remove unused libs from public

This commit is contained in:
Vick Scarlet
2026-08-16 20:06:16 +08:00
committed by 神戸小鳥
parent a10861eed9
commit cf95014a0c
58 changed files with 5 additions and 0 deletions
-180
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@@ -1,180 +0,0 @@
颜值: <input class="prop" name="CHR" style="width:300px;" value="5" >(CHR)<br/>
智力: <input class="prop" name="INT" style="width:300px;" value="5" >(INT)<br/>
体质: <input class="prop" name="STR" style="width:300px;" value="5" >(STR)<br/>
家境: <input class="prop" name="MNY" style="width:300px;" value="5" >(MNY)<br/>
快乐: <input class="prop" name="SPR" style="width:300px;" value="5" >(SPR)<br/>
生命: <input class="prop" name="LIF" style="width:300px;" value="5" >(LIF)<br/>
天赋: <input class="prop" name="TLT" style="width:300px;" value="[5]" >(TLT)<br/>
事件: <input class="prop" name="EVT" style="width:300px;" value="[5]" >(EVT)<br/>
<br/><br/>
表达式:<input id="conditions" style="width:500px;"><br/><br/>
结果:<span id="result" style="color:red;"></span><br/><br/>
<button id="submit">&nbsp;&nbsp;&nbsp;&nbsp;</button><br/>
<script>
const DEFAULT_PROP = {
CHR: 5, // 颜值 charm CHR
INT: 5, // 智力 intelligence INT
STR: 5, // 体质 strength STR
MNY: 5, // 家境 money MNY
SPR: 5, // 快乐 spirit SPR
LIF: 5, // 生命 life LIF
TLT: [5], // 天赋 talent TLT
EVT: [5], // 事件 event EVT
};
document.querySelector("#submit").onclick = function() {
document.querySelectorAll('.prop').forEach(({name, value})=>DEFAULT_PROP[name] = JSON.parse(value));
conditions = document.querySelector("#conditions").value;
const result = check(conditions);
document.querySelector("#result").textContent = result;
}
function getProp(prop) {
switch(prop) {
case 'CHR':
case 'INT':
case 'STR':
case 'MNY':
case 'SPR':
case 'LIF':
case 'TLT':
case 'EVT': return DEFAULT_PROP[prop];
default: return null;
}
}
function check(condition) {
const conditions = parseCondition(condition);
return checkParsedCondition(conditions);
}
function checkParsedCondition(conditions) {
if(!Array.isArray(conditions)) return checkLogic(conditions);
if(conditions.length == 0) return true;
if(conditions.length == 1) return checkParsedCondition(conditions[0]);
let ret = checkParsedCondition(conditions[0]);
for(let i=1; i<conditions.length; i+=2) {
switch(conditions[i]) {
case '&':
if(ret) ret = checkParsedCondition(conditions[i+1]);
break;
case '|':
if(ret) return true;
ret = checkParsedCondition(conditions[i+1]);
break;
default: return false;
}
}
return ret;
}
function checkLogic(condition) {
const length = condition.length;
let i = condition.search(/[><\!\?=]/);
const prop = condition.substring(0,i);
const symbol = condition.substring(i, i+=(condition[i+1]=='='?2:1));
const d = condition.substring(i, length);
const propData = getProp(prop);
const conditionData = d[0]=='['? JSON.parse(d): Number(d);
switch(symbol) {
case '>': return propData > conditionData;
case '<': return propData < conditionData;
case '>=': return propData >= conditionData;
case '<=': return propData <= conditionData;
case '=':
if(Array.isArray(propData))
return propData.includes(conditionData);
return propData == conditionData;
case '!=':
if(Array.isArray(propData))
return !propData.includes(conditionData);
return propData == conditionData;
case '?':
if(Array.isArray(propData)) {
for(const p of propData)
if(conditionData.includes(p)) return true;
return false;
}
return conditionData.includes(propData);
case '!':
if(Array.isArray(propData)) {
for(const p of propData)
if(conditionData.includes(p)) return false;
return true;
}
return !conditionData.includes(propData);
default: return false;
}
}
function parseCondition(condition) {
const conditions = [];
const length = condition.length;
const stack = [];
stack.unshift(conditions);
let cursor = 0;
const catchString = i => {
const str = condition.substring(cursor, i).trim();
cursor = i;
if(str) stack[0].push(str);
};
for(let i=0; i<length; i++) {
switch(condition[i]) {
case ' ': continue;
case '(':
catchString(i);
cursor ++;
const sub = [];
stack[0].push(sub);
stack.unshift(sub);
break;
case ')':
catchString(i);
cursor ++;
stack.shift();
break;
case '|':
case '&':
catchString(i);
catchString(i+1);
break;
default: continue;
}
}
catchString(length);
return conditions;
}
// function debug(...conditions) {
// for(const condition of conditions)
// console.debug(check(condition), '\t', condition);
// }
//
// debug(
// '(STR<2&MNY>3)|(MNY<2&CHR<2)',
// '(STR<2&MNY>3)',
// '(STR>2&MNY>3)',
// '((((STR>2&MNY>2))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2)&(STR>2&MNY>3))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2))&(STR>2&MNY>3)))',
// 'EVT![1,2,3]',
// 'EVT![1,2]',
// 'EVT?[1,2,3]',
// 'EVT?[1,2]',
// );
</script>
-425
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/**
* Matter.js 渲染器在 LayaAir 的实现。
*/
(function()
{
var LayaRender = {};
var Common = Matter.Common;
var Composite = Matter.Composite;
var Bounds = Matter.Bounds;
var Events = Matter.Events;
var Grid = Matter.Grid;
var Vector = Matter.Vector;
/**
* 创建新的渲染器。
* @param {object} options 所有属性都有默认值,options中的属性会覆盖默认属性。
* @return {render} 返回创建的旋绕器
*/
LayaRender.create = function(options)
{
var defaults = {
controller: LayaRender,
engine: null,
element: null,
canvas: null,
mouse: null,
frameRequestId: null,
options:
{
width: 800,
height: 600,
pixelRatio: 1,
background: '#fafafa',
wireframeBackground: '#222222',
hasBounds: !!options.bounds,
enabled: true,
wireframes: true,
showSleeping: true,
showDebug: false,
showBroadphase: false,
showBounds: false,
showVelocity: false,
showCollisions: false,
showSeparations: false,
showAxes: false,
showPositions: false,
showAngleIndicator: false,
showIds: false,
showShadows: false,
showVertexNumbers: false,
showConvexHulls: false,
showInternalEdges: false,
showMousePosition: false
}
};
var render = Common.extend(defaults, options);
render.mouse = options.mouse;
render.engine = options.engine;
// 如果用户没有指定contaienr,默认使用stage
render.container = render.container || Laya.stage;
render.bounds = render.bounds ||
{
min:
{
x: 0,
y: 0
},
max:
{
x: render.width,
y: render.height
}
};
return render;
}
/**
* 运行渲染器。
* @param {render} render 渲染的目标是LayaRender.create()返回的对象
* @return {void}
*/
LayaRender.run = function(render)
{
Laya.timer.frameLoop(1, this, LayaRender.world, [render]);
Events.on(render.engine.world, 'afterRemove', LayaRender.onRemoveSprite);
};
/**
* 停止渲染器。
* @param {render} LayaRender.create()返回的对象
* @return {void}
*/
LayaRender.stop = function(render)
{
Laya.timer.clear(this, LayaRender.world);
Events.off(render.engine.world, 'afterRemove', LayaRender.onRemoveSprite);
}
LayaRender.onRemoveSprite = function(args)
{
var sprite = args.object.layaSprite;
if (sprite && sprite.parent)
sprite.parent.removeChild(sprite);
}
/**
* 渲染给定的 engine 的 Matter.World 对象。
* 这是渲染的入口,每次场景改变时都应该被调用。
* @param {render} render
* @return {void}
*/
LayaRender.world = function(render)
{
var engine = render.engine,
world = engine.world,
renderer = render.renderer,
container = render.container,
options = render.options,
bodies = Composite.allBodies(world),
allConstraints = Composite.allConstraints(world),
constraints = [],
i;
if (options.wireframes)
{
LayaRender.setBackground(render, options.wireframeBackground);
}
else
{
LayaRender.setBackground(render, options.background);
}
// 处理 bounds
var boundsWidth = render.bounds.max.x - render.bounds.min.x,
boundsHeight = render.bounds.max.y - render.bounds.min.y,
boundsScaleX = boundsWidth / render.options.width,
boundsScaleY = boundsHeight / render.options.height;
if (options.hasBounds)
{
// 隐藏不在视口内的bodies
for (i = 0; i < bodies.length; i++)
{
var body = bodies[i];
body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds);
}
// 过滤掉不在视口内的 constraints
for (i = 0; i < allConstraints.length; i++)
{
var constraint = allConstraints[i],
bodyA = constraint.bodyA,
bodyB = constraint.bodyB,
pointAWorld = constraint.pointA,
