update: hooks, web

This commit is contained in:
Vick Scarlet
2026-08-11 02:17:31 +08:00
parent 727fe5de77
commit 5353edd6a1
67 changed files with 2339 additions and 2243 deletions
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import { useCallback } from 'react'
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
import { useConfig } from './config'
import { useReplaced } from './talent'
import type { Allocation } from '@remake/core'
import type { RNG } from '@remake/vitex'
import { keys, shuffle, random as frandom } from '@remake/vitex'
const init: Allocation = { charm: 0, intelligence: 0, strength: 0, money: 0 }
const allocAtom = atom<Allocation>(init)
const alloced = (alloc: Allocation) =>
Object.values(alloc).reduce((a, b) => a + b, 0)
export const usePoints = () => {
const { points } = useConfig()
const { additionalPoints } = useReplaced()
return Math.max(points + additionalPoints.points, 0)
}
export const useLeftPoints = () => {
const points = usePoints()
const alloc = useAtomValue(allocAtom)
return points - alloced(alloc)
}
export const useAllocator = () => {
const { allocate } = useConfig()
const total = usePoints()
const [alloc, setAlloc] = useAtom(allocAtom)
const allocator = useCallback(
(key: keyof Allocation, value: number) => {
setAlloc(prev => {
const left = total - alloced(prev) + prev[key]
const max = Math.min(left, allocate)
const final = Math.max(Math.min(max, value), 0)
if (prev[key] === final) return prev
return { ...prev, [key]: final }
})
},
[allocate, total],
)
return [alloc, allocator] as const
}
export const usePointRandomizer = () => {
const { allocate } = useConfig()
const total = usePoints()
const setAlloc = useSetAtom(allocAtom)
return useCallback(
(rng?: RNG) => {
const suffled = shuffle(keys(init), rng)
let left = total
const alloc = { ...init }
while (suffled.length) {
const key = suffled.pop()!
const max = Math.min(allocate, left)
const min = Math.max(0, left - suffled.length * allocate)
const value = frandom(max, min, rng)
alloc[key] = value
left -= value
}
setAlloc(alloc)
},
[allocate, total],
)
}
export const useAllocSubmit = () => {}
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import { useCallback } from 'react'
import { atom, useSetAtom, useAtomValue } from 'jotai'
import type { PullOptions } from '@remake/core'
export interface Config {
pick: number
pull: PullOptions
points: number
allocate: number
mode: number
}
export const configAtom = atom<Config | null>(null)
export const useConfigInject = () => {
const setConfig = useSetAtom(configAtom)
return useCallback((config: Config) => setConfig(config), [setConfig])
}
export const useConfig = () => {
const config = useAtomValue(configAtom)
if (!config) throw new Error('Game config is not set')
return config
}
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export * from './config'
export * from './profile'
export * from './talent'
export * from './play'
export * from './alloc'
export type * from '@remake/core'
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import { useTransition, useCallback } from 'react'
import { atom, useSetAtom, useAtomValue, useAtom } from 'jotai'
import { useConfig } from './config'
import { useProfile } from './profile'
import { end } from '@remake/core'
import type { GameState } from '@remake/core'
import type { Talent } from '@remake/data/talent'
export enum Step {
Idle = 'idle',
Mode = 'mode',
Pick = 'pick',
Alloc = 'alloc',
Play = 'play',
Summary = 'summary',
}
const stepAtom = atom<Step>(Step.Idle)
const gameStateAtom = atom<GameState | null>(null)
export const useStep = () => useAtomValue(stepAtom)
export const useSetStep = () => useSetAtom(stepAtom)
export const useRemake = () => {
const config = useConfig()
const [profile] = useProfile()
const setStep = useSetAtom(stepAtom)
return useCallback(() => {
const step = profile.times < config.mode ? Step.Pick : Step.Mode
setStep(step)
}, [config, profile, setStep])
}
export const useEnd = () => {
const [profile, setProfile] = useProfile()
const [step, setStep] = useAtom(stepAtom)
const [state, setState] = useAtom(gameStateAtom)
const [pending, startTransition] = useTransition()
