mirror of
https://github.com/VickScarlet/lifeRestart.git
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Squashed commit of the following:
commit870d711162Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 27 16:50:19 2022 +0800 update event commitb327eb1765Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 27 16:36:02 2022 +0800 update event commit4e845bc2ebAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 27 16:35:56 2022 +0800 fix ui feel commitbd508913c5Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 27 16:35:22 2022 +0800 update special thanks commitd097b3bc15Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 27 16:04:55 2022 +0800 add unique character commit8d71b73e94Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Jan 25 21:27:29 2022 +0800 fix: bug save load commit286828abe7Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Jan 25 18:15:22 2022 +0800 add game mode commit0e3c885ad3Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Jan 6 20:09:20 2022 +0800 update special thanks commitb421082374Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Dec 31 20:26:20 2021 +0800 update specialthanks commit765a69294bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:10:03 2021 +0800 fix ios goto commit8eb8c3ca72Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 19:03:37 2021 +0800 add event grade commitab705dd46cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:48:42 2021 +0800 build version commita1e4232369Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:47:05 2021 +0800 change talent replace before property allocate commitf4d7b3ae3cAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Dec 14 18:06:18 2021 +0800 add event grade commit0567e40ddcAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 21:28:10 2021 +0800 add particle commitf17003925eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 20:14:26 2021 +0800 change ui commitf8beda1d8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 19:08:30 2021 +0800 change popup message ui commit915a2aa17dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:34:29 2021 +0800 new build commitb5edabc104Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 18:18:46 2021 +0800 add hint message commita143feadafAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:57:31 2021 +0800 fix copy bug commiteab1975791Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 17:56:28 2021 +0800 add save/load commitacf9b92134Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Dec 2 14:35:33 2021 +0800 add theme switch commit488a6054abAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 18:30:36 2021 +0800 fix uiManager bug commitf0317eaf14Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Dec 1 16:07:03 2021 +0800 add message popup commiteb02d1ee6fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 21:22:54 2021 +0800 change relocation commit60503eae47Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:27:16 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit52ef5909c1Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:26:31 2021 +0800 change ScaleButton -> Laya.runtime.ScaleButton commit0284f6aa71Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 19:05:24 2021 +0800 config webpack commit0e272ffd99Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 13:17:41 2021 +0800 add thanks commite1e2ab4701Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 28 11:40:21 2021 +0800 add light theme commit4f55c00f86Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 22:27:39 2021 +0800 fix bug commit1d07bdfc46Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 27 21:48:47 2021 +0800 daily update commit52d6a0ca8fAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 23:10:04 2021 +0800 daily update commitf8dd720d4dAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Wed Nov 24 19:08:13 2021 +0800 daily update commitd088c1a862Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 21 21:41:46 2021 +0800 remove useless commita711fcf3edAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 16 00:53:05 2021 +0800 add achievement popup add page adaptive add talent extends commit05e02de3dbAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 01:24:04 2021 +0800 add github and discord commitbff0109cc5Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sat Nov 13 00:30:01 2021 +0800 add trajectory auto mode commit54c04f65c2Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:54:31 2021 +0800 fix property judge negative number bug commit660739530bAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Fri Nov 12 19:48:58 2021 +0800 update achievement commitc94e9e7433Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Thu Nov 11 21:37:45 2021 +0800 update daily commitc06cd9ea62Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Tue Nov 9 00:08:05 2021 +0800 update daily commit2666983f89Author: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 23:00:22 2021 +0800 add uiManager auto scan and load skin resource commit22fa5d755aAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Nov 7 22:17:04 2021 +0800 update framework commitf40698d63eAuthor: Vick Scarlet <scarlet_vick@outlook.com> Date: Sun Oct 31 00:13:22 2021 +0800 add laya
This commit is contained in:
@@ -1,8 +1,7 @@
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import { clone } from '../functions/util.js';
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import { checkCondition } from '../functions/condition.js';
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class Achievement {
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constructor() {}
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constructor(system) {
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this.#system = system;
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}
