mirror of
https://github.com/VickScarlet/lifeRestart.git
synced 2026-04-22 21:04:23 +08:00
update daily
This commit is contained in:
+67
-66
@@ -1,4 +1,4 @@
|
||||
import { clone, weightRandom } from '../functions/util.js'
|
||||
import { clone, weightRandom, getListValuesMap, getConvertedMap } from '../functions/util.js'
|
||||
import Property from './property.js';
|
||||
import Event from './event.js';
|
||||
import Talent from './talent.js';
|
||||
@@ -29,10 +29,14 @@ class Life {
|
||||
loadJSON('events'),
|
||||
loadJSON('achievement'),
|
||||
]);
|
||||
this.#property.initial({age});
|
||||
this.#talent.initial({talents});
|
||||
this.#event.initial({events});
|
||||
this.#achievement.initial({achievements});
|
||||
|
||||
const total = {
|
||||
[this.PropertyTypes.TACEV]: this.#achievement.initial({achievements}),
|
||||
[this.PropertyTypes.TEVT]: this.#event.initial({events}),
|
||||
[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
|
||||
};
|
||||
|
||||
this.#property.initial({age, total});
|
||||
}
|
||||
|
||||
config({
|
||||
@@ -41,12 +45,14 @@ class Life {
|
||||
propertyAllocateLimit = [0, 10], // scoop of properties that can be allocated
|
||||
defaultPropertys = {}, // default propertys
|
||||
talentConfig, // config for talent
|
||||
propertyConfig, // config for property
|
||||
} = {}) {
|
||||
this.#defaultPropertyPoints = defaultPropertyPoints;
|
||||
this.#talentSelectLimit = talentSelectLimit;
|
||||
this.#propertyAllocateLimit = propertyAllocateLimit;
|
||||
this.#defaultPropertys = defaultPropertys;
|
||||
this.#talent.config(talentConfig);
|
||||
this.#property.config(propertyConfig);
|
||||
}
|
||||
|
||||
restart(allocation) {
|
||||
@@ -60,7 +66,7 @@ class Life {
|
||||
this.doTalent()
|
||||
this.#property.restartLastStep();
|
||||
this.#achievement.achieve(
|
||||
this.#achievement.Opportunity.START,
|
||||
this.AchievementOpportunity.START,
|
||||
this.#property
|
||||
)
|
||||
return contents;
|
||||
@@ -84,7 +90,7 @@ class Life {
|
||||
|
||||
const content = [talentContent, eventContent].flat();
|
||||
this.#achievement.achieve(
|
||||
this.#achievement.Opportunity.TRAJECTORY,
|
||||
this.AchievementOpportunity.TRAJECTORY,
|
||||
this.#property
|
||||
)
|
||||
return { age, content, isEnd };
|
||||
@@ -106,8 +112,8 @@ class Life {
|
||||
}
|
||||
|
||||
doTalent(talents) {
|
||||
if(talents) this.#property.change(this.#property.TYPES.TLT, talents);
|
||||
talents = this.#property.get(this.#property.TYPES.TLT)
|
||||
if(talents) this.#property.change(this.PropertyTypes.TLT, talents);
|
||||
talents = this.#property.get(this.PropertyTypes.TLT)
|
||||
.filter(talentId => this.getTalentCurrentTriggerCount(talentId) < this.#talent.get(talentId).max_triggers);
|
||||
|
||||
const contents = [];
|
||||
@@ -117,7 +123,7 @@ class Life {
|
||||
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
|
||||
const { effect, name, description, grade } = result;
|
||||
contents.push({
|
||||
type: this.#property.TYPES.TLT,
|
||||
type: this.PropertyTypes.TLT,
|
||||
name,
|
||||
grade,
|
||||
description,
|
||||
@@ -130,10 +136,10 @@ class Life {
|
||||
|
||||
doEvent(eventId) {
|
||||
const { effect, next, description, postEvent } = this.#event.do(eventId, this.#property);
|
||||
this.#property.change(this.#property.TYPES.EVT, eventId);
|
||||
this.#property.change(this.PropertyTypes.EVT, eventId);
|
||||
this.#property.effect(effect);
|
||||
const content = {
|
||||
type: this.#property.TYPES.EVT,
|
||||
type: this.PropertyTypes.EVT,
|
||||
description,
|
||||
postEvent,
|
||||
}
|
||||
@@ -150,47 +156,60 @@ class Life {
|
||||
}
|
||||
|
||||
talentRandom() {
|
||||
const times = this.#property.get(this.#property.TYPES.TMS);
|
||||
const achievement = this.#property.get(this.#property.TYPES.CACHV);
|
||||
return this.#talent.talentRandom(this.getLastExtendTalent(), { times, achievement });
|
||||
return this.#talent.talentRandom(
|
||||
this.lastExtendTalent,