const ender = useCallback(
(talent?: Talent['id']) => {
startTransition(async () => {
if (!state || step === Step.Summary)
throw new Error(
'Game state is not available or already ended.',
)
const { profile: next, achievements } = end(
state,
profile,
talent,
)
setStep(Step.Idle)
setState(null)
setProfile(next)
})
},
[state, step, profile, setStep, setState, setProfile],
)
return [pending, ender] as const
}
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import { describe, test, expect } from 'bun:test'
import { screen, renderHook } from '@testing-library/react'
import { useProfile, useProfileInject } from './profile'
describe('profile', () => {
test('inject', () => {
expect(() => renderHook(() => useProfile())).toThrow()
// const inject = renderHook(() => useProfileInject())
})
test('no inject throw', () => {
expect(() => renderHook(() => useProfile())).toThrow()
// const inject = renderHook(() => useProfileInject())
})
})
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import { useCallback } from 'react'
import { atom, useAtom, useSetAtom } from 'jotai'
import type { ProfileState } from '@remake/core'
const profileAtom = atom<ProfileState | null>(null)
export const useProfile = () => {
const [profile, setProfile] = useAtom(profileAtom)
if (!profile) throw new Error('Profile is not loaded')
return [profile, setProfile] as const
}
export const useProfileInject = () => {
const setProfile = useSetAtom(profileAtom)
return useCallback(
(profile: ProfileState) => setProfile(profile),
[setProfile],
)
}
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import { useState, useCallback } from 'react'
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
import { useConfig } from './config'
import { useProfile } from './profile'
import { useSetStep, Step } from './play'
import { pull, exclude, talentsPicked } from '@remake/core'
import type { TalentsPickedResult, RNG } from '@remake/core'
import type { Talent } from '@remake/data/talent'
const pickedAtom = atom(new Set<Talent['id']>())
const replacedAtom = atom<TalentsPickedResult | null>(null)
export const usePicked = () => {
const picked = useAtomValue(pickedAtom)
if (!picked) throw new Error('No talents picked')
return picked
}
export const useReplaced = () => {
const replaced = useAtomValue(replacedAtom)
if (!replaced) throw new Error('No talents replaced')
return replaced
}
export const useTalentPuller = () => {
const { pull: p } = useConfig()
const [profile] = useProfile()
const [pulled, setPulled] = useState<Talent['id'][] | null>(null)
const puller = useCallback(
(rng?: RNG) => setPulled(pull(p, profile, rng)),
// (rng?: RNG) =>
// setPulled([
// 1142, 1143, 1144, 1145, 1146, 1086, 1122, 1111, 1130, 1048,
// ]),
[p, profile, setPulled],
)
return [pulled, puller] as const
}
export type TalentPickerResult =
| {
type: 'ok'
talent?: never
}
| {
type: 'not-enough'
talent?: never
}
| {
type: 'exclude'
talent: Talent['id']
}
export const useTalentPicker = () => {
const { pick } = useConfig()
const [picked, setPicked] = useAtom(pickedAtom)
const picker = useCallback(
(talent: Talent['id']): TalentPickerResult => {
if (!picked) {
setPicked(new Set([talent]))
return { type: 'ok' }
}
if (picked.has(talent)) {
const next = new Set(picked)
next.delete(talent)
setPicked(next)
return { type: 'ok' }
}
if (picked.size >= pick) return { type: 'not-enough' }
const e = exclude(talent, picked)
if (e) return { type: 'exclude', talent: e }
const next = new Set([...picked, talent])
setPicked(next)
return { type: 'ok' }
},
[pick, picked, setPicked],
)
return [picked, picker] as const
}
export const useSubmitIsEnable = () => {
const { pick } = useConfig()
const picked = useAtomValue(pickedAtom)
const enabled = picked.size >= pick
return [enabled, pick] as const
}
export const useTalentSubmit = () => {
const picked = useAtomValue(pickedAtom)
const setReplaced = useSetAtom(replacedAtom)
const [enabled] = useSubmitIsEnable()
const next = useSetStep()
return useCallback(
(rng?: RNG) => {
if (!enabled) throw new Error('Not enough talents picked')
setReplaced(talentsPicked(picked, rng))
next(Step.Alloc)
},
[enabled, picked, setReplaced, next],
)
}