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// 时机
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Opportunity = {
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@@ -12,6 +11,7 @@ class Achievement {
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END: "END", // 游戏完成,点击重开 重开次数在这之后才会+1
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};
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#system;
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#achievements;
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initial({achievements}) {
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@@ -23,7 +23,11 @@ class Achievement {
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return Object.keys(this.#achievements).length;
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}
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list(property) {
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get #prop() {
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return this.#system.request(this.#system.Module.PROPERTY);
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}
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list() {
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return Object
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.values(this.#achievements)
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.map(({
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@@ -32,34 +36,34 @@ class Achievement {
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})=>({
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id, name, opportunity,
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description, hide, grade,
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isAchieved: this.isAchieved(id, property),
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isAchieved: this.isAchieved(id, this.#prop),
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}));
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}
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get(achievementId) {
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const achievement = this.#achievements[achievementId];
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if(!achievement) throw new Error(`[ERROR] No Achievement[${achievementId}]`);
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return clone(achievement);
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return this.#system.clone(achievement);
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}
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check(achievementId, property) {
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check(achievementId) {
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const { condition } = this.get(achievementId);
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return checkCondition(property, condition);
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return this.#system.check(condition);
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}
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isAchieved(achievementId, property) {
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for(const [achieved] of (property.get(property.TYPES.ACHV)||[]))
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isAchieved(achievementId) {
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for(const [achieved] of (this.#prop.get(this.#prop.TYPES.ACHV)||[]))
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if(achieved == achievementId) return true;
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return false;
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}
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achieve(opportunity, property) {
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this.list(property)
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achieve(opportunity) {
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this.list()
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.filter(({isAchieved})=>!isAchieved)
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.filter(({opportunity: o})=>o==opportunity)
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.filter(({id})=>this.check(id, property))
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.filter(({id})=>this.check(id, this.#prop))
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.forEach(({id})=>{
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property.achieve(property.TYPES.ACHV, id)
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this.#prop.achieve(this.#prop.TYPES.ACHV, id)
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$$event('achievement', this.get(id))
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});
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}
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134
src/modules/character.js
Normal file
134
src/modules/character.js
Normal file
@@ -0,0 +1,134 @@
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class Character {
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constructor(system) {
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this.#system = system;
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}
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#system;
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#characters;
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#characterPullCount;
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#rateableKnife;
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#rate;
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#pipe = [];
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#uniqueWaTaShi;
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#propertyWeight;
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#talentWeight