pointBWorld = constraint.pointB;
if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
if (!pointAWorld || !pointBWorld)
continue;
if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld))
constraints.push(constraint);
}
// 改变视口
container.scale(1 / boundsScaleX, 1 / boundsScaleY);
container.pos(-render.bounds.min.x * (1 / boundsScaleX), -render.bounds.min.y * (1 / boundsScaleY));
}
else
{
constraints = allConstraints;
}
for (i = 0; i < bodies.length; i++)
LayaRender.body(render, bodies[i]);
for (i = 0; i < constraints.length; i++)
LayaRender.constraint(render, constraints[i]);
};
/**
* 设置背景色或者背景图片。
* @param {render} render
* @param {string} background 16进制颜色字符串或者图片路径
*/
LayaRender.setBackground = function(render, background)
{
if (render.currentBackground !== background)
{
var isColor = background.indexOf && background.indexOf('#') !== -1;
render.container.graphics.clear();
if (isColor)
{
// 使用纯色背景
render.container.bgColor = background;
}
else
{
render.container.loadImage(background);
// 使用背景图片时把背景色设置为白色
render.container.bgColor = "#FFFFFF";
}
render.currentBackground = background;
}
}
/**
* 渲染 body
* @param {render} render
* @param {body} body
* @return {void}
*/
LayaRender.body = function(render, body)
{
var engine = render.engine,
bodyRender = body.render;
if (!bodyRender.visible)
return;
// 有纹理的body
if (bodyRender.sprite && bodyRender.sprite.texture)
{
var spriteId = 'b-' + body.id,
sprite = body.layaSprite,
container = render.container;
// 如果sprite不存在,则初始化一个
if (!sprite)
sprite = body.layaSprite = _createBodySprite(render, body);
// 如果sprite未在显示列表,则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 更新sprite位置
sprite.x = body.position.x;
sprite.y = body.position.y;
sprite.rotation = body.angle * 180 / Math.PI;
sprite.scaleX = bodyRender.sprite.xScale || 1;
sprite.scaleY = bodyRender.sprite.yScale || 1;
}
else // 没有纹理的body
{
var primitiveId = 'b-' + body.id,
sprite = body.layaSprite,
container = render.container;
// 如果sprite不存在,则初始化一个
if (!sprite)
{
sprite = body.layaSprite = _createBodyPrimitive(render, body);
sprite.initialAngle = body.angle;
}
// 如果sprite未在显示列表,则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 更新sprite位置
sprite.x = body.position.x;
sprite.y = body.position.y;
sprite.rotation = (body.angle - sprite.initialAngle) * 180 / Math.PI;
}
};
/**
* 创建使用纹理的Sprite对象。
* @param {render} render
* @param {body} body
* @return {void}
*/
var _createBodySprite = function(render, body)
{
var bodyRender = body.render,
texturePath = bodyRender.sprite.texture,
sprite = new Laya.Sprite();
sprite.loadImage(texturePath);
sprite.pivotX = body.render.sprite.xOffset;
sprite.pivotY = body.render.sprite.yOffset;
return sprite;
};
/**
* 创建使用矢量绘图的Sprite对象。
* @param {render} render
* @param {body} body
* @return {void}
*/
var _createBodyPrimitive = function(render, body)
{
var bodyRender = body.render,
options = render.options,
sprite = new Laya.Sprite(),
fillStyle, strokeStyle, lineWidth,
part, points = [];
var primitive = sprite.graphics;
primitive.clear();
// 处理 compound parts
for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++)
{
part = body.parts[k];
if (!options.wireframes)
{
fillStyle = bodyRender.fillStyle;
strokeStyle = bodyRender.strokeStyle;
lineWidth = bodyRender.lineWidth;
}
else
{
fillStyle = null;
strokeStyle = '#bbbbbb';
lineWidth = 1;
}
points.push(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
for (var j = 1; j < part.vertices.length; j++)
{
points.push(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y);
}
points.push(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
primitive.drawPoly(0, 0, points, fillStyle, strokeStyle, lineWidth);
// 角度指示器
if (options.showAngleIndicator || options.showAxes)
{
lineWidth = 1;
if (options.wireframes)
{
strokeStyle = '#CD5C5C';
}
else
{
strokeStyle = bodyRender.strokeStyle;
}
primitive.drawLine(part.position.x - body.position.x, part.position.y - body.position.y,
((part.vertices[0].x + part.vertices[part.vertices.length - 1].x) / 2 - body.position.x),
((part.vertices[0].y + part.vertices[part.vertices.length - 1].y) / 2 - body.position.y));
}
}
return sprite;
};
/**
* 绘制 constraint。
* @param {render} render
* @param {constraint} constraint
* @return {void}
*/
LayaRender.constraint = function(render, constraint)
{
var engine = render.engine,
bodyA = constraint.bodyA,
bodyB = constraint.bodyB,
pointA = constraint.pointA,
pointB = constraint.pointB,
container = render.container,
constraintRender = constraint.render,
primitiveId = 'c-' + constraint.id,
sprite = constraint.layaSprite;
// 如果sprite不存在,则初始化一个
if (!sprite)
sprite = constraint.layaSprite = new Laya.Sprite();
var primitive = sprite.graphics;
// constraint 没有两个终点时不渲染
if (!constraintRender.visible || !constraint.pointA || !constraint.pointB)
{
primitive.clear();
return;
}
// 如果sprite未在显示列表,则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 渲染 constraint
primitive.clear();
var fromX, fromY, toX, toY;
if (bodyA)
{
fromX = bodyA.position.x + pointA.x;
fromY = bodyA.position.y + pointA.y;
}
else
{
fromX = pointA.x;
fromY = pointA.y;
}
if (bodyB)
{
toX = bodyB.position.x + pointB.x;
toY = bodyB.position.y + pointB.y;
}
else
{
toX = pointB.x;
toY = pointB.y;
}
primitive.drawLine(fromX, fromY, toX, toY, constraintRender.strokeStyle, constraintRender.lineWidth);
};
window.LayaRender = LayaRender;
})();
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-117
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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Component3D=laya.d3.component.Component3D,ComponentNode=laya.d3.core.ComponentNode,MeshTerrainSprite3D=laya.d3.core.MeshTerrainSprite3D;
var Sprite3D=laya.d3.core.Sprite3D;
/**
*<code>PathFinding</code> 类用于创建寻路。
*/
//class laya.d3.component.PathFind extends laya.d3.component.Component3D
var PathFind=(function(_super){
function PathFind(){
/**@private */
this._meshTerrainSprite3D=null;
/**@private */
this._finder=null;
/**@private */
this._setting=null;
/**寻路网格。*/
this.grid=null;
PathFind.__super.call(this);
}
__class(PathFind,'laya.d3.component.PathFind',_super);
var __proto=PathFind.prototype;
/**
*@private
*初始化载入蒙皮动画组件。
*@param owner 所属精灵对象。
*/
__proto._load=function(owner){
if (! (owner instanceof laya.d3.core.MeshTerrainSprite3D ))
throw new Error("PathFinding: The owner must MeshTerrainSprite3D!");
_super.prototype._load.call(this,owner);
this._meshTerrainSprite3D=owner;
}
/**
*寻找路径。
*@param startX 开始X。
*@param startZ 开始Z。
*@param endX 结束X。
*@param endZ 结束Z。
*@return 路径。
*/
__proto.findPath=function(startX,startZ,endX,endZ){
var minX=this._meshTerrainSprite3D.minX;
var minZ=this._meshTerrainSprite3D.minZ;
var cellX=this._meshTerrainSprite3D.width / this.grid.width;
var cellZ=this._meshTerrainSprite3D.depth / this.grid.height;
var halfCellX=cellX / 2;
var halfCellZ=cellZ / 2;
var gridStartX=Math.floor((startX-minX)/ cellX);
var gridStartZ=Math.floor((startZ-minZ)/ cellZ);
var gridEndX=Math.floor((endX-minX)/ cellX);
var gridEndZ=Math.floor((endZ-minZ)/ cellZ);
var boundWidth=this.grid.width-1;
var boundHeight=this.grid.height-1;
(gridStartX > boundWidth)&& (gridStartX=boundWidth);
(gridStartZ > boundHeight)&& (gridStartZ=boundHeight);
(gridStartX < 0)&& (gridStartX=0);
(gridStartZ < 0)&& (gridStartZ=0);
(gridEndX > boundWidth)&& (gridEndX=boundWidth);
(gridEndZ > boundHeight)&& (gridEndZ=boundHeight);
(gridEndX < 0)&& (gridEndX=0);
(gridEndZ < 0)&& (gridEndZ=0);
var path=this._finder.findPath(gridStartX,gridStartZ,gridEndX,gridEndZ,this.grid);
this.grid.reset();
for (var i=1;i < path.length-1;i++){
var gridPos=path[i];
gridPos[0]=gridPos[0] *cellX+halfCellX+minX;
gridPos[1]=gridPos[1] *cellZ+halfCellZ+minZ;
}
if (path.length==1){
path[0][0]=endX;
path[0][1]=endX;
}else if (path.length > 1){
path[0][0]=startX;
path[0][1]=startZ;
path[path.length-1][0]=endX;
path[path.length-1][1]=endZ;
}
return path;
}
/**
*设置寻路设置。
*@param value 寻路设置。
