Squashed commit of the following:

commit b421082374
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Dec 31 20:26:20 2021 +0800

    update specialthanks

commit 765a69294b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:10:03 2021 +0800

    fix ios goto

commit 8eb8c3ca72
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 19:03:37 2021 +0800

    add event grade

commit ab705dd46c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:48:42 2021 +0800

    build version

commit a1e4232369
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:47:05 2021 +0800

    change talent replace before property allocate

commit f4d7b3ae3c
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Dec 14 18:06:18 2021 +0800

    add event grade

commit 0567e40ddc
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 21:28:10 2021 +0800

    add particle

commit f17003925e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 20:14:26 2021 +0800

    change ui

commit f8beda1d8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 19:08:30 2021 +0800

    change popup message ui

commit 915a2aa17d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:34:29 2021 +0800

    new build

commit b5edabc104
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 18:18:46 2021 +0800

    add hint message

commit a143feadaf
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:57:31 2021 +0800

    fix copy bug

commit eab1975791
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 17:56:28 2021 +0800

    add save/load

commit acf9b92134
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Dec 2 14:35:33 2021 +0800

    add theme switch

commit 488a6054ab
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 18:30:36 2021 +0800

    fix uiManager bug

commit f0317eaf14
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Dec 1 16:07:03 2021 +0800

    add message popup

commit eb02d1ee6f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 21:22:54 2021 +0800

    change relocation

commit 60503eae47
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:27:16 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 52ef5909c1
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:26:31 2021 +0800

    change ScaleButton -> Laya.runtime.ScaleButton

commit 0284f6aa71
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 19:05:24 2021 +0800

    config webpack

commit 0e272ffd99
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 13:17:41 2021 +0800

    add thanks

commit e1e2ab4701
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 28 11:40:21 2021 +0800

    add light theme

commit 4f55c00f86
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 22:27:39 2021 +0800

    fix bug

commit 1d07bdfc46
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 27 21:48:47 2021 +0800

    daily update

commit 52d6a0ca8f
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 23:10:04 2021 +0800

    daily update

commit f8dd720d4d
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Wed Nov 24 19:08:13 2021 +0800

    daily update

commit d088c1a862
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 21 21:41:46 2021 +0800

    remove useless

commit a711fcf3ed
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 16 00:53:05 2021 +0800

    add achievement popup
    add page adaptive
    add talent extends

commit 05e02de3db
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 01:24:04 2021 +0800

    add github and discord

commit bff0109cc5
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sat Nov 13 00:30:01 2021 +0800

    add trajectory auto mode

commit 54c04f65c2
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:54:31 2021 +0800

    fix property judge negative number bug

commit 660739530b
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Fri Nov 12 19:48:58 2021 +0800

    update achievement

commit c94e9e7433
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Thu Nov 11 21:37:45 2021 +0800

    update daily

commit c06cd9ea62
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Tue Nov 9 00:08:05 2021 +0800

    update daily

commit 2666983f89
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 23:00:22 2021 +0800

    add uiManager auto scan and load skin resource

commit 22fa5d755a
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Nov 7 22:17:04 2021 +0800

    update framework

commit f40698d63e
Author: Vick Scarlet <scarlet_vick@outlook.com>
Date:   Sun Oct 31 00:13:22 2021 +0800

    add laya
This commit is contained in:
Vick Scarlet
2021-12-31 20:31:26 +08:00
parent 99640a5813
commit 150c991648
372 changed files with 305714 additions and 5801 deletions

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public/chunk/33.6a18b.js Normal file

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public/chunk/85.ffdbc.js Normal file

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颜值: <input class="prop" name="CHR" style="width:300px;" value="5" >(CHR)<br/>
智力: <input class="prop" name="INT" style="width:300px;" value="5" >(INT)<br/>
体质: <input class="prop" name="STR" style="width:300px;" value="5" >(STR)<br/>
家境: <input class="prop" name="MNY" style="width:300px;" value="5" >(MNY)<br/>
快乐: <input class="prop" name="SPR" style="width:300px;" value="5" >(SPR)<br/>
生命: <input class="prop" name="LIF" style="width:300px;" value="5" >(LIF)<br/>
天赋: <input class="prop" name="TLT" style="width:300px;" value="[5]" >(TLT)<br/>
事件: <input class="prop" name="EVT" style="width:300px;" value="[5]" >(EVT)<br/>
<br/><br/>
表达式:<input id="conditions" style="width:500px;"><br/><br/>
结果:<span id="result" style="color:red;"></span><br/><br/>
<button id="submit">&nbsp;&nbsp;&nbsp;&nbsp;</button><br/>
<script>
const DEFAULT_PROP = {
CHR: 5, // 颜值 charm CHR
INT: 5, // 智力 intelligence INT
STR: 5, // 体质 strength STR
MNY: 5, // 家境 money MNY
SPR: 5, // 快乐 spirit SPR
LIF: 5, // 生命 life LIF
TLT: [5], // 天赋 talent TLT
EVT: [5], // 事件 event EVT
};
document.querySelector("#submit").onclick = function() {
document.querySelectorAll('.prop').forEach(({name, value})=>DEFAULT_PROP[name] = JSON.parse(value));
conditions = document.querySelector("#conditions").value;
const result = check(conditions);
document.querySelector("#result").textContent = result;
}
function getProp(prop) {
switch(prop) {
case 'CHR':
case 'INT':
case 'STR':
case 'MNY':
case 'SPR':
case 'LIF':
case 'TLT':
case 'EVT': return DEFAULT_PROP[prop];
default: return null;
}
}
function check(condition) {
const conditions = parseCondition(condition);
return checkParsedCondition(conditions);
}
function checkParsedCondition(conditions) {
if(!Array.isArray(conditions)) return checkLogic(conditions);
if(conditions.length == 0) return true;
if(conditions.length == 1) return checkParsedCondition(conditions[0]);
let ret = checkParsedCondition(conditions[0]);
for(let i=1; i<conditions.length; i+=2) {
switch(conditions[i]) {
case '&':
if(ret) ret = checkParsedCondition(conditions[i+1]);
break;
case '|':
if(ret) return true;
ret = checkParsedCondition(conditions[i+1]);
break;
default: return false;
}
}
return ret;
}
function checkLogic(condition) {
const length = condition.length;
let i = condition.search(/[><\!\?=]/);
const prop = condition.substring(0,i);
const symbol = condition.substring(i, i+=(condition[i+1]=='='?2:1));
const d = condition.substring(i, length);
const propData = getProp(prop);
const conditionData = d[0]=='['? JSON.parse(d): Number(d);
switch(symbol) {
case '>': return propData > conditionData;
case '<': return propData < conditionData;
case '>=': return propData >= conditionData;
case '<=': return propData <= conditionData;
case '=':
if(Array.isArray(propData))
return propData.includes(conditionData);
return propData == conditionData;
case '!=':
if(Array.isArray(propData))
return !propData.includes(conditionData);
return propData == conditionData;
case '?':
if(Array.isArray(propData)) {
for(const p of propData)
if(conditionData.includes(p)) return true;
return false;
}
return conditionData.includes(propData);
case '!':
if(Array.isArray(propData)) {
for(const p of propData)
if(conditionData.includes(p)) return false;
return true;
}
return !conditionData.includes(propData);
default: return false;
}
}
function parseCondition(condition) {
const conditions = [];
const length = condition.length;
const stack = [];
stack.unshift(conditions);
let cursor = 0;
const catchString = i => {
const str = condition.substring(cursor, i).trim();
cursor = i;
if(str) stack[0].push(str);
};
for(let i=0; i<length; i++) {
switch(condition[i]) {
case ' ': continue;
case '(':
catchString(i);
cursor ++;
const sub = [];
stack[0].push(sub);
stack.unshift(sub);
break;
case ')':
catchString(i);
cursor ++;
stack.shift();
break;
case '|':
case '&':
catchString(i);
catchString(i+1);
break;
default: continue;
}
}
catchString(length);
return conditions;
}
// function debug(...conditions) {
// for(const condition of conditions)
// console.debug(check(condition), '\t', condition);
// }
//
// debug(
// '(STR<2&MNY>3)|(MNY<2&CHR<2)',
// '(STR<2&MNY>3)',
// '(STR>2&MNY>3)',
// '((((STR>2&MNY>2))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2)&(STR>2&MNY>3))))',
// '((((STR>2&MNY>2)|(MNY<2&CHR<2))&(STR>2&MNY>3)))',
// 'EVT![1,2,3]',
// 'EVT![1,2]',
// 'EVT?[1,2,3]',
// 'EVT?[1,2]',
// );
</script>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta name="description" content="やり直すんだ。そして、次はうまくやる。"/>
<meta name="keywords" content="人生重开模拟器 liferestart life restart remake 人生重来"/>
<meta name="renderer" content="webkit"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<meta name="theme-color" content="#157878"/>
<meta name="laya" screenorientation ="landscape"/>
<meta http-equiv="expires" content="0"/>
<meta http-equiv="Cache-Control" content="no-siteapp"/>
<font-face font-family="方正像素12" src="fonts/方正像素12.ttf"/>
<title>Life Restart</title>
</head>
<body style="background:black">
<!--以下引用了常用类库,如果不使用,可以删除-->
<!--核心包,封装了显示对象渲染,事件,时间管理,时间轴动画,缓动,消息交互,socket本地存储鼠标触摸声音加载颜色滤镜位图字体等-->
<script type="text/javascript" src="libs/laya/laya.core.js"></script>
<!--提供了微信小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.wxmini.js"></script> -->
<!--提供了百度小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.bdmini.js"></script> -->
<!--提供了小米小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.xmmini.js"></script> -->
<!--提供了OPPO小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.quickgamemini.js"></script> -->
<!--提供了bilibili小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.bilimini.js"></script> -->
<!--提供了Alipay小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.Alipaymini.js"></script> -->
<!--提供了qq小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.qqmini.js"></script> -->
<!--提供了字节跳动小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.ttmini.js"></script> -->
<!--提供了华为快游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.hwmini.js"></script> -->
<!--提供了淘宝商家应用的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.tbmini.js"></script> -->
<!--提供了淘宝小部件的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.tbplugin.js"></script> -->
<!--封装了webgl渲染管线如果使用webgl渲染可以在初始化时调用Laya.init(1000,800,laya.webgl.WebGL);-->
<script type="text/javascript" src="libs/laya/laya.webgl.js"></script>
<!--提供了VIVO小游戏的适配-->
<!-- <script type="text/javascript" src="libs/laya/laya.vvmini.js"></script> -->
<!--是动画模块包含了swf动画骨骼动画等-->
<!-- <script type="text/javascript" src="libs/laya/laya.ani.js"></script> -->
<!--包含更多webgl滤镜比如外发光阴影模糊以及更多-->
<script type="text/javascript" src="libs/laya/laya.filter.js"></script>
<!--封装了html动态排版功能-->
<!-- <script type="text/javascript" src="libs/laya/laya.html.js"></script> -->
<!--粒子类库-->
<script type="text/javascript" src="libs/laya/laya.particle.js"></script>
<!--提供tileMap解析支持-->
<!-- <script type="text/javascript" src="libs/laya/laya.tiledmap.js"></script> -->
<!--提供了制作UI的各种组件实现-->
<script type="text/javascript" src="libs/laya/laya.ui.js"></script>
<!-- 提供LayaAir3d接口 -->
<!-- <script type="text/javascript" src="libs/laya/laya.d3.js"></script> -->
<!-- 物理引擎matter.js -->
<!--自定义的js(src文件夹下)文件自动添加到下面jsfile模块标签里面里js的顺序可以手动修改修改后保留修改的顺序新增加的js会默认依次追加到标签里-->
<!--删除标签ide不会自动添加js文件请谨慎操作-->
<!--jsfile--startTag-->
<script type="module" src="../src/index.js"></script>
<!--jsfile--endTag-->
</body>
</html>