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initial({characters}) {
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this.#characters = characters;
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const uniqueWaTaShi = localStorage.getItem('uniqueWaTaShi');
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if(uniqueWaTaShi != null || uniqueWaTaShi != 'undefined')
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this.#uniqueWaTaShi = JSON.parse(uniqueWaTaShi);
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return this.count;
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}
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get count() {
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return Object.keys(this.#characters).length;
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}
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config({
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characterPullCount = 3,
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rateableKnife = 10,
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propertyWeight,
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talentWeight,
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} = {}) {
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this.#characterPullCount = characterPullCount;
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this.#rateableKnife = rateableKnife;
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this.#propertyWeight = propertyWeight;
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this.#talentWeight = talentWeight;
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}
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get #unique() {
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if(this.#uniqueWaTaShi) {
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return this.#system.clone(this.#uniqueWaTaShi);
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}
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const now = Date.now();
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this.#pipe.push(now);
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if(this.#pipe.length < 10) return null;
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const time = this.#pipe.shift();
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if(now - time > 10000) return null;
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return {unique: true, generate: false};
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}
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set #unique(data) {
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this.#uniqueWaTaShi = this.#system.clone(data);
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this.#uniqueWaTaShi.unique = true;
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this.#uniqueWaTaShi.generate = true;
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localStorage.setItem(
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'uniqueWaTaShi',
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JSON.stringify(this.#uniqueWaTaShi)
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);
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}
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get #weightRandom() {
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return this.#system.function(this.#system.Function.UTIL).weightRandom;
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}
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generateUnique() {
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if(this.#uniqueWaTaShi) return this.#unique;
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const weightRandom = this.#weightRandom;
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const {CHR, INT, STR, MNY} = this.#system.PropertyTypes;
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this.#unique = {
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property: {
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[CHR]: weightRandom(this.#propertyWeight),
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[INT]: weightRandom(this.#propertyWeight),
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[STR]: weightRandom(this.#propertyWeight),
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[MNY]: weightRandom(this.#propertyWeight),
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},
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talent: this.#system
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.request(this.#system.Module.TALENT)
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.random(weightRandom(this.#talentWeight)),
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}
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return this.#unique;
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}
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random() {
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return {
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unique: this.#unique,
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normal: this.#rateable(),
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}
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}
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#rateable() {
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if(!this.#rate) {
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this.#rate = {};
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for(const id in this.#characters) {
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this.#rate[id] = 1;
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}
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}
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const r = [];
