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https://github.com/VickScarlet/lifeRestart.git
synced 2026-04-23 05:47:33 +08:00
update daily
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+128
-4
@@ -33,13 +33,137 @@ location.search.substr(1).split('&').forEach(item => {
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core.config({
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defaultPropertyPoints: 20, // default number of points for a property
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talentSelectLimit: 3, // max number of talents that can be selected
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propertyAllocateLimit: [0, 10], // scoop of properties that can be allocated
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propertyAllocateLimit: [0, 10], // scoop of properties that can be allocated,
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defaultPropertys: { SPR: 5 }, // default properties
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talentConfig: { // config for talent
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talentPullCount: 10, // number of talents to pull from the talent pool
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talentRate: { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
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additions: {
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TMS: [
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[ 10, { 2: 1 }],
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[ 30, { 2: 2 }],
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[ 50, { 2: 3 }],
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[ 70, { 2: 4 }],
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[100, { 2: 5 }],
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],
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CACHV: [
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[ 10, { 2: 1 }],
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[ 30, { 2: 2 }],
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[ 50, { 2: 3 }],
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[ 70, { 2: 4 }],
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[100, { 2: 5 }],
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]
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},
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},
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propertyConfig: { // config for property
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judge: {
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// type: [min, grade, judge]
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RTLT: [
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[ 0, 0],
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[ 0.3, 1],
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[ 0.6, 2],
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[ 0.9, 3],
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],
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REVT: [
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[ 0, 0],
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[ 0.2, 1],
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[ 0.4, 2],
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[ 0.6, 3],
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],
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TMS: [
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[ 0, 0, 'UI_Remake_Times_Judge_Level_0'],
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[ 10, 1, 'UI_Remake_Times_Judge_Level_1'],
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[ 30, 1, 'UI_Remake_Times_Judge_Level_2'],
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[ 50, 2, 'UI_Remake_Times_Judge_Level_3'],
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[ 70, 2, 'UI_Remake_Times_Judge_Level_4'],
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[ 100, 3, 'UI_Remake_Times_Judge_Level_5'],
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],
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CACHV: [
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[ 0, 0, 'UI_Achievement_Count_Judge_Level_0'],
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[ 10, 1, 'UI_Achievement_Count_Judge_Level_1'],
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[ 30, 1, 'UI_Achievement_Count_Judge_Level_2'],
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[ 50, 2, 'UI_Achievement_Count_Judge_Level_3'],
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[ 70, 2, 'UI_Achievement_Count_Judge_Level_4'],
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[ 100, 3, 'UI_Achievement_Count_Judge_Level_5'],
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],
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HCHR: [
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[ 0, 0, 'UI_Judge_Level_0'],
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[ 1, 0, 'UI_Judge_Level_1'],
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[ 2, 0, 'UI_Judge_Level_2'],
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[ 4, 0, 'UI_Judge_Level_3'],
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[ 7, 1, 'UI_Judge_Level_4'],
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[ 9, 2, 'UI_Judge_Level_5'],
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[ 11, 3, 'UI_Judge_Level_6'],
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],
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HMNY: [
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[ 0, 0, 'UI_Judge_Level_0'],
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[ 1, 0, 'UI_Judge_Level_1'],
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[ 2, 0, 'UI_Judge_Level_2'],
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[ 4, 0, 'UI_Judge_Level_3'],
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[ 7, 1, 'UI_Judge_Level_4'],
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[ 9, 2, 'UI_Judge_Level_5'],
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[ 11, 3, 'UI_Judge_Level_6'],
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],
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HSPR: [
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[ 0, 0, 'UI_Spirit_Judge_Level_0'],
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[ 1, 0, 'UI_Spirit_Judge_Level_1'],
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[ 2, 0, 'UI_Spirit_Judge_Level_2'],
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[ 4, 0, 'UI_Spirit_Judge_Level_3'],
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[ 7, 1, 'UI_Spirit_Judge_Level_4'],
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[ 9, 2, 'UI_Spirit_Judge_Level_5'],
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[ 11, 3, 'UI_Spirit_Judge_Level_6'],
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],
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HINT: [
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[ 0, 0, 'UI_Judge_Level_0'],
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[ 1, 0, 'UI_Judge_Level_1'],
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[ 2, 0, 'UI_Judge_Level_2'],
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[ 4, 0, 'UI_Judge_Level_3'],
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[ 7, 1, 'UI_Judge_Level_4'],
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[ 9, 2, 'UI_Judge_Level_5'],
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[ 11, 3, 'UI_Judge_Level_6'],
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[ 21, 3, 'UI_Intelligence_Judge_Level_7'],
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[ 131, 3, 'UI_Intelligence_Judge_Level_8'],
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[ 501, 3, 'UI_Intelligence_Judge_Level_9'],
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],
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HSTR: [
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[ 0, 0, 'UI_Judge_Level_0'],
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[ 1, 0, 'UI_Judge_Level_1'],
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[ 2, 0, 'UI_Judge_Level_2'],
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[ 4, 0, 'UI_Judge_Level_3'],
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[ 7, 1, 'UI_Judge_Level_4'],
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[ 9, 2, 'UI_Judge_Level_5'],
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[ 11, 3, 'UI_Judge_Level_6'],
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[ 21, 3, 'UI_Strength_Judge_Level_7'],
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[ 101, 3, 'UI_Strength_Judge_Level_8'],
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[ 401, 3, 'UI_Strength_Judge_Level_9'],
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[1001, 3, 'UI_Strength_Judge_Level_10'],
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[2001, 3, 'UI_Strength_Judge_Level_11'],
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],
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HAGE: [
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[ 0, 0, 'UI_AGE_Judge_Level_0'],
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[ 1, 0, 'UI_AGE_Judge_Level_1'],
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[ 10, 0, 'UI_AGE_Judge_Level_2'],
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[ 18, 0, 'UI_AGE_Judge_Level_3'],
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[ 40, 0, 'UI_AGE_Judge_Level_4'],
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[ 60, 1, 'UI_AGE_Judge_Level_5'],
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[ 70, 1, 'UI_AGE_Judge_Level_6'],
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[ 80, 2, 'UI_AGE_Judge_Level_7'],
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[ 90, 2, 'UI_AGE_Judge_Level_8'],
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[ 95, 3, 'UI_AGE_Judge_Level_9'],
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[ 100, 3, 'UI_AGE_Judge_Level_10'],
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[ 500, 3, 'UI_AGE_Judge_Level_11'],
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],
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SUM: [
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[ 0, 0, 'UI_Judge_Level_0'],
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[ 41, 0, 'UI_Judge_Level_1'],
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[ 50, 0, 'UI_Judge_Level_2'],
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[ 60, 0, 'UI_Judge_Level_3'],
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[ 80, 1, 'UI_Judge_Level_4'],
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[ 100, 2, 'UI_Judge_Level_5'],
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[ 110, 3, 'UI_Judge_Level_6'],
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[ 120, 3, 'UI_Judge_Level_7'],
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],
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},
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},
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defaultPropertys: {
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SPR: 5,
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}
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})
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game.start(query);
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