*/
/**
*获取寻路设置。
*@return 寻路设置。
*/
__getset(0,__proto,'setting',function(){
return this._setting;
},function(value){
(value)&& (this._finder=new PathFinding.finders.AStarFinder(value));
this._setting=value;
});
return PathFind;
})(Component3D)
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}
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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Bitmap=laya.resource.Bitmap,Browser=laya.utils.Browser,Event=laya.events.Event,EventDispatcher=laya.events.EventDispatcher;
var Handler=laya.utils.Handler,Rectangle=laya.maths.Rectangle,Render=laya.renders.Render,Sprite=laya.display.Sprite;
var Stage=laya.display.Stage,Texture=laya.resource.Texture,Utils=laya.utils.Utils,WebGL=laya.webgl.WebGL;
var WebGLContext=laya.webgl.WebGLContext;
/**
*使用前可用<code>supported</code>查看浏览器支持。
*/
//class laya.device.geolocation.Geolocation
var Geolocation=(function(){
function Geolocation(){}
__class(Geolocation,'laya.device.geolocation.Geolocation');
Geolocation.getCurrentPosition=function(onSuccess,onError){
Geolocation.navigator.geolocation.getCurrentPosition(function(pos){
Geolocation.position.setPosition(pos);
onSuccess.runWith(Geolocation.position);
},
function(error){
onError.runWith(error);
},{
enableHighAccuracy :laya.device.geolocation.Geolocation.enableHighAccuracy,
timeout :laya.device.geolocation.Geolocation.timeout,
maximumAge :laya.device.geolocation.Geolocation.maximumAge
});
}
Geolocation.watchPosition=function(onSuccess,onError){
return Geolocation.navigator.geolocation.watchPosition(function(pos){
Geolocation.position.setPosition(pos);
onSuccess.runWith(Geolocation.position);
},
function(error){
onError.runWith(error);
},{
enableHighAccuracy :Geolocation.enableHighAccuracy,
timeout :Geolocation.timeout,
maximumAge :Geolocation.maximumAge
});
}
Geolocation.clearWatch=function(id){
Geolocation.navigator.geolocation.clearWatch(id);
}
Geolocation.PERMISSION_DENIED=1;
Geolocation.POSITION_UNAVAILABLE=2;
Geolocation.TIMEOUT=3;
Geolocation.enableHighAccuracy=false;
Geolocation.maximumAge=0;
__static(Geolocation,
['navigator',function(){return this.navigator=Browser.window.navigator;},'position',function(){return this.position=new GeolocationInfo();},'supported',function(){return this.supported=!!Geolocation.navigator.geolocation;},'timeout',function(){return this.timeout=1E10;}
]);
return Geolocation;
})()
//class laya.device.geolocation.GeolocationInfo
var GeolocationInfo=(function(){
function GeolocationInfo(){
this.pos=null;
this.coords=null;
}
__class(GeolocationInfo,'laya.device.geolocation.GeolocationInfo');
var __proto=GeolocationInfo.prototype;
__proto.setPosition=function(pos){
this.pos=pos;
this.coords=pos.coords;
}
__getset(0,__proto,'heading',function(){
return this.coords.heading;
});
__getset(0,__proto,'latitude',function(){
return this.coords.latitude;
});
__getset(0,__proto,'altitudeAccuracy',function(){
return this.coords.altitudeAccuracy;
});
__getset(0,__proto,'longitude',function(){
return this.coords.longitude;
});
__getset(0,__proto,'altitude',function(){
return this.coords.altitude;
});
__getset(0,__proto,'accuracy',function(){
return this.coords.accuracy;
});
__getset(0,__proto,'speed',function(){
return this.coords.speed;
});
__getset(0,__proto,'timestamp',function(){
return this.pos.timestamp;
});
return GeolocationInfo;
})()
/**
*Media用于捕捉摄像头和麦克风。可以捕捉任意之一,或者同时捕捉两者。<code>getCamera</code>前可以使用<code>supported()</code>检查当前浏览器是否支持。
*<b>NOTE:</b>
*<p>目前Media在移动平台只支持Android,不支持IOS。只可在FireFox完整地使用,Chrome测试时无法捕捉视频。</p>
*/
//class laya.device.media.Media
var Media=(function(){
function Media(){}
__class(Media,'laya.device.media.Media');
Media.supported=function(){
return !!Browser.window.navigator.getUserMedia;
}
Media.getMedia=function(options,onSuccess,onError){
if (Browser.window.navigator.getUserMedia){
Browser.window.navigator.getUserMedia(options,function(stream){
onSuccess.runWith(Browser.window.URL.createObjectURL(stream));
},function(err){
onError.runWith(err);
});
}
}
Media.__init$=function(){
/*__JS__ */navigator.getUserMedia=navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia;;
}
return Media;
})()
/**
*加速度x/y/z的单位均为m/s²。
*在硬件(陀螺仪)不支持的情况下,alpha、beta和gamma值为null。
*
*@author Survivor
*/
//class laya.device.motion.AccelerationInfo
var AccelerationInfo=(function(){
function AccelerationInfo(){
/**
*x轴上的加速度值。
*/
this.x=NaN;
/**
*y轴上的加速度值。
*/
this.y=NaN;
/**
*z轴上的加速度值。
*/
this.z=NaN;
}
__class(AccelerationInfo,'laya.device.motion.AccelerationInfo');
return AccelerationInfo;
})()
/**
*保存旋转信息的类。请勿修改本类的属性。
*@author Survivor
*/
//class laya.device.motion.RotationInfo
var RotationInfo=(function(){
function RotationInfo(){
/**
*<p>
*指示设备是否可以提供绝对方位数据(指向地球坐标系),或者设备决定的任意坐标系。
*关于坐标系参见<i>https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Orientation_and_motion_data_explained</i>。
*</p>
*需要注意的是,IOS环境下,该值始终为false。即使如此,你依旧可以从<code>alpha</code>中取得正确的值。
*/
this.absolute=false;
/**
*Z轴旋转角度,其值范围从0至360。
*若<code>absolute</code>为true或者在IOS中,alpha值是从北方到当前设备方向的角度值。
*/
this.alpha=NaN;
/**
*X轴旋转角度,其值范围从-180至180。代表设备从前至后的运动。
*/
this.beta=NaN;
/**
*Y轴旋转角度,其值范围从-90至90。代表设备从左至右的运动。
*/
this.gamma=NaN;
/**
*罗盘数据的精确度(角度)。仅IOS可用。
*/
this.compassAccuracy=NaN;
}
__class(RotationInfo,'laya.device.motion.RotationInfo');
return RotationInfo;
})()
/**
*Accelerator.instance获取唯一的Accelerator引用,请勿调用构造函数。
*
*<p>
*listen()的回调处理器接受四个参数:
*<ol>
*<li><b>acceleration</b>:表示用户给予设备的加速度。</li>
*<li><b>accelerationIncludingGravity</b>:设备受到的总加速度(包含重力)。</li>
*<li><b>rotationRate</b>:设备的自转速率。</li>
*<li><b>interval</b>:加速度获取的时间间隔(毫秒)。</li>
*</ol>
*</p>
*<p>
*<b>NOTE</b><br/>
*如,rotationRate的alpha在apple和moz文档中都是z轴旋转角度,但是实测是x轴旋转角度。为了使各属性表示的值与文档所述相同,实际值与其他属性进行了对调。
*其中:
*<ul>
*<li>alpha使用gamma值。</li>
*<li>beta使用alpha值。</li>
*<li>gamma使用beta。</li>
*</ul>
*目前孰是孰非尚未可知,以此为注。
*</p>
*/
//class laya.device.motion.Accelerator extends laya.events.EventDispatcher
var Accelerator=(function(_super){
function Accelerator(singleton){
Accelerator.__super.call(this);
/*__JS__ */this.onDeviceOrientationChange=this.onDeviceOrientationChange.bind(this);
}
__class(Accelerator,'laya.device.motion.Accelerator',_super);
var __proto=Accelerator.prototype;
/**
*侦听加速器运动。
*@param observer 回调函数接受4个参数,见类说明。
*/
__proto.on=function(type,caller,listener,args){
_super.prototype.on.call(this,type,caller,listener,args);
Browser.window.addEventListener('devicemotion',this.onDeviceOrientationChange);
return this;
}
/**
*取消侦听加速器。
*@param handle 侦听加速器所用处理器。
*/
__proto.off=function(type,caller,listener,onceOnly){
(onceOnly===void 0)&& (onceOnly=false);
if (!this.hasListener(type))
Browser.window.removeEventListener('devicemotion',this.onDeviceOrientationChange)
return _super.prototype.off.call(this,type,caller,listener,onceOnly);
}
__proto.onDeviceOrientationChange=function(e){
var interval=e.interval;
Accelerator.acceleration.x=e.acceleration.x;
Accelerator.acceleration.y=e.acceleration.y;
Accelerator.acceleration.z=e.acceleration.z;
Accelerator.accelerationIncludingGravity.x=e.accelerationIncludingGravity.x;
Accelerator.accelerationIncludingGravity.y=e.accelerationIncludingGravity.y;
Accelerator.accelerationIncludingGravity.z=e.accelerationIncludingGravity.z;
Accelerator.rotationRate.alpha=e.rotationRate.gamma *-1;
Accelerator.rotationRate.beta=e.rotationRate.alpha *-1;
Accelerator.rotationRate.gamma=e.rotationRate.beta;
if (Browser.onAndroid){
if (Accelerator.onChrome){
Accelerator.rotationRate.alpha *=180 / Math.PI;
Accelerator.rotationRate.beta *=180 / Math.PI;
Accelerator.rotationRate.gamma *=180 / Math.PI;
}
Accelerator.acceleration.x *=-1;
Accelerator.accelerationIncludingGravity.x *=-1;
}
else if (Browser.onIOS){
Accelerator.acceleration.y *=-1;
Accelerator.acceleration.z *=-1;
Accelerator.accelerationIncludingGravity.y *=-1;
Accelerator.accelerationIncludingGravity.z *=-1;
interval *=1000;
}
