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Squashed commit of the following:
commitb421082374Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Dec 31 20:26:20 2021 +0800 update specialthanks commit765a69294bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:10:03 2021 +0800 fix ios goto commit8eb8c3ca72Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:03:37 2021 +0800 add event grade commitab705dd46cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:48:42 2021 +0800 build version commita1e4232369Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:47:05 2021 +0800 change talent replace before property allocate commitf4d7b3ae3cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:06:18 2021 +0800 add event grade commit0567e40ddcAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 21:28:10 2021 +0800 add particle commitf17003925eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 20:14:26 2021 +0800 change ui commitf8beda1d8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 19:08:30 2021 +0800 change popup message ui commit915a2aa17dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:34:29 2021 +0800 new build commitb5edabc104Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:18:46 2021 +0800 add hint message commita143feadafAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:57:31 2021 +0800 fix copy bug commiteab1975791Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:56:28 2021 +0800 add save/load commitacf9b92134Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 14:35:33 2021 +0800 add theme switch commit488a6054abAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 18:30:36 2021 +0800 fix uiManager bug commitf0317eaf14Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 16:07:03 2021 +0800 add message popup commiteb02d1ee6fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 21:22:54 2021 +0800 change relocation commit60503eae47Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:27:16 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit52ef5909c1Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:26:31 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit0284f6aa71Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:05:24 2021 +0800 config webpack commit0e272ffd99Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 13:17:41 2021 +0800 add thanks commite1e2ab4701Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 11:40:21 2021 +0800 add light theme commit4f55c00f86Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 22:27:39 2021 +0800 fix bug commit1d07bdfc46Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 21:48:47 2021 +0800 daily update commit52d6a0ca8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 23:10:04 2021 +0800 daily update commitf8dd720d4dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 19:08:13 2021 +0800 daily update commitd088c1a862Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 21 21:41:46 2021 +0800 remove useless commita711fcf3edAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 16 00:53:05 2021 +0800 add achievement popup add page adaptive add talent extends commit05e02de3dbAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 01:24:04 2021 +0800 add github and discord commitbff0109cc5Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 00:30:01 2021 +0800 add trajectory auto mode commit54c04f65c2Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:54:31 2021 +0800 fix property judge negative number bug commit660739530bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:48:58 2021 +0800 update achievement commitc94e9e7433Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Nov 11 21:37:45 2021 +0800 update daily commitc06cd9ea62Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 9 00:08:05 2021 +0800 update daily commit2666983f89Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 23:00:22 2021 +0800 add uiManager auto scan and load skin resource commit22fa5d755aAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 22:17:04 2021 +0800 update framework commitf40698d63eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Oct 31 00:13:22 2021 +0800 add laya
This commit is contained in:
68
src/modules/achievement.js
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68
src/modules/achievement.js
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@@ -0,0 +1,68 @@
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import { clone } from '../functions/util.js';
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import { checkCondition } from '../functions/condition.js';
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class Achievement {
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constructor() {}
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// 时机
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Opportunity = {
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START: "START", // 分配完成点数,点击开始新人生后
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TRAJECTORY: "TRAJECTORY", // 每一年的人生经历中
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SUMMARY: "SUMMARY", // 人生结束,点击人生总结后
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END: "END", // 游戏完成,点击重开 重开次数在这之后才会+1
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};
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#achievements;
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initial({achievements}) {
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this.#achievements = achievements;
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return this.count;
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}
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get count() {
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return Object.keys(this.#achievements).length;
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}
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list(property) {
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return Object
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.values(this.#achievements)
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.map(({
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id, name, opportunity,
