This commit is contained in:
Vick Scarlet
2022-04-07 15:44:22 +08:00
parent ad93703a45
commit 53a8729968

View File

@ -1,8 +1,5 @@
import { readFile } from 'fs/promises';
import Life from '../src/life.js'
globalThis.json = async fileName => JSON.parse(await readFile(`data/${fileName}.json`));
import Life from '../src/modules/life.js'
globalThis.localStorage = {};
localStorage.getItem = key => localStorage[key]===void 0? null: localStorage[key];
localStorage.setItem = (key, value) => (localStorage[key] = value);
@ -26,25 +23,48 @@ globalThis.$$off = (tag, fn) => {
if(listener) listener.delete(fn);
}
async function debug() {
async function debug(config) {
const life = new Life();
await life.initial();
const core = new Life();
core.config(config);
await core.initial(
async fileName => JSON.parse(await readFile(`public/data/zh-cn/${fileName}.json`)),
async fileName => JSON.parse(await readFile(`public/data/${fileName}.json`)),
);
life.restart({
CHR: 5, // 颜值 charm CHR
INT: 5, // 智力 intelligence INT
STR: 5, // 体质 strength STR
MNY: 5, // 家境 money MNY
SPR: 5, // 快乐 spirit SPR
// AGE: 100,
TLT: [1134, 1048, 1114], // 天赋 talent TLT
core.remake(
core.talentRandom()
.splice(0,3)
.map(({id})=>id)
);
let pts = core.getPropertyPoints();
const limit = core.propertyAllocateLimit;
const arr = new Array(4).fill(limit[1]);
while (pts > 0) {
const sub = Math.round(Math.random() * (Math.min(pts, limit[1]) - 1)) + 1;
while(true) {
const select = Math.floor(Math.random() * 4) % 4;
if(arr[select] - sub <0) continue;
arr[select] -= sub;
pts -= sub;
break;
}
}
core.start({
CHR: limit[1] - arr[0], // 颜值 charm CHR
INT: limit[1] - arr[1], // 智力 intelligence INT
STR: limit[1] - arr[2], // 体质 strength STR
MNY: limit[1] - arr[3], // 家境 money MNY
});
const lifeTrajectory = [];
let trajectory;
do{
try{
trajectory = life.next();
trajectory = core.next();
} catch(e) {
console.error(e);
// debugger
@ -66,9 +86,168 @@ async function debug() {
}
).join('\n ')
);
if(age == 60) debugger
// if(age == 60) debugger
} while(!trajectory.isEnd)
// debugger;
}
debug();
debug({
defaultPropertyPoints: 20, // default number of points for a property
talentSelectLimit: 3, // max number of talents that can be selected
propertyAllocateLimit: [0, 10], // scoop of properties that can be allocated,
defaultPropertys: { SPR: 5 }, // default properties
talentConfig: { // config for talent
talentPullCount: 10, // number of talents to pull from the talent pool
talentRate: { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
additions: {
TMS: [
[ 10, { 2: 1 }],
[ 30, { 2: 2 }],
[ 50, { 2: 3 }],
[ 70, { 2: 4 }],
[100, { 2: 5 }],
],
CACHV: [
[ 10, { 2: 1 }],
[ 30, { 2: 2 }],
[ 50, { 2: 3 }],
[ 70, { 2: 4 }],
[100, { 2: 5 }],
]
},
},
propertyConfig: { // config for property
judge: {
// type: [min, grade, judge]
RTLT: [
[ 0, 0],
[ 0.3, 1],
[ 0.6, 2],
[ 0.9, 3],
],
REVT: [
[ 0, 0],
[ 0.2, 1],
[ 0.4, 2],
[ 0.6, 3],
],
TMS: [
[ 0, 0, 'UI_Remake_Times_Judge_Level_0'],
