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Squashed commit of the following:
commitb421082374Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Dec 31 20:26:20 2021 +0800 update specialthanks commit765a69294bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:10:03 2021 +0800 fix ios goto commit8eb8c3ca72Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:03:37 2021 +0800 add event grade commitab705dd46cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:48:42 2021 +0800 build version commita1e4232369Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:47:05 2021 +0800 change talent replace before property allocate commitf4d7b3ae3cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:06:18 2021 +0800 add event grade commit0567e40ddcAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 21:28:10 2021 +0800 add particle commitf17003925eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 20:14:26 2021 +0800 change ui commitf8beda1d8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 19:08:30 2021 +0800 change popup message ui commit915a2aa17dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:34:29 2021 +0800 new build commitb5edabc104Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:18:46 2021 +0800 add hint message commita143feadafAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:57:31 2021 +0800 fix copy bug commiteab1975791Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:56:28 2021 +0800 add save/load commitacf9b92134Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 14:35:33 2021 +0800 add theme switch commit488a6054abAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 18:30:36 2021 +0800 fix uiManager bug commitf0317eaf14Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 16:07:03 2021 +0800 add message popup commiteb02d1ee6fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 21:22:54 2021 +0800 change relocation commit60503eae47Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:27:16 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit52ef5909c1Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:26:31 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit0284f6aa71Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:05:24 2021 +0800 config webpack commit0e272ffd99Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 13:17:41 2021 +0800 add thanks commite1e2ab4701Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 11:40:21 2021 +0800 add light theme commit4f55c00f86Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 22:27:39 2021 +0800 fix bug commit1d07bdfc46Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 21:48:47 2021 +0800 daily update commit52d6a0ca8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 23:10:04 2021 +0800 daily update commitf8dd720d4dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 19:08:13 2021 +0800 daily update commitd088c1a862Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 21 21:41:46 2021 +0800 remove useless commita711fcf3edAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 16 00:53:05 2021 +0800 add achievement popup add page adaptive add talent extends commit05e02de3dbAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 01:24:04 2021 +0800 add github and discord commitbff0109cc5Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 00:30:01 2021 +0800 add trajectory auto mode commit54c04f65c2Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:54:31 2021 +0800 fix property judge negative number bug commit660739530bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:48:58 2021 +0800 update achievement commitc94e9e7433Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Nov 11 21:37:45 2021 +0800 update daily commitc06cd9ea62Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 9 00:08:05 2021 +0800 update daily commit2666983f89Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 23:00:22 2021 +0800 add uiManager auto scan and load skin resource commit22fa5d755aAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 22:17:04 2021 +0800 update framework commitf40698d63eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Oct 31 00:13:22 2021 +0800 add laya
This commit is contained in:
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src/i18n/en-us.js
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148
src/i18n/en-us.js
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export default ({
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UI_Next: 'Next',
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UI_Back: 'Back',
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UI_Skip: 'Skip',
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UI_Done: 'Done',
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UI_Cancel: 'Cancel',
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UI_Confirm: 'Confirm',
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UI_Retry: 'Retry',
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UI_Yes: 'Yes',
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UI_No: 'No',
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UI_OK: 'OK',
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UI_Close: 'Close',
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UI_Open: 'Open',
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UI_Search: 'Search',
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UI_Loading: 'Now Loading',
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UI_Error: 'Error',
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UI_Colon: ':',
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UI_Times: 'Times',
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UI_Count: '',
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UI_Property_Charm: 'CHR',
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UI_Property_Intelligence: 'INT',
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UI_Property_Strength: 'STR',
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UI_Property_Money: 'MNY',
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UI_Property_Spirit: 'SPR',
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UI_Title_Remake: 'Remake Simulate',
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UI_Title_Subsequent: 'The rubbish life doesn\'t want to stay for a second',
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UI_Remake: 'Remake Now',
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UI_Thanks: 'Thx',
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UI_Achievement: 'Achv',
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UI_Cyber_Theme_Art_Design: 'UI Design by 晰晰',
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UI_Title_Talent: 'Talent Draw',
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UI_Talent_Draw: '!10 Pulls!',
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UI_Talent_Select_Uncomplete: 'Choose 3 Talents, Please.',
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UI_Title_Property: 'Property Allocate',
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UI_Left_Property_Point: 'Left Property Point',
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UI_Selected_Talent: 'Selected Talent',
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UI_Random_Allocate: 'Random Allocate',
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UI_Make_New_Life: 'Make New Life',
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UI_Manual: 'Manual',
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UI_Auto: 'Auto',
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UI_Goto_Summary: 'Goto Summary',
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UI_Title_Summary: 'Life Summary',