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description, hide, grade,
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})=>({
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id, name, opportunity,
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description, hide, grade,
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isAchieved: this.isAchieved(id, property),
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}));
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}
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get(achievementId) {
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const achievement = this.#achievements[achievementId];
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if(!achievement) throw new Error(`[ERROR] No Achievement[${achievementId}]`);
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return clone(achievement);
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}
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check(achievementId, property) {
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const { condition } = this.get(achievementId);
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return checkCondition(property, condition);
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}
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isAchieved(achievementId, property) {
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for(const [achieved] of (property.get(property.TYPES.ACHV)||[]))
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if(achieved == achievementId) return true;
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return false;
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}
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achieve(opportunity, property) {
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this.list(property)
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.filter(({isAchieved})=>!isAchieved)
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.filter(({opportunity: o})=>o==opportunity)
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.filter(({id})=>this.check(id, property))
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.forEach(({id})=>{
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property.achieve(property.TYPES.ACHV, id)
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$$event('achievement', this.get(id))
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});
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}
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}
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export default Achievement;
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57
src/modules/event.js
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57
src/modules/event.js
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@@ -0,0 +1,57 @@
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import { clone } from '../functions/util.js';
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import { checkCondition } from '../functions/condition.js';
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class Event {
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constructor() {}
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#events;
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initial({events}) {
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this.#events = events;
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for(const id in events) {
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const event = events[id];
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if(!event.branch) continue;
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event.branch = event.branch.map(b=>{
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b = b.split(':');
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b[1] = Number(b[1]);
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return b;
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});
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}
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return this.count;
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}
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get count() {
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return Object.keys(this.#events).length;
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}
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check(eventId, property) {
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const { include, exclude, NoRandom } = this.get(eventId);
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if(NoRandom) return false;
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if(exclude && checkCondition(property, exclude)) return false;
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if(include) return checkCondition(property, include);
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return true;
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}
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get(eventId) {
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const event = this.#events[eventId];
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if(!event) throw new Error(`[ERROR] No Event[${eventId}]`);
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return clone(event);
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}
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information(eventId) {
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const { event: description } = this.get(eventId)
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return { description };
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}
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do(eventId, property) {
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const { effect, branch, event: description, postEvent, grade } = this.get(eventId);
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if(branch)
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for(const [cond, next] of branch)
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if(checkCondition(property, cond))