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D .
D fonts
R 39B4F491 方正像素12.ttf
D images
D images/accessories
P ADDDCB66 cardicon@3x.png
R 0E2F6E7F insert_coin@3x.png
R B45325FC title@3x.png
P 074FEF52 title_left@3x.png
R 97E72B92 title_neon@3x.png
P 2BA0101A title_right@3x.png
R E1602E15 titlebar@3x.png
D images/background
R 9343F3BB background_1@3x.png
R 0B49B27D background_2@3x.png
D images/border
P A2B33396 achievement@3x.png
R 45A1A604 achievement_complete@3x.png
R 6CF3EE8E border_1@3x.png
R AAEA6308 border_2@3x.png
R A57A026E card@3x.png
P C1EDDBED property@3x.png
R A8C7A5A5 talent_item@3x.png
R DCE4E73A talent_item_selected@3x.png
R 373CDF45 up@3x.png
D images/button
P 69FF5572 button_back@3x.png
R 441BFE78 button_main@3x.png
P F2B85B54 button_small@3x.png
D images/icons
P C677F3AE icon_achievement@3x.png
P 3D072134 icon_chr@3x.png
P C663FAF5 icon_discord.png
P 3FA91C13 icon_github.png
P AB934AEA icon_int@3x.png
P F1A0724B icon_mny@3x.png
P D5AADAC9 icon_rank@3x.png
P 0806E5F3 icon_save.png
P 2DB0325D icon_spr@3x.png
P 2EFA541B icon_str@3x.png
P 804842C9 icon_thanks@3x.png
P 96DD5D94 icon_themes.png
P 6ECB5FEC icon_up@3x.png
D images/progress
P E2BF0C93 progress_1@3x$bar.png
P B86E1D0F progress_1@3x.png
P E7F15BA7 progress_2$bar.png
P 641A22BF progress_2.png
P AF80A9AF progress_s$bar.png
P 41417E8D progress_s.png
D images/radio
P CCF63014 radio_cyber.png
P 040DE73C radio_dark.png
P BA975F5A radio_light.png
D images/resource
P F3659301 bottombreath.png
P 496D6FB9 circle.png
P B5087365 circleflash.png
D images/slider
P 9682C590 hslider_s$bar.png
P F6238BD4 hslider_s$down.png
P F4198287 hslider_s$up.png
P 2A785866 hslider_s.png
R 8B95E6D3 vslider_1@3x$bar.png
P 6581FBA8 vslider_1@3x$down.png
P 6581FBA8 vslider_1@3x$up.png
R C9587878 vslider_1@3x.png
D images/texture
P FD231754 texture_1.png

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{"frames":{"cardicon@3x.png":{"frame":{"h":466,"idx":0,"w":455,"x":0,"y":0},"sourceSize":{"h":466,"w":455},"spriteSourceSize":{"x":0,"y":0}},"title_left@3x.png":{"frame":{"h":27,"idx":0,"w":48,"x":456,"y":0},"sourceSize":{"h":27,"w":48},"spriteSourceSize":{"x":0,"y":0}},"title_right@3x.png":{"frame":{"h":27,"idx":0,"w":48,"x":456,"y":28},"sourceSize":{"h":27,"w":48},"spriteSourceSize":{"x":0,"y":0}}},"meta":{"image":"accessories.png","prefix":"images/accessories/"}}

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{"frames":{"achievement@3x.png":{"frame":{"h":412,"idx":0,"w":486,"x":0,"y":0},"sourceSize":{"h":412,"w":486},"spriteSourceSize":{"x":0,"y":0}},"property@3x.png":{"frame":{"h":84,"idx":0,"w":257,"x":0,"y":413},"sourceSize":{"h":84,"w":257},"spriteSourceSize":{"x":0,"y":0}}},"meta":{"image":"border.png","prefix":"images/border/"}}

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{"frames":{"button_back@3x.png":{"frame":{"h":114,"idx":0,"w":147,"x":0,"y":91},"sourceSize":{"h":114,"w":147},"spriteSourceSize":{"x":0,"y":0}},"button_small@3x.png":{"frame":{"h":90,"idx":0,"w":225,"x":0,"y":0},"sourceSize":{"h":90,"w":225},"spriteSourceSize":{"x":0,"y":0}}},"meta":{"image":"button.png","prefix":"images/button/"}}

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<!doctype html><html lang="en"><head><meta charset="UTF-8"><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no"><meta name="description" content="やり直すんだ。そして、次はうまくやる。"/><meta name="keywords" content="人生重开模拟器 liferestart life restart remake 人生重来"/><meta name="renderer" content="webkit"/><meta name="apple-mobile-web-app-capable" content="yes"/><meta name="full-screen" content="true"/><meta name="x5-fullscreen" content="true"/><meta name="360-fullscreen" content="true"/><meta name="theme-color" content="#157878"/><meta name="laya" screenorientation="landscape"/><meta http-equiv="expires" content="0"/><meta http-equiv="Cache-Control" content="no-siteapp"/><title>Life Restart</title><script src="libs/laya/min/laya.core.min.js"></script><script src="libs/laya/min/laya.webgl.min.js"></script><script src="libs/laya/min/laya.filter.min.js"></script><script src="libs/laya/min/laya.particle.min.js"></script><script src="libs/laya/min/laya.ui.min.js"></script><script defer="defer" src="chunk/main.a3242.js"></script></head><body style="background:black"></body></html>