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UI_Talent_Extend: 'Talent, You can choose one to extend',
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UI_Remake_Again: 'Remake Again',
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UI_Final_Age: 'Age',
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UI_Total_Judge: 'Judge',
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UI_Achievement_Count: 'Achievement',
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UI_Remake_Times: 'Remake Times',
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UI_Event_Collection_Rate: 'Event Collection',
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UI_Talent_Collection_Rate: 'Talent Collection',
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UI_Statistics: 'Statistics',
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UI_Rank: 'Rank',
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UI_Achievement_Achieve: 'Achievement',
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UI_Judge_Level_0: 'Hell', // 地狱
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UI_Judge_Level_1: 'Worse', // 折磨
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UI_Judge_Level_2: 'Bad', // 不佳
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UI_Judge_Level_3: 'Normal', // 普通
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UI_Judge_Level_4: 'Good', // 优秀
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UI_Judge_Level_5: 'Great', // 罕见
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UI_Judge_Level_6: 'Excellent', // 逆天
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UI_Judge_Level_7: 'Perfect', // 传说
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UI_Spirit_Judge_Level_0: 'Hell', // 地狱
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UI_Spirit_Judge_Level_1: 'Tortured', // 折磨
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UI_Spirit_Judge_Level_2: 'Unlucky', // 不幸
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UI_Spirit_Judge_Level_3: 'Normal', // 普通
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UI_Spirit_Judge_Level_4: 'Happy', // 幸福
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UI_Spirit_Judge_Level_5: 'Blissful ', // 极乐
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UI_Spirit_Judge_Level_6: 'Paradise', // 天命
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UI_AGE_Judge_Level_0: 'Stillborn', // 胎死腹中
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UI_AGE_Judge_Level_1: 'Early', // 早夭
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UI_AGE_Judge_Level_2: 'Young', // 少年
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UI_AGE_Judge_Level_3: 'Heyday', // 盛年
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UI_AGE_Judge_Level_4: 'Middle', // 中年
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UI_AGE_Judge_Level_5: 'Sexagenarian', // 花甲
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UI_AGE_Judge_Level_6: 'Septuagenarian', // 古稀
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UI_AGE_Judge_Level_7: 'Octogenarian', // 杖朝
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UI_AGE_Judge_Level_8: 'Nonagenarian', // 南山
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UI_AGE_Judge_Level_9: '不老', // 不老
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UI_AGE_Judge_Level_10: '修仙', // 修仙
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UI_AGE_Judge_Level_11: '仙寿', // 仙寿
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UI_Intelligence_Judge_Level_7: '识海',
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UI_Intelligence_Judge_Level_8: '元神',
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UI_Intelligence_Judge_Level_9: '仙魂',
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UI_Strength_Judge_Level_7: '凝气',
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UI_Strength_Judge_Level_8: '筑基',
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UI_Strength_Judge_Level_9: '金丹',
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UI_Strength_Judge_Level_10: '元婴',
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UI_Strength_Judge_Level_11: '仙体',
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UI_Remake_Times_Judge_Level_0: 'Purple rate constant',
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UI_Remake_Times_Judge_Level_1: 'Purple rate double',
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UI_Remake_Times_Judge_Level_2: 'Purple rate triple',
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UI_Remake_Times_Judge_Level_3: 'Purple rate Quadruple',
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UI_Remake_Times_Judge_Level_4: 'Purple rate Quintuple',
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UI_Remake_Times_Judge_Level_5: 'Purple rate Sextuple',
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UI_Achievement_Count_Judge_Level_0: 'Orange rate constant',
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UI_Achievement_Count_Judge_Level_1: 'Orange rate double',
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UI_Achievement_Count_Judge_Level_2: 'Orange rate triple',
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UI_Achievement_Count_Judge_Level_3: 'Orange rate Quadruple',
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UI_Achievement_Count_Judge_Level_4: 'Orange rate Quintuple',
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UI_Achievement_Count_Judge_Level_5: 'Orange rate Sextuple',
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UI_Support_Programmer: 'Programmer',
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UI_Support_Designer: 'Designer',
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UI_Save: 'Save',
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UI_Load: 'Load',
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UI_Read: 'Copy',
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UI_Write: 'Paste',
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UI_CopySuccess: 'Copy to clipboard success',
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UI_CopyFaild: 'Copy to clipboard faild',
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UI_PasteSuccessDecodeSuccess: 'Load Success!',
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UI_PasteSuccessDecodeFaild: 'Paste success, but load faild!',
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UI_PasteFaildDecodeSuccess: 'Paste faild, use input load success!',
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UI_PasteFaildDecodeFaild: 'Paste faild, use input load faild!',
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UI_LoadSuccess: 'Load Success!',
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UI_LoadFaild: 'Load Faild!',
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M_NoRank: 'There is no rank',
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F_RemakeTimes: 'Remake {0} Times',
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F_AchievementCount: 'Achievement {0}',
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F_TalentSelection: '{name} ({description})',
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F_TalentConflict: 'Conflict with talent ({0})',
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F_TalentSelectLimit: 'Talent select limit {0}',
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F_TalentSelectNotComplect: 'Please select {0} talent',
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F_PropertyPointLeft: 'You have left {0} property point',
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F_TalentReplace: 'Talent replace [{source.name}] -> [{target.name}]',
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});
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