feature: multiple lock, pick min max

This commit is contained in:
Vick Scarlet
2026-08-16 20:06:16 +08:00
committed by 神戸小鳥
parent 0c0fac5bfd
commit 533e705fae
20 changed files with 358 additions and 160 deletions
+1 -1
View File
@@ -5,6 +5,7 @@
"author": "Vick Scarlet <vick@syaro.io>",
"scripts": {
"dev": "bunx --bun vite",
"dev:prod": "bunx --bun vite --mode production",
"build": "bunx --bun vite build",
"preview": "bunx --bun vite preview",
"lint": "bunx --bun eslint",
@@ -14,7 +15,6 @@
"@remake/data": "workspace:*",
"@remake/hooks": "workspace:*",
"@remake/vitex": "workspace:*",
"classnames": "^2.5.1",
"jotai": "^2.20.2",
"react": "^19.2.8",
"react-dom": "^19.2.8"
+32 -8
View File
@@ -1,20 +1,33 @@
import type { Config } from '@remake/hooks'
export const isDev = import.meta.env.MODE === 'development'
// 自动模式自动点击间隔
export const AutoInterval = 500
// 可锁定的天赋数量
export const LockLimit = isDev ? 10 : 1
// 名人模式重开次数限制
export const ModeLimit = 10
export const PickLimit = 3
// 天赋选择数量限制
export const PickMax = isDev ? 10 : 3
// 天赋选择最少数量限制
export const PickMin = 3
// 基础属性点
export const BasePoints = 20
// 单项属性点最大限制
export const AllocLimit = 10
// 默认初始快乐
export const DefaultSpirit = 5
export const PullCount = 10
// 天赋抽取个数
export const PullCount = isDev ? 20 : 10
// 天赋抽取基础概率
export const PullRateBase: Config['pull']['rate']['base'] = new Map([
[0, 889],
[1, 100],
[2, 10],
[3, 1],
])
export const JudgeMap = {
// 属性评级线
export const JudgeLineMap = {
age: [0, 1, 10, 18, 40, 60, 70, 80, 90, 95, 100, 500],
summary: [0, 41, 50, 60, 80, 100, 110, 120],
times: [0, 10, 30, 50, 70, 100],
@@ -27,15 +40,17 @@ export const JudgeMap = {
talent: [0, 0.3, 0.6, 0.9],
event: [0, 0.2, 0.4, 0.6],
}
export type Judges = keyof typeof JudgeMap
// 可评级属性
export type Judges = keyof typeof JudgeLineMap
// 获取属性评级
export function judge(key: Judges, value: number) {
const arr = JudgeMap[key]
const arr = JudgeLineMap[key]
for (let i = arr.length - 1; i >= 0; i--) {
if (value >= arr[i]!) return i
}
return 0
}
// 属性稀有度等级线
export const JudgeGradeMap = {
age: [0, 5, 7, 9],
summary: [0, 4, 5, 6],
@@ -49,6 +64,7 @@ export const JudgeGradeMap = {
talent: [0, 1, 2, 3],
event: [0, 1, 2, 3],
}
// 获取属性稀有度
export function judgeGrade(key: Judges, level: number) {
const arr = JudgeGradeMap[key]
for (let i = arr.length - 1; i >= 0; i--) {
@@ -56,7 +72,13 @@ export function judgeGrade(key: Judges, level: number) {
}
return 0
}
// 根据属性值获取属性稀有度
export function judgeGradeByValue(key: Judges, value: number) {
const level = judge(key, value)
return judgeGrade(key, level)
}
// 天赋抽取概率加成
export const PullRateAdditions: Config['pull']['rate']['additions'] = {
times: value => {
const level = judge('times', value)
@@ -69,8 +91,10 @@ export const PullRateAdditions: Config['pull']['rate']['additions'] = {
}
export const config: Config = {
lock: LockLimit,
mode: ModeLimit,
pick: PickLimit,
max: PickMax,
min: PickMin,
points: BasePoints,
allocate: AllocLimit,
spirit: DefaultSpirit,
+15 -6
View File
@@ -9,10 +9,13 @@
display: flex;
gap: 0;
height: 2rem;
border: 0.0625rem solid var(--base-text-color);
border: 0.0625rem solid var(--grade-color);
color: var(--grade-color);
box-sizing: border-box;
width: 100%;
transition: all 0.2s ease-in-out;
button {
--style-color: var(--grade-color);
flex: 1 0;
padding: 0;
margin: 0;
@@ -25,6 +28,8 @@
height: 100%;
width: 2rem;
font-weight: bold;
color: var(--grade-color);
transition: all 0.2s ease-in-out;
}
}
.points-detail {
@@ -73,23 +78,27 @@
> span {
width: 100%;
height: 2rem;
border: 0.0625rem solid var(--base-text-color);
color: var(--base-background-color);
background: var(--grade-color);
border: 0.0625rem solid var(--grade-color);
border-bottom: none;