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/**
* Matter.js 渲染器在 LayaAir 的实现。
*/
(function()
{
var LayaRender = {};
var Common = Matter.Common;
var Composite = Matter.Composite;
var Bounds = Matter.Bounds;
var Events = Matter.Events;
var Grid = Matter.Grid;
var Vector = Matter.Vector;
/**
* 创建新的渲染器。
* @param {object} options 所有属性都有默认值options中的属性会覆盖默认属性。
* @return {render} 返回创建的旋绕器
*/
LayaRender.create = function(options)
{
var defaults = {
controller: LayaRender,
engine: null,
element: null,
canvas: null,
mouse: null,
frameRequestId: null,
options:
{
width: 800,
height: 600,
pixelRatio: 1,
background: '#fafafa',
wireframeBackground: '#222222',
hasBounds: !!options.bounds,
enabled: true,
wireframes: true,
showSleeping: true,
showDebug: false,
showBroadphase: false,
showBounds: false,
showVelocity: false,
showCollisions: false,
showSeparations: false,
showAxes: false,
showPositions: false,
showAngleIndicator: false,
showIds: false,
showShadows: false,
showVertexNumbers: false,
showConvexHulls: false,
showInternalEdges: false,
showMousePosition: false
}
};
var render = Common.extend(defaults, options);
render.mouse = options.mouse;
render.engine = options.engine;
// 如果用户没有指定contaienr默认使用stage
render.container = render.container || Laya.stage;
render.bounds = render.bounds ||
{
min:
{
x: 0,
y: 0
},
max:
{
x: render.width,
y: render.height
}
};
return render;
}
/**
* 运行渲染器。
* @param {render} render 渲染的目标是LayaRender.create()返回的对象
* @return {void}
*/
LayaRender.run = function(render)
{
Laya.timer.frameLoop(1, this, LayaRender.world, [render]);
Events.on(render.engine.world, 'afterRemove', LayaRender.onRemoveSprite);
};
/**
* 停止渲染器。
* @param {render} LayaRender.create()返回的对象
* @return {void}
*/
LayaRender.stop = function(render)
{
Laya.timer.clear(this, LayaRender.world);
Events.off(render.engine.world, 'afterRemove', LayaRender.onRemoveSprite);
}
LayaRender.onRemoveSprite = function(args)
{
var sprite = args.object.layaSprite;
if (sprite && sprite.parent)
sprite.parent.removeChild(sprite);
}
/**
* 渲染给定的 engine 的 Matter.World 对象。
* 这是渲染的入口,每次场景改变时都应该被调用。
* @param {render} render
* @return {void}
*/
LayaRender.world = function(render)
{
var engine = render.engine,
world = engine.world,
renderer = render.renderer,
container = render.container,
options = render.options,
bodies = Composite.allBodies(world),
allConstraints = Composite.allConstraints(world),
constraints = [],
i;
if (options.wireframes)
{
LayaRender.setBackground(render, options.wireframeBackground);
}
else
{
LayaRender.setBackground(render, options.background);
}
// 处理 bounds
var boundsWidth = render.bounds.max.x - render.bounds.min.x,
boundsHeight = render.bounds.max.y - render.bounds.min.y,
boundsScaleX = boundsWidth / render.options.width,
boundsScaleY = boundsHeight / render.options.height;
if (options.hasBounds)
{
// 隐藏不在视口内的bodies
for (i = 0; i < bodies.length; i++)
{
var body = bodies[i];
body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds);
}
// 过滤掉不在视口内的 constraints
for (i = 0; i < allConstraints.length; i++)
{
var constraint = allConstraints[i],
bodyA = constraint.bodyA,
bodyB = constraint.bodyB,
pointAWorld = constraint.pointA,
pointBWorld = constraint.pointB;
if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
if (!pointAWorld || !pointBWorld)
continue;
if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld))
constraints.push(constraint);
}
// 改变视口
container.scale(1 / boundsScaleX, 1 / boundsScaleY);
container.pos(-render.bounds.min.x * (1 / boundsScaleX), -render.bounds.min.y * (1 / boundsScaleY));
}
else
{
constraints = allConstraints;
}
for (i = 0; i < bodies.length; i++)
LayaRender.body(render, bodies[i]);
for (i = 0; i < constraints.length; i++)
LayaRender.constraint(render, constraints[i]);
};
/**
* 设置背景色或者背景图片。
* @param {render} render
* @param {string} background 16进制颜色字符串或者图片路径
*/
LayaRender.setBackground = function(render, background)
{
if (render.currentBackground !== background)
{
var isColor = background.indexOf && background.indexOf('#') !== -1;
render.container.graphics.clear();
if (isColor)
{
// 使用纯色背景
render.container.bgColor = background;
}
else
{
render.container.loadImage(background);
// 使用背景图片时把背景色设置为白色
render.container.bgColor = "#FFFFFF";
}
render.currentBackground = background;
}
}
/**
* 渲染 body
* @param {render} render
* @param {body} body
* @return {void}
*/
LayaRender.body = function(render, body)
{
var engine = render.engine,
bodyRender = body.render;
if (!bodyRender.visible)
return;
// 有纹理的body
if (bodyRender.sprite && bodyRender.sprite.texture)
{
var spriteId = 'b-' + body.id,
sprite = body.layaSprite,
container = render.container;
// 如果sprite不存在则初始化一个
if (!sprite)
sprite = body.layaSprite = _createBodySprite(render, body);
// 如果sprite未在显示列表则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 更新sprite位置
sprite.x = body.position.x;
sprite.y = body.position.y;
sprite.rotation = body.angle * 180 / Math.PI;
sprite.scaleX = bodyRender.sprite.xScale || 1;
sprite.scaleY = bodyRender.sprite.yScale || 1;
}
else // 没有纹理的body
{
var primitiveId = 'b-' + body.id,
sprite = body.layaSprite,
container = render.container;
// 如果sprite不存在则初始化一个
if (!sprite)
{
sprite = body.layaSprite = _createBodyPrimitive(render, body);
sprite.initialAngle = body.angle;
}
// 如果sprite未在显示列表则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 更新sprite位置
sprite.x = body.position.x;
sprite.y = body.position.y;
sprite.rotation = (body.angle - sprite.initialAngle) * 180 / Math.PI;
}
};
/**
* 创建使用纹理的Sprite对象。
* @param {render} render
* @param {body} body
* @return {void}
*/
var _createBodySprite = function(render, body)
{
var bodyRender = body.render,
texturePath = bodyRender.sprite.texture,
sprite = new Laya.Sprite();
sprite.loadImage(texturePath);
sprite.pivotX = body.render.sprite.xOffset;
sprite.pivotY = body.render.sprite.yOffset;
return sprite;
};
/**
* 创建使用矢量绘图的Sprite对象。
* @param {render} render
* @param {body} body
* @return {void}
*/
var _createBodyPrimitive = function(render, body)
{
var bodyRender = body.render,
options = render.options,
sprite = new Laya.Sprite(),
fillStyle, strokeStyle, lineWidth,
part, points = [];
var primitive = sprite.graphics;
primitive.clear();
// 处理 compound parts
for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++)
{
part = body.parts[k];
if (!options.wireframes)
{
fillStyle = bodyRender.fillStyle;
strokeStyle = bodyRender.strokeStyle;
lineWidth = bodyRender.lineWidth;
}
else
{
fillStyle = null;
strokeStyle = '#bbbbbb';
lineWidth = 1;
}
points.push(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
for (var j = 1; j < part.vertices.length; j++)
{
points.push(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y);
}
points.push(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
primitive.drawPoly(0, 0, points, fillStyle, strokeStyle, lineWidth);
// 角度指示器
if (options.showAngleIndicator || options.showAxes)
{
lineWidth = 1;
if (options.wireframes)
{
strokeStyle = '#CD5C5C';
}
else
{
strokeStyle = bodyRender.strokeStyle;
}
primitive.drawLine(part.position.x - body.position.x, part.position.y - body.position.y,
((part.vertices[0].x + part.vertices[part.vertices.length - 1].x) / 2 - body.position.x),
((part.vertices[0].y + part.vertices[part.vertices.length - 1].y) / 2 - body.position.y));
}
}
return sprite;
};
/**
* 绘制 constraint。
* @param {render} render
* @param {constraint} constraint
* @return {void}
*/
LayaRender.constraint = function(render, constraint)
{
var engine = render.engine,
bodyA = constraint.bodyA,
bodyB = constraint.bodyB,
pointA = constraint.pointA,
pointB = constraint.pointB,
container = render.container,
constraintRender = constraint.render,
primitiveId = 'c-' + constraint.id,
sprite = constraint.layaSprite;
// 如果sprite不存在则初始化一个
if (!sprite)
sprite = constraint.layaSprite = new Laya.Sprite();
var primitive = sprite.graphics;
// constraint 没有两个终点时不渲染
if (!constraintRender.visible || !constraint.pointA || !constraint.pointB)
{
primitive.clear();
return;
}
// 如果sprite未在显示列表则添加至显示列表
if (!container.contains(sprite))
container.addChild(sprite);
// 渲染 constraint
primitive.clear();
var fromX, fromY, toX, toY;
if (bodyA)
{
fromX = bodyA.position.x + pointA.x;
fromY = bodyA.position.y + pointA.y;
}
else
{
fromX = pointA.x;
fromY = pointA.y;
}
if (bodyB)
{
toX = bodyB.position.x + pointB.x;
toY = bodyB.position.y + pointB.y;
}
else
{
toX = pointB.x;
toY = pointB.y;
}
primitive.drawLine(fromX, fromY, toX, toY, constraintRender.strokeStyle, constraintRender.lineWidth);
};
window.LayaRender = LayaRender;
})();

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public/libs/laya/laya.ani.js Normal file

