update: character

This commit is contained in:
Vick Scarlet
2026-08-14 21:00:59 +08:00
parent b8d250906a
commit 10debc6515
22 changed files with 495 additions and 101 deletions
+5 -6
View File
@@ -1,5 +1,5 @@
import { expect, test, describe } from 'bun:test'
import { pullCharacter, uniqueGenerate } from './character'
import { pullChara, uniqueGenerate } from './character'
import { enableMapSet } from 'immer'
enableMapSet()
@@ -7,7 +7,7 @@ describe('Character', () => {
const sum = (map: Map<any, number>) =>
Array.from(map.values()).reduce((acc, val) => acc + val, 0)
test('pull', () => {
let result = pullCharacter(
let result = pullChara(
{ count: 10, knife: 10 },
{ times: 0, drawns: new Map() },
)
@@ -15,17 +15,17 @@ describe('Character', () => {
expect(result.characters.length).toBe(10)
expect(result.times.times).toBe(10)
expect(result.times.drawns.size).toBe(10)
result = pullCharacter({ count: 3, knife: 10 }, result.times)
result = pullChara({ count: 3, knife: 10 }, result.times)
expect(result.characters).not.toContainValue(null)
expect(result.characters.length).toBe(3)
expect(result.times.times).toBe(13)
expect(sum(result.times.drawns)).toBe(13)
result = pullCharacter({ count: 3, knife: 10 }, result.times)
result = pullChara({ count: 3, knife: 10 }, result.times)
expect(result.characters).not.toContainValue(null)
expect(result.characters.length).toBe(3)
expect(result.times.times).toBe(16)
expect(sum(result.times.drawns)).toBe(16)
result = pullCharacter({ count: 20, knife: 1 }, result.times)
result = pullChara({ count: 20, knife: 1 }, result.times)
expect(result.characters).not.toContainValue(null)
expect(result.characters.length).toBe(20)
expect(result.times.times).toBe(36)
@@ -56,6 +56,5 @@ describe('Character', () => {
expect(unique.property.STR).toBeLessThanOrEqual(10)
expect(unique.property.MNY).toBeLessThanOrEqual(10)
expect(unique.talent.length).toBeLessThanOrEqual(5)
console.debug(unique)
})
})
+39 -5
View File
@@ -1,7 +1,10 @@
import { type Character, type Talent, characters, talents } from '@remake/data'
import type { Character, CharacterProperty, Talent } from '@remake/data'
import { characters, talents } from '@remake/data'
import { type RNG, type WeightItem, pick, pickWeight } from '@remake/vitex'
import type { Allocation } from './state'
export type UniqueChara = Omit<Character, 'id' | 'name'>
export type BaseChara = Omit<Character, 'id' | 'name'>
export type BaseAlloc = Omit<Allocation, 'spirit'>
export interface UniqueGenCfg {
prop: WeightItem<number>[]
talent: WeightItem<number>[]
@@ -22,7 +25,7 @@ export function uniqueGenerate(config: UniqueGenCfg, rng?: RNG) {
picked.add(t)
count--
}
return { property, talent: Array.from(picked) } satisfies UniqueChara
return { property, talent: Array.from(picked) } satisfies BaseChara
}
export interface PullCharaOpt {
@@ -37,9 +40,9 @@ export interface PullCharaRet {
characters: Character['id'][]
times: PullCharaTms
}
export function pullCharacter(
export function pullChara(
opt: PullCharaOpt,
tms: PullCharaTms,
tms: PullCharaTms = { times: 0, drawns: new Map() },
rng?: RNG,
): PullCharaRet {
const { count, knife } = opt
@@ -69,3 +72,34 @@ function deriveWeightMap(
Array.from(characters.keys(), id => [id, base - (drawns.get(id) ?? 0)]),
)
}
export function charaPropToBaseAlloc(props: CharacterProperty): BaseAlloc {
return {
charm: props.CHR,
intelligence: props.INT,
strength: props.STR,
money: props.MNY,
}
}
function charaPropToAlloc(
props: CharacterProperty,
spirit: number,
): Allocation {
return { ...charaPropToBaseAlloc(props), spirit }
}
function convert(chara: BaseChara, spirit: number) {
return {
allocation: charaPropToAlloc(chara.property, spirit),
talents: chara.talent,
}
}
export function startChara(id: Character['id'], spirit: number) {
return convert(characters.get(id)!, spirit)
}
export function startUnique(chara: BaseChara, spirit: number) {
return convert(chara, spirit)
}
+3 -2
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@@ -1,10 +1,11 @@
export type { RNG } from '@remake/vitex'
export type { GameState, ProfileState, Properties, Allocation } from './state'