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const weightRandom = this.#weightRandom;
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new Array(this.#characterPullCount)
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.fill(0)
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.forEach(()=>{
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r.push(
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weightRandom(Object
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.keys(this.#rate)
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.filter(id=>!r.includes(id))
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.map(id=>([id,this.#rate[id]]))
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)
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)
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});
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let min = Infinity;
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for(const id in this.#rate) {
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if(r.includes(id)) {
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min = Math.min(min, this.#rate[id]);
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continue;
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}
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min = Math.min(min, ++ this.#rate[id]);
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}
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if(min > this.#rateableKnife) {
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for(const id in this.#rate) {
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this.#rate[id] -= this.#rateableKnife;
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}
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}
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return r.map(id=>this.#system.clone(this.#characters[id]));
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}
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}
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export default Character;
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@@ -1,9 +1,9 @@
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import { clone } from '../functions/util.js';
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import { checkCondition } from '../functions/condition.js';
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class Event {
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constructor() {}
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constructor(system) {
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this.#system = system;
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}
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#system;
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#events;
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initial({events}) {
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@@ -24,18 +24,18 @@ class Event {
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return Object.keys(this.#events).length;
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}
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check(eventId, property) {
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check(eventId) {
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const { include, exclude, NoRandom } = this.get(eventId);
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if(NoRandom) return false;
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if(exclude && checkCondition(property, exclude)) return false;
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if(include) return checkCondition(property, include);
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if(exclude && this.#system.check(exclude)) return false;
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if(include) return this.#system.check(include);
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return true;
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}
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get(eventId) {
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const event = this.#events[eventId];
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if(!event) throw new Error(`[ERROR] No Event[${eventId}]`);
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return clone(event);
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return this.#system.clone(event);
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}
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information(eventId) {
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@@ -43,11 +43,11 @@ class Event {
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return { description };
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}
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do(eventId, property) {
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do(eventId) {
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const { effect, branch, event: description, postEvent, grade } = this.get(eventId);
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if(branch)
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for(const [cond, next] of branch)
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if(checkCondition(property, cond))
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if(this.#system.check(cond))
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return { effect, next, description, grade };
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return { effect, postEvent, description, grade };
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}
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@@ -1,21 +1,39 @@