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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Component3D=laya.d3.component.Component3D,ComponentNode=laya.d3.core.ComponentNode,MeshTerrainSprite3D=laya.d3.core.MeshTerrainSprite3D;
var Sprite3D=laya.d3.core.Sprite3D;
/**
*<code>PathFinding</code> 类用于创建寻路。
*/
//class laya.d3.component.PathFind extends laya.d3.component.Component3D
var PathFind=(function(_super){
function PathFind(){
/**@private */
this._meshTerrainSprite3D=null;
/**@private */
this._finder=null;
/**@private */
this._setting=null;
/**寻路网格。*/
this.grid=null;
PathFind.__super.call(this);
}
__class(PathFind,'laya.d3.component.PathFind',_super);
var __proto=PathFind.prototype;
/**
*@private
*初始化载入蒙皮动画组件。
*@param owner 所属精灵对象。
*/
__proto._load=function(owner){
if (! (owner instanceof laya.d3.core.MeshTerrainSprite3D ))
throw new Error("PathFinding: The owner must MeshTerrainSprite3D!");
_super.prototype._load.call(this,owner);
this._meshTerrainSprite3D=owner;
}
/**
*寻找路径。
*@param startX 开始X。
*@param startZ 开始Z。
*@param endX 结束X。
*@param endZ 结束Z。
*@return 路径。
*/
__proto.findPath=function(startX,startZ,endX,endZ){
var minX=this._meshTerrainSprite3D.minX;
var minZ=this._meshTerrainSprite3D.minZ;
var cellX=this._meshTerrainSprite3D.width / this.grid.width;
var cellZ=this._meshTerrainSprite3D.depth / this.grid.height;
var halfCellX=cellX / 2;
var halfCellZ=cellZ / 2;
var gridStartX=Math.floor((startX-minX)/ cellX);
var gridStartZ=Math.floor((startZ-minZ)/ cellZ);
var gridEndX=Math.floor((endX-minX)/ cellX);
var gridEndZ=Math.floor((endZ-minZ)/ cellZ);
var boundWidth=this.grid.width-1;
var boundHeight=this.grid.height-1;
(gridStartX > boundWidth)&& (gridStartX=boundWidth);
(gridStartZ > boundHeight)&& (gridStartZ=boundHeight);
(gridStartX < 0)&& (gridStartX=0);
(gridStartZ < 0)&& (gridStartZ=0);
(gridEndX > boundWidth)&& (gridEndX=boundWidth);
(gridEndZ > boundHeight)&& (gridEndZ=boundHeight);
(gridEndX < 0)&& (gridEndX=0);
(gridEndZ < 0)&& (gridEndZ=0);
var path=this._finder.findPath(gridStartX,gridStartZ,gridEndX,gridEndZ,this.grid);
this.grid.reset();
for (var i=1;i < path.length-1;i++){
var gridPos=path[i];
gridPos[0]=gridPos[0] *cellX+halfCellX+minX;
gridPos[1]=gridPos[1] *cellZ+halfCellZ+minZ;
}
if (path.length==1){
path[0][0]=endX;
path[0][1]=endX;
}else if (path.length > 1){
path[0][0]=startX;
path[0][1]=startZ;
path[path.length-1][0]=endX;
path[path.length-1][1]=endZ;
}
return path;
}
/**
*设置寻路设置。
*@param value 寻路设置。
*/
/**
*获取寻路设置。
*@return 寻路设置。
*/
__getset(0,__proto,'setting',function(){
return this._setting;
},function(value){
(value)&& (this._finder=new PathFinding.finders.AStarFinder(value));
this._setting=value;
});
return PathFind;
})(Component3D)
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}