this.event(/*laya.events.Event.CHANGE*/"change",[Accelerator.acceleration,Accelerator.accelerationIncludingGravity,Accelerator.rotationRate,interval]);
}
__getset(1,Accelerator,'instance',function(){Accelerator._instance=Accelerator._instance|| new Accelerator(0)
return Accelerator._instance;
},laya.events.EventDispatcher._$SET_instance);
Accelerator.getTransformedAcceleration=function(acceleration){Accelerator.transformedAcceleration=Accelerator.transformedAcceleration|| new AccelerationInfo();
Accelerator.transformedAcceleration.z=acceleration.z;
if (Browser.window.orientation==90){
Accelerator.transformedAcceleration.x=acceleration.y;
Accelerator.transformedAcceleration.y=-acceleration.x;
}
else if (Browser.window.orientation==-90){
Accelerator.transformedAcceleration.x=-acceleration.y;
Accelerator.transformedAcceleration.y=acceleration.x;
}
else if (!Browser.window.orientation){
Accelerator.transformedAcceleration.x=acceleration.x;
Accelerator.transformedAcceleration.y=acceleration.y;
}
else if (Browser.window.orientation==180){
Accelerator.transformedAcceleration.x=-acceleration.x;
Accelerator.transformedAcceleration.y=-acceleration.y;
};
var tx=NaN;
if (Laya.stage.canvasDegree==-90){
tx=Accelerator.transformedAcceleration.x;
Accelerator.transformedAcceleration.x=-Accelerator.transformedAcceleration.y;
Accelerator.transformedAcceleration.y=tx;
}
else if (Laya.stage.canvasDegree==90){
tx=Accelerator.transformedAcceleration.x;
Accelerator.transformedAcceleration.x=Accelerator.transformedAcceleration.y;
Accelerator.transformedAcceleration.y=-tx;
}
return Accelerator.transformedAcceleration;
}
Accelerator._instance=null;
Accelerator.transformedAcceleration=null;
__static(Accelerator,
['acceleration',function(){return this.acceleration=new AccelerationInfo();},'accelerationIncludingGravity',function(){return this.accelerationIncludingGravity=new AccelerationInfo();},'rotationRate',function(){return this.rotationRate=new RotationInfo();},'onChrome',function(){return this.onChrome=(Browser.userAgent.indexOf("Chrome")>-1);}
]);
return Accelerator;
})(EventDispatcher)
/**
*使用Gyroscope.instance获取唯一的Gyroscope引用,请勿调用构造函数。
*
*<p>
*listen()的回调处理器接受两个参数:
*<code>function onOrientationChange(absolute:Boolean,info:RotationInfo):void</code>
*<ol>
*<li><b>absolute</b>:指示设备是否可以提供绝对方位数据(指向地球坐标系),或者设备决定的任意坐标系。关于坐标系参见<i>https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Orientation_and_motion_data_explained</i>。</li>
*<li><b>info</b>:<code>RotationInfo</code>类型参数,保存设备的旋转值。</li>
*</ol>
*</p>
*
*<p>
*浏览器兼容性参见:<i>http://caniuse.com/#search=deviceorientation</i>
*</p>
*/
//class laya.device.motion.Gyroscope extends laya.events.EventDispatcher
var Gyroscope=(function(_super){
function Gyroscope(singleton){
Gyroscope.__super.call(this);
/*__JS__ */this.onDeviceOrientationChange=this.onDeviceOrientationChange.bind(this);
}
__class(Gyroscope,'laya.device.motion.Gyroscope',_super);
var __proto=Gyroscope.prototype;
/**
*监视陀螺仪运动。
*@param observer 回调函数接受一个Boolean类型的<code>absolute</code>和<code>GyroscopeInfo</code>类型参数。
*/
__proto.on=function(type,caller,listener,args){
_super.prototype.on.call(this,type,caller,listener,args);
Browser.window.addEventListener('deviceorientation',this.onDeviceOrientationChange);
return this;
}
/**
*取消指定处理器对陀螺仪的监视。
*@param observer
*/
__proto.off=function(type,caller,listener,onceOnly){
(onceOnly===void 0)&& (onceOnly=false);
if (!this.hasListener(type))
Browser.window.removeEventListener('deviceorientation',this.onDeviceOrientationChange);
return _super.prototype.off.call(this,type,caller,listener,onceOnly);
}
__proto.onDeviceOrientationChange=function(e){
Gyroscope.info.alpha=e.alpha;
Gyroscope.info.beta=e.beta;
Gyroscope.info.gamma=e.gamma;
if (e.webkitCompassHeading){
Gyroscope.info.alpha=e.webkitCompassHeading *-1;
Gyroscope.info.compassAccuracy=e.webkitCompassAccuracy;
}
this.event(/*laya.events.Event.CHANGE*/"change",[e.absolute,Gyroscope.info]);
}
__getset(1,Gyroscope,'instance',function(){Gyroscope._instance=Gyroscope._instance|| new Gyroscope(0);
return Gyroscope._instance;
},laya.events.EventDispatcher._$SET_instance);
Gyroscope._instance=null;
__static(Gyroscope,
['info',function(){return this.info=new RotationInfo();}
]);
return Gyroscope;
})(EventDispatcher)
/**
*Shake只能在支持此操作的设备上有效。
*
*@author Survivor
*/
//class laya.device.Shake extends laya.events.EventDispatcher
var Shake=(function(_super){
function Shake(){
this.throushold=0;
this.shakeInterval=0;
this.callback=null;
this.lastX=NaN;
this.lastY=NaN;
this.lastZ=NaN;
this.lastMillSecond=NaN;
Shake.__super.call(this);
}
__class(Shake,'laya.device.Shake',_super);
var __proto=Shake.prototype;
/**
*开始响应设备摇晃。
*@param throushold 响应的瞬时速度阈值,轻度摇晃的值约在5~10间。
*@param timeout 设备摇晃的响应间隔时间。
*@param callback 在设备摇晃触发时调用的处理器。
*/
__proto.start=function(throushold,interval){
this.throushold=throushold;
this.shakeInterval=interval;
this.lastX=this.lastY=this.lastZ=NaN;
Accelerator.instance.on(/*laya.events.Event.CHANGE*/"change",this,this.onShake);
}
/**
*停止响应设备摇晃。
*/
__proto.stop=function(){
Accelerator.instance.off(/*laya.events.Event.CHANGE*/"change",this,this.onShake);
}
__proto.onShake=function(acceleration,accelerationIncludingGravity,rotationRate,interval){
if(isNaN(this.lastX)){
this.lastX=accelerationIncludingGravity.x;
this.lastY=accelerationIncludingGravity.y;
this.lastZ=accelerationIncludingGravity.z;
this.lastMillSecond=Browser.now();
return;
};
var deltaX=Math.abs(this.lastX-accelerationIncludingGravity.x);
var deltaY=Math.abs(this.lastY-accelerationIncludingGravity.y);
var deltaZ=Math.abs(this.lastZ-accelerationIncludingGravity.z);
if(this.isShaked(deltaX,deltaY,deltaZ)){
var deltaMillSecond=Browser.now()-this.lastMillSecond;
if (deltaMillSecond > this.shakeInterval){
this.event(/*laya.events.Event.CHANGE*/"change");
this.lastMillSecond=Browser.now();
}
}
this.lastX=accelerationIncludingGravity.x;
this.lastY=accelerationIncludingGravity.y;
this.lastZ=accelerationIncludingGravity.z;
}
// 通过任意两个分量判断是否满足摇晃设定。
__proto.isShaked=function(deltaX,deltaY,deltaZ){
return (deltaX > this.throushold && deltaY > this.throushold)||
(deltaX > this.throushold && deltaZ > this.throushold)||
(deltaY > this.throushold && deltaZ > this.throushold)
}
__getset(1,Shake,'instance',function(){Shake._instance=Shake._instance|| new Shake();
return Shake._instance;
},laya.events.EventDispatcher._$SET_instance);
Shake._instance=null;
return Shake;
})(EventDispatcher)
/**
*<code>Video</code>将视频显示到Canvas上。<code>Video</code>可能不会在所有浏览器有效。
*<p>关于Video支持的所有事件参见:<i>http://www.w3school.com.cn/tags/html_ref_audio_video_dom.asp</i>。</p>
*<p>
*<b>注意:</b><br/>
*在PC端可以在任何时机调用<code>play()</code>因此,可以在程序开始运行时就使Video开始播放。但是在移动端,只有在用户第一次触碰屏幕后才可以调用play(),所以移动端不可能在程序开始运行时就自动开始播放Video。
*</p>
*
*<p>MDN Video链接: <i>https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video</i></p>
*/
//class laya.device.media.Video extends laya.display.Sprite
var Video=(function(_super){
function Video(width,height){
this.htmlVideo=null;
this.videoElement=null;
this.internalTexture=null;
(width===void 0)&& (width=320);
(height===void 0)&& (height=240);
Video.__super.call(this);
if (Render.isWebGL)
this.htmlVideo=new WebGLVideo();
else
this.htmlVideo=new HtmlVideo();
this.videoElement=this.htmlVideo.getVideo();
this.videoElement.layaTarget=this;
this.internalTexture=new Texture(this.htmlVideo);
this.videoElement.addEventListener("abort",Video.onAbort);
this.videoElement.addEventListener("canplay",Video.onCanplay);
this.videoElement.addEventListener("canplaythrough",Video.onCanplaythrough);
this.videoElement.addEventListener("durationchange",Video.onDurationchange);
this.videoElement.addEventListener("emptied",Video.onEmptied);
this.videoElement.addEventListener("error",Video.onError);
this.videoElement.addEventListener("loadeddata",Video.onLoadeddata);
this.videoElement.addEventListener("loadedmetadata",Video.onLoadedmetadata);
