feature: multiple lock, pick min max

This commit is contained in:
Vick Scarlet
2026-08-16 20:06:16 +08:00
committed by 神戸小鳥
parent 0c0fac5bfd
commit 533e705fae
20 changed files with 358 additions and 160 deletions
+2 -2
View File
@@ -102,10 +102,10 @@ export interface EndResult {
export function end(
state: GameState,
profile: ProfileState,
lockedTalent?: Talent['id'],
locked?: Talent['id'][],
) {
const ar = atr(Ao.End, state, profile)
const p = nextProfile(profile, ar.state, lockedTalent)
const p = nextProfile(profile, ar.state, locked)
return { profile: p, achievements: ar.triggers }
}
+3 -3
View File
@@ -43,7 +43,7 @@ export type UniqueCharacter = Omit<Character, 'id' | 'name'>
/** 持久化存储的数据 */
export interface ProfileState {
times: number // 游戏次数
lockedTalent?: Talent['id'] // 继承的天赋
locked?: Talent['id'][] // 锁定的天赋
talents: Set<Talent['id']> // 拥有过的天赋
events: Set<Event['id']> // 触发过的事件
achievements: Set<Achievement['id']> // 达成的成就
@@ -195,7 +195,7 @@ export function lowestProperties(a: Properties, b?: Properties): Properties {
export function nextProfile(
profile: ProfileState,
state: GameState,
lockedTalent?: Talent['id'],
locked?: Talent['id'][],
) {
return {
times: profile.times + 1,
@@ -204,6 +204,6 @@ export function nextProfile(
achievements: profile.achievements.union(state.achievements),
highest: highestProperties(state.props.highest, profile.highest),
lowest: lowestProperties(state.props.lowest, profile.lowest),
lockedTalent: lockedTalent ?? profile.lockedTalent,
locked,
}
}
+7 -4
View File
@@ -70,10 +70,13 @@ export function pull(
)
const result = []
const map = new Map(Grades.map(g => [g, new Set(GradeMap.get(g))]))
if (profile.lockedTalent) {
result.push(profile.lockedTalent)
const { grade } = talents.get(profile.lockedTalent)!
map.get(grade)!.delete(profile.lockedTalent)
if (profile.locked) {
result.push(...profile.locked)
if (result.length >= options.count) return result
for (const talent of result) {
const { grade } = talents.get(talent)!
map.get(grade)!.delete(talent)
}
}
for (let i = options.count - result.length; i > 0; i--) {
const grade = pickWeight(rate, rng)! ?? 0
+11 -1
View File
@@ -3,11 +3,21 @@ import { atom, useSetAtom, useAtomValue } from 'jotai'
import type { PullOptions } from '@remake/core'
export interface Config {
pick: number
/** 游戏锁定天赋数量 */
lock: number
/** 游戏可选天赋数量 */
max: number
/** 游戏最少选择天赋数量 */
min: number
/** 天赋抽取个数 */
pull: PullOptions
/** 初始属性点 */
points: number
/** 单项属性点最大限制 */
allocate: number
/** 初始快乐 */
spirit: number
/** 模式选择限制 */
mode: number
}
+27 -11
View File
@@ -101,7 +101,7 @@ export const useNext = () => {
}
return result.achievements
}, [state, profile, setState])
return [{ state, logs, ended }, nexter] as const
return [{ logs, ended }, nexter] as const
}
export const useGotoSummary = () => {
@@ -120,20 +120,36 @@ export const useGotoSummary = () => {
}
export const useEnd = () => {
const { lock } = useConfig()
const [profile, setProfile] = useProfile()
const [step, setStep] = useAtom(stepAtom)
const state = useAtomValue(gameStateAtom)
const reset = useGameReset()
return useCallback(
(talent?: Talent['id']) => {
if (!state)
throw new Error('Game state is not available or already ended.')
const result = end(state, profile, talent)
setStep(Step.Idle)
setProfile(result.profile)
reset()
return result.achievements
const [locked, setLocked] = useState<Set<Talent['id']>>(new Set())
const picker = useCallback(
(talent: Talent['id']) => {
setLocked(prev => {
const next = new Set(prev)
if (next.has(talent)) {
next.delete(talent)
return next
}
if (next.size >= lock) return prev
next.add(talent)
return next
})
},
[state, step, profile, setStep, setProfile, reset],
[setLocked],
)
const ender = useCallback(() => {
if (!state)
throw new Error('Game state is not available or already ended.')
const l = locked.size > 0 ? Array.from(locked) : undefined
const result = end(state, profile, l)
setStep(Step.Idle)
setProfile(result.profile)
reset()
return result.achievements
}, [state, step, profile, locked, setStep, setProfile, reset])
return [locked, picker, ender] as const
}
+8 -13
View File
@@ -35,12 +35,7 @@ export const useTalentPuller = () => {
const [profile] = useProfile()
const [pulled, setPulled] = useState<Talent['id'][] | null>(null)
const puller = useCallback(
// (rng?: RNG) => setPulled(pull(p, profile, rng)),
(rng?: RNG) =>
setPulled([
1142, 1143, 1144, 1145, 1146, 1086, 1122, 1111, 1130, 1048,
1033,
]),
(rng?: RNG) => setPulled(pull(p, profile, rng)),
[p, profile, setPulled],
)
return [pulled, puller] as const
@@ -61,7 +56,7 @@ export type TalentPickerResult =
}
export const useTalentPicker = () => {
const { pick } = useConfig()
const { max } = useConfig()
const [picked, setPicked] = useAtom(pickedAtom)
const picker = useCallback(
(talent: Talent['id']): TalentPickerResult => {
@@ -75,29 +70,29 @@ export const useTalentPicker = () => {
setPicked(next)
return { type: 'ok' }
}
if (picked.size >= pick) return { type: 'not-enough' }
if (picked.size >= max) return { type: 'not-enough' }
const e = exclude(talent, picked)
if (e) return { type: 'exclude', talent: e }
const next = new Set([...picked, talent])
setPicked(next)
return { type: 'ok' }
},
[pick, picked, setPicked],
[max, picked, setPicked],
)
return [picked, picker] as const
}
export const useSubmitIsEnable = () => {
const { pick } = useConfig()
const { max, min } = useConfig()
const picked = useAtomValue(pickedAtom)
const enabled = picked.size >= pick
return [enabled, pick] as const
const enabled = picked.size >= min && picked.size <= max
return { min, max, enabled } as const
}
export const useTalentSubmit = () => {
const picked = useAtomValue(pickedAtom)
const setReplaced = useSetAtom(replacedAtom)
const [enabled] = useSubmitIsEnable()
const { enabled } = useSubmitIsEnable()
const next = useSetStep()
return useCallback(
(rng?: RNG) => {