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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Bitmap=laya.resource.Bitmap,Browser=laya.utils.Browser,Event=laya.events.Event,EventDispatcher=laya.events.EventDispatcher;
var Handler=laya.utils.Handler,Rectangle=laya.maths.Rectangle,Render=laya.renders.Render,Sprite=laya.display.Sprite;
var Stage=laya.display.Stage,Texture=laya.resource.Texture,Utils=laya.utils.Utils,WebGL=laya.webgl.WebGL;
var WebGLContext=laya.webgl.WebGLContext;
/**
*使用前可用<code>supported</code>查看浏览器支持。
*/
//class laya.device.geolocation.Geolocation
var Geolocation=(function(){
function Geolocation(){}
__class(Geolocation,'laya.device.geolocation.Geolocation');
Geolocation.getCurrentPosition=function(onSuccess,onError){
Geolocation.navigator.geolocation.getCurrentPosition(function(pos){
Geolocation.position.setPosition(pos);
onSuccess.runWith(Geolocation.position);
},
function(error){
onError.runWith(error);
},{
enableHighAccuracy :laya.device.geolocation.Geolocation.enableHighAccuracy,
timeout :laya.device.geolocation.Geolocation.timeout,
maximumAge :laya.device.geolocation.Geolocation.maximumAge
});
}
Geolocation.watchPosition=function(onSuccess,onError){
return Geolocation.navigator.geolocation.watchPosition(function(pos){
Geolocation.position.setPosition(pos);
onSuccess.runWith(Geolocation.position);
},
function(error){
onError.runWith(error);
},{
enableHighAccuracy :Geolocation.enableHighAccuracy,
timeout :Geolocation.timeout,
maximumAge :Geolocation.maximumAge
});
}
Geolocation.clearWatch=function(id){
Geolocation.navigator.geolocation.clearWatch(id);
}
Geolocation.PERMISSION_DENIED=1;
Geolocation.POSITION_UNAVAILABLE=2;
Geolocation.TIMEOUT=3;
Geolocation.enableHighAccuracy=false;
Geolocation.maximumAge=0;
__static(Geolocation,
['navigator',function(){return this.navigator=Browser.window.navigator;},'position',function(){return this.position=new GeolocationInfo();},'supported',function(){return this.supported=!!Geolocation.navigator.geolocation;},'timeout',function(){return this.timeout=1E10;}
]);
return Geolocation;
})()
//class laya.device.geolocation.GeolocationInfo
var GeolocationInfo=(function(){
function GeolocationInfo(){
this.pos=null;
this.coords=null;
}
__class(GeolocationInfo,'laya.device.geolocation.GeolocationInfo');
var __proto=GeolocationInfo.prototype;
__proto.setPosition=function(pos){
this.pos=pos;
this.coords=pos.coords;
}
__getset(0,__proto,'heading',function(){
return this.coords.heading;
});
__getset(0,__proto,'latitude',function(){
return this.coords.latitude;
});
__getset(0,__proto,'altitudeAccuracy',function(){
return this.coords.altitudeAccuracy;
});
__getset(0,__proto,'longitude',function(){
return this.coords.longitude;
});
__getset(0,__proto,'altitude',function(){
return this.coords.altitude;
});
__getset(0,__proto,'accuracy',function(){
return this.coords.accuracy;
});
__getset(0,__proto,'speed',function(){
return this.coords.speed;
});
__getset(0,__proto,'timestamp',function(){
return this.pos.timestamp;
});
return GeolocationInfo;
})()
/**
*Media用于捕捉摄像头和麦克风。可以捕捉任意之一或者同时捕捉两者。<code>getCamera</code>前可以使用<code>supported()</code>检查当前浏览器是否支持。
*<b>NOTE:</b>
*<p>目前Media在移动平台只支持Android不支持IOS。只可在FireFox完整地使用Chrome测试时无法捕捉视频。</p>
*/
//class laya.device.media.Media
var Media=(function(){
function Media(){}
__class(Media,'laya.device.media.Media');
Media.supported=function(){
return !!Browser.window.navigator.getUserMedia;
}
Media.getMedia=function(options,onSuccess,onError){
if (Browser.window.navigator.getUserMedia){
Browser.window.navigator.getUserMedia(options,function(stream){
onSuccess.runWith(Browser.window.URL.createObjectURL(stream));
},function(err){
onError.runWith(err);
});
}
}
Media.__init$=function(){
/*__JS__ */navigator.getUserMedia=navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia;;
}
return Media;
})()
/**
*加速度x/y/z的单位均为m/s²。
*在硬件陀螺仪不支持的情况下alpha、beta和gamma值为null。
*
*@author Survivor
*/
//class laya.device.motion.AccelerationInfo
var AccelerationInfo=(function(){
function AccelerationInfo(){
/**
*x轴上的加速度值。
*/
this.x=NaN;
/**
*y轴上的加速度值。
*/
this.y=NaN;
/**
*z轴上的加速度值。
*/
this.z=NaN;
}
__class(AccelerationInfo,'laya.device.motion.AccelerationInfo');
return AccelerationInfo;
})()
/**
*保存旋转信息的类。请勿修改本类的属性。
*@author Survivor
*/
//class laya.device.motion.RotationInfo
var RotationInfo=(function(){
function RotationInfo(){
/**
*<p>
*指示设备是否可以提供绝对方位数据(指向地球坐标系),或者设备决定的任意坐标系。
*关于坐标系参见<i>https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Orientation_and_motion_data_explained</i>。
*</p>
*需要注意的是IOS环境下该值始终为false。即使如此你依旧可以从<code>alpha</code>中取得正确的值。
*/
this.absolute=false;
/**
*Z轴旋转角度其值范围从0至360。
*若<code>absolute</code>为true或者在IOS中alpha值是从北方到当前设备方向的角度值。
*/
this.alpha=NaN;
/**
*X轴旋转角度,其值范围从-180至180。代表设备从前至后的运动。
*/
this.beta=NaN;
/**
*Y轴旋转角度其值范围从-90至90。代表设备从左至右的运动。
*/
this.gamma=NaN;
/**
*罗盘数据的精确度角度。仅IOS可用。
*/
this.compassAccuracy=NaN;
}
__class(RotationInfo,'laya.device.motion.RotationInfo');
return RotationInfo;
})()
/**
*Accelerator.instance获取唯一的Accelerator引用请勿调用构造函数。
*
*<p>
*listen()的回调处理器接受四个参数:
*<ol>
*<li><b>acceleration</b>:表示用户给予设备的加速度。</li>
*<li><b>accelerationIncludingGravity</b>:设备受到的总加速度(包含重力)。</li>
*<li><b>rotationRate</b>:设备的自转速率。</li>
*<li><b>interval</b>:加速度获取的时间间隔(毫秒)。</li>
*</ol>
*</p>
*<p>
*<b>NOTE</b><br/>
*如rotationRate的alpha在apple和moz文档中都是z轴旋转角度但是实测是x轴旋转角度。为了使各属性表示的值与文档所述相同实际值与其他属性进行了对调。
*其中:
*<ul>
*<li>alpha使用gamma值。</li>
*<li>beta使用alpha值。</li>
*<li>gamma使用beta。</li>
*</ul>
*目前孰是孰非尚未可知,以此为注。
*</p>
*/
//class laya.device.motion.Accelerator extends laya.events.EventDispatcher
var Accelerator=(function(_super){
function Accelerator(singleton){
Accelerator.__super.call(this);
/*__JS__ */this.onDeviceOrientationChange=this.onDeviceOrientationChange.bind(this);
}
__class(Accelerator,'laya.device.motion.Accelerator',_super);
var __proto=Accelerator.prototype;
/**
*侦听加速器运动。
*@param observer 回调函数接受4个参数见类说明。
*/
__proto.on=function(type,caller,listener,args){
_super.prototype.on.call(this,type,caller,listener,args);
Browser.window.addEventListener('devicemotion',this.onDeviceOrientationChange);
return this;
}
/**
*取消侦听加速器。
*@param handle 侦听加速器所用处理器。
*/
__proto.off=function(type,caller,listener,onceOnly){
(onceOnly===void 0)&& (onceOnly=false);
if (!this.hasListener(type))
Browser.window.removeEventListener('devicemotion',this.onDeviceOrientationChange)
return _super.prototype.off.call(this,type,caller,listener,onceOnly);
}
__proto.onDeviceOrientationChange=function(e){
var interval=e.interval;
Accelerator.acceleration.x=e.acceleration.x;
Accelerator.acceleration.y=e.acceleration.y;
Accelerator.acceleration.z=e.acceleration.z;
Accelerator.accelerationIncludingGravity.x=e.accelerationIncludingGravity.x;
Accelerator.accelerationIncludingGravity.y=e.accelerationIncludingGravity.y;
Accelerator.accelerationIncludingGravity.z=e.accelerationIncludingGravity.z;
Accelerator.rotationRate.alpha=e.rotationRate.gamma *-1;
Accelerator.rotationRate.beta=e.rotationRate.alpha *-1;
Accelerator.rotationRate.gamma=e.rotationRate.beta;
if (Browser.onAndroid){
if (Accelerator.onChrome){
Accelerator.rotationRate.alpha *=180 / Math.PI;
Accelerator.rotationRate.beta *=180 / Math.PI;
Accelerator.rotationRate.gamma *=180 / Math.PI;
}
Accelerator.acceleration.x *=-1;
Accelerator.accelerationIncludingGravity.x *=-1;
}
else if (Browser.onIOS){
Accelerator.acceleration.y *=-1;
Accelerator.acceleration.z *=-1;
Accelerator.accelerationIncludingGravity.y *=-1;
Accelerator.accelerationIncludingGravity.z *=-1;
interval *=1000;
}
this.event(/*laya.events.Event.CHANGE*/"change",[Accelerator.acceleration,Accelerator.accelerationIncludingGravity,Accelerator.rotationRate,interval]);
}
__getset(1,Accelerator,'instance',function(){Accelerator._instance=Accelerator._instance|| new Accelerator(0)
return Accelerator._instance;
},laya.events.EventDispatcher._$SET_instance);
Accelerator.getTransformedAcceleration=function(acceleration){Accelerator.transformedAcceleration=Accelerator.transformedAcceleration|| new AccelerationInfo();
Accelerator.transformedAcceleration.z=acceleration.z;
if (Browser.window.orientation==90){
Accelerator.transformedAcceleration.x=acceleration.y;
Accelerator.transformedAcceleration.y=-acceleration.x;
}
else if (Browser.window.orientation==-90){
Accelerator.transformedAcceleration.x=-acceleration.y;
Accelerator.transformedAcceleration.y=acceleration.x;
}
else if (!Browser.window.orientation){
Accelerator.transformedAcceleration.x=acceleration.x;
Accelerator.transformedAcceleration.y=acceleration.y;
}
else if (Browser.window.orientation==180){
Accelerator.transformedAcceleration.x=-acceleration.x;
Accelerator.transformedAcceleration.y=-acceleration.y;
};
var tx=NaN;
if (Laya.stage.canvasDegree==-90){
tx=Accelerator.transformedAcceleration.x;
Accelerator.transformedAcceleration.x=-Accelerator.transformedAcceleration.y;
Accelerator.transformedAcceleration.y=tx;
}
else if (Laya.stage.canvasDegree==90){
tx=Accelerator.transformedAcceleration.x;
Accelerator.transformedAcceleration.x=Accelerator.transformedAcceleration.y;
Accelerator.transformedAcceleration.y=-tx;
}
return Accelerator.transformedAcceleration;
}
Accelerator._instance=null;
Accelerator.transformedAcceleration=null;
__static(Accelerator,
['acceleration',function(){return this.acceleration=new AccelerationInfo();},'accelerationIncludingGravity',function(){return this.accelerationIncludingGravity=new AccelerationInfo();},'rotationRate',function(){return this.rotationRate=new RotationInfo();},'onChrome',function(){return this.onChrome=(Browser.userAgent.indexOf("Chrome")>-1);}