this.videoElement.addEventListener("loadstart",Video.onLoadstart);
this.videoElement.addEventListener("pause",Video.onPause);
this.videoElement.addEventListener("play",Video.onPlay);
this.videoElement.addEventListener("playing",Video.onPlaying);
this.videoElement.addEventListener("progress",Video.onProgress);
this.videoElement.addEventListener("ratechange",Video.onRatechange);
this.videoElement.addEventListener("seeked",Video.onSeeked);
this.videoElement.addEventListener("seeking",Video.onSeeking);
this.videoElement.addEventListener("stalled",Video.onStalled);
this.videoElement.addEventListener("suspend",Video.onSuspend);
this.videoElement.addEventListener("timeupdate",Video.onTimeupdate);
this.videoElement.addEventListener("volumechange",Video.onVolumechange);
this.videoElement.addEventListener("waiting",Video.onWaiting);
this.videoElement.addEventListener("ended",this.onPlayComplete['bind'](this));
this.size(width,height);
if (Browser.onMobile){
/*__JS__ */this.onDocumentClick=this.onDocumentClick.bind(this);
Browser.document.addEventListener("touchend",this.onDocumentClick);
}
}
__class(Video,'laya.device.media.Video',_super);
var __proto=Video.prototype;
__proto.onPlayComplete=function(e){
Laya.timer.clear(this,this.renderCanvas);
this.event("ended");
}
/**
*设置播放源。
*@param url 播放源路径。
*/
__proto.load=function(url){
if (url.indexOf("blob:")==0)
this.videoElement.src=url;
else
this.htmlVideo.setSource(url,laya.device.media.Video.MP4);
}
/**
*开始播放视频。
*/
__proto.play=function(){
this.videoElement.play();
Laya.timer.frameLoop(1,this,this.renderCanvas);
}
/**
*暂停视频播放。
*/
__proto.pause=function(){
this.videoElement.pause();
Laya.timer.clear(this,this.renderCanvas);
}
/**
*重新加载视频。
*/
__proto.reload=function(){
this.videoElement.load();
}
/**
*检测是否支持播放指定格式视频。
*@param type 参数为Video.MP4 / Video.OGG / Video.WEBM之一。
*@return 表示支持的级别。可能的值:
*<ul>
*<li>"probably"Video.SUPPORT_PROBABLY-浏览器最可能支持该音频/视频类型</li>
*<li>"maybe"Video.SUPPORT_MAYBY-浏览器也许支持该音频/视频类型</li>
*<li>""Video.SUPPORT_NO-(空字符串)浏览器不支持该音频/视频类型</li>
*</ul>
*/
__proto.canPlayType=function(type){
var typeString;
switch (type){
case laya.device.media.Video.MP4:
typeString="video/mp4";
break ;
case laya.device.media.Video.OGG:
typeString="video/ogg";
break ;
case laya.device.media.Video.WEBM:
typeString="video/webm";
break ;
}
return this.videoElement.canPlayType(typeString);
}
__proto.renderCanvas=function(){
if (this.readyState===0)
return;
if (Render.isWebGL)
this.htmlVideo['updateTexture']();
this.graphics.clear();
this.graphics.drawTexture(this.internalTexture,0,0,this.width,this.height);
}
__proto.onDocumentClick=function(){
this.videoElement.play();
this.videoElement.pause();
Browser.document.removeEventListener("touchend",this.onDocumentClick);
}
__proto.size=function(width,height){
_super.prototype.size.call(this,width,height)
this.videoElement.width=width / Browser.pixelRatio;
if (this.paused)this.renderCanvas();
return this;
}
/**
*销毁内部事件绑定。
*/
__proto.destroy=function(detroyChildren){
(detroyChildren===void 0)&& (detroyChildren=true);
_super.prototype.destroy.call(this,detroyChildren);
this.videoElement.removeEventListener("abort",Video.onAbort);
this.videoElement.removeEventListener("canplay",Video.onCanplay);
this.videoElement.removeEventListener("canplaythrough",Video.onCanplaythrough);
this.videoElement.removeEventListener("durationchange",Video.onDurationchange);
this.videoElement.removeEventListener("emptied",Video.onEmptied);
this.videoElement.removeEventListener("error",Video.onError);
this.videoElement.removeEventListener("loadeddata",Video.onLoadeddata);
this.videoElement.removeEventListener("loadedmetadata",Video.onLoadedmetadata);
this.videoElement.removeEventListener("loadstart",Video.onLoadstart);
this.videoElement.removeEventListener("pause",Video.onPause);
this.videoElement.removeEventListener("play",Video.onPlay);
this.videoElement.removeEventListener("playing",Video.onPlaying);
this.videoElement.removeEventListener("progress",Video.onProgress);
this.videoElement.removeEventListener("ratechange",Video.onRatechange);
this.videoElement.removeEventListener("seeked",Video.onSeeked);
this.videoElement.removeEventListener("seeking",Video.onSeeking);
this.videoElement.removeEventListener("stalled",Video.onStalled);
this.videoElement.removeEventListener("suspend",Video.onSuspend);
this.videoElement.removeEventListener("timeupdate",Video.onTimeupdate);
this.videoElement.removeEventListener("volumechange",Video.onVolumechange);
this.videoElement.removeEventListener("waiting",Video.onWaiting);
this.videoElement.removeEventListener("ended",this.onPlayComplete);
this.pause();
this.videoElement=null;
}
__proto.syncVideoPosition=function(){
var stage=Laya.stage;
var rec;
rec=Utils.getGlobalPosAndScale(this);
var a=stage._canvasTransform.a,d=stage._canvasTransform.d;
var x=rec.x *stage.clientScaleX *a+stage.offset.x;
var y=rec.y *stage.clientScaleY *d+stage.offset.y;
this.videoElement.style.left=x+'px';;
this.videoElement.style.top=y+'px';
this.videoElement.width=this.width / Browser.pixelRatio;
this.videoElement.height=this.height / Browser.pixelRatio;
}
/**
*buffered 属性返回 TimeRanges(JS)对象。TimeRanges 对象表示用户的音视频缓冲范围。缓冲范围指的是已缓冲音视频的时间范围。如果用户在音视频中跳跃播放,会得到多个缓冲范围。
*<p>buffered.length返回缓冲范围个数。如获取第一个缓冲范围则是buffered.start(0)和buffered.end(0)。以秒计。</p>
*@return TimeRanges(JS)对象
*/
__getset(0,__proto,'buffered',function(){
return this.videoElement.buffered;
});
/**
*获取视频源尺寸。ready事件触发后可用。
*/
__getset(0,__proto,'videoWidth',function(){
return this.videoElement.videoWidth;
});
/**
*获取当前播放源路径。
*/
__getset(0,__proto,'currentSrc',function(){
return this.videoElement.currentSrc;
});
/**
*设置和获取当前播放头位置。
*/
__getset(0,__proto,'currentTime',function(){
return this.videoElement.currentTime;
},function(value){
this.videoElement.currentTime=value;
this.renderCanvas();
});
/**
*返回音频/视频的播放是否已结束
*/
__getset(0,__proto,'ended',function(){
return this.videoElement.ended;
});
/**
*设置和获取当前音量。
*/
__getset(0,__proto,'volume',function(){
return this.videoElement.volume;
},function(value){
this.videoElement.volume=value;
});
__getset(0,__proto,'videoHeight',function(){
return this.videoElement.videoHeight;
});
/**
*表示视频元素的就绪状态:
*<ul>
*<li>0=HAVE_NOTHING-没有关于音频/视频是否就绪的信息</li>
*<li>1=HAVE_METADATA-关于音频/视频就绪的元数据</li>
*<li>2=HAVE_CURRENT_DATA-关于当前播放位置的数据是可用的,但没有足够的数据来播放下一帧/毫秒</li>
*<li>3=HAVE_FUTURE_DATA-当前及至少下一帧的数据是可用的</li>
*<li>4=HAVE_ENOUGH_DATA-可用数据足以开始播放</li>
*</ul>
*/
__getset(0,__proto,'readyState',function(){
return this.videoElement.readyState;
});
/**
*获取视频长度(秒)。ready事件触发后可用。
*/
__getset(0,__proto,'duration',function(){
return this.videoElement.duration;
});
/**
*返回表示音频/视频错误状态的 MediaErrorJS)对象。
*/
__getset(0,__proto,'error',function(){
return this.videoElement.error;
});
/**
*设置或返回音频/视频是否应在结束时重新播放。
*/
__getset(0,__proto,'loop',function(){
return this.videoElement.loop;
},function(value){
this.videoElement.loop=value;
});
/**
*playbackRate 属性设置或返回音频/视频的当前播放速度。如:
*<ul>
*<li>1.0 正常速度</li>
*<li>0.5 半速(更慢)</li>
*<li>2.0 倍速(更快)</li>
*<li>-1.0 向后,正常速度</li>
*<li>-0.5 向后,半速</li>
*</ul>
*<p>只有 Google Chrome 和 Safari 支持 playbackRate 属性。</p>
*/
__getset(0,__proto,'playbackRate',function(){
return this.videoElement.playbackRate;
},function(value){
this.videoElement.playbackRate=value;
});
/**
*获取和设置静音状态。
*/
__getset(0,__proto,'muted',function(){
return this.videoElement.muted;
},function(value){
this.videoElement.muted=value;
});
/**
*返回视频是否暂停
*/
__getset(0,__proto,'paused',function(){
return this.videoElement.paused;
});
/**
*preload 属性设置或返回是否在页面加载后立即加载视频。可赋值如下:
*<ul>
*<li>auto 指示一旦页面加载,则开始加载视频。</li>
*<li>metadata 指示当页面加载后仅加载音频/视频的元数据。</li>
*<li>none 指示页面加载后不应加载音频/视频。</li>
*</ul>
*/
__getset(0,__proto,'preload',function(){
return this.videoElement.preload;
},function(value){
this.videoElement.preload=value;
});
/**
*参见 <i>http://www.w3school.com.cn/tags/av_prop_seekable.asp</i>。
*/
__getset(0,__proto,'seekable',function(){
return this.videoElement.seekable;
