ -27,6 +27,7 @@ class Property {
if(value.length==1) value.push(1);
return value;
});
age[a].talent = age[a].talent?.split(',').map(v=>Number(v));
}
}
@@ -114,7 +115,7 @@ class Property {
}
isEnd() {
return !this.get(this.TYPES.LIF);
return this.get(this.TYPES.LIF) < 1;
}
ageNext() {

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@@ -6,6 +6,11 @@ class Talent {
initial({talents}) {
this.#talents = talents;
for(const id in talents) {
const talent = talents[id];
talent.id= Number(id);
talent.grade = Number(talent.grade);
}
}
check(talentId) {
@@ -20,16 +25,53 @@ class Talent {
}
information(talentId) {
const { rate, name, description } = this.get(talentId)
return { rate, name, description };
const { grade, name, description } = this.get(talentId)
return { grade, name, description };
}
talentRandom() {
// 1000, 100, 10, 1
const talentList = {};
for(const talentId in this.#talents) {
const { id, grade, name, description } = this.#talents[talentId];
if(!talentList[grade]) talentList[grade] = [{ grade, name, description, id }];
else talentList[grade].push({ grade, name, description, id });
}
return new Array(10)
.fill(1).map(()=>{
const gradeRandom = Math.random();
let grade;
if(gradeRandom>=0.111) grade = 0;
else if(gradeRandom>=0.011) grade = 1;
else if(gradeRandom>=0.001) grade = 2;
else grade = 3;
while(talentList[grade].length == 0) grade--;
const length = talentList[grade].length;
const random = Math.floor(Math.random()*length) % length;
return talentList[grade].splice(random,1)[0];
});
}
allocationAddition(talents) {
if(Array.isArray(talents)) {
let addition = 0;
for(const talent of talents)
addition += this.allocationAddition(talent);
return addition;
}
return this.get(talents).status || 0;
}
do(talentId) {
const { effect, condition, initiative, rate, name, description } = this.get(talentId);
const { effect, condition, initiative, grade, name, description } = this.get(talentId);
if(!initiative) return null;
if(condition && !checkCondition(condition))
return null;
return { effect, rate, name, description };
return { effect, grade, name, description };
}
}