]);
return Accelerator;
})(EventDispatcher)
/**
*使用Gyroscope.instance获取唯一的Gyroscope引用请勿调用构造函数。
*
*<p>
*listen()的回调处理器接受两个参数:
*<code>function onOrientationChange(absolute:Boolean,info:RotationInfo):void</code>
*<ol>
*<li><b>absolute</b>:指示设备是否可以提供绝对方位数据(指向地球坐标系),或者设备决定的任意坐标系。关于坐标系参见<i>https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Orientation_and_motion_data_explained</i>。</li>
*<li><b>info</b>:<code>RotationInfo</code>类型参数,保存设备的旋转值。</li>
*</ol>
*</p>
*
*<p>
*浏览器兼容性参见:<i>http://caniuse.com/#search=deviceorientation</i>
*</p>
*/
//class laya.device.motion.Gyroscope extends laya.events.EventDispatcher
var Gyroscope=(function(_super){
function Gyroscope(singleton){
Gyroscope.__super.call(this);
/*__JS__ */this.onDeviceOrientationChange=this.onDeviceOrientationChange.bind(this);
}
__class(Gyroscope,'laya.device.motion.Gyroscope',_super);
var __proto=Gyroscope.prototype;
/**
*监视陀螺仪运动。
*@param observer 回调函数接受一个Boolean类型的<code>absolute</code>和<code>GyroscopeInfo</code>类型参数。
*/
__proto.on=function(type,caller,listener,args){
_super.prototype.on.call(this,type,caller,listener,args);
Browser.window.addEventListener('deviceorientation',this.onDeviceOrientationChange);
return this;
}
/**
*取消指定处理器对陀螺仪的监视。
*@param observer
*/
__proto.off=function(type,caller,listener,onceOnly){
(onceOnly===void 0)&& (onceOnly=false);
if (!this.hasListener(type))
Browser.window.removeEventListener('deviceorientation',this.onDeviceOrientationChange);
return _super.prototype.off.call(this,type,caller,listener,onceOnly);
}
__proto.onDeviceOrientationChange=function(e){
Gyroscope.info.alpha=e.alpha;
Gyroscope.info.beta=e.beta;
Gyroscope.info.gamma=e.gamma;
if (e.webkitCompassHeading){
Gyroscope.info.alpha=e.webkitCompassHeading *-1;
Gyroscope.info.compassAccuracy=e.webkitCompassAccuracy;
}
this.event(/*laya.events.Event.CHANGE*/"change",[e.absolute,Gyroscope.info]);
}
__getset(1,Gyroscope,'instance',function(){Gyroscope._instance=Gyroscope._instance|| new Gyroscope(0);
return Gyroscope._instance;
},laya.events.EventDispatcher._$SET_instance);
Gyroscope._instance=null;
__static(Gyroscope,
['info',function(){return this.info=new RotationInfo();}
]);
return Gyroscope;
})(EventDispatcher)
/**
*Shake只能在支持此操作的设备上有效。
*
*@author Survivor
*/
//class laya.device.Shake extends laya.events.EventDispatcher
var Shake=(function(_super){
function Shake(){
this.throushold=0;
this.shakeInterval=0;
this.callback=null;
this.lastX=NaN;
this.lastY=NaN;
this.lastZ=NaN;
this.lastMillSecond=NaN;
Shake.__super.call(this);
}
__class(Shake,'laya.device.Shake',_super);
var __proto=Shake.prototype;
/**
*开始响应设备摇晃。
*@param throushold 响应的瞬时速度阈值轻度摇晃的值约在5~10间。
*@param timeout 设备摇晃的响应间隔时间。
*@param callback 在设备摇晃触发时调用的处理器。
*/
__proto.start=function(throushold,interval){
this.throushold=throushold;
this.shakeInterval=interval;
this.lastX=this.lastY=this.lastZ=NaN;
Accelerator.instance.on(/*laya.events.Event.CHANGE*/"change",this,this.onShake);
}
/**
*停止响应设备摇晃。
*/
__proto.stop=function(){
Accelerator.instance.off(/*laya.events.Event.CHANGE*/"change",this,this.onShake);
}
__proto.onShake=function(acceleration,accelerationIncludingGravity,rotationRate,interval){
if(isNaN(this.lastX)){
this.lastX=accelerationIncludingGravity.x;
this.lastY=accelerationIncludingGravity.y;
this.lastZ=accelerationIncludingGravity.z;
this.lastMillSecond=Browser.now();
return;
};
var deltaX=Math.abs(this.lastX-accelerationIncludingGravity.x);
var deltaY=Math.abs(this.lastY-accelerationIncludingGravity.y);
var deltaZ=Math.abs(this.lastZ-accelerationIncludingGravity.z);
if(this.isShaked(deltaX,deltaY,deltaZ)){
var deltaMillSecond=Browser.now()-this.lastMillSecond;
if (deltaMillSecond > this.shakeInterval){
this.event(/*laya.events.Event.CHANGE*/"change");
this.lastMillSecond=Browser.now();
}
}
this.lastX=accelerationIncludingGravity.x;
this.lastY=accelerationIncludingGravity.y;
this.lastZ=accelerationIncludingGravity.z;
}
// 通过任意两个分量判断是否满足摇晃设定。
__proto.isShaked=function(deltaX,deltaY,deltaZ){
return (deltaX > this.throushold && deltaY > this.throushold)||
(deltaX > this.throushold && deltaZ > this.throushold)||
(deltaY > this.throushold && deltaZ > this.throushold)
}
__getset(1,Shake,'instance',function(){Shake._instance=Shake._instance|| new Shake();
return Shake._instance;
},laya.events.EventDispatcher._$SET_instance);
Shake._instance=null;
return Shake;
})(EventDispatcher)
/**
*<code>Video</code>将视频显示到Canvas上。<code>Video</code>可能不会在所有浏览器有效。
*<p>关于Video支持的所有事件参见<i>http://www.w3school.com.cn/tags/html_ref_audio_video_dom.asp</i>。</p>
*<p>
*<b>注意:</b><br/>
*在PC端可以在任何时机调用<code>play()</code>因此可以在程序开始运行时就使Video开始播放。但是在移动端只有在用户第一次触碰屏幕后才可以调用play()所以移动端不可能在程序开始运行时就自动开始播放Video。
*</p>
*
*<p>MDN Video链接 <i>https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video</i></p>
*/
//class laya.device.media.Video extends laya.display.Sprite
var Video=(function(_super){
function Video(width,height){
this.htmlVideo=null;
this.videoElement=null;
this.internalTexture=null;
(width===void 0)&& (width=320);
(height===void 0)&& (height=240);
Video.__super.call(this);
if (Render.isWebGL)
this.htmlVideo=new WebGLVideo();
else
this.htmlVideo=new HtmlVideo();
this.videoElement=this.htmlVideo.getVideo();
this.videoElement.layaTarget=this;
this.internalTexture=new Texture(this.htmlVideo);
this.videoElement.addEventListener("abort",Video.onAbort);
this.videoElement.addEventListener("canplay",Video.onCanplay);
this.videoElement.addEventListener("canplaythrough",Video.onCanplaythrough);
this.videoElement.addEventListener("durationchange",Video.onDurationchange);
this.videoElement.addEventListener("emptied",Video.onEmptied);
this.videoElement.addEventListener("error",Video.onError);
this.videoElement.addEventListener("loadeddata",Video.onLoadeddata);
this.videoElement.addEventListener("loadedmetadata",Video.onLoadedmetadata);
this.videoElement.addEventListener("loadstart",Video.onLoadstart);
this.videoElement.addEventListener("pause",Video.onPause);
this.videoElement.addEventListener("play",Video.onPlay);
this.videoElement.addEventListener("playing",Video.onPlaying);
this.videoElement.addEventListener("progress",Video.onProgress);
this.videoElement.addEventListener("ratechange",Video.onRatechange);
this.videoElement.addEventListener("seeked",Video.onSeeked);
this.videoElement.addEventListener("seeking",Video.onSeeking);
this.videoElement.addEventListener("stalled",Video.onStalled);
this.videoElement.addEventListener("suspend",Video.onSuspend);
this.videoElement.addEventListener("timeupdate",Video.onTimeupdate);
this.videoElement.addEventListener("volumechange",Video.onVolumechange);
this.videoElement.addEventListener("waiting",Video.onWaiting);
this.videoElement.addEventListener("ended",this.onPlayComplete['bind'](this));
this.size(width,height);
if (Browser.onMobile){
/*__JS__ */this.onDocumentClick=this.onDocumentClick.bind(this);
Browser.document.addEventListener("touchend",this.onDocumentClick);
}
}
__class(Video,'laya.device.media.Video',_super);
var __proto=Video.prototype;
__proto.onPlayComplete=function(e){
Laya.timer.clear(this,this.renderCanvas);
this.event("ended");
}
/**
*设置播放源。
*@param url 播放源路径。
*/
__proto.load=function(url){
if (url.indexOf("blob:")==0)
this.videoElement.src=url;
else
this.htmlVideo.setSource(url,laya.device.media.Video.MP4);
}
/**
*开始播放视频。
*/
__proto.play=function(){
this.videoElement.play();
Laya.timer.frameLoop(1,this,this.renderCanvas);
}
/**
*暂停视频播放。
*/
__proto.pause=function(){
this.videoElement.pause();
Laya.timer.clear(this,this.renderCanvas);
}
/**
*重新加载视频。
*/
__proto.reload=function(){
this.videoElement.load();
}
/**
*检测是否支持播放指定格式视频。
*@param type 参数为Video.MP4 / Video.OGG / Video.WEBM之一。
*@return 表示支持的级别。可能的值:
*<ul>
*<li>"probably"Video.SUPPORT_PROBABLY-浏览器最可能支持该音频/视频类型</li>
*<li>"maybe"Video.SUPPORT_MAYBY-浏览器也许支持该音频/视频类型</li>
*<li>""Video.SUPPORT_NO-(空字符串)浏览器不支持该音频/视频类型</li>
*</ul>
*/
__proto.canPlayType=function(type){
var typeString;
switch (type){
case laya.device.media.Video.MP4:
typeString="video/mp4";
break ;
case laya.device.media.Video.OGG:
typeString="video/ogg";
break ;
case laya.device.media.Video.WEBM:
typeString="video/webm";
break ;
}
return this.videoElement.canPlayType(typeString);
}
__proto.renderCanvas=function(){
if (this.readyState===0)
return;
if (Render.isWebGL)
this.htmlVideo['updateTexture']();
this.graphics.clear();
this.graphics.drawTexture(this.internalTexture,0,0,this.width,this.height);
}
__proto.onDocumentClick=function(){
this.videoElement.play();
this.videoElement.pause();
Browser.document.removeEventListener("touchend",this.onDocumentClick);
}
__proto.size=function(width,height){
_super.prototype.size.call(this,width,height)
this.videoElement.width=width / Browser.pixelRatio;
if (this.paused)this.renderCanvas();
return this;
}
/**
*销毁内部事件绑定。
*/
__proto.destroy=function(detroyChildren){
(detroyChildren===void 0)&& (detroyChildren=true);
_super.prototype.destroy.call(this,detroyChildren);
this.videoElement.removeEventListener("abort",Video.onAbort);
this.videoElement.removeEventListener("canplay",Video.onCanplay);
this.videoElement.removeEventListener("canplaythrough",Video.onCanplaythrough);
this.videoElement.removeEventListener("durationchange",Video.onDurationchange);
this.videoElement.removeEventListener("emptied",Video.onEmptied);
this.videoElement.removeEventListener("error",Video.onError);
this.videoElement.removeEventListener("loadeddata",Video.onLoadeddata);