});
/**
*seeking 属性返回用户目前是否在音频/视频中寻址。
*寻址中(Seeking)指的是用户在音频/视频中移动/跳跃到新的位置。
*/
__getset(0,__proto,'seeking',function(){
return this.videoElement.seeking;
});
__getset(0,__proto,'height',_super.prototype._$get_height,function(value){
Laya.superSet(Sprite,this,'height',value);
if (this.paused)this.renderCanvas();
});
__getset(0,__proto,'width',_super.prototype._$get_width,function(value){
this.videoElement.width=this.width / Browser.pixelRatio;
Laya.superSet(Sprite,this,'width',value);
if (this.paused)this.renderCanvas();
});
Video.onAbort=function(e){e.target.layaTarget.event("abort")}
Video.onCanplay=function(e){e.target.layaTarget.event("canplay")}
Video.onCanplaythrough=function(e){e.target.layaTarget.event("canplaythrough")}
Video.onDurationchange=function(e){e.target.layaTarget.event("durationchange")}
Video.onEmptied=function(e){e.target.layaTarget.event("emptied")}
Video.onError=function(e){e.target.layaTarget.event("error")}
Video.onLoadeddata=function(e){e.target.layaTarget.event("loadeddata")}
Video.onLoadedmetadata=function(e){e.target.layaTarget.event("loadedmetadata")}
Video.onLoadstart=function(e){e.target.layaTarget.event("loadstart")}
Video.onPause=function(e){e.target.layaTarget.event("pause")}
Video.onPlay=function(e){e.target.layaTarget.event("play")}
Video.onPlaying=function(e){e.target.layaTarget.event("playing")}
Video.onProgress=function(e){e.target.layaTarget.event("progress")}
Video.onRatechange=function(e){e.target.layaTarget.event("ratechange")}
Video.onSeeked=function(e){e.target.layaTarget.event("seeked")}
Video.onSeeking=function(e){e.target.layaTarget.event("seeking")}
Video.onStalled=function(e){e.target.layaTarget.event("stalled")}
Video.onSuspend=function(e){e.target.layaTarget.event("suspend")}
Video.onTimeupdate=function(e){e.target.layaTarget.event("timeupdate")}
Video.onVolumechange=function(e){e.target.layaTarget.event("volumechange")}
Video.onWaiting=function(e){e.target.layaTarget.event("waiting")}
Video.MP4=1;
Video.OGG=2;
Video.CAMERA=4;
Video.WEBM=8;
Video.SUPPORT_PROBABLY="probably";
Video.SUPPORT_MAYBY="maybe";
Video.SUPPORT_NO="";
return Video;
})(Sprite)
/**
*@private
*/
//class laya.device.media.HtmlVideo extends laya.resource.Bitmap
var HtmlVideo=(function(_super){
function HtmlVideo(){
this.video=null;
HtmlVideo.__super.call(this);
this._w=1;
this._h=1;
this.createDomElement();
}
__class(HtmlVideo,'laya.device.media.HtmlVideo',_super);
var __proto=HtmlVideo.prototype;
__proto.createDomElement=function(){
var _$this=this;
this._source=this.video=Browser.createElement("video");
var style=this.video.style;
style.position='absolute';
style.top='0px';
style.left='0px';
this.video.addEventListener("loadedmetadata",(function(){
this._w=_$this.video.videoWidth;
this._h=_$this.video.videoHeight;
})['bind'](this));
}
__proto.setSource=function(url,extension){
while(this.video.childElementCount)
this.video.firstChild.remove();
if (extension & Video.MP4)
this.appendSource(url,"video/mp4");
if (extension & Video.OGG)
this.appendSource(url+".ogg","video/ogg");
}
__proto.appendSource=function(source,type){
var sourceElement=Browser.createElement("source");
sourceElement.src=source;
sourceElement.type=type;
this.video.appendChild(sourceElement);
}
__proto.getVideo=function(){
return this.video;
}
HtmlVideo.create=function(){
return new HtmlVideo();
}
return HtmlVideo;
})(Bitmap)
/**
*@private
*/
//class laya.device.media.WebGLVideo extends laya.device.media.HtmlVideo
var WebGLVideo=(function(_super){
function WebGLVideo(){
this.gl=null;
this.preTarget=null;
this.preTexture=null;
WebGLVideo.__super.call(this);
if(Browser.onIPhone)
return;
this.gl=WebGL.mainContext;
this._source=this.gl.createTexture();
this.preTarget=WebGLContext.curBindTexTarget;
this.preTexture=WebGLContext.curBindTexValue;
WebGLContext.bindTexture(this.gl,/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,this._source);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_WRAP_S*/0x2802,/*laya.webgl.WebGLContext.CLAMP_TO_EDGE*/0x812F);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_WRAP_T*/0x2803,/*laya.webgl.WebGLContext.CLAMP_TO_EDGE*/0x812F);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_MAG_FILTER*/0x2800,/*laya.webgl.WebGLContext.LINEAR*/0x2601);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_MIN_FILTER*/0x2801,/*laya.webgl.WebGLContext.LINEAR*/0x2601);
(this.preTarget && this.preTexture)&& (WebGLContext.bindTexture(this.gl,this.preTarget,this.preTexture));
}
__class(WebGLVideo,'laya.device.media.WebGLVideo',_super);
var __proto=WebGLVideo.prototype;
__proto.updateTexture=function(){
if(Browser.onIPhone)
return;
WebGLContext.bindTexture(this.gl,/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,this._source);
this.gl.texImage2D(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,0,/*laya.webgl.WebGLContext.RGB*/0x1907,/*laya.webgl.WebGLContext.RGB*/0x1907,/*laya.webgl.WebGLContext.UNSIGNED_BYTE*/0x1401,this.video);
}
return WebGLVideo;
})(HtmlVideo)
Laya.__init([Media]);
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}
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@@ -1,353 +0,0 @@
(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Browser=laya.utils.Browser,Color=laya.utils.Color,ColorFilterAction=laya.filters.ColorFilterAction;
var ColorFilterActionGL=laya.filters.webgl.ColorFilterActionGL,Filter=laya.filters.Filter,FilterActionGL=laya.filters.webgl.FilterActionGL;
var Matrix=laya.maths.Matrix,Rectangle=laya.maths.Rectangle,Render=laya.renders.Render,RenderContext=laya.renders.RenderContext;
var RenderTarget2D=laya.webgl.resource.RenderTarget2D,RunDriver=laya.utils.RunDriver,ShaderDefines2D=laya.webgl.shader.d2.ShaderDefines2D;
var Sprite=laya.display.Sprite,Texture=laya.resource.Texture,Value2D=laya.webgl.shader.d2.value.Value2D;
/**
*默认的FILTER,什么都不做
*@private
*/
//class laya.filters.FilterAction
var FilterAction=(function(){
function FilterAction(){
this.data=null;
}
__class(FilterAction,'laya.filters.FilterAction');
var __proto=FilterAction.prototype;
Laya.imps(__proto,{"laya.filters.IFilterAction":true})
__proto.apply=function(data){
return null;
}
return FilterAction;
})()
/**
*@private
*/
//class laya.filters.WebGLFilter
var WebGLFilter=(function(){
function WebGLFilter(){}
__class(WebGLFilter,'laya.filters.WebGLFilter');
WebGLFilter.enable=function(){
if (WebGLFilter.isInit)return;
WebGLFilter.isInit=true;
if (!Render.isWebGL)return;
RunDriver.createFilterAction=function (type){
var action;
switch (type){
case /*laya.filters.Filter.COLOR*/0x20:
action=new ColorFilterActionGL();
break ;
case /*laya.filters.Filter.BLUR*/0x10:
action=new BlurFilterActionGL();
break ;
case /*laya.filters.Filter.GLOW*/0x08:
action=new GlowFilterActionGL();
break ;
}
return action;
}
}
WebGLFilter.isInit=false;
WebGLFilter.__init$=function(){
BlurFilterActionGL;
ColorFilterActionGL;
GlowFilterActionGL;
Render;
RunDriver;{
RunDriver.createFilterAction=function (type){
var action;
switch (type){
case /*laya.filters.Filter.BLUR*/0x10:
action=new FilterAction();
break ;
case /*laya.filters.Filter.GLOW*/0x08:
action=new FilterAction();
break ;
case /*laya.filters.Filter.COLOR*/0x20:
action=new ColorFilterAction();
break ;
}
return action;
}
}
}
return WebGLFilter;
})()
/**
*模糊滤镜
*/
//class laya.filters.BlurFilter extends laya.filters.Filter
var BlurFilter=(function(_super){
function BlurFilter(strength){
/**模糊滤镜的强度(值越大,越不清晰 */
this.strength=NaN;
this.strength_sig2_2sig2_gauss1=[];
BlurFilter.__super.call(this);
(strength===void 0)&& (strength=4);
if (Render.isWebGL)WebGLFilter.enable();
this.strength=strength;
this._action=RunDriver.createFilterAction(0x10);
this._action.data=this;
}
__class(BlurFilter,'laya.filters.BlurFilter',_super);
var __proto=BlurFilter.prototype;
/**
*@private 通知微端
*/
__proto.callNative=function(sp){
sp.conchModel &&sp.conchModel.blurFilter&&sp.conchModel.blurFilter(this.strength);