display: flex;
justify-content: center;
align-items: center;
box-sizing: border-box;
font-weight: bold;
transition: all 0.2s ease-in-out;
}
}
> li.left {
--left-color: var(--color-error);
&.left-0 { --left-color: var(--color-primary); }
> span {
background: var(--color-primary);
color: var(--base-background-color);
border: 0.0625rem solid var(--color-primary);
border-bottom: none;
background: var(--left-color);
border: 0.0625rem solid var(--left-color);
}
> button {
--style-color: var(--left-color);
flex: 1;
font-size: 1rem;
height: 2rem;
+15 -5
View File
@@ -4,7 +4,7 @@ import { usePicked, useReplaced, useStart } from '@remake/hooks'
import type { AdditionalPoint } from '@remake/hooks'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { BasePoints } from '@/config'
import { BasePoints, judgeGradeByValue } from '@/config'
import { talents } from '@remake/data'
import Replaced from '@/components/Replaced'
import './Alloc.css'
@@ -62,6 +62,10 @@ export function Alloc() {
const start = useStart()
const [showDetail, setShowDetail] = useState(false)
const handleNext = () => {
if (left) {
// TODO: Show a warning that there are still points left
return
}
const achievements = start()
// TODO: Show achievements
console.log('Achievements', achievements)
@@ -76,10 +80,10 @@ export function Alloc() {
))}
</ul>
<ul className="alloc">
<li className="left">
<li className={`left left-${left}`}>
<span></span>
<button
className="primary font-mono"
className="font-mono"
onClick={() => setShowDetail(!showDetail)}
>
{left}
@@ -87,7 +91,10 @@ export function Alloc() {
{showDetail && <PointsDetail source={source} />}
</li>
{keys(allocation).map(key => (
<li key={key}>
<li
key={key}
className={`property grade-${judgeGradeByValue(key, allocation[key])}`}
>
<span>{properties[key]}</span>
<AllocInput
point={allocation[key]}
@@ -100,7 +107,10 @@ export function Alloc() {
<button className="info" onClick={() => random()}>
</button>
<button className="primary" onClick={handleNext}>
<button
className={left ? 'error' : 'primary'}
onClick={handleNext}
>
</button>
</div>
+57 -6
View File
@@ -15,21 +15,21 @@
text-align: center;
min-width: 6rem;
user-select: none;
color: var(--grade-color);
span {
display: flex;
justify-content: center;
align-items: center;
border: 0.0625rem solid var(--base-text-color);
border: 0.0625rem solid var(--grade-color);
box-sizing: border-box;
height: 2rem;
&:first-child {
border-bottom: none;
}
}
.value {
color: var(--color-primary);
font-size: 1.25rem;
font-weight: bold;
.name {
color: var(--base-background-color);
background-color: var(--grade-color);
}
&.charm { order: 1 }
&.intelligence { order: 2 }
@@ -111,4 +111,55 @@
height: 2.5rem;
}
}
}
}
.screen.play > ul.properties > li {
.value {
position: relative;
background-color: var(--base-background-color);
transition: background-color 0.5s ease;
}
&[class*="trend-up"] .value::after,
&[class*="trend-down"] .value::after {
content: '';
position: absolute;
right: 0.5rem;
top: 50%;
transform: translateY(-50%);
border-style: solid;
animation: triangle-pop 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
}
&[class*="trend-up"] .value::after {
border-width: 0 0.3125rem 0.375rem 0.3125rem;
border-color: transparent transparent var(--color-success) transparent;
}
&[class*="trend-down"] .value::after {
border-width: 0.375rem 0.3125rem 0 0.3125rem;
border-color: var(--color-error) transparent transparent transparent;
}
&[class*="trend-up-1"] .value { animation: flash-success-odd 0.5s ease-out forwards; }
&[class*="trend-up-0"] .value { animation: flash-success-even 0.5s ease-out forwards; }
&[class*="trend-down-1"] .value { animation: flash-error-odd 0.5s ease-out forwards; }