this.videoElement.removeEventListener("loadedmetadata",Video.onLoadedmetadata);
this.videoElement.removeEventListener("loadstart",Video.onLoadstart);
this.videoElement.removeEventListener("pause",Video.onPause);
this.videoElement.removeEventListener("play",Video.onPlay);
this.videoElement.removeEventListener("playing",Video.onPlaying);
this.videoElement.removeEventListener("progress",Video.onProgress);
this.videoElement.removeEventListener("ratechange",Video.onRatechange);
this.videoElement.removeEventListener("seeked",Video.onSeeked);
this.videoElement.removeEventListener("seeking",Video.onSeeking);
this.videoElement.removeEventListener("stalled",Video.onStalled);
this.videoElement.removeEventListener("suspend",Video.onSuspend);
this.videoElement.removeEventListener("timeupdate",Video.onTimeupdate);
this.videoElement.removeEventListener("volumechange",Video.onVolumechange);
this.videoElement.removeEventListener("waiting",Video.onWaiting);
this.videoElement.removeEventListener("ended",this.onPlayComplete);
this.pause();
this.videoElement=null;
}
__proto.syncVideoPosition=function(){
var stage=Laya.stage;
var rec;
rec=Utils.getGlobalPosAndScale(this);
var a=stage._canvasTransform.a,d=stage._canvasTransform.d;
var x=rec.x *stage.clientScaleX *a+stage.offset.x;
var y=rec.y *stage.clientScaleY *d+stage.offset.y;
this.videoElement.style.left=x+'px';;
this.videoElement.style.top=y+'px';
this.videoElement.width=this.width / Browser.pixelRatio;
this.videoElement.height=this.height / Browser.pixelRatio;
}
/**
*buffered 属性返回 TimeRanges(JS)对象。TimeRanges 对象表示用户的音视频缓冲范围。缓冲范围指的是已缓冲音视频的时间范围。如果用户在音视频中跳跃播放,会得到多个缓冲范围。
*<p>buffered.length返回缓冲范围个数。如获取第一个缓冲范围则是buffered.start(0)和buffered.end(0)。以秒计。</p>
*@return TimeRanges(JS)对象
*/
__getset(0,__proto,'buffered',function(){
return this.videoElement.buffered;
});
/**
*获取视频源尺寸。ready事件触发后可用。
*/
__getset(0,__proto,'videoWidth',function(){
return this.videoElement.videoWidth;
});
/**
*获取当前播放源路径。
*/
__getset(0,__proto,'currentSrc',function(){
return this.videoElement.currentSrc;
});
/**
*设置和获取当前播放头位置。
*/
__getset(0,__proto,'currentTime',function(){
return this.videoElement.currentTime;
},function(value){
this.videoElement.currentTime=value;
this.renderCanvas();
});
/**
*返回音频/视频的播放是否已结束
*/
__getset(0,__proto,'ended',function(){
return this.videoElement.ended;
});
/**
*设置和获取当前音量。
*/
__getset(0,__proto,'volume',function(){
return this.videoElement.volume;
},function(value){
this.videoElement.volume=value;
});
__getset(0,__proto,'videoHeight',function(){
return this.videoElement.videoHeight;
});
/**
*表示视频元素的就绪状态:
*<ul>
*<li>0=HAVE_NOTHING-没有关于音频/视频是否就绪的信息</li>
*<li>1=HAVE_METADATA-关于音频/视频就绪的元数据</li>
*<li>2=HAVE_CURRENT_DATA-关于当前播放位置的数据是可用的,但没有足够的数据来播放下一帧/毫秒</li>
*<li>3=HAVE_FUTURE_DATA-当前及至少下一帧的数据是可用的</li>
*<li>4=HAVE_ENOUGH_DATA-可用数据足以开始播放</li>
*</ul>
*/
__getset(0,__proto,'readyState',function(){
return this.videoElement.readyState;
});
/**
*获取视频长度。ready事件触发后可用。
*/
__getset(0,__proto,'duration',function(){
return this.videoElement.duration;
});
/**
*返回表示音频/视频错误状态的 MediaErrorJS对象。
*/
__getset(0,__proto,'error',function(){
return this.videoElement.error;
});
/**
*设置或返回音频/视频是否应在结束时重新播放。
*/
__getset(0,__proto,'loop',function(){
return this.videoElement.loop;
},function(value){
this.videoElement.loop=value;
});
/**
*playbackRate 属性设置或返回音频/视频的当前播放速度。如:
*<ul>
*<li>1.0 正常速度</li>
*<li>0.5 半速(更慢)</li>
*<li>2.0 倍速(更快)</li>
*<li>-1.0 向后,正常速度</li>
*<li>-0.5 向后,半速</li>
*</ul>
*<p>只有 Google Chrome 和 Safari 支持 playbackRate 属性。</p>
*/
__getset(0,__proto,'playbackRate',function(){
return this.videoElement.playbackRate;
},function(value){
this.videoElement.playbackRate=value;
});
/**
*获取和设置静音状态。
*/
__getset(0,__proto,'muted',function(){
return this.videoElement.muted;
},function(value){
this.videoElement.muted=value;
});
/**
*返回视频是否暂停
*/
__getset(0,__proto,'paused',function(){
return this.videoElement.paused;
});
/**
*preload 属性设置或返回是否在页面加载后立即加载视频。可赋值如下:
*<ul>
*<li>auto 指示一旦页面加载,则开始加载视频。</li>
*<li>metadata 指示当页面加载后仅加载音频/视频的元数据。</li>
*<li>none 指示页面加载后不应加载音频/视频。</li>
*</ul>
*/
__getset(0,__proto,'preload',function(){
return this.videoElement.preload;
},function(value){
this.videoElement.preload=value;
});
/**
*参见 <i>http://www.w3school.com.cn/tags/av_prop_seekable.asp</i>。
*/
__getset(0,__proto,'seekable',function(){
return this.videoElement.seekable;
});
/**
*seeking 属性返回用户目前是否在音频/视频中寻址。
*寻址中Seeking指的是用户在音频/视频中移动/跳跃到新的位置。
*/
__getset(0,__proto,'seeking',function(){
return this.videoElement.seeking;
});
__getset(0,__proto,'height',_super.prototype._$get_height,function(value){
Laya.superSet(Sprite,this,'height',value);
if (this.paused)this.renderCanvas();
});
__getset(0,__proto,'width',_super.prototype._$get_width,function(value){
this.videoElement.width=this.width / Browser.pixelRatio;
Laya.superSet(Sprite,this,'width',value);
if (this.paused)this.renderCanvas();
});
Video.onAbort=function(e){e.target.layaTarget.event("abort")}
Video.onCanplay=function(e){e.target.layaTarget.event("canplay")}
Video.onCanplaythrough=function(e){e.target.layaTarget.event("canplaythrough")}
Video.onDurationchange=function(e){e.target.layaTarget.event("durationchange")}
Video.onEmptied=function(e){e.target.layaTarget.event("emptied")}
Video.onError=function(e){e.target.layaTarget.event("error")}
Video.onLoadeddata=function(e){e.target.layaTarget.event("loadeddata")}
Video.onLoadedmetadata=function(e){e.target.layaTarget.event("loadedmetadata")}
Video.onLoadstart=function(e){e.target.layaTarget.event("loadstart")}
Video.onPause=function(e){e.target.layaTarget.event("pause")}
Video.onPlay=function(e){e.target.layaTarget.event("play")}
Video.onPlaying=function(e){e.target.layaTarget.event("playing")}
Video.onProgress=function(e){e.target.layaTarget.event("progress")}
Video.onRatechange=function(e){e.target.layaTarget.event("ratechange")}
Video.onSeeked=function(e){e.target.layaTarget.event("seeked")}
Video.onSeeking=function(e){e.target.layaTarget.event("seeking")}
Video.onStalled=function(e){e.target.layaTarget.event("stalled")}
Video.onSuspend=function(e){e.target.layaTarget.event("suspend")}
Video.onTimeupdate=function(e){e.target.layaTarget.event("timeupdate")}
Video.onVolumechange=function(e){e.target.layaTarget.event("volumechange")}
Video.onWaiting=function(e){e.target.layaTarget.event("waiting")}
Video.MP4=1;
Video.OGG=2;
Video.CAMERA=4;
Video.WEBM=8;
Video.SUPPORT_PROBABLY="probably";
Video.SUPPORT_MAYBY="maybe";
Video.SUPPORT_NO="";
return Video;
})(Sprite)
/**
*@private
*/
//class laya.device.media.HtmlVideo extends laya.resource.Bitmap
var HtmlVideo=(function(_super){
function HtmlVideo(){
this.video=null;
HtmlVideo.__super.call(this);
this._w=1;
this._h=1;
this.createDomElement();
}
__class(HtmlVideo,'laya.device.media.HtmlVideo',_super);
var __proto=HtmlVideo.prototype;
__proto.createDomElement=function(){
var _$this=this;
this._source=this.video=Browser.createElement("video");
var style=this.video.style;
style.position='absolute';
style.top='0px';
style.left='0px';
this.video.addEventListener("loadedmetadata",(function(){
this._w=_$this.video.videoWidth;
this._h=_$this.video.videoHeight;
})['bind'](this));
}
__proto.setSource=function(url,extension){
while(this.video.childElementCount)
this.video.firstChild.remove();
if (extension & Video.MP4)
this.appendSource(url,"video/mp4");
if (extension & Video.OGG)
this.appendSource(url+".ogg","video/ogg");
}
__proto.appendSource=function(source,type){
var sourceElement=Browser.createElement("source");
sourceElement.src=source;
sourceElement.type=type;
this.video.appendChild(sourceElement);
}
__proto.getVideo=function(){
return this.video;
}
HtmlVideo.create=function(){
return new HtmlVideo();
}
return HtmlVideo;
})(Bitmap)
/**
*@private
*/
//class laya.device.media.WebGLVideo extends laya.device.media.HtmlVideo
var WebGLVideo=(function(_super){
function WebGLVideo(){
this.gl=null;
this.preTarget=null;
this.preTexture=null;
WebGLVideo.__super.call(this);
if(Browser.onIPhone)
return;
this.gl=WebGL.mainContext;
this._source=this.gl.createTexture();
this.preTarget=WebGLContext.curBindTexTarget;
this.preTexture=WebGLContext.curBindTexValue;
WebGLContext.bindTexture(this.gl,/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,this._source);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_WRAP_S*/0x2802,/*laya.webgl.WebGLContext.CLAMP_TO_EDGE*/0x812F);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_WRAP_T*/0x2803,/*laya.webgl.WebGLContext.CLAMP_TO_EDGE*/0x812F);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_MAG_FILTER*/0x2800,/*laya.webgl.WebGLContext.LINEAR*/0x2601);
this.gl.texParameteri(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,/*laya.webgl.WebGLContext.TEXTURE_MIN_FILTER*/0x2801,/*laya.webgl.WebGLContext.LINEAR*/0x2601);
(this.preTarget && this.preTexture)&& (WebGLContext.bindTexture(this.gl,this.preTarget,this.preTexture));
}
__class(WebGLVideo,'laya.device.media.WebGLVideo',_super);
var __proto=WebGLVideo.prototype;
__proto.updateTexture=function(){
if(Browser.onIPhone)
return;
WebGLContext.bindTexture(this.gl,/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,this._source);
this.gl.texImage2D(/*laya.webgl.WebGLContext.TEXTURE_2D*/0x0DE1,0,/*laya.webgl.WebGLContext.RGB*/0x1907,/*laya.webgl.WebGLContext.RGB*/0x1907,/*laya.webgl.WebGLContext.UNSIGNED_BYTE*/0x1401,this.video);
}
return WebGLVideo;
})(HtmlVideo)
Laya.__init([Media]);
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}