[ 10, 1, 'UI_Remake_Times_Judge_Level_1'],
[ 30, 1, 'UI_Remake_Times_Judge_Level_2'],
[ 50, 2, 'UI_Remake_Times_Judge_Level_3'],
[ 70, 2, 'UI_Remake_Times_Judge_Level_4'],
[ 100, 3, 'UI_Remake_Times_Judge_Level_5'],
],
CACHV: [
[ 0, 0, 'UI_Achievement_Count_Judge_Level_0'],
[ 10, 1, 'UI_Achievement_Count_Judge_Level_1'],
[ 30, 1, 'UI_Achievement_Count_Judge_Level_2'],
[ 50, 2, 'UI_Achievement_Count_Judge_Level_3'],
[ 70, 2, 'UI_Achievement_Count_Judge_Level_4'],
[ 100, 3, 'UI_Achievement_Count_Judge_Level_5'],
],
HCHR: [
[ 0, 0, 'UI_Judge_Level_0'],
[ 1, 0, 'UI_Judge_Level_1'],
[ 2, 0, 'UI_Judge_Level_2'],
[ 4, 0, 'UI_Judge_Level_3'],
[ 7, 1, 'UI_Judge_Level_4'],
[ 9, 2, 'UI_Judge_Level_5'],
[ 11, 3, 'UI_Judge_Level_6'],
],
HMNY: [
[ 0, 0, 'UI_Judge_Level_0'],
[ 1, 0, 'UI_Judge_Level_1'],
[ 2, 0, 'UI_Judge_Level_2'],
[ 4, 0, 'UI_Judge_Level_3'],
[ 7, 1, 'UI_Judge_Level_4'],
[ 9, 2, 'UI_Judge_Level_5'],
[ 11, 3, 'UI_Judge_Level_6'],
],
HSPR: [
[ 0, 0, 'UI_Spirit_Judge_Level_0'],
[ 1, 0, 'UI_Spirit_Judge_Level_1'],
[ 2, 0, 'UI_Spirit_Judge_Level_2'],
[ 4, 0, 'UI_Spirit_Judge_Level_3'],
[ 7, 1, 'UI_Spirit_Judge_Level_4'],
[ 9, 2, 'UI_Spirit_Judge_Level_5'],
[ 11, 3, 'UI_Spirit_Judge_Level_6'],
],
HINT: [
[ 0, 0, 'UI_Judge_Level_0'],
[ 1, 0, 'UI_Judge_Level_1'],
[ 2, 0, 'UI_Judge_Level_2'],
[ 4, 0, 'UI_Judge_Level_3'],
[ 7, 1, 'UI_Judge_Level_4'],
[ 9, 2, 'UI_Judge_Level_5'],
[ 11, 3, 'UI_Judge_Level_6'],
[ 21, 3, 'UI_Intelligence_Judge_Level_7'],
[ 131, 3, 'UI_Intelligence_Judge_Level_8'],
[ 501, 3, 'UI_Intelligence_Judge_Level_9'],
],
HSTR: [
[ 0, 0, 'UI_Judge_Level_0'],
[ 1, 0, 'UI_Judge_Level_1'],
[ 2, 0, 'UI_Judge_Level_2'],
[ 4, 0, 'UI_Judge_Level_3'],
[ 7, 1, 'UI_Judge_Level_4'],
[ 9, 2, 'UI_Judge_Level_5'],
[ 11, 3, 'UI_Judge_Level_6'],
[ 21, 3, 'UI_Strength_Judge_Level_7'],
[ 101, 3, 'UI_Strength_Judge_Level_8'],
[ 401, 3, 'UI_Strength_Judge_Level_9'],
[1001, 3, 'UI_Strength_Judge_Level_10'],
[2001, 3, 'UI_Strength_Judge_Level_11'],
],
HAGE: [
[ 0, 0, 'UI_AGE_Judge_Level_0'],
[ 1, 0, 'UI_AGE_Judge_Level_1'],
[ 10, 0, 'UI_AGE_Judge_Level_2'],
[ 18, 0, 'UI_AGE_Judge_Level_3'],
[ 40, 0, 'UI_AGE_Judge_Level_4'],
[ 60, 1, 'UI_AGE_Judge_Level_5'],
[ 70, 1, 'UI_AGE_Judge_Level_6'],
[ 80, 2, 'UI_AGE_Judge_Level_7'],
[ 90, 2, 'UI_AGE_Judge_Level_8'],
[ 95, 3, 'UI_AGE_Judge_Level_9'],
[ 100, 3, 'UI_AGE_Judge_Level_10'],
[ 500, 3, 'UI_AGE_Judge_Level_11'],
],
SUM: [
[ 0, 0, 'UI_Judge_Level_0'],
[ 41, 0, 'UI_Judge_Level_1'],
[ 50, 0, 'UI_Judge_Level_2'],
[ 60, 0, 'UI_Judge_Level_3'],
[ 80, 1, 'UI_Judge_Level_4'],
[ 100, 2, 'UI_Judge_Level_5'],
[ 110, 3, 'UI_Judge_Level_6'],
[ 120, 3, 'UI_Judge_Level_7'],
],
},
},
characterConfig: { // config for character
characterPullCount: 3,
rateableKnife: 10,
propertyWeight: [
[ 0, 1],
[ 1, 2],
[ 2, 3],
[ 3, 4],
[ 4, 5],
[ 5, 6],
[ 6, 5],
[ 7, 4],
[ 8, 3],
[ 9, 2],
[10, 1],
],
talentWeight: [
[ 1, 1],
[ 2, 2],
[ 3, 3],
[ 4, 2],
[ 5, 1],
],
},
});