&[class*="trend-down-0"] .value { animation: flash-error-even 0.5s ease-out forwards; }
}
@keyframes flash-success-odd {
0% { background-color: color-mix(in srgb, var(--color-success) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-success-even {
0% { background-color: color-mix(in srgb, var(--color-success) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-error-odd {
0% { background-color: color-mix(in srgb, var(--color-error) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes flash-error-even {
0% { background-color: color-mix(in srgb, var(--color-error) 30%, var(--base-background-color)); }
100% { background-color: var(--base-background-color); }
}
@keyframes triangle-pop {
0% { opacity: 0; transform: translateY(-50%) scale(0.5); }
100% { opacity: 1; transform: translateY(-50%) scale(1); }
}
+48 -17
View File
@@ -1,9 +1,9 @@
import { useState, useRef } from 'react'
import { useLayoutEffect, useEffect } from 'react'
import { useNext, useGotoSummary } from '@remake/hooks'
import { useJudge } from '@/hooks/judge'
import type { Log } from '@remake/hooks'
import { properties } from '@/display'
import { keys } from '@remake/vitex'
import { achievements, events, talents } from '@remake/data'
import { AutoInterval } from '@/config'
import './Play.css'
@@ -66,10 +66,7 @@ function LogAchievements({ items }: { items: number[] }) {
return <ul className="log-inner log-achievements">{els}</ul>
}
interface LogProps {
log: Log
}
function Log({ log }: LogProps) {
function Log({ log }: { log: Log }) {
return (
<li className="log">
<span className="age font-mono">{log.age}</span>
@@ -82,8 +79,51 @@ function Log({ log }: LogProps) {
)
}
interface PropProps {
prop: keyof typeof properties
value: number
grade: number
}
function Prop({ prop, value, grade }: PropProps) {
const prevRef = useRef<number>(value)
const [trend, setTrend] = useState<'up' | 'down' | 'normal'>('normal')
const [animCount, setAnimCount] = useState<number>(0)
useEffect(() => {
const prev = prevRef.current
if (value === prev) return
prevRef.current = value
setTrend(value > prev ? 'up' : 'down')
setAnimCount(c => c + 1)
const timer = setTimeout(() => {
setTrend('normal')
}, 2000)
return () => clearTimeout(timer)
}, [value])
return (
<li
className={`${prop} grade-${grade} trend-${trend}-${animCount % 2}`}
>
<span className="name">{properties[prop]}</span>
<span className="value font-mono">{value}</span>
</li>
)
}
function Properties() {
const judges = useJudge()
return (
<ul className="properties">
{judges.map(([key, { value, grade }]) => (
<Prop key={key} prop={key} value={value} grade={grade} />
))}
</ul>
)
}
export function Play() {
const [{ state, logs, ended }, next] = useNext()
const [{ logs, ended }, next] = useNext()
const [auto, setAuto] = useState(false)
const logRef = useRef<HTMLUListElement>(null)
const autoRef = useRef(0)
@@ -113,16 +153,7 @@ export function Play() {
}, [auto, handleNext])
return (
<div className="screen play">
<ul className="properties">
{keys(state.props.current, ['age']).map(key => (
<li className={key} key={key}>
<span>{properties[key]}</span>
<span className="font-mono">
{state.props.current[key]}
</span>
</li>
))}
</ul>
<Properties />
<ul
className="logs hide-scrollbar"
onClick={handleNext}
@@ -135,7 +166,7 @@ export function Play() {
<div className="controls">
{!ended && (
<button className="primary" onClick={() => setAuto(!auto)}>
{auto ? '动' : '自动'}
{auto ? '关闭自动' : '开启自动'}
</button>
)}
{ended && (
+55 -39
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@@ -1,35 +1,65 @@
import { useState } from 'react'
import { usePicked, useEnd } from '@remake/hooks'
import { useJudge } from '@/hooks/judge'