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return { effect, next, description, grade };
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return { effect, postEvent, description, grade };
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}
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}
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export default Event;
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260
src/modules/life.js
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260
src/modules/life.js
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@@ -0,0 +1,260 @@
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import { clone, weightRandom, getListValuesMap, getConvertedMap } from '../functions/util.js'
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import Property from './property.js';
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import Event from './event.js';
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import Talent from './talent.js';
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import Achievement from './achievement.js';
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class Life {
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constructor() {
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this.#property = new Property();
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this.#event = new Event();
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this.#talent = new Talent();
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this.#achievement = new Achievement();
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}
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#property;
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#event;
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#talent;
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#achievement;
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#triggerTalents;
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#defaultPropertyPoints;
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#talentSelectLimit;
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#propertyAllocateLimit;
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#defaultPropertys;
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#specialThanks;
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#initialData;
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async initial(i18nLoad, commonLoad) {
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const [age, talents, events, achievements, specialThanks] = await Promise.all([
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i18nLoad('age'),
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i18nLoad('talents'),
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i18nLoad('events'),
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i18nLoad('achievement'),
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commonLoad('specialthanks'),
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]);
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this.#specialThanks = specialThanks;
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const total = {
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[this.PropertyTypes.TACEV]: this.#achievement.initial({achievements}),
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[this.PropertyTypes.TEVT]: this.#event.initial({events}),
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[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
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};
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this.#property.initial({age, total});
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}
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config({
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defaultPropertyPoints = 20, // default number of points for a property
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talentSelectLimit = 3, // max number of talents that can be selected
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propertyAllocateLimit = [0, 10], // scoop of properties that can be allocated
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defaultPropertys = {}, // default propertys
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talentConfig, // config for talent
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propertyConfig, // config for property
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} = {}) {
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this.#defaultPropertyPoints = defaultPropertyPoints;
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this.#talentSelectLimit = talentSelectLimit;
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this.#propertyAllocateLimit = propertyAllocateLimit;
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this.#defaultPropertys = defaultPropertys;
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this.#talent.config(talentConfig);
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this.#property.config(propertyConfig);
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}
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remake(talents) {
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this.#initialData = clone(this.#defaultPropertys);
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this.#initialData.TLT = clone(talents);
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this.#triggerTalents = {};
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return this.talentReplace(this.#initialData.TLT);
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}
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start(allocation) {
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for(const key in allocation) {
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this.#initialData[key] = clone(allocation[key]);
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}
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this.#property.restart(this.#initialData);
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this.doTalent()
