update: hooks, web

This commit is contained in:
Vick Scarlet
2026-08-11 02:17:31 +08:00
parent 727fe5de77
commit 5353edd6a1
67 changed files with 2339 additions and 2243 deletions
+13
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@@ -3,6 +3,7 @@
"type": "module",
"version": "3.0.0",
"author": "Vick Scarlet <vick@syaro.io>",
"main": "src/index.ts",
"scripts": {
"lint": "eslint .",
"test": "bun test"
@@ -15,5 +16,17 @@
},
"eslintConfig": {
"extends": "../../package.json"
},
"exports": {
".": {
"types": "./src/index.ts",
"import": "./src/index.ts",
"default": "./src/index.ts"
},
"./*": {
"types": "./src/*.ts",
"import": "./src/*.ts",
"default": "./src/*.ts"
}
}
}
+6 -1
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@@ -1,6 +1,7 @@
import { expect, test, describe } from 'bun:test'
import { createState } from './state'
import { trigger } from './achievement'
import { AchievementOpportunity } from '@remake/data'
import { enableMapSet } from 'immer'
enableMapSet()
@@ -20,7 +21,11 @@ describe('Achievement', () => {
test('trigger [times:500]', () => {
const p = { ...profile, times: 500 }
const result = trigger('END', createState(allocation, []), p)
const result = trigger(
AchievementOpportunity.End,
createState(allocation, []),
p,
)
expect(result.state.achievements).toContain(101) // 既视感
expect(result.state.achievements).toContain(102) // 孟婆愁
expect(result.state.achievements).toContain(103) // 所有人都是我
+4 -7
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@@ -1,13 +1,10 @@
import type {
Achievement,
AchievementOpportunity,
} from '@remake/data/achievement'
import achievements from '@remake/data/achievement'
import type { GameState, ProfileState } from '@/state'
import type { Achievement, AchievementOpportunity } from '@remake/data'
import { achievements } from '@remake/data'
import type { GameState, ProfileState } from './state'
import { createFlatState } from './state'
import { check } from '@remake/condition'
import { produce } from 'immer'
import type { TriggerResult } from '@/game'
import type { TriggerResult } from './game'
const OpportunityMap = Map.groupBy(
achievements.keys(),
+5 -5
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@@ -1,11 +1,11 @@
import type { Event } from '@remake/data/event'
import events from '@remake/data/event'
import type { Properties } from '@/state'
import type { GameState, ProfileState } from '@/state'
import { propsEffect, createFlatState } from '@/state'
import type { Properties } from './state'
import type { GameState, ProfileState } from './state'
import { propsEffect, createFlatState } from './state'
import { check as checkCondition } from '@remake/condition'
import { produce } from 'immer'
import type { TriggerResult } from '@/game'
import type { TriggerResult } from './game'
export function check(
event: Event['id'],
@@ -30,7 +30,7 @@ export function trigger(
draft.events.add(eventId)
if (!effect) return
if (effect.LIF) draft.life += effect.LIF
const pe = {} as Partial<Properties>
const pe: Partial<Properties> = {}
if (effect.CHR) pe.charm = effect.CHR
if (effect.INT) pe.intelligence = effect.INT
if (effect.STR) pe.strength = effect.STR
+26 -39
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@@ -1,26 +1,23 @@
import ages from '@remake/data/age'
import { propsEffect } from '@/state'
import { enableMapSet, produce } from 'immer'
import type { Achievement, Event, Talent } from '@remake/data'
import { ages, AchievementOpportunity as Ao } from '@remake/data'
import type { Allocation, GameState, ProfileState } from './state'
import { createState, nextProfile, propsEffect } from './state'
import { summary as stateSummary } from './state'
import type { PullOptions, ReplacementResult } from './talent'
import type { AdditionalPoint, AdditionalPoints } from './talent'
import { pull, exclude, replacement, additionalPoints } from './talent'
import { trigger as ttr } from './talent'
import { trigger as atr } from './achievement'
import { trigger as etr, check as ec } from './event'
import type { RNG } from '@remake/vitex'
import { pickWeight } from '@remake/vitex'
import { produce, enableMapSet } from 'immer'
enableMapSet()
export type * as achievement from '@/achievement'
export type * as event from '@/event'
export type * as talent from '@/talent'