import type { JudgeKeys, Judge } from '@/hooks/judge'
import { useEffect, useState, useRef } from 'react'
import { usePicked, useEnd, useProfile } from '@remake/hooks'
import { useEndJudge } from '@/hooks/judge'
import { properties, judgeDisplay } from '@/display'
import { isDev } from '@/config'
import TalentComponent from '@/components/Talent'
import './Summary.css'
interface JudgeItemProps {
prop: JudgeKeys
judge: Judge
}
function JudgeItem({ prop, judge }: JudgeItemProps) {
const { value, grade, level } = judge
function Judges() {
const judges = useEndJudge()
return (
<li className={`${prop} grade-${grade}`}>
<span className="property">{properties[prop]}</span>
<span className="value font-mono">{value}</span>
<span className="level">{judgeDisplay(prop, level)}</span>
</li>
<ul className="judge-list">
{judges.map(([key, { value, grade, level }]) => (
<li className={`${key} grade-${grade}`} key={key}>
<span className="property">{properties[key]}</span>
<span className="value font-mono">{value}</span>
<span className="level">{judgeDisplay(key, level)}</span>
</li>
))}
</ul>
)
}
interface TalentListProps {
picked: Set<number>
picker: (id: number) => void
}
function TalentList({ picked, picker }: TalentListProps) {
const [profile] = useProfile()
const [talents, setTalents] = useState(usePicked())
const hasInitialized = useRef(false)
useEffect(() => {
if (!profile.locked) return
let currentTalents = talents
if (isDev) {
currentTalents = new Set([...talents, ...profile.locked])
setTalents(currentTalents)
}
if (!hasInitialized.current) {
for (const id of profile.locked) {
if (currentTalents.has(id) && !picked.has(id)) {
picker(id)
}
}
hasInitialized.current = true
}
}, [profile, talents, picked, picker])
return (
<ul className="talent-list">
{Array.from(talents, id => (
<li key={id} onClick={() => picker(id)}>
<TalentComponent id={id} selected={picked.has(id)} />
</li>
))}
</ul>
)
}
export default function Summary() {
const picked = usePicked()
const judges = useJudge()
const end = useEnd()
const [locked, setLocked] = useState<number | null>(null)
const handleSelect = (id: number) => {
if (locked === id) setLocked(null)
else setLocked(id)
}
const [locked, picker, end] = useEnd()
const handleEnd = () => {
const achievements = end()
// TODO: Show achievements
@@ -37,24 +67,10 @@ export default function Summary() {
}
return (
<div className="screen summary">
<ul className="judge-list">
{judges.map(([key, { value, grade, level }]) => (
<JudgeItem
key={key}
prop={key}
judge={{ value, grade, level }}
/>
))}
</ul>
<Judges />
<div className="section">
<div className="title"></div>
<ul className="talent-list">
{Array.from(picked, id => (
<li key={id} onClick={() => handleSelect(id)}>
<TalentComponent id={id} selected={locked === id} />
</li>
))}
</ul>
<TalentList picked={locked} picker={picker} />
</div>
<button className="primary" onClick={handleEnd}>
+7 -4
View File
@@ -1,20 +1,21 @@
// import { useEffect } from 'react'
import { useTalentPuller, useTalentPicker } from '@remake/hooks'
import { useTalentSubmit, useSubmitIsEnable } from '@remake/hooks'
import { PullCount } from '@/config'
import TalentComponent from '@/components/Talent'
import './TalentPick.css'
export default function TalentPick() {
const [pulled, puller] = useTalentPuller()
const [talents, picker] = useTalentPicker()
const [enabled, limit] = useSubmitIsEnable()
const { enabled, min, max } = useSubmitIsEnable()
const submit = useTalentSubmit()
// useEffect(puller, [])
if (!pulled)
return (
<div className="screen talent-pick">
<button className="primary" onClick={() => puller()}>
<button className="primary font-mono" onClick={() => puller()}>
{PullCount}!