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this.#property.restartLastStep();
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this.#achievement.achieve(
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this.AchievementOpportunity.START,
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this.#property
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);
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}
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getPropertyPoints() {
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return this.#defaultPropertyPoints + this.#talent.allocationAddition(this.#initialData.TLT);
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}
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getTalentCurrentTriggerCount(talentId) {
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return this.#triggerTalents[talentId] || 0;
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}
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next() {
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const {age, event, talent} = this.#property.ageNext();
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const talentContent = this.doTalent(talent);
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const eventContent = this.doEvent(this.random(event));
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const isEnd = this.#property.isEnd();
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const content = [talentContent, eventContent].flat();
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this.#achievement.achieve(
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this.AchievementOpportunity.TRAJECTORY,
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this.#property
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)
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return { age, content, isEnd };
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}
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talentReplace(talents) {
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const result = this.#talent.replace(talents);
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const contents = [];
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for(const id in result) {
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talents.push(result[id]);
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const source = this.#talent.get(id);
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const target = this.#talent.get(result[id]);
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contents.push({
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type: 'talentReplace',
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source, target
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});
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}
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return contents;
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}
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doTalent(talents) {
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if(talents) this.#property.change(this.PropertyTypes.TLT, talents);
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talents = this.#property.get(this.PropertyTypes.TLT)
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.filter(talentId => this.getTalentCurrentTriggerCount(talentId) < this.#talent.get(talentId).max_triggers);
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const contents = [];
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for(const talentId of talents) {
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const result = this.#talent.do(talentId, this.#property);
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if(!result) continue;
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this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
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const { effect, name, description, grade } = result;
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contents.push({
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type: this.PropertyTypes.TLT,
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name,
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grade,
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description,
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})
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if(!effect) continue;
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this.#property.effect(effect);
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}
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return contents;
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}
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doEvent(eventId) {
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const { effect, next, description, postEvent, grade } = this.#event.do(eventId, this.#property);
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this.#property.change(this.PropertyTypes.EVT, eventId);
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this.#property.effect(effect);
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const content = {
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type: this.PropertyTypes.EVT,
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description,
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postEvent,
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grade,
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}
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if(next) return [content, this.doEvent(next)].flat();
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return [content];
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}
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random(events) {
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return weightRandom(
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events.filter(
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([eventId])=>this.#event.check(eventId, this.#property)
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)