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import { clone, weightRandom, getListValuesMap, getConvertedMap } from '../functions/util.js'
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import * as util from '../functions/util.js';
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import * as fCondition from '../functions/condition.js';
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import Property from './property.js';
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import Event from './event.js';
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import Talent from './talent.js';
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import Achievement from './achievement.js';
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import Character from './character.js';
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class Life {
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constructor() {
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this.#property = new Property();
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this.#event = new Event();
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this.#talent = new Talent();
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this.#achievement = new Achievement();
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this.#property = new Property(this);
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this.#event = new Event(this);
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this.#talent = new Talent(this);
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this.#achievement = new Achievement(this);
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this.#character = new Character(this);
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}
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Module = {
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PROPERTY: 'PROPERTY',
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TALENT: 'TALENT',
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EVENT: 'EVENT',
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ACHIEVEMENT: 'ACHIEVEMENT',
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CHARACTER: 'CHARACTER',
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}
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Function = {
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CONDITION: 'CONDITION',
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UTIL: 'UTIL',
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}
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#property;
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#event;
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#talent;
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#achievement;
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#character;
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#triggerTalents;
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#defaultPropertyPoints;
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#talentSelectLimit;
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@@ -25,11 +43,12 @@ class Life {
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#initialData;
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async initial(i18nLoad, commonLoad) {
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const [age, talents, events, achievements, specialThanks] = await Promise.all([
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const [age, talents, events, achievements, characters, specialThanks] = await Promise.all([
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i18nLoad('age'),
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i18nLoad('talents'),
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i18nLoad('events'),
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i18nLoad('achievement'),
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i18nLoad('character'),
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commonLoad('specialthanks'),
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]);
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this.#specialThanks = specialThanks;
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@@ -39,8 +58,8 @@ class Life {
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[this.PropertyTypes.TEVT]: this.#event.initial({events}),
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[this.PropertyTypes.TTLT]: this.#talent.initial({talents}),
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};
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this.#property.initial({age, total});
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this.#character.initial({characters});
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}
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config({
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@@ -50,6 +69,7 @@ class Life {
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defaultPropertys = {}, // default propertys
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talentConfig, // config for talent
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propertyConfig, // config for property
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characterConfig, // config for character
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} = {}) {
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this.#defaultPropertyPoints = defaultPropertyPoints;
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this.#talentSelectLimit = talentSelectLimit;
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@@ -57,26 +77,50 @@ class Life {
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this.#defaultPropertys = defaultPropertys;
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this.#talent.config(talentConfig);