export type { PullOptions, ReplacementResult } from './talent'
export type { AdditionalPoint, AdditionalPoints } from './talent'
export type { PullCharaOpt, PullCharaTms, PullCharaRet } from './character'
export type { UniqueChara, UniqueGenCfg } from './character'
export type { BaseChara, UniqueGenCfg } from './character'
export type { PickResult, StartResult } from './game'
export type { NextResult, SummaryResult, EndResult } from './game'
export { pull, exclude } from './talent'
export { uniqueGenerate, pullChara, charaPropToBaseAlloc } from './character'
export { startUnique, startChara } from './character'
export { pick, start, next, summary, end } from './game'
+2 -2
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@@ -47,7 +47,7 @@ export const useAllocator = () => {
return { ...prev, [key]: final }
})
},
[allocate, total],
[allocate, total, setAlloc],
)
return [alloc, allocator] as const
}
@@ -71,7 +71,7 @@ export const usePointRandomizer = () => {
}
setAlloc(alloc)
},
[allocate, total],
[allocate, total, setAlloc],
)
}
+104
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@@ -0,0 +1,104 @@
import { useCallback, useState } from 'react'
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
import { useConfig, useProfile, useSetStep, useSetGameState, Step } from '.'
import { uniqueGenerate, startUnique, startChara } from '@remake/core'
import { pullChara, start, pick } from '@remake/core'
import type { BaseChara, PullCharaTms } from '@remake/core'
import type { Character } from '@remake/data'
import type { RNG } from '@remake/vitex'
export const uniqueAtom = atom<BaseChara | null>(null)
export const timesAtom = atom<PullCharaTms | undefined>(undefined)
export const useUnique = () => useAtomValue(uniqueAtom)
export const useUniqueInject = () => {
const setUnique = useSetAtom(uniqueAtom)
return useCallback((unique: BaseChara) => setUnique(unique), [setUnique])
}
export const useUniqueGenerator = () => {
const { config } = useConfig().unique
const [unique, setUnique] = useAtom(uniqueAtom)
const generator = useCallback(
(rng?: RNG) => {
if (unique) return unique
const generated = uniqueGenerate(config, rng)
setUnique(generated)
return generated
},
[config, unique, setUnique],
)
return [unique, generator] as const
}
export interface PullCharaResult {
characters: Character['id'][]
unique: boolean
}
export const useCharaPuller = (rng?: RNG) => {
const { unique: u, chara } = useConfig()
const [unique] = useAtom(uniqueAtom)
const [times, setTimes] = useAtom(timesAtom)
const [pulled, setPulled] = useState<PullCharaResult>({
characters: pullChara(chara, times, rng).characters,
unique: !!unique,
})
const puller = useCallback(() => {
const result = pullChara(chara, times, rng)
setTimes(result.times)
setPulled({
characters: result.characters,
unique: !!unique || result.times?.times >= u.limit * chara.count,
})
}, [u, chara, unique, times, setTimes, rng])
return [pulled, puller] as const
}
export type PickUnique = { type: 'unique'; id?: never }
export type PickCharacter = {
type: 'character'
id: Character['id']
}
export type CharaPick = PickUnique | PickCharacter
export const useCharaPicker = () => {
const [picked, setPicked] = useState<CharaPick | null>(null)
const chara = useCallback(
(id: Character['id']) => setPicked({ type: 'character', id }),
[setPicked],
)
const uni = useCallback(() => setPicked({ type: 'unique' }), [setPicked])
return [picked, { chara, unique: uni }] as const
}
export const useCharaStart = () => {
const { spirit } = useConfig()
const [profile] = useProfile()
const unique = useAtomValue(uniqueAtom)
const setStep = useSetStep()
const setState = useSetGameState()
return useCallback(
(picked: CharaPick, rng?: RNG) => {
let result
if (picked.type === 'unique') {
if (!unique)
throw new Error('Unique character not generated yet')
result = startUnique(unique, spirit)
} else {
result = startChara(picked.id, spirit)
}
const { talents, additionalPoints } = pick(result.talents, rng)
// TODO: additionalPoints
const { state, achievements } = start(
profile,
result.allocation,
talents.talents,
)
setState(state)
setStep(Step.Play)