}
/**
*@private
*当前滤镜对应的操作器
*/
__getset(0,__proto,'action',function(){
return this._action;
});
/**
*@private
*当前滤镜的类型
*/
__getset(0,__proto,'type',function(){
return 0x10;
});
return BlurFilter;
})(Filter)
/**
*发光滤镜(也可以当成阴影滤使用)
*/
//class laya.filters.GlowFilter extends laya.filters.Filter
var GlowFilter=(function(_super){
function GlowFilter(color,blur,offX,offY){
/**滤镜的颜色*/
this._color=null;
GlowFilter.__super.call(this);
this._elements=new Float32Array(9);
(blur===void 0)&& (blur=4);
(offX===void 0)&& (offX=6);
(offY===void 0)&& (offY=6);
if (Render.isWebGL){
WebGLFilter.enable();
}
this._color=new Color(color);
this.blur=Math.min(blur,20);
this.offX=offX;
this.offY=offY;
this._action=RunDriver.createFilterAction(0x08);
this._action.data=this;
}
__class(GlowFilter,'laya.filters.GlowFilter',_super);
var __proto=GlowFilter.prototype;
/**@private */
__proto.getColor=function(){
return this._color._color;
}
/**
*@private 通知微端
*/
__proto.callNative=function(sp){
sp.conchModel &&sp.conchModel.glowFilter&&sp.conchModel.glowFilter(this._color.strColor,this._elements[4],this._elements[5],this._elements[6]);
}
/**
*@private
*滤镜类型
*/
__getset(0,__proto,'type',function(){
return 0x08;
});
/**@private */
__getset(0,__proto,'action',function(){
return this._action;
});
/**@private */
/**@private */
__getset(0,__proto,'offY',function(){
return this._elements[6];
},function(value){
this._elements[6]=value;
});
/**@private */
/**@private */
__getset(0,__proto,'offX',function(){
return this._elements[5];
},function(value){
this._elements[5]=value;
});
/**@private */
/**@private */
__getset(0,__proto,'blur',function(){
return this._elements[4];
},function(value){
this._elements[4]=value;
});
return GlowFilter;
})(Filter)
/**
*@private
*/
//class laya.filters.webgl.BlurFilterActionGL extends laya.filters.webgl.FilterActionGL
var BlurFilterActionGL=(function(_super){
function BlurFilterActionGL(){
this.data=null;
BlurFilterActionGL.__super.call(this);
}
__class(BlurFilterActionGL,'laya.filters.webgl.BlurFilterActionGL',_super);
var __proto=BlurFilterActionGL.prototype;
__proto.setValueMix=function(shader){
shader.defines.add(this.data.type);
var o=shader;
}
__proto.apply3d=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
var shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
shaderValue.setFilters([this.data]);
var tMatrix=Matrix.EMPTY;
tMatrix.identity();
context.ctx.drawTarget(scope,0,0,b.width,b.height,Matrix.EMPTY,"src",shaderValue);
shaderValue.setFilters(null);
}
__proto.setValue=function(shader){
shader.strength=this.data.strength;
var sigma=this.data.strength/3.0;
var sigma2=sigma*sigma;
this.data.strength_sig2_2sig2_gauss1[0]=this.data.strength;
this.data.strength_sig2_2sig2_gauss1[1]=sigma2;
this.data.strength_sig2_2sig2_gauss1[2]=2.0*sigma2;
this.data.strength_sig2_2sig2_gauss1[3]=1.0/(2.0*Math.PI*sigma2);
shader.strength_sig2_2sig2_gauss1=this.data.strength_sig2_2sig2_gauss1;
}
__getset(0,__proto,'typeMix',function(){return /*laya.filters.Filter.BLUR*/0x10;});
return BlurFilterActionGL;
})(FilterActionGL)
/**
*@private
*/
//class laya.filters.webgl.GlowFilterActionGL extends laya.filters.webgl.FilterActionGL
var GlowFilterActionGL=(function(_super){
function GlowFilterActionGL(){
this.data=null;
this._initKey=false;
this._textureWidth=0;
this._textureHeight=0;
GlowFilterActionGL.__super.call(this);
}
__class(GlowFilterActionGL,'laya.filters.webgl.GlowFilterActionGL',_super);
var __proto=GlowFilterActionGL.prototype;
Laya.imps(__proto,{"laya.filters.IFilterActionGL":true})
__proto.setValueMix=function(shader){}
__proto.apply3d=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
scope.addValue("color",this.data.getColor());
var w=b.width,h=b.height;
this._textureWidth=w;
this._textureHeight=h;
var shaderValue;
var mat=Matrix.TEMP;
mat.identity();
shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
shaderValue.setFilters([this.data]);
context.ctx.drawTarget(scope,0,0,this._textureWidth,this._textureHeight,mat,"src",shaderValue,null);
shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
context.ctx.drawTarget(scope,0,0,this._textureWidth,this._textureHeight,mat,"src",shaderValue);
return null;
}
__proto.setSpriteWH=function(sprite){
this._textureWidth=sprite.width;
this._textureHeight=sprite.height;
}
__proto.setValue=function(shader){
shader.u_offsetX=this.data.offX;
shader.u_offsetY=-this.data.offY;
shader.u_strength=1.0;
shader.u_blurX=this.data.blur;
shader.u_blurY=this.data.blur;
shader.u_textW=this._textureWidth;
shader.u_textH=this._textureHeight;
shader.u_color=this.data.getColor();
}
__getset(0,__proto,'typeMix',function(){return /*laya.filters.Filter.GLOW*/0x08;});
GlowFilterActionGL.tmpTarget=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
var out=scope.getValue("out");
out.end();
var tmpTarget=RenderTarget2D.create(b.width,b.height);
tmpTarget.start();
var color=scope.getValue("color");
if (color){
tmpTarget.clear(color[0],color[1],color[2],0);
}
scope.addValue("tmpTarget",tmpTarget);
}
GlowFilterActionGL.startOut=function(scope,sprite,context,x,y){
var tmpTarget=scope.getValue("tmpTarget");
tmpTarget.end();
var out=scope.getValue("out");
out.start();
var color=scope.getValue("color");
if (color){
out.clear(color[0],color[1],color[2],0);
}
}
GlowFilterActionGL.recycleTarget=function(scope,sprite,context,x,y){
var src=scope.getValue("src");
var tmpTarget=scope.getValue("tmpTarget");
tmpTarget.recycle();
}
return GlowFilterActionGL;
})(FilterActionGL)
Laya.__init([WebGLFilter]);
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}
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var Browser = laya.utils.Browser;
var Composite = Matter.Composite;
var Events = Matter.Events;
var Bounds = Matter.Bounds;
var Common = Matter.Common;
var Vertices = Matter.Vertices;
var Vector = Matter.Vector;
var Sleeping = Matter.Sleeping;
var Axes = Matter.Axes;
var Body = Matter.Body;
var SAT = Matter.SAT;
var Contact = Matter.Contact;
var Pair = Matter.Pair;
var Detector = Matter.Detector;
var Grid = Matter.Grid;
var LayaRender = {};
(function()
{
var graphics,
spriteCon,
graphicsCon;
LayaRender.create = function(options)
{
var defaults = {
controller: LayaRender,
element: null,
canvas: null,
mouse: null,
options:
{
width: 800,
height: 600,
pixelRatio: 1,
background: '#fafafa',
wireframeBackground: '#222',
hasBounds: !!options.bounds,
enabled: true,
wireframes: true,
showSleeping: true,
showDebug: false,
showBroadphase: false,
showBounds: false,
showVelocity: false,
showCollisions: false,
showSeparations: false,
showAxes: false,
showPositions: false,
showAngleIndicator: false,
showIds: false,
showShadows: false,
showVertexNumbers: false,
showConvexHulls: false,
showInternalEdges: false,
showMousePosition: false
}
};
var render = Common.extend(defaults, options);
render.canvas = laya.renders.Render.canvas;
render.context = laya.renders.Render.context.ctx;
render.textures = {};
render.bounds = render.bounds ||
{
min:
{
x: 0,
y: 0
},
max:
{
x: Laya.stage.width,
y: Laya.stage.height
}
};
createContainer(render);
setBackground(render);
setPixelRatio();
return render;
};
function createContainer(render)
{
var con = render.container;
spriteCon = new Laya.Sprite();
graphicsCon = new Laya.Sprite();
render.spriteContainer = spriteCon;
render.graphicsContainer = graphicsCon;
con.addChild(spriteCon);
con.addChild(graphicsCon);
graphics = graphicsCon.graphics;
}
// 设置背景
function setBackground(render)
{
var bg = render.options.background;
// 纯色背景
if (bg.length == 7 && bg[0] == '#')
{
spriteCon.graphics.drawRect(
0, 0,
render.options.width, render.options.height,
bg);
}
// 图片背景
else
{
spriteCon.loadImage(bg);
}
}
function setPixelRatio()
{
var pixelRatio;
pixelRatio = 1;
Laya.Render.canvas.setAttribute('data-pixel-ratio', pixelRatio);
}
/**
* Renders the given `engine`'s `Matter.World` object.