export type * as state from '@/state'
import type { GameState, ProfileState } from '@/state'
export type { GameState, ProfileState }
export interface TriggerResult<T> {
state: GameState
triggers: T[]
}
export { pull } from '@/talent'
// export { summary, nextProfile } from '@/state'
import { replacement, additionalPoints } from '@/talent'
import type { ReplacementResult, AdditionalPoints } from '@/talent'
import type { RNG } from '@remake/vitex'
export interface TalentsPickedResult {
talents: ReplacementResult
additionalPoints: AdditionalPoints
@@ -34,8 +31,6 @@ export function talentsPicked(
return { talents: r, additionalPoints: ap }
}
import { createState } from '@/state'
export interface StartResult {
state: GameState
achievements: Achievement['id'][]
@@ -45,19 +40,9 @@ export function start(
...args: Parameters<typeof createState>
): StartResult {
const state = createState(...args)
const ar = achievementTrigger('START', state, profile)
const ar = atr(Ao.Start, state, profile)
return { state: ar.state, achievements: ar.triggers }
}
import type { Achievement } from '@remake/data/achievement'
import type { Event } from '@remake/data/event'
import type { Talent } from '@remake/data/talent'
import { trigger as achievementTrigger } from '@/achievement'
import { trigger as eventTrigger } from '@/event'
import { trigger as talentTrigger } from '@/talent'
import { check as eventCheck } from '@/event'
import { pickWeight } from '@remake/vitex'
export interface NextResult {
state: GameState
age: number
@@ -76,13 +61,13 @@ export function next(
draft.props = propsEffect(state.props, { age: 1 })
})
const age = s.props.current.age
const tr = talentTrigger(s, profile, rng)
const tr = ttr(s, profile, rng)
const events = ages
.get(age)!
.event.filter(([e]) => eventCheck(e, tr.state, profile))
.event.filter(([e]) => ec(e, tr.state, profile))
const event = pickWeight(events, rng)!
const er = eventTrigger(event, tr.state, profile)
const ar = achievementTrigger('TRAJECTORY', er.state, profile)
const er = etr(event, tr.state, profile)
const ar = atr(Ao.Trajectory, er.state, profile)
const end = ar.state.life < 1
return {
state: ar.state,
@@ -94,8 +79,6 @@ export function next(
}
}
import { summary as stateSummary } from '@/state'
export interface SummaryResult {
state: GameState
summary: number
@@ -105,12 +88,11 @@ export function summary(
state: GameState,
profile: ProfileState,
): SummaryResult {
const ar = achievementTrigger('SUMMARY', state, profile)
const ar = atr(Ao.Summary, state, profile)
const s = stateSummary(ar.state)
return { state: ar.state, summary: s, achievements: ar.triggers }
}
import { nextProfile } from '@/state'
export interface EndResult {
profile: ProfileState
achievements: Achievement['id'][]
@@ -121,7 +103,12 @@ export function end(
profile: ProfileState,
lockedTalent?: Talent['id'],
) {
const ar = achievementTrigger('END', state, profile)
const ar = atr(Ao.End, state, profile)
const p = nextProfile(profile, ar.state, lockedTalent)
return { profile: p, achievements: ar.triggers }
}
export { pull, exclude }
export type { GameState, ProfileState, Allocation, RNG }
export type { PullOptions, ReplacementResult }
export type { AdditionalPoint, AdditionalPoints }
+1 -1
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@@ -1 +1 @@
export * from '@/game'
export * from './game'
+1 -4
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@@ -1,10 +1,7 @@
import { expect, test, describe } from 'bun:test'
import { parse, type ConditionNode } from '@remake/condition'
import achievements from '@remake/data/achievement'
import events from '@remake/data/event'
import talents from '@remake/data/talent'
import { achievements, events, talents } from '@remake/data'
import type { GameState, ProfileState, Properties } from './state'
import { createFlatState, createHLProperties, propsEffect } from './state'
import { SupportedFlatStateKeys } from './state'
+7 -9
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@@ -1,8 +1,6 @@
import type { Talent } from '@remake/data/talent'
import type { Event } from '@remake/data/event'
import type { Achievement } from '@remake/data/achievement'
import type { Achievement, Event, Talent } from '@remake/data'
import { produce } from 'immer'