return achievements
},
[spirit, profile, unique, setStep, setState],
)
}
export { charaPropToBaseAlloc as convertProps } from '@remake/core'
+6 -1
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@@ -1,6 +1,6 @@
import { useCallback } from 'react'
import { atom, useSetAtom, useAtomValue } from 'jotai'
import type { PullOptions, PullCharaOpt } from '@remake/core'
import type { PullOptions, PullCharaOpt, UniqueGenCfg } from '@remake/core'
export interface Config {
/** 游戏锁定天赋数量 */
lock: number
@@ -20,6 +20,11 @@ export interface Config {
pull: PullOptions
/** 名人模式配置 */
chara: PullCharaOpt
/** 唯一角色限制 */
unique: {
limit: number
config: UniqueGenCfg
}
}
export const configAtom = atom<Config | null>(null)
+1
View File
@@ -3,4 +3,5 @@ export * from './profile'
export * from './talent'
export * from './play'
export * from './alloc'
export * from './character'
export type * from '@remake/core'
+13 -12
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@@ -25,6 +25,7 @@ export type Log = Omit<NextResult, 'state'> & {
props: Omit<Properties, 'age'>
}
export const modeAtom = atom<Mode>(Mode.Classic)
export const stepAtom = atom<Step>(Step.Idle)
export const gameStateAtom = atom<GameState | null>(null)
export const logsAtom = atom<Log[]>([])
@@ -51,9 +52,10 @@ export const useGameReset = () => {
}, [resetTalent, resetAlloc, resetState, resetLogs])
}
export const useStep = () => [useAtomValue(stepAtom), Step] as const
export const useSetStep = () => [useSetAtom(stepAtom), Step] as const
export const useStep = () => useAtomValue(stepAtom)
export const useSetStep = () => useSetAtom(stepAtom)
export const useGameState = () => useAtomValue(gameStateAtom)
export const useSetGameState = () => useSetAtom(gameStateAtom)
export const useSummary = () => useAtomValue(summaryAtom)
export const useLogs = () => useAtomValue(logsAtom)
@@ -69,16 +71,15 @@ export const useRemake = () => {
}
export const useModeChoose = () => {
const setMode = useSetAtom(modeAtom)
const setStep = useSetAtom(stepAtom)
const choose = useCallback(
(mode: Mode) => {
setMode(mode)
/* prettier-ignore */
switch (mode) {
case Mode.Classic:
setStep(Step.Pick)
break
case Mode.Celebrity:
setStep(Step.Chara)
break
case Mode.Classic: return setStep(Step.Pick)
case Mode.Celebrity: return setStep(Step.Chara)
}
},
[setStep],
@@ -122,7 +123,7 @@ export const useNext = () => {
setEnded(true)
}
return result.achievements
}, [state, profile, setState])
}, [state, profile, setState, setLogs])
return [{ logs, ended }, nexter] as const
}
@@ -144,7 +145,7 @@ export const useGotoSummary = () => {
export const useEnd = () => {
const { lock } = useConfig()
const [profile, setProfile] = useProfile()
const [step, setStep] = useAtom(stepAtom)
const setStep = useSetAtom(stepAtom)
const state = useAtomValue(gameStateAtom)
const reset = useGameReset()
const [locked, setLocked] = useState<Set<Talent['id']>>(new Set())
@@ -163,7 +164,7 @@ export const useEnd = () => {
return next
})
},
[setLocked],
[lock, setLocked],
)
const ender = useCallback(() => {
if (!state)
@@ -174,6 +175,6 @@ export const useEnd = () => {
setProfile(result.profile)
reset()
return result.achievements
}, [state, step, profile, locked, setStep, setProfile, reset])
}, [state, profile, locked, setStep, setProfile, reset])
return [locked, picker, ender] as const
}
+2 -2
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@@ -1,6 +1,6 @@
import { useState, useCallback } from 'react'
import { atom, useAtom, useAtomValue, useSetAtom } from 'jotai'
import { useConfig, useProfile, useSetStep } from '.'
import { useConfig, useProfile, useSetStep, Step } from '.'
import { pull, exclude, pick, type PickResult } from '@remake/core'
import type { Talent } from '@remake/data'
import type { RNG } from '@remake/vitex'
@@ -82,7 +82,7 @@ export const useTalentSubmit = () => {
const picked = useAtomValue(pickedAtom)
const setReplaced = useSetAtom(replacedAtom)
const { enabled } = useSubmitIsEnable()
const [setStep, Step] = useSetStep()
const setStep = useSetStep()
return useCallback(
(rng?: RNG) => {
if (!enabled) throw new Error('Not enough talents picked')