|
||||
this.#getPropertys(
|
||||
this.PropertyTypes.TMS,
|
||||
this.PropertyTypes.CACHV,
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
talentExtend(talentId) {
|
||||
this.#property.set(this.#property.TYPES.EXT, talentId);
|
||||
}
|
||||
|
||||
getLastExtendTalent() {
|
||||
return this.#property.get(this.#property.TYPES.EXT);
|
||||
}
|
||||
|
||||
getSummary() {
|
||||
this.#achievement.achieve(
|
||||
this.#achievement.Opportunity.SUMMARY,
|
||||
this.#property
|
||||
)
|
||||
return {
|
||||
AGE: this.#property.get(this.#property.TYPES.HAGE),
|
||||
CHR: this.#property.get(this.#property.TYPES.HCHR),
|
||||
INT: this.#property.get(this.#property.TYPES.HINT),
|
||||
STR: this.#property.get(this.#property.TYPES.HSTR),
|
||||
MNY: this.#property.get(this.#property.TYPES.HMNY),
|
||||
SPR: this.#property.get(this.#property.TYPES.HSPR),
|
||||
SUM: this.#property.get(this.#property.TYPES.SUM),
|
||||
};
|
||||
}
|
||||
|
||||
getLastRecord() {
|
||||
return this.#property.getLastRecord();
|
||||
this.#property.set(this.PropertyTypes.EXT, talentId);
|
||||
}
|
||||
|
||||
exclusive(talents, exclusive) {
|
||||
return this.#talent.exclusive(talents, exclusive);
|
||||
}
|
||||
|
||||
getAchievements() {
|
||||
#getJudges(...types) {
|
||||
return getListValuesMap(types.flat(), key => this.#property.judge(key));
|
||||
}
|
||||
|
||||
#getPropertys(...types) {
|
||||
return getListValuesMap(types.flat(), key => this.#property.get(key));
|
||||
}
|
||||
|
||||
get lastExtendTalent() {
|
||||
return this.#property.get(this.PropertyTypes.EXT);
|
||||
}
|
||||
|
||||
get summary() {
|
||||
this.#achievement.achieve(
|
||||
this.AchievementOpportunity.SUMMARY,
|
||||
this.#property
|
||||
)
|
||||
|
||||
const pt = this.PropertyTypes;
|
||||
|
||||
return this.#getJudges(pt.SUM,
|
||||
pt.HAGE, pt.HCHR, pt.HINT,
|
||||
pt.HSTR, pt.HMNY, pt.HSPR,
|
||||
);
|
||||
}
|
||||
|
||||
get status() {
|
||||
const pt = this.PropertyTypes;
|
||||
|
||||
return this.#getJudges( pt.TMS,
|
||||
pt.CACHV, pt.RTLT, pt.REVT,
|
||||
);
|
||||
}
|
||||
get achievements() {
|
||||
const ticks = {};
|
||||
this.#property
|
||||
.get(this.#property.TYPES.ACHV)
|
||||
.get(this.PropertyTypes.ACHV)
|
||||
.forEach(([id, tick]) => ticks[id] = tick);
|
||||
return this
|
||||
.#achievement
|
||||
@@ -213,38 +232,20 @@ class Life {
|
||||
});
|
||||
}
|
||||
|
||||
getTotal() {
|
||||
const TMS = this.#property.get(this.#property.TYPES.TMS);
|
||||
const CACHV = this.#property.get(this.#property.TYPES.CACHV);
|
||||
const CTLT = this.#property.get(this.#property.TYPES.CTLT);
|
||||
const CEVT = this.#property.get(this.#property.TYPES.CEVT);
|
||||
|
||||
const totalTalent = this.#talent.count();
|
||||
const totalEvent = this.#event.count();
|
||||
|
||||
return {
|
||||
times: TMS,
|
||||
achievement: CACHV,
|
||||
talentRate: CTLT / totalTalent,
|
||||
eventRate: CEVT / totalEvent,
|
||||
}
|
||||
}
|
||||
|
||||
get PropertyTypes() { return clone(this.#property.TYPES); }
|
||||
|
||||
get PropertyTypes() { return this.#property.TYPES; }
|
||||
get AchievementOpportunity() { return this.#achievement.Opportunity; }
|
||||
get talentSelectLimit() { return this.#talentSelectLimit; }
|
||||
get propertyAllocateLimit() { return clone(this.#propertyAllocateLimit); }
|
||||
|
||||
get propertys() { return this.#property.getPropertys(); }
|
||||
get times() { return this.#property?.get(this.#property.TYPES.TMS) || 0; }
|
||||
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
|
||||
set times(v) {
|
||||
this.#property?.set(this.#property.TYPES.TMS, v) || 0;
|
||||
this.#property.set(this.PropertyTypes.TMS, v);
|
||||
this.#achievement.achieve(
|
||||
this.#achievement.Opportunity.END,
|
||||
this.AchievementOpportunity.END,
|
||||
this.#property
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
export default Life;
|
||||
|
||||
export default Life;
|
||||
Reference in New Issue
Block a user