import { sum } from '@remake/vitex'
import { sum, keys } from '@remake/vitex'
/** 基础的属性 */
export interface Properties {
@@ -112,7 +110,7 @@ type FlatMapper<Key extends FlatStateKey> = (
state: FlatTarget,
) => FlatState[Key]
const FlatMappers = {
const FlatMappers: { [Key in FlatStateKey]: FlatMapper<Key> } = {
AGE: state => state.game.props.current.age,
CHR: state => state.game.props.current.charm,
INT: state => state.game.props.current.intelligence,
@@ -139,9 +137,9 @@ const FlatMappers = {
ATLT: state => state.profile.talents,
AACH: state => state.profile.achievements,
SUM: ({ game }) => summary(game),
} as { [Key in FlatStateKey]: FlatMapper<Key> }
}
export const SupportedFlatStateKeys = new Set(Object.keys(FlatMappers))
export const SupportedFlatStateKeys = new Set(keys(FlatMappers))
const flatStateHandle = {
get<Key extends FlatStateKey>(target: FlatTarget, prop: Key) {
@@ -175,7 +173,7 @@ export function propsEffect(hlp: HLProperties, effect: Partial<Properties>) {
export function highestProperties(a: Properties, b?: Properties): Properties {
if (!b) return { ...a }
const result = {} as Properties
for (const key of Object.keys(a) as (keyof Properties)[]) {
for (const key of keys(a)) {
result[key] = Math.max(a[key], b[key])
}
return result
@@ -184,7 +182,7 @@ export function highestProperties(a: Properties, b?: Properties): Properties {
export function lowestProperties(a: Properties, b?: Properties): Properties {
if (!b) return { ...a }
const result = {} as Properties
for (const key of Object.keys(a) as (keyof Properties)[]) {
for (const key of keys(a)) {
result[key] = Math.min(a[key], b[key])
}
return result
+1 -2
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@@ -2,8 +2,7 @@ import { expect, test, describe } from 'bun:test'
import type { ProfileState } from './state'
import type { PullOptions } from './talent'
import { pull, exclude, additionalPoints, replacement } from './talent'
import { createState } from './state'
import talents from '@remake/data/talent'
import { talents } from '@remake/data'
import { produce } from 'immer'
import { enableMapSet } from 'immer'
enableMapSet()
+10 -10
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@@ -1,12 +1,12 @@
import type { Talent, TalentGrade } from '@remake/data/talent'
import talents from '@remake/data/talent'
import type { Properties } from '@/state'
import type { GameState, ProfileState } from '@/state'
import type { Talent, TalentGrade } from '@remake/data'
import { talents } from '@remake/data'
import type { Properties } from './state'
import type { GameState, ProfileState } from './state'
import { propsEffect, createFlatState } from './state'
import { check } from '@remake/condition'
import { pick, pickWeight, type RNG } from '@remake/vitex'
import { produce } from 'immer'
import type { TriggerResult } from '@/game'
import type { TriggerResult } from './game'
const Grades: TalentGrade[] = [0, 1, 2, 3] as const
const GradeMap = Map.groupBy(
@@ -16,10 +16,6 @@ const GradeMap = Map.groupBy(
export const count = talents.size
export function get(talent: number) {
return talents.get(talent)
}
export type PullRate = Map<TalentGrade, number>
export type PullRateAddition = {
mode: 'add' | 'multiply'
@@ -64,7 +60,11 @@ export interface PullOptions {
rate: RateOptions
}
export function pull(options: PullOptions, profile: ProfileState, rng?: RNG) {
export function pull(
options: PullOptions,
profile: ProfileState,
rng?: RNG,
): Talent['id'][] {
const rate = Array.from(
talentRateWithAddition(options.rate, profile).entries(),
)
+1 -29
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@@ -1,32 +1,4 @@
{
"compilerOptions": {
// Environment setup & latest features
"lib": ["ESNext"],
"target": "ESNext",
"module": "Preserve",
"moduleDetection": "force",
"types": ["bun"],
// Bundler mode
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"noEmit": true,
// Best practices
"strict": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedIndexedAccess": true,
"noImplicitOverride": true,
"paths": {
"@/*": ["./src/*"],
},
// Some stricter flags (disabled by default)
"noUnusedLocals": true,
"noUnusedParameters": true,
"noPropertyAccessFromIndexSignature": false,
"noImplicitAny": true
},
"extends": "../../tsconfig.json",
"include": ["**/*"]
}