</button>
</div>
)
@@ -32,7 +33,9 @@ export default function TalentPick() {
</button>
) : (
<button className="error"> {limit} </button>
<button className="error">
{min == max ? min : `${min}~${max}`}
</button>
)}
</div>
)
+26 -12
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@@ -1,7 +1,7 @@
import { useMemo } from 'react'
import { useSummary, useGameState } from '@remake/hooks'
import type { Properties } from '@remake/hooks'
import { judge, judgeGrade } from '@/config'
import type { Judges } from '@/config'
import { keys } from '@remake/vitex'
export interface Judge {
@@ -9,22 +9,36 @@ export interface Judge {
level: number
grade: number
}
export type JudgePropKeys = keyof Properties
export type JudgeKeys = 'summary' | JudgePropKeys
export type Judges = [JudgeKeys, Judge][]
function judges<T extends Judges, K extends keyof Record<T, number> = never>(
props: Record<T, number>,
filter?: K[],
) {
const judges: [Exclude<T, K>, Judge][] = []
for (const key of keys(props, filter)) {
const value = props[key]
const level = judge(key, value)
const grade = judgeGrade(key, level)
judges.push([key, { value, level, grade }])
}
return judges
}
export const useJudge = () => {
const state = useGameState()
if (!state) throw new Error('Game state is not set')
return useMemo(() => {
const result = judges(state.props.current, ['age'])
return result
}, [state.props.current])
}
export const useEndJudge = () => {
const summary = useSummary()
const state = useGameState()
if (!state) throw new Error('Game state is not set')
return useMemo(() => {
const props = { ...state.props.highest, summary }
const judges: Judges = []
for (const key of keys(props)) {
const value = props[key]
const level = judge(key, value)
const grade = judgeGrade(key, level)
judges.push([key, { value, level, grade }])
}
return judges
const result = judges(props)
return result
}, [state.props.highest, summary])
}
+1 -1
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@@ -15,7 +15,7 @@ if (localStorage.getItem('version') !== '3.0.0') {
const lockedTalents = JSON.parse(
localStorage.getItem('extendTalent') || 'null',
)
if (lockedTalents) profile.lockedTalent = lockedTalents
if (lockedTalents) profile.locked = [lockedTalents]
const unique = JSON.parse(
localStorage.getItem('uniqueWaTaShi') || 'null',
)
+2 -1
View File
@@ -8,9 +8,10 @@
--color-grade-2: light-dark(#b03fe4, #e09eff);
--color-grade-3: light-dark(#ffaf2d, #ffe48d);
--color-primary: light-dark(#61b700, #b9ff69);
--color-success: light-dark(#61b700, #b9ff69);
--color-info: light-dark(#454ad3, #b5b7ff);
--color-error: light-dark(#e42b2b, #ff6969);
--color-primary: var(--color-success);
}
.grade-0 { --grade-color: var(--color-grade-0); }
+22
View File
@@ -1,8 +1,30 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
const dataSplitRule = {
test: /[\\/]packages[\\/]data[\\/]|@remake\/data/,
priority: 40,
name(id: string) {
const name = id.split(/[\/\\]/).pop()!
const baseName = name.substring(0, name.lastIndexOf('.'))
if (baseName && baseName !== 'index') return `data-${baseName}`
return null
},
}
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
resolve: { tsconfigPaths: true },
build: {
chunkSizeWarningLimit: 1500,
rolldownOptions: {
output: {
codeSplitting: {
minSize: 1024,
groups: [dataSplitRule],
},
},
},
},
})