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this.#property.config(propertyConfig);
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this.#character.config(characterConfig);
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}
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request(module) {
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switch (module) {
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case this.Module.ACHIEVEMENT: return this.#achievement;
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case this.Module.CHARACTER: return this.#character;
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case this.Module.EVENT: return this.#event;
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case this.Module.PROPERTY: return this.#property;
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case this.Module.TALENT: return this.#talent;
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default: return null;
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}
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}
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function(type) {
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switch (type) {
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case this.Function.CONDITION: return fCondition;
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case this.Function.UTIL: return util;
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}
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}
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check(condition) {
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return fCondition.checkCondition(this.#property,condition);
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}
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clone(...args) {
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return util.clone(...args);
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}
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remake(talents) {
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this.#initialData = clone(this.#defaultPropertys);
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this.#initialData.TLT = clone(talents);
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this.#initialData = util.clone(this.#defaultPropertys);
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this.#initialData.TLT = util.clone(talents);
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this.#triggerTalents = {};
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return this.talentReplace(this.#initialData.TLT);
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}
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start(allocation) {
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for(const key in allocation) {
|
||||
this.#initialData[key] = clone(allocation[key]);
|
||||
this.#initialData[key] = util.clone(allocation[key]);
|
||||
}
|
||||
this.#property.restart(this.#initialData);
|
||||
this.doTalent()
|
||||
this.#property.restartLastStep();
|
||||
this.#achievement.achieve(
|
||||
this.AchievementOpportunity.START,
|
||||
this.#property
|
||||
);
|
||||
this.#achievement.achieve(this.AchievementOpportunity.START);
|
||||
}
|
||||
|
||||
getPropertyPoints() {
|
||||
@@ -96,10 +140,7 @@ class Life {
|
||||
const isEnd = this.#property.isEnd();
|
||||
|
||||
const content = [talentContent, eventContent].flat();
|
||||
this.#achievement.achieve(
|
||||
this.AchievementOpportunity.TRAJECTORY,
|
||||
this.#property
|
||||
)
|
||||
this.#achievement.achieve(this.AchievementOpportunity.TRAJECTORY);
|
||||
return { age, content, isEnd };
|
||||
}
|
||||
|
||||
@@ -125,7 +166,7 @@ class Life {
|
||||
|
||||
const contents = [];
|
||||
for(const talentId of talents) {
|
||||
const result = this.#talent.do(talentId, this.#property);
|
||||
const result = this.#talent.do(talentId);
|
||||
if(!result) continue;
|
||||
this.#triggerTalents[talentId] = this.getTalentCurrentTriggerCount(talentId) + 1;
|
||||
const { effect, name, description, grade } = result;
|
||||
@@ -142,7 +183,7 @@ class Life {
|
||||
}
|
||||
|
||||
doEvent(eventId) {
|
||||
const { effect, next, description, postEvent, grade } = this.#event.do(eventId, this.#property);
|
||||
const { effect, next, description, postEvent, grade } = this.#event.do(eventId);
|
||||
this.#property.change(this.PropertyTypes.EVT, eventId);
|
||||
this.#property.effect(effect);
|
||||
const content = {
|
||||
@@ -156,7 +197,7 @@ class Life {
|
||||
}
|
||||
|
||||
random(events) {
|
||||
return weightRandom(
|
||||
return util.weightRandom(
|
||||
events.filter(
|
||||
([eventId])=>this.#event.check(eventId, this.#property)
|
||||
)
|
||||
@@ -173,20 +214,35 @@ class Life {
|
||||
);
|
||||
}
|
||||
|
||||
characterRandom() {
|
||||
const characters = this.#character.random();
|
||||
const replaceTalent = v=>v.talent=v.talent.map(
|
||||
id=>this.#talent.get(id)
|
||||
);
|
||||
characters.normal.forEach(replaceTalent);
|
||||
if(characters.unique && characters.unique.talent)
|
||||
replaceTalent(characters.unique);
|
||||
return characters;
|
||||
}
|
||||
|
||||
talentExtend(talentId) {
|
||||
this.#property.set(this.PropertyTypes.EXT, talentId);
|
||||
}
|
||||
|
||||
exclusive(talents, exclusive) {
|
||||
return this.#talent.exclusive(talents, exclusive);
|
||||
exclude(talents, exclusive) {
|
||||
return this.#talent.exclude(talents, exclusive);
|
||||
}
|
||||
|
||||
generateUnique() {
|
||||
this.#character.generateUnique();
|
||||
}
|
||||
|
||||
#getJudges(...types) {
|
||||
return getListValuesMap(types.flat(), key => this.#property.judge(key));
|
||||
return util.getListValuesMap(types.flat(), key => this.#property.judge(key));
|
||||
}
|
||||
|
||||
#getPropertys(...types) {
|
||||