* This is the entry point for all rendering and should be called every time the scene changes.
* @method world
* @param {engine} engine
*/
LayaRender.world = function(engine)
{
var render = engine.render,
world = engine.world,
options = render.options,
allConstraints = Composite.allConstraints(world),
bodies = Composite.allBodies(world),
constraints = [],
i;
// handle bounds
if (options.hasBounds)
{
var boundsWidth = render.bounds.max.x - render.bounds.min.x,
boundsHeight = render.bounds.max.y - render.bounds.min.y,
boundsScaleX = boundsWidth / options.width,
boundsScaleY = boundsHeight / options.height;
// filter out bodies that are not in view
for (i = 0; i < bodies.length; i++)
{
var body = bodies[i];
body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds);
}
// filter out constraints that are not in view
for (i = 0; i < allConstraints.length; i++)
{
var constraint = allConstraints[i],
bodyA = constraint.bodyA,
bodyB = constraint.bodyB,
pointAWorld = constraint.pointA,
pointBWorld = constraint.pointB;
if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
if (!pointAWorld || !pointBWorld)
continue;
if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld))
constraints.push(constraint);
}
// transform the view
// context.scale(1 / boundsScaleX, 1 / boundsScaleY);
// context.translate(-render.bounds.min.x, -render.bounds.min.y);
}
else
{
constraints = allConstraints;
}
graphics.clear();
for (i = 0; i < bodies.length; i++)
LayaRender.body(engine, bodies[i]);
for (i = 0; i < constraints.length; i++)
LayaRender.constraint(engine, constraints[i]);
};
LayaRender.body = function(engine, body)
{
var render = engine.render,
bodyRender = body.render;
if (!bodyRender.visible)
{
return;
}
var spInfo = bodyRender.sprite;
var sp = body.sprite;
if (bodyRender.sprite && bodyRender.sprite.texture)
{
// initialize body sprite if not existing
if (!sp)
{
sp = body.sprite = createBodySprite(spInfo.xOffset, spInfo.yOffset);
sp.loadImage(spInfo.texture);
}
sp.scale(spInfo.xScale, spInfo.yScale);
sp.pos(body.position.x, body.position.y);
sp.rotation = body.angle * 180 / Math.PI;
}
else
{
var options = render.options;
// handle compound parts
for (k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++)
{
part = body.parts[k];
if (!part.render.visible)
continue;
var fillStyle = options.wireframes ? null : part.render.fillStyle;
var lineWidth = part.render.lineWidth;
var strokeStyle = part.render.strokeStyle;
// part polygon
if (part.circleRadius)
{
graphics.drawCircle(part.position.x, part.position.y, part.circleRadius, fillStyle, strokeStyle, lineWidth);
}
else
{
var path = [];
path.push(part.vertices[0].x, part.vertices[0].y);
for (var j = 1; j < part.vertices.length; j++)
{
if (!part.vertices[j - 1].isInternal || showInternalEdges)
{
path.push(part.vertices[j].x, part.vertices[j].y);
}
else
{
path.push(part.vertices[j].x, part.vertices[j].y);
}
if (part.vertices[j].isInternal && !showInternalEdges)
{
path.push(part.vertices[(j + 1) % part.vertices.length].x, part.vertices[(j + 1) % part.vertices.length].y);
}
}
graphics.drawPoly(0, 0, path, fillStyle, strokeStyle, lineWidth);
}
}
}
};
LayaRender.constraint = function(engine, constraint)
{
var sx, sy, ex, ey;
if (!constraint.render.visible || !constraint.pointA || !constraint.pointB)
{
return;
}
var bodyA = constraint.bodyA,
bodyB = constraint.bodyB;
if (bodyA)
{
sx = bodyA.position.x + constraint.pointA.x;
sy = bodyA.position.y + constraint.pointA.y;
}
else
{
sx = constraint.pointA.x;
sy = constraint.pointA.y;
}
if (bodyB)
{
ex = bodyB.position.x + constraint.pointB.x;
ey = bodyB.position.y + constraint.pointB.y;
}
else
{
ex = constraint.pointB.x;
ey = constraint.pointB.y;
}
graphics.drawLine(
sx, sy, ex, ey,
constraint.render.strokeStyle,
constraint.render.lineWidth);
};
function createBodySprite(xOffset, yOffset)
{
var sp = new Laya.Sprite();
sp.pivot(xOffset, yOffset);
sp.pos(-9999, -9999);
spriteCon.addChild(sp);
return sp;
}
})();
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-1
View File
@@ -1 +0,0 @@
!function(t){t.un,t.uns,t.static;var n=t.class,r=t.getset,t=(t.__newvec,laya.d3.component.Component3D);laya.d3.core.ComponentNode,laya.d3.core.MeshTerrainSprite3D,laya.d3.core.Sprite3D,function(i){function t(){this._meshTerrainSprite3D=null,this._finder=null,this._setting=null,this.grid=null,t.__super.call(this)}n(t,"laya.d3.component.PathFind",i);var e=t.prototype;e._load=function(t){if(!(t instanceof laya.d3.core.MeshTerrainSprite3D))throw new Error("PathFinding: The owner must MeshTerrainSprite3D!");i.prototype._load.call(this,t),this._meshTerrainSprite3D=t},e.findPath=function(t,i,e,n){var r=this._meshTerrainSprite3D.minX,a=this._meshTerrainSprite3D.minZ,h=this._meshTerrainSprite3D.width/this.grid.width,s=this._meshTerrainSprite3D.depth/this.grid.height,o=h/2,d=s/2,l=Math.floor((t-r)/h),f=Math.floor((i-a)/s),c=Math.floor((e-r)/h),u=Math.floor((n-a)/s),p=this.grid.width-1,_=this.grid.height-1,g=this._finder.findPath(l=(l=p<l?p:l)<0?0:l,f=(f=_<f?_:f)<0?0:f,c=(c=p<c?p:c)<0?0:c,u=(u=_<u?_:u)<0?0:u,this.grid);this.grid.reset();for(var m=1;m<g.length-1;m++){var y=g[m];y[0]=y[0]*h+o+r,y[1]=y[1]*s+d+a}return 1==g.length?(g[0][0]=e,g[0][1]=e):1<g.length&&(g[0][0]=t,g[0][1]=i,g[g.length-1][0]=e,g[g.length-1][1]=n),g},r(0,e,"setting",function(){return this._setting},function(t){t&&(this._finder=new PathFinding.finders.AStarFinder(t)),this._setting=t})}(t)}((window,document,Laya)),"function"==typeof define&&define.amd&&define("laya.core",["require","exports"],function(t,i){"use strict";for(var e in Object.defineProperty(i,"__esModule",{value:!0}),Laya){var n=Laya[e];n&&n.__isclass&&(i[e]=n)}});
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