View File

@@ -0,0 +1,353 @@
(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Browser=laya.utils.Browser,Color=laya.utils.Color,ColorFilterAction=laya.filters.ColorFilterAction;
var ColorFilterActionGL=laya.filters.webgl.ColorFilterActionGL,Filter=laya.filters.Filter,FilterActionGL=laya.filters.webgl.FilterActionGL;
var Matrix=laya.maths.Matrix,Rectangle=laya.maths.Rectangle,Render=laya.renders.Render,RenderContext=laya.renders.RenderContext;
var RenderTarget2D=laya.webgl.resource.RenderTarget2D,RunDriver=laya.utils.RunDriver,ShaderDefines2D=laya.webgl.shader.d2.ShaderDefines2D;
var Sprite=laya.display.Sprite,Texture=laya.resource.Texture,Value2D=laya.webgl.shader.d2.value.Value2D;
/**
*默认的FILTER,什么都不做
*@private
*/
//class laya.filters.FilterAction
var FilterAction=(function(){
function FilterAction(){
this.data=null;
}
__class(FilterAction,'laya.filters.FilterAction');
var __proto=FilterAction.prototype;
Laya.imps(__proto,{"laya.filters.IFilterAction":true})
__proto.apply=function(data){
return null;
}
return FilterAction;
})()
/**
*@private
*/
//class laya.filters.WebGLFilter
var WebGLFilter=(function(){
function WebGLFilter(){}
__class(WebGLFilter,'laya.filters.WebGLFilter');
WebGLFilter.enable=function(){
if (WebGLFilter.isInit)return;
WebGLFilter.isInit=true;
if (!Render.isWebGL)return;
RunDriver.createFilterAction=function (type){
var action;
switch (type){
case /*laya.filters.Filter.COLOR*/0x20:
action=new ColorFilterActionGL();
break ;
case /*laya.filters.Filter.BLUR*/0x10:
action=new BlurFilterActionGL();
break ;
case /*laya.filters.Filter.GLOW*/0x08:
action=new GlowFilterActionGL();
break ;
}
return action;
}
}
WebGLFilter.isInit=false;
WebGLFilter.__init$=function(){
BlurFilterActionGL;
ColorFilterActionGL;
GlowFilterActionGL;
Render;
RunDriver;{
RunDriver.createFilterAction=function (type){
var action;
switch (type){
case /*laya.filters.Filter.BLUR*/0x10:
action=new FilterAction();
break ;
case /*laya.filters.Filter.GLOW*/0x08:
action=new FilterAction();
break ;
case /*laya.filters.Filter.COLOR*/0x20:
action=new ColorFilterAction();
break ;
}
return action;
}
}
}
return WebGLFilter;
})()
/**
*模糊滤镜
*/
//class laya.filters.BlurFilter extends laya.filters.Filter
var BlurFilter=(function(_super){
function BlurFilter(strength){
/**模糊滤镜的强度(值越大,越不清晰 */
this.strength=NaN;
this.strength_sig2_2sig2_gauss1=[];
BlurFilter.__super.call(this);
(strength===void 0)&& (strength=4);
if (Render.isWebGL)WebGLFilter.enable();
this.strength=strength;
this._action=RunDriver.createFilterAction(0x10);
this._action.data=this;
}
__class(BlurFilter,'laya.filters.BlurFilter',_super);
var __proto=BlurFilter.prototype;
/**
*@private 通知微端
*/
__proto.callNative=function(sp){
sp.conchModel &&sp.conchModel.blurFilter&&sp.conchModel.blurFilter(this.strength);
}
/**
*@private
*当前滤镜对应的操作器
*/
__getset(0,__proto,'action',function(){
return this._action;
});
/**
*@private
*当前滤镜的类型
*/
__getset(0,__proto,'type',function(){
return 0x10;
});
return BlurFilter;
})(Filter)
/**
*发光滤镜(也可以当成阴影滤使用)
*/
//class laya.filters.GlowFilter extends laya.filters.Filter
var GlowFilter=(function(_super){
function GlowFilter(color,blur,offX,offY){
/**滤镜的颜色*/
this._color=null;
GlowFilter.__super.call(this);
this._elements=new Float32Array(9);
(blur===void 0)&& (blur=4);
(offX===void 0)&& (offX=6);
(offY===void 0)&& (offY=6);
if (Render.isWebGL){
WebGLFilter.enable();
}
this._color=new Color(color);
this.blur=Math.min(blur,20);
this.offX=offX;
this.offY=offY;
this._action=RunDriver.createFilterAction(0x08);
this._action.data=this;
}
__class(GlowFilter,'laya.filters.GlowFilter',_super);
var __proto=GlowFilter.prototype;
/**@private */
__proto.getColor=function(){
return this._color._color;
}
/**
*@private 通知微端
*/
__proto.callNative=function(sp){
sp.conchModel &&sp.conchModel.glowFilter&&sp.conchModel.glowFilter(this._color.strColor,this._elements[4],this._elements[5],this._elements[6]);
}
/**
*@private
*滤镜类型
*/
__getset(0,__proto,'type',function(){
return 0x08;
});
/**@private */
__getset(0,__proto,'action',function(){
return this._action;
});
/**@private */
/**@private */
__getset(0,__proto,'offY',function(){
return this._elements[6];
},function(value){
this._elements[6]=value;
});
/**@private */
/**@private */
__getset(0,__proto,'offX',function(){
return this._elements[5];
},function(value){
this._elements[5]=value;
});
/**@private */
/**@private */
__getset(0,__proto,'blur',function(){
return this._elements[4];
},function(value){
this._elements[4]=value;
});
return GlowFilter;
})(Filter)
/**
*@private
*/
//class laya.filters.webgl.BlurFilterActionGL extends laya.filters.webgl.FilterActionGL
var BlurFilterActionGL=(function(_super){
function BlurFilterActionGL(){
this.data=null;
BlurFilterActionGL.__super.call(this);
}
__class(BlurFilterActionGL,'laya.filters.webgl.BlurFilterActionGL',_super);
var __proto=BlurFilterActionGL.prototype;
__proto.setValueMix=function(shader){
shader.defines.add(this.data.type);
var o=shader;
}
__proto.apply3d=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
var shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
shaderValue.setFilters([this.data]);
var tMatrix=Matrix.EMPTY;
tMatrix.identity();
context.ctx.drawTarget(scope,0,0,b.width,b.height,Matrix.EMPTY,"src",shaderValue);
shaderValue.setFilters(null);
}
__proto.setValue=function(shader){
shader.strength=this.data.strength;
var sigma=this.data.strength/3.0;
var sigma2=sigma*sigma;
this.data.strength_sig2_2sig2_gauss1[0]=this.data.strength;
this.data.strength_sig2_2sig2_gauss1[1]=sigma2;
this.data.strength_sig2_2sig2_gauss1[2]=2.0*sigma2;
this.data.strength_sig2_2sig2_gauss1[3]=1.0/(2.0*Math.PI*sigma2);
shader.strength_sig2_2sig2_gauss1=this.data.strength_sig2_2sig2_gauss1;
}
__getset(0,__proto,'typeMix',function(){return /*laya.filters.Filter.BLUR*/0x10;});
return BlurFilterActionGL;
})(FilterActionGL)
/**
*@private
*/
//class laya.filters.webgl.GlowFilterActionGL extends laya.filters.webgl.FilterActionGL
var GlowFilterActionGL=(function(_super){
function GlowFilterActionGL(){
this.data=null;
this._initKey=false;
this._textureWidth=0;
this._textureHeight=0;
GlowFilterActionGL.__super.call(this);
}
__class(GlowFilterActionGL,'laya.filters.webgl.GlowFilterActionGL',_super);
var __proto=GlowFilterActionGL.prototype;
Laya.imps(__proto,{"laya.filters.IFilterActionGL":true})
__proto.setValueMix=function(shader){}
__proto.apply3d=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
scope.addValue("color",this.data.getColor());
var w=b.width,h=b.height;
this._textureWidth=w;
this._textureHeight=h;
var shaderValue;
var mat=Matrix.TEMP;
mat.identity();
shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
shaderValue.setFilters([this.data]);
context.ctx.drawTarget(scope,0,0,this._textureWidth,this._textureHeight,mat,"src",shaderValue,null);
shaderValue=Value2D.create(/*laya.webgl.shader.d2.ShaderDefines2D.TEXTURE2D*/0x01,0);
context.ctx.drawTarget(scope,0,0,this._textureWidth,this._textureHeight,mat,"src",shaderValue);
return null;
}
__proto.setSpriteWH=function(sprite){
this._textureWidth=sprite.width;
this._textureHeight=sprite.height;
}
__proto.setValue=function(shader){
shader.u_offsetX=this.data.offX;
shader.u_offsetY=-this.data.offY;
shader.u_strength=1.0;
shader.u_blurX=this.data.blur;
shader.u_blurY=this.data.blur;
shader.u_textW=this._textureWidth;
shader.u_textH=this._textureHeight;
shader.u_color=this.data.getColor();
}
__getset(0,__proto,'typeMix',function(){return /*laya.filters.Filter.GLOW*/0x08;});
GlowFilterActionGL.tmpTarget=function(scope,sprite,context,x,y){
var b=scope.getValue("bounds");
var out=scope.getValue("out");
out.end();
var tmpTarget=RenderTarget2D.create(b.width,b.height);
tmpTarget.start();
var color=scope.getValue("color");
if (color){
tmpTarget.clear(color[0],color[1],color[2],0);
}
scope.addValue("tmpTarget",tmpTarget);
}
GlowFilterActionGL.startOut=function(scope,sprite,context,x,y){
var tmpTarget=scope.getValue("tmpTarget");
tmpTarget.end();
var out=scope.getValue("out");
out.start();
var color=scope.getValue("color");
if (color){
out.clear(color[0],color[1],color[2],0);
}
}
GlowFilterActionGL.recycleTarget=function(scope,sprite,context,x,y){
var src=scope.getValue("src");
var tmpTarget=scope.getValue("tmpTarget");
tmpTarget.recycle();
}
return GlowFilterActionGL;
})(FilterActionGL)
Laya.__init([WebGLFilter]);
})(window,document,Laya);
if (typeof define === 'function' && define.amd){
define('laya.core', ['require', "exports"], function(require, exports) {
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
for (var i in Laya) {
var o = Laya[i];
o && o.__isclass && (exports[i] = o);
}
});
}

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