return getListValuesMap(types.flat(), key => this.#property.get(key));
|
||||
return util.getListValuesMap(types.flat(), key => this.#property.get(key));
|
||||
}
|
||||
|
||||
get lastExtendTalent() {
|
||||
@@ -194,10 +250,7 @@ class Life {
|
||||
}
|
||||
|
||||
get summary() {
|
||||
this.#achievement.achieve(
|
||||
this.AchievementOpportunity.SUMMARY,
|
||||
this.#property
|
||||
)
|
||||
this.#achievement.achieve(this.AchievementOpportunity.SUMMARY);
|
||||
|
||||
const pt = this.PropertyTypes;
|
||||
|
||||
@@ -243,16 +296,13 @@ class Life {
|
||||
get PropertyTypes() { return this.#property.TYPES; }
|
||||
get AchievementOpportunity() { return this.#achievement.Opportunity; }
|
||||
get talentSelectLimit() { return this.#talentSelectLimit; }
|
||||
get propertyAllocateLimit() { return clone(this.#propertyAllocateLimit); }
|
||||
get propertyAllocateLimit() { return util.clone(this.#propertyAllocateLimit); }
|
||||
|
||||
get propertys() { return this.#property.getPropertys(); }
|
||||
get times() { return this.#property.get(this.PropertyTypes.TMS) || 0; }
|
||||
set times(v) {
|
||||
this.#property.set(this.PropertyTypes.TMS, v);
|
||||
this.#achievement.achieve(
|
||||
this.AchievementOpportunity.END,
|
||||
this.#property
|
||||
)
|
||||
this.#achievement.achieve(this.AchievementOpportunity.END);
|
||||
}
|
||||
get specialThanks() { return this.#specialThanks; }
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { max, min, sum, clone, listRandom } from '../functions/util.js';
|
||||
|
||||
class Property {
|
||||
constructor() {}
|
||||
constructor(system) {
|
||||
this.#system = system;
|
||||
}
|
||||
|
||||
TYPES = {
|
||||
// 本局
|
||||
@@ -70,11 +70,16 @@ class Property {
|
||||
]
|
||||
}
|
||||
|
||||
#system;
|
||||
#ageData;
|
||||
#data = {};
|
||||
#total;
|
||||
#judge;
|
||||
|
||||
get #util() {
|
||||
return this.#system.function(this.#system.Function.UTIL);
|
||||
}
|
||||
|
||||
initial({age, total}) {
|
||||
this.#ageData = age;
|
||||
for(const a in age) {
|
||||
@@ -151,6 +156,7 @@ class Property {
|
||||
}
|
||||
|
||||
get(prop) {
|
||||
const util = this.#util;
|
||||
switch(prop) {
|
||||
case this.TYPES.AGE:
|
||||
case this.TYPES.CHR:
|
||||
@@ -161,14 +167,14 @@ class Property {
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
return clone(this.#data[prop]);
|
||||
return util.clone(this.#data[prop]);
|
||||
case this.TYPES.LAGE:
|
||||
case this.TYPES.LCHR:
|
||||
case this.TYPES.LINT:
|
||||
case this.TYPES.LSTR:
|
||||
case this.TYPES.LMNY:
|
||||
case this.TYPES.LSPR:
|
||||
return min(
|
||||
return util.min(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
@@ -178,7 +184,7 @@ class Property {
|
||||
case this.TYPES.HSTR:
|
||||
case this.TYPES.HMNY:
|
||||
case this.TYPES.HSPR:
|
||||
return max(
|
||||
return util.max(
|
||||
this.#data[prop],
|
||||
this.get(this.fallback(prop))
|
||||
);
|
||||
@@ -189,7 +195,7 @@ class Property {
|
||||
const HSTR = this.get(this.TYPES.HSTR);
|
||||
const HMNY = this.get(this.TYPES.HMNY);
|
||||
const HSPR = this.get(this.TYPES.HSPR);
|
||||
return Math.floor(sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
|
||||
return Math.floor(util.sum(HCHR, HINT, HSTR, HMNY, HSPR)*2 + HAGE/2);
|
||||
case this.TYPES.TMS:
|
||||
return this.lsget('times') || 0;
|
||||
case this.TYPES.EXT:
|
||||
@@ -253,7 +259,7 @@ class Property {
|
||||
case this.TYPES.LIF:
|
||||
case this.TYPES.TLT:
|
||||
case this.TYPES.EVT:
|
||||
this.hl(prop, this.#data[prop] = clone(value));
|
||||
this.hl(prop, this.#data[prop] = this.#system.clone(value));
|
||||
this.achieve(prop, value);
|
||||
return;
|
||||
case this.TYPES.TMS:
|
||||
@@ -267,7 +273,7 @@ class Property {
|
||||
}
|
||||
|
||||
getPropertys() {
|
||||
return clone({
|
||||
return this.#system.clone({
|
||||
[this.TYPES.AGE]: this.get(this.TYPES.AGE),
|
||||
[this.TYPES.CHR]: this.get(this.TYPES.CHR),
|
||||
[this.TYPES.INT]: this.get(this.TYPES.INT),
|
||||
@@ -315,7 +321,8 @@ class Property {
|
||||
|
||||
hookSpecial(prop) {
|
||||
switch(prop) {
|
||||
case this.TYPES.RDM: return listRandom(this.SPECIAL.RDM);
|
||||
case this.TYPES.RDM:
|
||||
return this.#util.listRandom(this.SPECIAL.RDM);
|
||||
default: return prop;
|
||||
}
|
||||
}
|
||||
@@ -334,15 +341,6 @@ class Property {
|
||||
const d = this.#judge[prop];
|
||||
let length = d.length;
|
||||
|
||||
// progress judge
|
||||
// const p = 1/length;
|
||||
// const progress = () => {
|
||||
// const min = d[length][0] || 0;
|
||||
// const max = d[length+1]?.[0] || value;
|
||||
// if(max == min) return 1;
|
||||
// return p * (length + (value - min) / (max - min));
|
||||
// }
|
||||
|
||||
const progress = () => Math.max(Math.min(value, 10), 0) / 10;
|
||||
|
||||
while(length--) {
|
||||
@@ -363,7 +361,7 @@ class Property {
|
||||
}
|
||||
|
||||
getAgeData(age) {
|
||||
return clone(this.#ageData[age]);
|
||||
return this.#system.clone(this.#ageData[age]);
|
||||
}
|
||||
|
||||
hl(prop, value) {
|
||||
@@ -378,8 +376,8 @@ class Property {
|
||||
default: return;
|
||||
}
|
||||
const [l, h] = keys;
|
||||
this.#data[l] = min(this.#data[l], value);
|
||||
this.#data[h] = max(this.#data[h], value);
|
||||
this.#data[l] = this.#util.min(this.#data[l], value);
|
||||
this.#data[h] = this.#util.max(this.#data[h], value);
|
||||
}
|
||||
|
||||
achieve(prop, newData) {
|
||||
@@ -411,7 +409,7 @@ class Property {
|
||||
|
||||
lsget(key) {
|
||||
const data = localStorage.getItem(key);
|
||||
if(data === null) return;
|
||||
if(data === null || data === 'undefined') return;
|
||||
return JSON.parse(data);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { clone, weightRandom } from '../functions/util.js';
|
||||
import { checkCondition, extractMaxTriggers } from '../functions/condition.js';
|
||||
|
||||
class Talent {
|
||||