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);
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}
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talentRandom() {
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return this.#talent.talentRandom(
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this.lastExtendTalent,
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this.#getPropertys(
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this.PropertyTypes.TMS,
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this.PropertyTypes.CACHV,
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)
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);
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}
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talentExtend(talentId) {
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this.#property.set(this.PropertyTypes.EXT, talentId);
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}
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exclusive(talents, exclusive) {
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return this.#talent.exclusive(talents, exclusive);
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}
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#getJudges(...types) {
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return getListValuesMap(types.flat(), key => this.#property.judge(key));
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}
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#getPropertys(...types) {
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return getListValuesMap(types.flat(), key => this.#property.get(key));
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}
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get lastExtendTalent() {
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return this.#property.get(this.PropertyTypes.EXT);
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}
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get summary() {
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this.#achievement.achieve(
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this.AchievementOpportunity.SUMMARY,
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this.#property
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)
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const pt = this.PropertyTypes;
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return this.#getJudges(pt.SUM,
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pt.HAGE, pt.HCHR, pt.HINT,
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pt.HSTR, pt.HMNY, pt.HSPR,
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);
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}
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get statistics() {
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const pt = this.PropertyTypes;
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return this.#getJudges( pt.TMS,
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pt.CACHV, pt.RTLT, pt.REVT,
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);
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}
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get achievements() {
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const ticks = {};
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this.#property
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.get(this.PropertyTypes.ACHV)
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.forEach(([id, tick]) => ticks[id] = tick);
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return this
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.#achievement
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.list(this.#property)
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.sort((
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{id: a, grade: ag, hide: ah},
|
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{id: b, grade: bg, hide: bh}
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)=>{
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a = ticks[a];
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b = ticks[b];
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if(a&&b) return b - a;
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if(!a&&!b) {
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if(ah&&bh) return bg - ag;
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if(ah) return 1;
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if(bh) return -1;
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return bg - ag;
|
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}
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if(!a) return 1;
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if(!b) return -1;
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});
|
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}
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get PropertyTypes() { return this.#property.TYPES; }
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get AchievementOpportunity() { return this.#achievement.Opportunity; }
|
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get talentSelectLimit() { return this.#talentSelectLimit; }
|
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get propertyAllocateLimit() { return clone(this.#propertyAllocateLimit); }
|
||||
|
||||
get propertys() { return this.#property.getPropertys(); }
|
||||
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
|
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set times(v) {
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this.#property.set(this.PropertyTypes.TMS, v);
|
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this.#achievement.achieve(
|
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this.AchievementOpportunity.END,
|
||||
this.#property
|
||||
)
|
||||
}
|
||||
get specialThanks() { return this.#specialThanks; }
|
||||
}
|
||||
|
||||
export default Life;
|
||||
426
src/modules/property.js
Normal file
426
src/modules/property.js
Normal file
@@ -0,0 +1,426 @@
|
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import { max, min, sum, clone, listRandom } from '../functions/util.js';
|
||||
|
||||
class Property {
|
||||
constructor() {}
|
||||
|
||||
TYPES = {
|
||||
// 本局
|
||||
AGE: "AGE", // 年龄 age AGE
|
||||
CHR: "CHR", // 颜值 charm CHR
|
||||
INT: "INT", // 智力 intelligence INT
|
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STR: "STR", // 体质 strength STR
|
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MNY: "MNY", // 家境 money MNY
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SPR: "SPR", // 快乐 spirit SPR
|
||||
LIF: "LIF", // 生命 life LIFE
|
||||
TLT: "TLT", // 天赋 talent TLT
|
||||
EVT: "EVT", // 事件 event EVT
|
||||
TMS: "TMS", // 次数 times TMS
|
||||
|
||||
// Auto calc
|
||||
LAGE: "LAGE", // 最低年龄 Low Age
|
||||
HAGE: "HAGE", // 最高年龄 High Age
|
||||
LCHR: "LCHR", // 最低颜值 Low Charm
|
||||
HCHR: "HCHR", // 最高颜值 High Charm
|
||||
LINT: "LINT", // 最低智力 Low Intelligence
|
||||
HINT: "HINT", // 最高智力 High Intelligence
|
||||
LSTR: "LSTR", // 最低体质 Low Strength
|
||||
HSTR: "HSTR", // 最高体质 High Strength
|
||||
LMNY: "LMNY", // 最低家境 Low Money
|
||||
HMNY: "HMNY", // 最高家境 High Money
|
||||
LSPR: "LSPR", // 最低快乐 Low Spirit
|
||||
HSPR: "HSPR", // 最高快乐 High Spirit
|
||||
|
||||
SUM: "SUM", // 总评 summary SUM
|
||||
|
||||
EXT: "EXT", // 继承天赋
|
||||
|
||||
// 总计
|
||||
// Achievement Total
|
||||
ATLT: "ATLT", // 拥有过的天赋 Achieve Talent
|
||||
AEVT: "AEVT", // 触发过的事件 Achieve Event
|
||||
ACHV: "ACHV", // 达成的成就 Achievement
|
||||
|
||||
CTLT: "CTLT", // 天赋选择数 Count Talent
|
||||
CEVT: "CEVT", // 事件收集数 Count Event
|
||||
CACHV: "CACHV", // 成就达成数 Count Achievement
|
||||
|
||||
// 总数
|
||||
TTLT: "TTLT", // 总天赋数 Total Talent
|
||||
TEVT: "TEVT", // 总事件数 Total Event
|
||||
TACHV: "TACHV", // 总成就数 Total Achievement
|
||||
|
||||
// 比率
|
||||
REVT: "REVT", // 事件收集率 Rate Event
|
||||
RTLT: "RTLT", // 天赋选择率 Rate Talent
|
||||
RACHV: "RACHV", // 成就达成率 Rate Achievement
|
||||
|
||||
// SPECIAL
|
||||
RDM: 'RDM', // 随机属性 random RDM
|
||||
|
||||
};
|
||||
|
||||
// 特殊类型
|
||||
SPECIAL = {
|
||||
RDM: [ // 随机属性 random RDM
|
||||
this.TYPES.CHR,
|
||||
this.TYPES.INT,
|
||||
this.TYPES.STR,
|
||||
this.TYPES.MNY,
|
||||
this.TYPES.SPR,
|
||||
]
|
||||
}
|
||||
|
||||
#ageData;
|
||||
#data = {};
|
||||
#total;
|
||||
#judge;
|
||||
|
||||
initial({age, total}) {
|
||||
this.#ageData = age;
|
||||
for(const a in age) {
|
||||
let { event, talent } = age[a];
|
||||
if(!Array.isArray(event))
|
||||
event = event?.split(',') || [];
|
||||
|
||||
event = event.map(v=>{
|
||||
const value = `${v}`.split('*').map(n=>Number(n));
|
||||
if(value.length==1) value.push(1);
|
||||
return value;
|
||||
});
|
||||
|
||||
if(!Array.isArray(talent))
|
||||
talent = talent?.split(',') || [];
|
||||
|
||||
talent = talent.map(v=>Number(v));
|
||||
|
||||
age[a] = { event, talent };
|
||||
}
|
||||
this.#total = total;
|
||||
}
|
||||
|
||||
config({judge = {}}) {
|
||||
this.#judge = judge;
|
||||
}
|
||||
|
||||
restart(data) {
|
||||
this.#data = {
|
||||
[this.TYPES.AGE]: -1,
|
||||
|
||||
[this.TYPES.CHR]: 0,
|
||||
[this.TYPES.INT]: 0,
|
||||
[this.TYPES.STR]: 0,
|
||||
[this.TYPES.MNY]: 0,
|
||||
[this.TYPES.SPR]: 0,
|
||||
|
||||
[this.TYPES.LIF]: 1,
|
||||
|
||||
[this.TYPES.TLT]: [],
|
||||
[this.TYPES.EVT]: [],
|
||||
|
||||
[this.TYPES.LAGE]: Infinity,
|
||||
[this.TYPES.LCHR]: Infinity,
|
||||
[this.TYPES.LINT]: Infinity,
|
||||
[this.TYPES.LSTR]: Infinity,
|
||||
[this.TYPES.LSPR]: Infinity,
|
||||
[this.TYPES.LMNY]: Infinity,
|
||||
|
||||
[this.TYPES.HAGE]: -Infinity,
|
||||
[this.TYPES.HCHR]: -Infinity,
|
||||
[this.TYPES.HINT]: -Infinity,
|
||||
[this.TYPES.HSTR]: -Infinity,
|
||||
[this.TYPES.HMNY]: -Infinity,
|
||||
[this.TYPES.HSPR]: -Infinity,
|
||||
};
|
||||
for(const key in data)
|
||||
this.change(key, data[key]);
|
||||
}
|
||||
|
||||
restartLastStep() {
|
||||
this.#data[this.TYPES.LAGE] = this.get(this.TYPES.AGE);
|
||||
this.#data[this.TYPES.LCHR] = this.get(this.TYPES.CHR);
|
||||
this.#data[this.TYPES.LINT] = this.get(this.TYPES.INT);
|
||||
this.#data[this.TYPES.LSTR] = this.get(this.TYPES.STR);
|
||||
this.#data[this.TYPES.LSPR] = this.get(this.TYPES.SPR);
|
||||
this.#data[this.TYPES.LMNY] = this.get(this.TYPES.MNY);
|
||||
this.#data[this.TYPES.HAGE] = this.get(this.TYPES.AGE);
|
||||
this.#data[this.TYPES.HCHR] = this.get(this.TYPES.CHR);
|
||||
this.#data[this.TYPES.HINT] = this.get(this.TYPES.INT);
|
||||
this.#data[this.TYPES.HSTR] = this.get(this.TYPES.STR);
|
||||
this.#data[this.TYPES.HMNY] = this.get(this.TYPES.MNY);
|
||||
this.#data[this.TYPES.HSPR] = this.get(this.TYPES.SPR);
|
||||
}
|
||||
|
||||
get(prop) {
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
case this.TYPES.STR:
|
||||
case this.TYPES.MNY:
|
||||
case this.TYPES.SPR:
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
return clone(this.#data[prop]);
|
||||
case this.TYPES.LAGE:
|
||||
case this.TYPES.LCHR:
|
||||
case this.TYPES.LINT:
|
||||
case this.TYPES.LSTR:
|
||||
case this.TYPES.LMNY:
|
||||
case this.TYPES.LSPR:
|
||||
return min(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
case this.TYPES.HAGE:
|
||||
case this.TYPES.HCHR:
|
||||
case this.TYPES.HINT:
|
||||
case this.TYPES.HSTR:
|
||||
case this.TYPES.HMNY:
|
||||
case this.TYPES.HSPR:
|
||||
return max(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
case this.TYPES.SUM:
|
||||
const HAGE = this.get(this.TYPES.HAGE);
|
||||
const HCHR = this.get(this.TYPES.HCHR);
|
||||
const HINT = this.get(this.TYPES.HINT);
|
||||
const HSTR = this.get(this.TYPES.HSTR);
|
||||
const HMNY = this.get(this.TYPES.HMNY);
|
||||
const HSPR = this.get(this.TYPES.HSPR);
|
||||
return Math.floor(sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
|
||||
case this.TYPES.TMS:
|
||||
return this.lsget('times') || 0;
|
||||
case this.TYPES.EXT:
|
||||
return this.lsget('extendTalent') || null;
|
||||
case this.TYPES.ATLT:
|
||||
case this.TYPES.AEVT:
|
||||
case this.TYPES.ACHV:
|
||||
return this.lsget(prop) || [];
|
||||
case this.TYPES.CTLT:
|
||||
case this.TYPES.CEVT:
|
||||
case this.TYPES.CACHV:
|
||||
return this.get(
|
||||
this.fallback(prop)
|
||||
).length;
|
||||
case this.TYPES.TTLT:
|
||||
case this.TYPES.TEVT:
|
||||
case this.TYPES.TACHV:
|
||||
return this.#total[prop];
|
||||
case this.TYPES.RTLT:
|
||||
case this.TYPES.REVT:
|
||||
case this.TYPES.RACHV:
|
||||
const fb = this.fallback(prop);
|
||||
return this.get(fb[0]) / this.get(fb[1]);
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
fallback(prop) {
|
||||
switch(prop) {
|
||||
case this.TYPES.LAGE:
|
||||
case this.TYPES.HAGE: return this.TYPES.AGE;
|
||||
case this.TYPES.LCHR:
|
||||
case this.TYPES.HCHR: return this.TYPES.CHR;
|
||||
case this.TYPES.LINT:
|
||||
case this.TYPES.HINT: return this.TYPES.INT;
|
||||
case this.TYPES.LSTR:
|
||||
case this.TYPES.HSTR: return this.TYPES.STR;
|
||||
case this.TYPES.LMNY:
|
||||
case this.TYPES.HMNY: return this.TYPES.MNY;
|
||||
case this.TYPES.LSPR:
|
||||
case this.TYPES.HSPR: return this.TYPES.SPR;
|
||||
case this.TYPES.CTLT: return this.TYPES.ATLT;
|
||||
case this.TYPES.CEVT: return this.TYPES.AEVT;
|
||||
case this.TYPES.CACHV: return this.TYPES.ACHV;
|
||||
case this.TYPES.LIF: return this.TYPES.LIF;
|
||||
case this.TYPES.RTLT: return [this.TYPES.CTLT, this.TYPES.TTLT];
|
||||
case this.TYPES.REVT: return [this.TYPES.CEVT, this.TYPES.TEVT];
|
||||
case this.TYPES.RACHV: return [this.TYPES.CACHV, this.TYPES.TACHV];
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
set(prop, value) {
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
case this.TYPES.STR:
|
||||
case this.TYPES.MNY:
|
||||
case this.TYPES.SPR:
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
this.hl(prop, this.#data[prop] = clone(value));
|
||||
this.achieve(prop, value);
|
||||
return;
|
||||
case this.TYPES.TMS:
|
||||
this.lsset('times', parseInt(value) || 0);
|
||||
return;
|
||||
case this.TYPES.EXT:
|
||||
this.lsset('extendTalent', value);
|
||||
return
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
getPropertys() {
|
||||
return clone({
|
||||
[this.TYPES.AGE]: this.get(this.TYPES.AGE),
|
||||
[this.TYPES.CHR]: this.get(this.TYPES.CHR),
|
||||
[this.TYPES.INT]: this.get(this.TYPES.INT),
|
||||
[this.TYPES.STR]: this.get(this.TYPES.STR),
|
||||
[this.TYPES.MNY]: this.get(this.TYPES.MNY),
|
||||
[this.TYPES.SPR]: this.get(this.TYPES.SPR),
|
||||
});
|
||||
}
|
||||
|
||||
change(prop, value) {
|
||||
if(Array.isArray(value)) {
|
||||
for(const v of value)
|
||||
this.change(prop, Number(v));
|
||||
return;
|
||||
}
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
case this.TYPES.INT:
|
||||
case this.TYPES.STR:
|
||||
case this.TYPES.MNY:
|
||||
case this.TYPES.SPR:
|
||||
case this.TYPES.LIF:
|
||||
this.hl(prop, this.#data[prop] += Number(value));
|
||||
return;
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
const v = this.#data[prop];
|
||||
if(value<0) {
|
||||
const index = v.indexOf(value);
|
||||
if(index!=-1) v.splice(index,1);
|
||||
}
|
||||
if(!v.includes(value)) v.push(value);
|
||||
this.achieve(prop, value);
|
||||
return;
|
||||
case this.TYPES.TMS:
|
||||
this.set(
|
||||
prop,
|
||||
this.get(prop) + parseInt(value)
|
||||
);
|
||||
return;
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
hookSpecial(prop) {
|
||||
switch(prop) {
|
||||
case this.TYPES.RDM: return listRandom(this.SPECIAL.RDM);
|
||||
default: return prop;
|
||||
}
|
||||
}
|
||||
|
||||
effect(effects) {
|
||||
for(let prop in effects)
|
||||
this.change(
|
||||
this.hookSpecial(prop),
|
||||
Number(effects[prop])
|
||||
);
|
||||
}
|
||||
|
||||
judge(prop) {
|
||||
const value = this.get(prop);
|
||||
|
||||
const d = this.#judge[prop];
|
||||
let length = d.length;
|
||||
|
||||
// progress judge
|
||||
// const p = 1/length;
|
||||
// const progress = () => {
|
||||
// const min = d[length][0] || 0;
|
||||
// const max = d[length+1]?.[0] || value;
|
||||
// if(max == min) return 1;
|
||||
// return p * (length + (value - min) / (max - min));
|
||||
// }
|
||||
|
||||
const progress = () => Math.max(Math.min(value, 10), 0) / 10;
|
||||
|
||||
while(length--) {
|
||||
const [min, grade, judge] = d[length];
|
||||
if(!length || min==void 0 || value >= min) return {prop, value, judge, grade, progress: progress()};
|
||||
}
|
||||
}
|
||||
|
||||
isEnd() {
|
||||
return this.get(this.TYPES.LIF) < 1;
|
||||
}
|
||||
|
||||
ageNext() {
|
||||
this.change(this.TYPES.AGE, 1);
|
||||
const age = this.get(this.TYPES.AGE);
|
||||
const {event, talent} = this.getAgeData(age);
|
||||
return {age, event, talent};
|
||||
}
|
||||
|
||||
getAgeData(age) {
|
||||
return clone(this.#ageData[age]);
|
||||
}
|
||||
|
||||
hl(prop, value) {
|
||||
let keys;
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE: keys = [this.TYPES.LAGE, this.TYPES.HAGE]; break;
|
||||
case this.TYPES.CHR: keys = [this.TYPES.LCHR, this.TYPES.HCHR]; break;
|
||||
case this.TYPES.INT: keys = [this.TYPES.LINT, this.TYPES.HINT]; break;
|
||||
case this.TYPES.STR: keys = [this.TYPES.LSTR, this.TYPES.HSTR]; break;
|
||||
case this.TYPES.MNY: keys = [this.TYPES.LMNY, this.TYPES.HMNY]; break;
|
||||
case this.TYPES.SPR: keys = [this.TYPES.LSPR, this.TYPES.HSPR]; break;
|
||||
default: return;
|
||||
}
|
||||
const [l, h] = keys;
|
||||
this.#data[l] = min(this.#data[l], value);
|
||||
this.#data[h] = max(this.#data[h], value);
|
||||
}
|
||||
|
||||
achieve(prop, newData) {
|
||||
let key;
|
||||
switch(prop) {
|
||||
case this.TYPES.ACHV:
|
||||
const lastData = this.lsget(prop);
|
||||
this.lsset(
|
||||
prop,
|
||||
(lastData || []).concat([[newData, Date.now()]])
|
||||
);
|
||||
return;
|
||||
case this.TYPES.TLT: key = this.TYPES.ATLT; break;
|
||||
case this.TYPES.EVT: key = this.TYPES.AEVT; break;
|
||||
default: return;
|
||||
}
|
||||
const lastData = this.lsget(key) || [];
|
||||
this.lsset(
|
||||
key,
|
||||
Array.from(
|
||||
new Set(
|
||||
lastData
|
||||
.concat(newData||[])
|
||||
.flat()
|
||||
)
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
lsget(key) {
|
||||
const data = localStorage.getItem(key);
|
||||
if(data === null) return;
|
||||
return JSON.parse(data);
|
||||
}
|
||||
|
||||
lsset(key, value) {
|
||||
localStorage.setItem(
|
||||
key,
|
||||
JSON.stringify(value)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export default Property;
|
||||
201
src/modules/talent.js