constructor() {}
|
||||
constructor(system) {
|
||||
this.#system = system;
|
||||
}
|
||||
|
||||
#system;
|
||||
#talents;
|
||||
#talentPullCount;
|
||||
#talentRate;
|
||||
@@ -11,11 +11,12 @@ class Talent {
|
||||
|
||||
initial({talents}) {
|
||||
this.#talents = talents;
|
||||
const emt = this.#system.function(this.#system.Function.CONDITION).extractMaxTriggers;
|
||||
for(const id in talents) {
|
||||
const talent = talents[id];
|
||||
talent.id= Number(id);
|
||||
talent.grade = Number(talent.grade);
|
||||
talent.max_triggers = extractMaxTriggers(talent.condition);
|
||||
talent.max_triggers = emt(talent.condition);
|
||||
if(talent.replacement) {
|
||||
for(let key in talent.replacement) {
|
||||
const obj = {};
|
||||
@@ -34,6 +35,10 @@ class Talent {
|
||||
return Object.keys(this.#talents).length;
|
||||
}
|
||||
|
||||
get #prop() {
|
||||
return this.#system.request(this.#system.Module.PROPERTY);
|
||||
}
|
||||
|
||||
config({
|
||||
talentPullCount = 10, // number of talents to pull from the talent pool
|
||||
talentRate = { 1:100, 2:10, 3:1, total: 1000 }, // rate of talent pull
|
||||
@@ -45,15 +50,15 @@ class Talent {
|
||||
}
|
||||
|
||||
|
||||
check(talentId, property) {
|
||||
check(talentId) {
|
||||
const { condition } = this.get(talentId);
|
||||
return checkCondition(property, condition);
|
||||
return this.#system.check(this.#prop, condition);
|
||||
}
|
||||
|
||||
get(talentId) {
|
||||
const talent = this.#talents[talentId];
|
||||
if(!talent) throw new Error(`[ERROR] No Talent[${talentId}]`);
|
||||
return clone(talent);
|
||||
return this.#system.clone(talent);
|
||||
}
|
||||
|
||||
information(talentId) {
|
||||
@@ -61,11 +66,11 @@ class Talent {
|
||||
return { grade, name, description };
|
||||
}
|
||||
|
||||
exclusive(talends, exclusiveId) {
|
||||
const { exclusive } = this.get(exclusiveId);
|
||||
if(!exclusive) return null;
|
||||
for(const talent of talends) {
|
||||
for(const e of exclusive) {
|
||||
exclude(talents, excludeId) {
|
||||
const { exclude } = this.get(excludeId);
|
||||
if(!exclude) return null;
|
||||
for(const talent of talents) {
|
||||
for(const e of exclude) {
|
||||
if(talent == e) return talent;
|
||||
}
|
||||
}
|
||||
@@ -81,7 +86,7 @@ class Talent {
|
||||
}
|
||||
|
||||
getRate(additionValues = {}) {
|
||||
const rate = clone(this.#talentRate);
|
||||
const rate = this.#system.clone(this.#talentRate);
|
||||
const addition = { 1:1, 2:1, 3:1, };
|
||||
|
||||
Object.keys(additionValues).forEach(key => {
|
||||
@@ -103,13 +108,14 @@ class Talent {
|
||||
let randomNumber = Math.floor(Math.random() * rate.total);
|
||||
if((randomNumber -= rate[3]) < 0) return 3;
|
||||
if((randomNumber -= rate[2]) < 0) return 2;
|
||||
if((randomNumber -= rate[1]) < 0) return 1;
|
||||
if((randomNumber - rate[1]) < 0) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
const talentList = {};
|
||||
for(const talentId in this.#talents) {
|
||||
const { id, grade, name, description } = this.#talents[talentId];
|
||||
const { id, grade, name, description, exclusive } = this.#talents[talentId];
|
||||
if(!!exclusive) continue;
|
||||
if(id == include) {
|
||||
include = { grade, name, description, id };
|
||||
continue;
|
||||
@@ -130,6 +136,19 @@ class Talent {
|
||||
});
|
||||
}
|
||||
|
||||
random(count) {
|
||||
const talents = Object
|
||||
.keys(this.#talents)
|
||||
.filter(id=>!this.#talents[id].exclusive);
|
||||
return new Array(count)
|
||||
.fill(1)
|
||||
.map(()=>talents.splice(
|
||||
Math.floor(Math.random()*talents.length)%talents.length,
|
||||
1
|
||||
)[0]
|
||||
);
|
||||
}
|
||||
|
||||
allocationAddition(talents) {
|
||||
if(Array.isArray(talents)) {
|
||||
let addition = 0;
|
||||
@@ -140,9 +159,9 @@ class Talent {
|
||||
return Number(this.get(talents).status) || 0;
|
||||
}
|
||||
|
||||
do(talentId, property) {
|
||||
do(talentId) {
|
||||
const { effect, condition, grade, name, description } = this.get(talentId);
|
||||
if(condition && !checkCondition(property, condition))
|
||||
if(condition && !this.#system.check(condition))
|
||||
return null;
|
||||
return { effect, grade, name, description };
|
||||
}
|
||||
@@ -153,32 +172,34 @@ class Talent {
|
||||
if(!replacement) return null;
|
||||
const list = [];
|
||||
if(replacement.grade) {
|
||||
this.forEach(({id, grade})=>{
|
||||
this.forEach(({id, grade, exclusive})=>{
|
||||
if(exclusive) return;
|
||||
if(!replacement.grade[grade]) return;
|
||||
if(this.exclusive(talents, id)) return;
|
||||
if(this.exclude(talents, id)) return;
|
||||
list.push([id, replacement.grade[grade]]);
|
||||
})
|
||||
}
|
||||
if(replacement.talent) {
|
||||
for(let id in replacement.talent) {
|
||||
id = Number(id);
|
||||
if(this.exclusive(talents, id)) continue;
|
||||
if(this.exclude(talents, id)) continue;
|
||||
list.push([id, replacement.talent[id]]);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
const wr = this.#system.function(this.#system.Function.UTIL).weightRandom;
|
||||
const replace = (talent, talents) => {
|
||||
const replaceList = getReplaceList(talent, talents);
|
||||
if(!replaceList) return talent;
|
||||
const rand = weightRandom(replaceList);
|
||||
const rand = wr(replaceList);
|
||||
return replace(
|
||||
rand, talents.concat(rand)
|
||||
);
|
||||
}
|
||||
|
||||
const newTalents = clone(talents);
|
||||
const newTalents = this.#system.clone(talents);
|
||||
const result = {};
|
||||
for(const talent of talents) {
|
||||
const replaceId = replace(talent, newTalents);
|
||||
@@ -193,7 +214,7 @@ class Talent {
|
||||
forEach(callback) {
|
||||
if(typeof callback != 'function') return;
|
||||
for(const id in this.#talents)
|
||||
callback(clone(this.#talents[id]), id);
|
||||
callback(this.#system.clone(this.#talents[id]), id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user