Normal file
201
src/modules/talent.js
Normal file
@@ -0,0 +1,201 @@
|
||||
import { clone, weightRandom } from '../functions/util.js';
|
||||
import { checkCondition, extractMaxTriggers } from '../functions/condition.js';
|
||||
|
||||
class Talent {
|
||||
constructor() {}
|
||||
|
||||
#talents;
|
||||
#talentPullCount;
|
||||
#talentRate;
|
||||
#additions;
|
||||
|
||||
initial({talents}) {
|
||||
this.#talents = talents;
|
||||
for(const id in talents) {
|
||||
const talent = talents[id];
|
||||
talent.id= Number(id);
|
||||
talent.grade = Number(talent.grade);
|
||||
talent.max_triggers = extractMaxTriggers(talent.condition);
|
||||
if(talent.replacement) {
|
||||
for(let key in talent.replacement) {
|
||||
const obj = {};
|
||||
for(let value of talent.replacement[key]) {
|
||||
value = `${value}`.split('*');
|
||||
obj[value[0]||0] = Number(value[1]) || 1;
|
||||
}
|
||||
talent.replacement[key] = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.count;
|
||||
}
|
||||
|
||||
get count() {
|
||||
return Object.keys(this.#talents).length;
|
||||
}
|
||||
|
||||
config({
|
||||
talentPullCount = 10, // number of talents to pull from the talent pool
|
||||
talentRate = { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
|
||||
additions = {}, // additional additions
|
||||
} = {}) {
|
||||
this.#talentPullCount = talentPullCount;
|
||||
this.#talentRate = talentRate;
|
||||
this.#additions = additions;
|
||||
}
|
||||
|
||||
|
||||
check(talentId, property) {
|
||||
const { condition } = this.get(talentId);
|
||||
return checkCondition(property, condition);
|
||||
}
|
||||
|
||||
get(talentId) {
|
||||
const talent = this.#talents[talentId];
|
||||
if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
|
||||
return clone(talent);
|
||||
}
|
||||
|
||||
information(talentId) {
|
||||
const { grade, name, description } = this.get(talentId)
|
||||
return { grade, name, description };
|
||||
}
|
||||
|
||||
exclusive(talends, exclusiveId) {
|
||||
const { exclusive } = this.get(exclusiveId);
|
||||
if(!exclusive) return null;
|
||||
for(const talent of talends) {
|
||||
for(const e of exclusive) {
|
||||
if(talent == e) return talent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getAddition(type, value) {
|
||||
if(!this.#additions[type]) return {};
|
||||
for(const [min, addition] of this.#additions[type]) {
|
||||
if(value >= min) return addition;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
getRate(additionValues = {}) {
|
||||
const rate = clone(this.#talentRate);
|
||||
const addition = { 1:1, 2:1, 3:1, };
|
||||
|
||||
Object.keys(additionValues).forEach(key => {
|
||||
const addi = this.getAddition(key, additionValues[key])
|
||||
for(const grade in addi)
|
||||
addition[grade] += addi[grade];
|
||||
});
|
||||
|
||||
for(const grade in addition)
|
||||
rate[grade] *= addition[grade];
|
||||
|
||||
return rate;
|
||||
}
|
||||
|
||||
talentRandom(include, additionValues) {
|
||||
const rate = this.getRate(additionValues);
|
||||
|
||||
const randomGrade = () => {
|
||||
let randomNumber = Math.floor(Math.random() * rate.total);
|
||||
if((randomNumber -= rate[3]) < 0) return 3;
|
||||
if((randomNumber -= rate[2]) < 0) return 2;
|
||||
if((randomNumber -= rate[1]) < 0) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
const talentList = {};
|
||||
for(const talentId in this.#talents) {
|
||||
const { id, grade, name, description } = this.#talents[talentId];
|
||||
if(id == include) {
|
||||
include = { grade, name, description, id };
|
||||
continue;
|
||||
}
|
||||
if(!talentList[grade]) talentList[grade] = [{ grade, name, description, id }];
|
||||
else talentList[grade].push({ grade, name, description, id });
|
||||
}
|
||||
|
||||
return new Array(this.#talentPullCount)
|
||||
.fill(1).map((v, i)=>{
|
||||
if(!i && include) return include;
|
||||
let grade = randomGrade();
|
||||
while(talentList[grade].length == 0) grade--;
|
||||
const length = talentList[grade].length;
|
||||
|
||||
const random = Math.floor(Math.random()*length) % length;
|
||||
return talentList[grade].splice(random,1)[0];
|
||||
});
|
||||
}
|
||||
|
||||
allocationAddition(talents) {
|
||||
if(Array.isArray(talents)) {
|
||||
let addition = 0;
|
||||
for(const talent of talents)
|
||||
addition += this.allocationAddition(talent);
|
||||
return addition;
|
||||
}
|
||||
return Number(this.get(talents).status) || 0;
|
||||
}
|
||||
|
||||
do(talentId, property) {
|
||||
const { effect, condition, grade, name, description } = this.get(talentId);
|
||||
if(condition && !checkCondition(property, condition))
|
||||
return null;
|
||||
return { effect, grade, name, description };
|
||||
}
|
||||
|
||||
replace(talents) {
|
||||
const getReplaceList = (talent, talents) => {
|
||||
const { replacement } = this.get(talent);
|
||||
if(!replacement) return null;
|
||||
const list = [];
|
||||
if(replacement.grade) {
|
||||
this.forEach(({id, grade})=>{
|
||||
if(!replacement.grade[grade]) return;
|
||||
if(this.exclusive(talents, id)) return;
|
||||
list.push([id, replacement.grade[grade]]);
|
||||
})
|
||||
}
|
||||
if(replacement.talent) {
|
||||
for(let id in replacement.talent) {
|
||||
id = Number(id);
|
||||
if(this.exclusive(talents, id)) continue;
|
||||
list.push([id, replacement.talent[id]]);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
const replace = (talent, talents) => {
|
||||
const replaceList = getReplaceList(talent, talents);
|
||||
if(!replaceList) return talent;
|
||||
const rand = weightRandom(replaceList);
|
||||
return replace(
|
||||
rand, talents.concat(rand)
|
||||
);
|
||||
}
|
||||
|
||||
const newTalents = clone(talents);
|
||||
const result = {};
|
||||
for(const talent of talents) {
|
||||
const replaceId = replace(talent, newTalents);
|
||||
if(replaceId != talent) {
|
||||
result[talent] = replaceId;
|
||||
newTalents.push(replaceId);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
forEach(callback) {
|
||||
if(typeof callback != 'function') return;
|
||||
for(const id in this.#talents)
|
||||
callback(clone(this.#talents[id]), id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default Talent;
|
||||
Reference in New Issue
Block a user